Update human_defense.dm (#13002)
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@@ -336,7 +336,8 @@
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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adjustEarDamage(30, 120)
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adjustEarDamage(30, 120)
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Unconscious(20) //short amount of time for follow up attacks against elusive enemies like wizards
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Unconscious(20) //short amount of time for follow up attacks against elusive enemies like wizards
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Knockdown(200 - (bomb_armor * 1.6)) //between ~4 and ~20 seconds of knockdown depending on bomb armor
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Knockdown((200 - (bomb_armor * 1.6)) / 4) //between ~1 and ~5 seconds of knockdown depending on bomb armor
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adjustStaminaLoss(brute_loss)
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if(EXPLODE_LIGHT)
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if(EXPLODE_LIGHT)
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brute_loss = 30
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brute_loss = 30
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@@ -345,7 +346,8 @@
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damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb")
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damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb")
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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adjustEarDamage(15,60)
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adjustEarDamage(15,60)
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Knockdown(160 - (bomb_armor * 1.6)) //100 bomb armor will prevent knockdown altogether
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Knockdown((160 - (bomb_armor * 1.6)) / 4) //100 bomb armor will prevent knockdown altogether
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adjustStaminaLoss(brute_loss)
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take_overall_damage(brute_loss,burn_loss)
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take_overall_damage(brute_loss,burn_loss)
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