fixes beam rifles and some micro optimizations to projectiles and readds the chameleon gun for debugging (#11528)

* wew

* ah

* k

* k

* faster
This commit is contained in:
kevinz000
2020-03-20 18:45:34 -07:00
committed by GitHub
parent e81f8dc32c
commit 4eaa3a22c2
6 changed files with 204 additions and 40 deletions
@@ -52,9 +52,7 @@
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_lighting
var/owner
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity, owner_key)
/obj/effect/projectile_lighting/Initialize(mapload, color, range, intensity)
. = ..()
set_light(range, intensity, color)
owner = owner_key
@@ -1,4 +1,4 @@
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, instance_key) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
/proc/generate_tracer_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5, light_range = 2, light_color_override, light_intensity = 1, list/turfs) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
@@ -9,17 +9,15 @@
. = PB
if(light_range > 0 && light_intensity > 0)
var/list/turf/line = getline(starting.return_turf(), ending.return_turf())
tracing_line:
for(var/i in line)
var/turf/T = i
for(var/obj/effect/projectile_lighting/PL in T)
if(PL.owner == instance_key)
continue tracing_line
QDEL_IN(new /obj/effect/projectile_lighting(T, light_color_override, light_range, light_intensity, instance_key), qdel_in > 0? qdel_in : 5)
for(var/i in line)
if(turfs[i])
continue
turfs[i] = TRUE
QDEL_IN(new /obj/effect/projectile_lighting(i, light_color_override, light_range, light_intensity), qdel_in > 0? qdel_in : 5)
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'