Update damage_procs.dm
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@@ -15,7 +15,7 @@
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if(!forced && (status_flags & GODMODE))
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return FALSE
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var/obj/item/bodypart/BP = isbodypart(affected_zone)? affected_zone : (get_bodypart(check_zone(affected_zone)) || bodyparts[1])
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if(amount > 0? BP.receive_damage(0, 0, amount) : BP.heal_damage(0, 0, abs(amount)))
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if(amount > 0? BP.receive_damage(0, 0, amount * incomingstammult) : BP.heal_damage(0, 0, abs(amount)))
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update_damage_overlays()
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if(updating_health)
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updatehealth()
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