Mapped active shieldgens

This commit is contained in:
CitadelStationBot
2017-05-31 08:56:07 -05:00
parent ffd2d6fd0a
commit 4eb5a9bf21

View File

@@ -86,23 +86,24 @@
req_access = list(GLOB.access_engine)
max_integrity = 100
obj_integrity = 100
var/active = 0
var/list/deployed_shields = list()
var/active = FALSE
var/list/deployed_shields
var/locked = 0
var/shield_range = 4
/obj/machinery/shieldgen/Destroy()
for(var/obj/structure/emergency_shield/ES in deployed_shields)
qdel(ES)
/obj/machinery/shieldgen/Initialize(mapload)
. = ..()
deployed_shields = list()
if(mapload && active && anchored)
shields_up()
/obj/machinery/shieldgen/Destroy()
QDEL_LIST(deployed_shields)
return ..()
/obj/machinery/shieldgen/proc/shields_up()
if(active)
return 0 //If it's already turned on, how did this get called?
active = 1
active = TRUE
update_icon()
for(var/turf/target_tile in range(shield_range, src))
@@ -111,15 +112,9 @@
deployed_shields += new /obj/structure/emergency_shield(target_tile)
/obj/machinery/shieldgen/proc/shields_down()
if(!active)
return 0 //If it's already off, how did this get called?
active = 0
active = FALSE
update_icon()
for(var/obj/structure/emergency_shield/ES in deployed_shields)
qdel(ES)
deployed_shields.Cut()
QDEL_LIST(deployed_shields)
/obj/machinery/shieldgen/process()
if((stat & BROKEN) && active)