Merge pull request #3023 from Citadel-Station-13/upstream-merge-31069
[MIRROR] Cleanup to various loc assignments and nearby code
This commit is contained in:
@@ -538,7 +538,7 @@ so as to remain in compliance with the most up-to-date laws."
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if(NOTIFY_JUMP)
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var/turf/T = get_turf(target)
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if(T && isturf(T))
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G.loc = T
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G.forceMove(T)
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if(NOTIFY_ORBIT)
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G.ManualFollow(target)
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@@ -92,7 +92,7 @@
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/obj/item/tk_grab/dropped(mob/user)
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if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
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if(focus.Adjacent(loc))
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focus.loc = loc
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focus.forceMove(loc)
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. = ..()
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//stops TK grabs being equipped anywhere but into hands
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@@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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/datum/antagonist/devil/proc/regress_blood_lizard()
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var/mob/living/carbon/true_devil/D = owner.current
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to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
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D.oldform.loc = D.loc
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D.oldform.forceMove(D.drop_location())
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owner.transfer_to(D.oldform)
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give_appropriate_spells()
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qdel(D)
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@@ -236,7 +236,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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sleep(50)
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var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(owner.current.loc)
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A.faction |= "hell"
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owner.current.loc = A
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owner.current.forceMove(A)
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A.oldform = owner.current
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owner.transfer_to(A)
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A.set_name()
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@@ -22,6 +22,6 @@
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/datum/disease/parrot_possession/cure()
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if(parrot && parrot.loc == affected_mob)
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parrot.loc = affected_mob.loc
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parrot.forceMove(affected_mob.drop_location())
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affected_mob.visible_message("<span class='danger'>[parrot] is violently driven out of [affected_mob]!</span>", "<span class='userdanger'>[parrot] bursts out of your chest!</span>")
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..()
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@@ -1,115 +1,115 @@
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/datum/disease/wizarditis
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name = "Wizarditis"
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max_stages = 4
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spread_text = "Airborne"
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cure_text = "The Manly Dorf"
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cures = list("manlydorf")
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cure_chance = 100
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agent = "Rincewindus Vulgaris"
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viable_mobtypes = list(/mob/living/carbon/human)
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disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
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permeability_mod = 0.75
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desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
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severity = HARMFUL
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required_organs = list(/obj/item/bodypart/head)
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/*
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BIRUZ BENNAR
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SCYAR NILA - teleport
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NEC CANTIO - dis techno
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EI NATH - shocking grasp
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AULIE OXIN FIERA - knock
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TARCOL MINTI ZHERI - forcewall
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STI KALY - blind
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*/
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/datum/disease/wizarditis/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
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if(3)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
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if(4)
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if(prob(1))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
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return
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
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spawn_wizard_clothes(50)
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if(prob(1)&&prob(1))
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teleport()
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/H = affected_mob
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if(prob(chance))
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if(!istype(H.head, /obj/item/clothing/head/wizard))
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if(!H.dropItemToGround(H.head))
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qdel(H.head)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), slot_head)
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return
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if(prob(chance))
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
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if(!H.dropItemToGround(H.wear_suit))
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qdel(H.wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
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return
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if(prob(chance))
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if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
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if(!H.dropItemToGround(H.shoes))
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qdel(H.shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), slot_shoes)
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return
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else
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var/mob/living/carbon/H = affected_mob
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if(prob(chance))
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var/obj/item/staff/S = new(H)
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if(!H.put_in_hands(S))
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qdel(S)
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/datum/disease/wizarditis/proc/teleport()
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var/list/theareas = get_areas_in_range(80, affected_mob)
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for(var/area/space/S in theareas)
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theareas -= S
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if(!theareas||!theareas.len)
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return
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var/area/thearea = pick(theareas)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != affected_mob.z) continue
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if(T.name == "space") continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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L+=T
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if(!L)
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return
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affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
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affected_mob.loc = pick(L)
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return
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/datum/disease/wizarditis
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name = "Wizarditis"
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max_stages = 4
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spread_text = "Airborne"
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cure_text = "The Manly Dorf"
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cures = list("manlydorf")
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cure_chance = 100
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agent = "Rincewindus Vulgaris"
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viable_mobtypes = list(/mob/living/carbon/human)
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disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
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permeability_mod = 0.75
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desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
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severity = HARMFUL
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required_organs = list(/obj/item/bodypart/head)
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/*
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BIRUZ BENNAR
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SCYAR NILA - teleport
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NEC CANTIO - dis techno
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EI NATH - shocking grasp
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AULIE OXIN FIERA - knock
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TARCOL MINTI ZHERI - forcewall
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STI KALY - blind
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*/
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/datum/disease/wizarditis/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
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if(3)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
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if(4)
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if(prob(1))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
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return
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if(prob(1)&&prob(50))
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
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spawn_wizard_clothes(50)
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if(prob(1)&&prob(1))
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teleport()
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/H = affected_mob
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if(prob(chance))
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if(!istype(H.head, /obj/item/clothing/head/wizard))
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if(!H.dropItemToGround(H.head))
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qdel(H.head)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), slot_head)
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return
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if(prob(chance))
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
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if(!H.dropItemToGround(H.wear_suit))
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qdel(H.wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
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return
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if(prob(chance))
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if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
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if(!H.dropItemToGround(H.shoes))
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qdel(H.shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), slot_shoes)
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return
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else
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var/mob/living/carbon/H = affected_mob
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if(prob(chance))
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var/obj/item/staff/S = new(H)
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if(!H.put_in_hands(S))
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qdel(S)
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/datum/disease/wizarditis/proc/teleport()
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var/list/theareas = get_areas_in_range(80, affected_mob)
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for(var/area/space/S in theareas)
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theareas -= S
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if(!theareas||!theareas.len)
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return
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var/area/thearea = pick(theareas)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != affected_mob.z) continue
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if(T.name == "space") continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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L+=T
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if(!L)
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return
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affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
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affected_mob.forceMove(pick(L))
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return
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@@ -1,260 +1,260 @@
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#define MAXIMUM_EMP_WIRES 3
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/proc/is_wire_tool(obj/item/I)
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if(istype(I, /obj/item/device/multitool))
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return TRUE
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if(istype(I, /obj/item/wirecutters))
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return TRUE
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if(istype(I, /obj/item/device/assembly))
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var/obj/item/device/assembly/A = I
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if(A.attachable)
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return TRUE
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return
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/atom
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var/datum/wires/wires = null
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/datum/wires
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var/atom/holder = null // The holder (atom that contains these wires).
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var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
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var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
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var/list/wires = list() // List of wires.
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var/list/cut_wires = list() // List of wires that have been cut.
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var/list/colors = list() // Dictionary of colors to wire.
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var/list/assemblies = list() // List of attached assemblies.
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var/randomize = 0 // If every instance of these wires should be random.
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// Prevents wires from showing up in station blueprints
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/datum/wires/New(atom/holder)
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..()
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if(!istype(holder, holder_type))
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CRASH("Wire holder is not of the expected type!")
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return
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src.holder = holder
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if(randomize)
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randomize()
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else
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if(!GLOB.wire_color_directory[holder_type])
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randomize()
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GLOB.wire_color_directory[holder_type] = colors
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GLOB.wire_name_directory[holder_type] = proper_name
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else
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colors = GLOB.wire_color_directory[holder_type]
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/datum/wires/Destroy()
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holder = null
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assemblies = list()
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return ..()
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/datum/wires/proc/add_duds(duds)
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while(duds)
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var/dud = WIRE_DUD_PREFIX + "[--duds]"
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if(dud in wires)
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continue
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wires += dud
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/datum/wires/proc/randomize()
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var/static/list/possible_colors = list(
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"blue",
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"brown",
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"crimson",
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"cyan",
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"gold",
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"grey",
|
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"green",
|
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"magenta",
|
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"orange",
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"pink",
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"purple",
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"red",
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"silver",
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"violet",
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"white",
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"yellow"
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)
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var/list/my_possible_colors = possible_colors.Copy()
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for(var/wire in shuffle(wires))
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colors[pick_n_take(my_possible_colors)] = wire
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/datum/wires/proc/shuffle_wires()
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colors.Cut()
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randomize()
|
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|
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/datum/wires/proc/repair()
|
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cut_wires.Cut()
|
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|
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/datum/wires/proc/get_wire(color)
|
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return colors[color]
|
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/datum/wires/proc/get_attached(color)
|
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if(assemblies[color])
|
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return assemblies[color]
|
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return null
|
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|
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/datum/wires/proc/is_attached(color)
|
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if(assemblies[color])
|
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return TRUE
|
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|
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/datum/wires/proc/is_cut(wire)
|
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return (wire in cut_wires)
|
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|
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/datum/wires/proc/is_color_cut(color)
|
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return is_cut(get_wire(color))
|
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|
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/datum/wires/proc/is_all_cut()
|
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if(cut_wires.len == wires.len)
|
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return TRUE
|
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|
||||
/datum/wires/proc/cut(wire)
|
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if(is_cut(wire))
|
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cut_wires -= wire
|
||||
on_cut(wire, mend = TRUE)
|
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else
|
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cut_wires += wire
|
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on_cut(wire, mend = FALSE)
|
||||
|
||||
/datum/wires/proc/cut_color(color)
|
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cut(get_wire(color))
|
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|
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/datum/wires/proc/cut_random()
|
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cut(wires[rand(1, wires.len)])
|
||||
|
||||
/datum/wires/proc/cut_all()
|
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for(var/wire in wires)
|
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cut(wire)
|
||||
|
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#define MAXIMUM_EMP_WIRES 3
|
||||
|
||||
/proc/is_wire_tool(obj/item/I)
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/device/assembly))
|
||||
var/obj/item/device/assembly/A = I
|
||||
if(A.attachable)
|
||||
return TRUE
|
||||
return
|
||||
|
||||
/atom
|
||||
var/datum/wires/wires = null
|
||||
|
||||
/datum/wires
|
||||
var/atom/holder = null // The holder (atom that contains these wires).
|
||||
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
|
||||
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
|
||||
|
||||
var/list/wires = list() // List of wires.
|
||||
var/list/cut_wires = list() // List of wires that have been cut.
|
||||
var/list/colors = list() // Dictionary of colors to wire.
|
||||
var/list/assemblies = list() // List of attached assemblies.
|
||||
var/randomize = 0 // If every instance of these wires should be random.
|
||||
// Prevents wires from showing up in station blueprints
|
||||
|
||||
/datum/wires/New(atom/holder)
|
||||
..()
|
||||
if(!istype(holder, holder_type))
|
||||
CRASH("Wire holder is not of the expected type!")
|
||||
return
|
||||
|
||||
src.holder = holder
|
||||
if(randomize)
|
||||
randomize()
|
||||
else
|
||||
if(!GLOB.wire_color_directory[holder_type])
|
||||
randomize()
|
||||
GLOB.wire_color_directory[holder_type] = colors
|
||||
GLOB.wire_name_directory[holder_type] = proper_name
|
||||
else
|
||||
colors = GLOB.wire_color_directory[holder_type]
|
||||
|
||||
/datum/wires/Destroy()
|
||||
holder = null
|
||||
assemblies = list()
|
||||
return ..()
|
||||
|
||||
/datum/wires/proc/add_duds(duds)
|
||||
while(duds)
|
||||
var/dud = WIRE_DUD_PREFIX + "[--duds]"
|
||||
if(dud in wires)
|
||||
continue
|
||||
wires += dud
|
||||
|
||||
/datum/wires/proc/randomize()
|
||||
var/static/list/possible_colors = list(
|
||||
"blue",
|
||||
"brown",
|
||||
"crimson",
|
||||
"cyan",
|
||||
"gold",
|
||||
"grey",
|
||||
"green",
|
||||
"magenta",
|
||||
"orange",
|
||||
"pink",
|
||||
"purple",
|
||||
"red",
|
||||
"silver",
|
||||
"violet",
|
||||
"white",
|
||||
"yellow"
|
||||
)
|
||||
|
||||
var/list/my_possible_colors = possible_colors.Copy()
|
||||
|
||||
for(var/wire in shuffle(wires))
|
||||
colors[pick_n_take(my_possible_colors)] = wire
|
||||
|
||||
/datum/wires/proc/shuffle_wires()
|
||||
colors.Cut()
|
||||
randomize()
|
||||
|
||||
/datum/wires/proc/repair()
|
||||
cut_wires.Cut()
|
||||
|
||||
/datum/wires/proc/get_wire(color)
|
||||
return colors[color]
|
||||
|
||||
/datum/wires/proc/get_attached(color)
|
||||
if(assemblies[color])
|
||||
return assemblies[color]
|
||||
return null
|
||||
|
||||
/datum/wires/proc/is_attached(color)
|
||||
if(assemblies[color])
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/is_cut(wire)
|
||||
return (wire in cut_wires)
|
||||
|
||||
/datum/wires/proc/is_color_cut(color)
|
||||
return is_cut(get_wire(color))
|
||||
|
||||
/datum/wires/proc/is_all_cut()
|
||||
if(cut_wires.len == wires.len)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/cut(wire)
|
||||
if(is_cut(wire))
|
||||
cut_wires -= wire
|
||||
on_cut(wire, mend = TRUE)
|
||||
else
|
||||
cut_wires += wire
|
||||
on_cut(wire, mend = FALSE)
|
||||
|
||||
/datum/wires/proc/cut_color(color)
|
||||
cut(get_wire(color))
|
||||
|
||||
/datum/wires/proc/cut_random()
|
||||
cut(wires[rand(1, wires.len)])
|
||||
|
||||
/datum/wires/proc/cut_all()
|
||||
for(var/wire in wires)
|
||||
cut(wire)
|
||||
|
||||
/datum/wires/proc/pulse(wire, user)
|
||||
if(is_cut(wire))
|
||||
return
|
||||
if(is_cut(wire))
|
||||
return
|
||||
on_pulse(wire, user)
|
||||
|
||||
|
||||
/datum/wires/proc/pulse_color(color, mob/living/user)
|
||||
pulse(get_wire(color), user)
|
||||
|
||||
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
|
||||
for(var/color in assemblies)
|
||||
if(S == assemblies[color])
|
||||
pulse_color(color)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
|
||||
if(S && istype(S) && S.attachable && !is_attached(color))
|
||||
assemblies[color] = S
|
||||
S.loc = holder
|
||||
S.connected = src
|
||||
return S
|
||||
|
||||
/datum/wires/proc/detach_assembly(color)
|
||||
var/obj/item/device/assembly/S = get_attached(color)
|
||||
if(S && istype(S))
|
||||
assemblies -= color
|
||||
S.connected = null
|
||||
S.loc = holder.loc
|
||||
return S
|
||||
|
||||
/datum/wires/proc/emp_pulse()
|
||||
var/list/possible_wires = shuffle(wires)
|
||||
var/remaining_pulses = MAXIMUM_EMP_WIRES
|
||||
|
||||
for(var/wire in possible_wires)
|
||||
if(prob(33))
|
||||
pulse(wire)
|
||||
remaining_pulses--
|
||||
if(remaining_pulses >= 0)
|
||||
break
|
||||
|
||||
// Overridable Procs
|
||||
/datum/wires/proc/interactable(mob/user)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/get_status()
|
||||
return list()
|
||||
|
||||
/datum/wires/proc/on_cut(wire, mend = FALSE)
|
||||
return
|
||||
|
||||
|
||||
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
|
||||
for(var/color in assemblies)
|
||||
if(S == assemblies[color])
|
||||
pulse_color(color)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
|
||||
if(S && istype(S) && S.attachable && !is_attached(color))
|
||||
assemblies[color] = S
|
||||
S.forceMove(holder)
|
||||
S.connected = src
|
||||
return S
|
||||
|
||||
/datum/wires/proc/detach_assembly(color)
|
||||
var/obj/item/device/assembly/S = get_attached(color)
|
||||
if(S && istype(S))
|
||||
assemblies -= color
|
||||
S.connected = null
|
||||
S.forceMove(holder.drop_location())
|
||||
return S
|
||||
|
||||
/datum/wires/proc/emp_pulse()
|
||||
var/list/possible_wires = shuffle(wires)
|
||||
var/remaining_pulses = MAXIMUM_EMP_WIRES
|
||||
|
||||
for(var/wire in possible_wires)
|
||||
if(prob(33))
|
||||
pulse(wire)
|
||||
remaining_pulses--
|
||||
if(remaining_pulses >= 0)
|
||||
break
|
||||
|
||||
// Overridable Procs
|
||||
/datum/wires/proc/interactable(mob/user)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/proc/get_status()
|
||||
return list()
|
||||
|
||||
/datum/wires/proc/on_cut(wire, mend = FALSE)
|
||||
return
|
||||
|
||||
/datum/wires/proc/on_pulse(wire, user)
|
||||
return
|
||||
// End Overridable Procs
|
||||
|
||||
/datum/wires/proc/interact(mob/user)
|
||||
if(!interactable(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
for(var/A in assemblies)
|
||||
var/obj/item/I = assemblies[A]
|
||||
if(istype(I) && I.on_found(user))
|
||||
return
|
||||
|
||||
/datum/wires/ui_host()
|
||||
return holder
|
||||
|
||||
/datum/wires/ui_status(mob/user)
|
||||
if(interactable(user))
|
||||
return ..()
|
||||
return UI_CLOSE
|
||||
|
||||
return
|
||||
// End Overridable Procs
|
||||
|
||||
/datum/wires/proc/interact(mob/user)
|
||||
if(!interactable(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
for(var/A in assemblies)
|
||||
var/obj/item/I = assemblies[A]
|
||||
if(istype(I) && I.on_found(user))
|
||||
return
|
||||
|
||||
/datum/wires/ui_host()
|
||||
return holder
|
||||
|
||||
/datum/wires/ui_status(mob/user)
|
||||
if(interactable(user))
|
||||
return ..()
|
||||
return UI_CLOSE
|
||||
|
||||
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/wires/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/list/payload = list()
|
||||
for(var/color in colors)
|
||||
payload.Add(list(list(
|
||||
"color" = color,
|
||||
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
|
||||
"cut" = is_color_cut(color),
|
||||
"attached" = is_attached(color)
|
||||
)))
|
||||
data["wires"] = payload
|
||||
data["status"] = get_status()
|
||||
return data
|
||||
|
||||
/datum/wires/ui_act(action, params)
|
||||
if(..() || !interactable(usr))
|
||||
return
|
||||
var/target_wire = params["wire"]
|
||||
var/mob/living/L = usr
|
||||
var/obj/item/I = L.get_active_held_item()
|
||||
switch(action)
|
||||
if("cut")
|
||||
if(istype(I, /obj/item/wirecutters) || IsAdminGhost(usr))
|
||||
playsound(holder, I.usesound, 20, 1)
|
||||
cut_color(target_wire)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
|
||||
if("pulse")
|
||||
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
|
||||
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/wires/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/list/payload = list()
|
||||
for(var/color in colors)
|
||||
payload.Add(list(list(
|
||||
"color" = color,
|
||||
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
|
||||
"cut" = is_color_cut(color),
|
||||
"attached" = is_attached(color)
|
||||
)))
|
||||
data["wires"] = payload
|
||||
data["status"] = get_status()
|
||||
return data
|
||||
|
||||
/datum/wires/ui_act(action, params)
|
||||
if(..() || !interactable(usr))
|
||||
return
|
||||
var/target_wire = params["wire"]
|
||||
var/mob/living/L = usr
|
||||
var/obj/item/I = L.get_active_held_item()
|
||||
switch(action)
|
||||
if("cut")
|
||||
if(istype(I, /obj/item/wirecutters) || IsAdminGhost(usr))
|
||||
playsound(holder, I.usesound, 20, 1)
|
||||
cut_color(target_wire)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
|
||||
if("pulse")
|
||||
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
|
||||
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
|
||||
pulse_color(target_wire, L)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need a multitool!</span>")
|
||||
if("attach")
|
||||
if(is_attached(target_wire))
|
||||
var/obj/item/O = detach_assembly(target_wire)
|
||||
if(O)
|
||||
L.put_in_hands(O)
|
||||
. = TRUE
|
||||
else
|
||||
if(istype(I, /obj/item/device/assembly))
|
||||
var/obj/item/device/assembly/A = I
|
||||
if(A.attachable)
|
||||
if(!L.drop_item())
|
||||
return
|
||||
attach_assembly(target_wire, A)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
|
||||
|
||||
#undef MAXIMUM_EMP_WIRES
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need a multitool!</span>")
|
||||
if("attach")
|
||||
if(is_attached(target_wire))
|
||||
var/obj/item/O = detach_assembly(target_wire)
|
||||
if(O)
|
||||
L.put_in_hands(O)
|
||||
. = TRUE
|
||||
else
|
||||
if(istype(I, /obj/item/device/assembly))
|
||||
var/obj/item/device/assembly/A = I
|
||||
if(A.attachable)
|
||||
if(!L.drop_item())
|
||||
return
|
||||
attach_assembly(target_wire, A)
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
|
||||
|
||||
#undef MAXIMUM_EMP_WIRES
|
||||
|
||||
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(blobs_legit) //used for win-score calculations, contains only
|
||||
var/mob/camera/blob/B = blob.current.become_overmind(TRUE, round(blob_base_starting_points/blob_overminds.len))
|
||||
B.mind.name = B.name
|
||||
var/turf/T = pick(GLOB.blobstart)
|
||||
B.loc = T
|
||||
B.forceMove(T)
|
||||
B.base_point_rate = blob_point_rate
|
||||
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
set name = "Jump to Core"
|
||||
set desc = "Move your camera to your core."
|
||||
if(blob_core)
|
||||
src.loc = blob_core.loc
|
||||
forceMove(blob_core.drop_location())
|
||||
|
||||
/mob/camera/blob/verb/jump_to_node()
|
||||
set category = "Blob"
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
B.density = TRUE
|
||||
if(T.Enter(B,src)) //NOW we can attempt to move into the tile
|
||||
B.density = initial(B.density)
|
||||
B.loc = T
|
||||
B.forceMove(T)
|
||||
B.update_icon()
|
||||
if(B.overmind && expand_reaction)
|
||||
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
sleep(5) // So it's not killed in explosion
|
||||
var/mob/living/simple_animal/hostile/headcrab/crab = new(turf)
|
||||
for(var/obj/item/organ/I in organs)
|
||||
I.loc = crab
|
||||
I.forceMove(crab)
|
||||
crab.origin = M
|
||||
if(crab.origin)
|
||||
crab.origin.active = 1
|
||||
|
||||
@@ -60,9 +60,8 @@
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/organ/heart/gland))
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.loc = src
|
||||
for(var/i=1,i<=gland_colors.len,i++)
|
||||
if(gland_types[i] == W.type)
|
||||
amounts[i]++
|
||||
|
||||
@@ -502,7 +502,7 @@
|
||||
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
|
||||
M.amount = 5
|
||||
for(var/obj/item/I in target.component_parts)
|
||||
I.loc = M.loc
|
||||
I.forceMove(M.drop_location())
|
||||
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
|
||||
N.pixel_x = target.pixel_x
|
||||
N.pixel_y = target.pixel_y
|
||||
@@ -511,7 +511,7 @@
|
||||
if(istype(target, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = target
|
||||
if(C.circuit)
|
||||
C.circuit.loc = M.loc
|
||||
C.circuit.forceMove(M.drop_location())
|
||||
qdel(target)
|
||||
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
/mob/living/simple_animal/hostile/morph/proc/eat(atom/movable/A)
|
||||
if(A && A.loc != src)
|
||||
visible_message("<span class='warning'>[src] swallows [A] whole!</span>")
|
||||
A.loc = src
|
||||
A.forceMove(src)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/proc/barf_contents()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.loc = loc
|
||||
AM.forceMove(loc)
|
||||
if(prob(90))
|
||||
step(AM, pick(GLOB.alldirs))
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
|
||||
P.name = "nuclear bomb code"
|
||||
var/mob/living/carbon/human/H = synd_mind.current
|
||||
P.loc = H.loc
|
||||
P.forceMove(H.drop_location())
|
||||
H.put_in_hands_or_del(P)
|
||||
H.update_icons()
|
||||
else
|
||||
|
||||
@@ -140,7 +140,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(!istype(P)) return
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.loc = P.loc
|
||||
P.wear_suit.forceMove(P.drop_location())
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.plane = initial(P.wear_suit.plane)
|
||||
P.wear_suit = null
|
||||
@@ -149,7 +149,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
P.wear_suit.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_suit()
|
||||
if(P.head)
|
||||
P.head.loc = P.loc
|
||||
P.head.forceMove(P.drop_location())
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.plane = initial(P.head.plane)
|
||||
P.head = null
|
||||
@@ -158,7 +158,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
P.head.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_head()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.loc = P.loc
|
||||
P.wear_mask.forceMove(P.drop_location())
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.plane = initial(P.wear_mask.plane)
|
||||
P.wear_mask = null
|
||||
@@ -167,7 +167,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
P.wear_mask.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_mask()
|
||||
if(P.back)
|
||||
P.back.loc = P.loc
|
||||
P.back.forceMove(P.drop_location())
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.plane = initial(P.back.plane)
|
||||
P.back = null
|
||||
|
||||
@@ -234,11 +234,10 @@
|
||||
|
||||
if(!link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
if (user.transferItemToLoc(I,src))
|
||||
link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
/obj/item/voodoo/check_eye(mob/user)
|
||||
if(loc != user)
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
|
||||
else
|
||||
T.loc = src //put shade in stone
|
||||
T.forceMove(src) //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.maxHealth
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
|
||||
return 0
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.loc = pick(GLOB.wizardstart)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -44,10 +44,10 @@
|
||||
var/turf/T = loc
|
||||
Beacon = new /obj/item/device/radio/beacon
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
Beacon.loc = T
|
||||
Beacon.forceMove(T)
|
||||
if(Beacon)
|
||||
if(Beacon.loc != loc)
|
||||
Beacon.loc = loc
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
updateicon()
|
||||
|
||||
|
||||
@@ -429,7 +429,7 @@ Class Procs:
|
||||
W.handle_item_insertion(A, 1)
|
||||
component_parts -= A
|
||||
component_parts += B
|
||||
B.loc = null
|
||||
B.moveToNullspace()
|
||||
to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>")
|
||||
shouldplaysound = 1 //Only play the sound when parts are actually replaced!
|
||||
break
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
say("Station funds depleted. Halting siphon.")
|
||||
siphoning = FALSE
|
||||
else
|
||||
new /obj/item/stack/spacecash/c200(get_turf(src)) // will autostack
|
||||
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
|
||||
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
|
||||
SSshuttle.points -= 200
|
||||
if(next_warning < world.time && prob(15))
|
||||
|
||||
@@ -127,10 +127,10 @@
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.loc = get_turf(src)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.loc = get_turf(src)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
if(disassembled)
|
||||
if(!assembly)
|
||||
assembly = new()
|
||||
assembly.loc = src.loc
|
||||
assembly.forceMove(drop_location())
|
||||
assembly.state = 1
|
||||
assembly.setDir(dir)
|
||||
assembly = null
|
||||
|
||||
@@ -1,145 +1,145 @@
|
||||
/obj/item/wallframe/camera
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "camera1"
|
||||
max_integrity = 150
|
||||
// Motion, EMP-Proof, X-Ray
|
||||
var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer))
|
||||
var/list/upgrades
|
||||
var/state = 1
|
||||
|
||||
/*
|
||||
1 = Wrenched in place
|
||||
2 = Welded in place
|
||||
3 = Wires attached to it (you can now attach/dettach upgrades)
|
||||
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
|
||||
*/
|
||||
|
||||
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
upgrades = list()
|
||||
|
||||
/obj/structure/camera_assembly/Destroy()
|
||||
QDEL_LIST(upgrades)
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
// State 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
|
||||
/obj/item/wallframe/camera
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "camera1"
|
||||
max_integrity = 150
|
||||
// Motion, EMP-Proof, X-Ray
|
||||
var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer))
|
||||
var/list/upgrades
|
||||
var/state = 1
|
||||
|
||||
/*
|
||||
1 = Wrenched in place
|
||||
2 = Welded in place
|
||||
3 = Wires attached to it (you can now attach/dettach upgrades)
|
||||
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
|
||||
*/
|
||||
|
||||
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
upgrades = list()
|
||||
|
||||
/obj/structure/camera_assembly/Destroy()
|
||||
QDEL_LIST(upgrades)
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
|
||||
switch(state)
|
||||
if(1)
|
||||
// State 1
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
|
||||
anchored = TRUE
|
||||
state = 2
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You unattach the assembly from its place.</span>")
|
||||
new /obj/item/wallframe/camera(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(2)
|
||||
// State 2
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
||||
state = 3
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
|
||||
state = 1
|
||||
state = 2
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You unattach the assembly from its place.</span>")
|
||||
new /obj/item/wallframe/camera(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(2)
|
||||
// State 2
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
|
||||
state = 3
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool))
|
||||
|
||||
if(weld(W, user))
|
||||
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
|
||||
state = 1
|
||||
anchored = TRUE
|
||||
return
|
||||
|
||||
|
||||
if(3)
|
||||
// State 3
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
return
|
||||
|
||||
|
||||
if(3)
|
||||
// State 3
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
return
|
||||
|
||||
var/list/tempnetwork = splittext(input, ",")
|
||||
if(tempnetwork.len < 1)
|
||||
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
|
||||
return
|
||||
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(src.loc)
|
||||
src.loc = C
|
||||
C.assembly = src
|
||||
C.setDir(src.dir)
|
||||
|
||||
C.network = tempnetwork
|
||||
var/area/A = get_area(src)
|
||||
C.c_tag = "[A.name] ([rand(1, 999)])"
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/wirecutters))
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 2)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
|
||||
state = 2
|
||||
return
|
||||
|
||||
// Upgrades!
|
||||
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
||||
if(!user.drop_item(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
|
||||
upgrades += W
|
||||
W.forceMove(src)
|
||||
return
|
||||
|
||||
// Taking out upgrades
|
||||
else if(istype(W, /obj/item/crowbar) && upgrades.len)
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
U.loc = get_turf(src)
|
||||
upgrades -= U
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user)
|
||||
if(!WT.remove_fuel(0, user))
|
||||
return 0
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20*WT.toolspeed, target = src))
|
||||
if(WT.isOn())
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!input)
|
||||
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
|
||||
return
|
||||
|
||||
var/list/tempnetwork = splittext(input, ",")
|
||||
if(tempnetwork.len < 1)
|
||||
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
|
||||
return
|
||||
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(src.loc)
|
||||
forceMove(C)
|
||||
C.assembly = src
|
||||
C.setDir(src.dir)
|
||||
|
||||
C.network = tempnetwork
|
||||
var/area/A = get_area(src)
|
||||
C.c_tag = "[A.name] ([rand(1, 999)])"
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/wirecutters))
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 2)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
|
||||
state = 2
|
||||
return
|
||||
|
||||
// Upgrades!
|
||||
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
||||
if(!user.drop_item(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
|
||||
upgrades += W
|
||||
W.forceMove(src)
|
||||
return
|
||||
|
||||
// Taking out upgrades
|
||||
else if(istype(W, /obj/item/crowbar) && upgrades.len)
|
||||
var/obj/U = locate(/obj) in upgrades
|
||||
if(U)
|
||||
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
U.forceMove(drop_location())
|
||||
upgrades -= U
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user)
|
||||
if(!WT.remove_fuel(0, user))
|
||||
return 0
|
||||
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
|
||||
playsound(src.loc, WT.usesound, 50, 1)
|
||||
if(do_after(user, 20*WT.toolspeed, target = src))
|
||||
if(WT.isOn())
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
qdel(src)
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -45,14 +45,13 @@
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>The [name] blinks red as you try to insert the cell!</span>")
|
||||
to_chat(user, "<span class='warning'>The [src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
W.loc = src
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into the charger.", "<span class='notice'>You insert a cell into the charger.</span>")
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
@@ -61,7 +60,7 @@
|
||||
return
|
||||
|
||||
anchored = !anchored
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground</span>")
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground</span>")
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
else
|
||||
return ..()
|
||||
@@ -80,7 +79,7 @@
|
||||
user.put_in_hands(charging)
|
||||
charging.add_fingerprint(user)
|
||||
|
||||
user.visible_message("[user] removes the cell from the charger.", "<span class='notice'>You remove the cell from the charger.</span>")
|
||||
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
|
||||
@@ -1,146 +1,146 @@
|
||||
/obj/machinery/computer/aifixer
|
||||
name = "\improper AI system integrity restorer"
|
||||
desc = "Used with intelliCards containing nonfunctioning AIs to restore them to working order."
|
||||
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
circuit = /obj/item/circuitboard/computer/aifixer
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "ai-fixer"
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/aifixer/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/aifixer/interact(mob/user)
|
||||
|
||||
var/dat = ""
|
||||
|
||||
if (src.occupier)
|
||||
var/laws
|
||||
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
|
||||
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
|
||||
|
||||
if (src.occupier.laws.zeroth)
|
||||
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
|
||||
var/law = src.occupier.laws.ion[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
|
||||
var/law = src.occupier.laws.inherent[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
|
||||
var/law = src.occupier.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
dat += "<b>Laws:</b><br>[laws]<br>"
|
||||
|
||||
if (src.occupier.stat == DEAD)
|
||||
dat += "<span class='bad'>AI non-functional</span>"
|
||||
else
|
||||
dat += "<span class='good'>AI functional</span>"
|
||||
if (!src.active)
|
||||
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
|
||||
else
|
||||
dat += "<br><br>Reconstruction in process, please wait.<br>"
|
||||
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
use_power(1000)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
return occupier.health < 100
|
||||
|
||||
/obj/machinery/computer/aifixer/process()
|
||||
if(..())
|
||||
if(active)
|
||||
active = Fix()
|
||||
updateDialog()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/aifixer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["fix"])
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
active = TRUE
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/computer/aifixer/update_icon()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
if(active)
|
||||
add_overlay("ai-fixer-on")
|
||||
if (occupier)
|
||||
switch (occupier.stat)
|
||||
if (0)
|
||||
add_overlay("ai-fixer-full")
|
||||
if (2)
|
||||
add_overlay("ai-fixer-404")
|
||||
else
|
||||
add_overlay("ai-fixer-empty")
|
||||
|
||||
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
||||
if(!..())
|
||||
return
|
||||
//Downloading AI from card to terminal.
|
||||
if(interaction == AI_TRANS_FROM_CARD)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "[src] is offline and cannot take an AI at this time!")
|
||||
return
|
||||
AI.forceMove(src)
|
||||
occupier = AI
|
||||
AI.control_disabled = 1
|
||||
AI.radio_enabled = 0
|
||||
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
|
||||
card.AI = null
|
||||
update_icon()
|
||||
|
||||
else //Uploading AI from terminal to card
|
||||
if(occupier && !active)
|
||||
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
|
||||
occupier.loc = card
|
||||
card.AI = occupier
|
||||
occupier = null
|
||||
update_icon()
|
||||
else if (active)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
|
||||
else if (!occupier)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
|
||||
/obj/machinery/computer/aifixer
|
||||
name = "\improper AI system integrity restorer"
|
||||
desc = "Used with intelliCards containing nonfunctioning AIs to restore them to working order."
|
||||
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/active = 0
|
||||
circuit = /obj/item/circuitboard/computer/aifixer
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "ai-fixer"
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
|
||||
if(occupier && istype(I, /obj/item/screwdriver))
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/aifixer/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/aifixer/interact(mob/user)
|
||||
|
||||
var/dat = ""
|
||||
|
||||
if (src.occupier)
|
||||
var/laws
|
||||
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
|
||||
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
|
||||
|
||||
if (src.occupier.laws.zeroth)
|
||||
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
|
||||
var/law = src.occupier.laws.ion[index]
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
laws += "<b>[num]:</b> [law]<BR>"
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
|
||||
var/law = src.occupier.laws.inherent[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
|
||||
var/law = src.occupier.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
laws += "<b>[number]:</b> [law]<BR>"
|
||||
number++
|
||||
|
||||
dat += "<b>Laws:</b><br>[laws]<br>"
|
||||
|
||||
if (src.occupier.stat == DEAD)
|
||||
dat += "<span class='bad'>AI non-functional</span>"
|
||||
else
|
||||
dat += "<span class='good'>AI functional</span>"
|
||||
if (!src.active)
|
||||
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
|
||||
else
|
||||
dat += "<br><br>Reconstruction in process, please wait.<br>"
|
||||
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
|
||||
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
use_power(1000)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
return occupier.health < 100
|
||||
|
||||
/obj/machinery/computer/aifixer/process()
|
||||
if(..())
|
||||
if(active)
|
||||
active = Fix()
|
||||
updateDialog()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/aifixer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["fix"])
|
||||
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
active = TRUE
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/computer/aifixer/update_icon()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
if(active)
|
||||
add_overlay("ai-fixer-on")
|
||||
if (occupier)
|
||||
switch (occupier.stat)
|
||||
if (0)
|
||||
add_overlay("ai-fixer-full")
|
||||
if (2)
|
||||
add_overlay("ai-fixer-404")
|
||||
else
|
||||
add_overlay("ai-fixer-empty")
|
||||
|
||||
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
||||
if(!..())
|
||||
return
|
||||
//Downloading AI from card to terminal.
|
||||
if(interaction == AI_TRANS_FROM_CARD)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "[src] is offline and cannot take an AI at this time!")
|
||||
return
|
||||
AI.forceMove(src)
|
||||
occupier = AI
|
||||
AI.control_disabled = 1
|
||||
AI.radio_enabled = 0
|
||||
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
|
||||
card.AI = null
|
||||
update_icon()
|
||||
|
||||
else //Uploading AI from terminal to card
|
||||
if(occupier && !active)
|
||||
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
|
||||
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
|
||||
occupier.forceMove(card)
|
||||
card.AI = occupier
|
||||
occupier = null
|
||||
update_icon()
|
||||
else if (active)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
|
||||
else if (!occupier)
|
||||
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/obj/item/weldingtool/WT = P
|
||||
if(!WT.remove_fuel(0, user))
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "<span class='warning'>The welding tool must be on to complete this task!</span>")
|
||||
to_chat(user, "<span class='warning'>[WT] must be on to complete this task!</span>")
|
||||
return
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
@@ -40,14 +40,13 @@
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(P, null))
|
||||
return
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
circuit.add_fingerprint(user)
|
||||
P.loc = null
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
@@ -55,16 +54,16 @@
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.loc = src.loc
|
||||
circuit.forceMove(drop_location())
|
||||
circuit.add_fingerprint(user)
|
||||
circuit = null
|
||||
return
|
||||
|
||||
@@ -54,22 +54,19 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
var/obj/item/card/id/idcard = O
|
||||
if(check_access(idcard))
|
||||
if(!scan)
|
||||
if(!usr.drop_item())
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
idcard.loc = src
|
||||
scan = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else if(!modify)
|
||||
if(!usr.drop_item())
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
idcard.loc = src
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else
|
||||
if(!modify)
|
||||
if(!usr.drop_item())
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
idcard.loc = src
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else
|
||||
@@ -95,10 +92,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
/obj/machinery/computer/card/on_deconstruction()
|
||||
if(scan)
|
||||
scan.forceMove(loc)
|
||||
scan.forceMove(drop_location())
|
||||
scan = null
|
||||
if(modify)
|
||||
modify.forceMove(loc)
|
||||
modify.forceMove(drop_location())
|
||||
modify = null
|
||||
|
||||
//Check if you can't open a new position for a certain job
|
||||
@@ -355,7 +352,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if (modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.loc = loc
|
||||
modify.forceMove(drop_location())
|
||||
modify.verb_pickup()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
@@ -364,26 +361,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/card/id))
|
||||
if(!usr.drop_item())
|
||||
if (!usr.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
I.loc = src
|
||||
modify = I
|
||||
authenticated = 0
|
||||
|
||||
if ("scan")
|
||||
if (scan)
|
||||
scan.loc = src.loc
|
||||
scan.forceMove(drop_location())
|
||||
scan.verb_pickup()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/card/id))
|
||||
if(!usr.drop_item())
|
||||
if (!usr.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
I.loc = src
|
||||
scan = I
|
||||
authenticated = 0
|
||||
if ("auth")
|
||||
|
||||
@@ -117,9 +117,8 @@
|
||||
/obj/machinery/computer/cloning/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/disk/data)) //INSERT SOME DISKETTES
|
||||
if (!src.diskette)
|
||||
if(!user.drop_item())
|
||||
if (!user.transferItemToLoc(W,src))
|
||||
return
|
||||
W.loc = src
|
||||
src.diskette = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
@@ -373,7 +372,7 @@
|
||||
|
||||
if("eject")
|
||||
if(src.diskette)
|
||||
src.diskette.loc = src.loc
|
||||
src.diskette.forceMove(drop_location())
|
||||
src.diskette = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
if("save")
|
||||
|
||||
@@ -43,9 +43,8 @@
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
|
||||
if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES
|
||||
if (!src.diskette)
|
||||
if(!user.drop_item())
|
||||
if (!user.transferItemToLoc(I,src))
|
||||
return
|
||||
I.loc = src
|
||||
src.diskette = I
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
src.updateUsrDialog()
|
||||
@@ -448,7 +447,7 @@
|
||||
diskette.fields = buffer_slot.Copy()
|
||||
if("ejectdisk")
|
||||
if(diskette)
|
||||
diskette.loc = get_turf(src)
|
||||
diskette.forceMove(drop_location())
|
||||
diskette = null
|
||||
if("setdelayed")
|
||||
if(num)
|
||||
|
||||
@@ -27,9 +27,8 @@
|
||||
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/card/id/prisoner))
|
||||
if(!id)
|
||||
if(!user.drop_item())
|
||||
if (!user.transferItemToLoc(W,src))
|
||||
return
|
||||
W.forceMove(src)
|
||||
id = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user