Mapped active shieldgens
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@@ -86,23 +86,24 @@
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req_access = list(GLOB.access_engine)
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max_integrity = 100
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obj_integrity = 100
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var/active = 0
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var/list/deployed_shields = list()
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var/active = FALSE
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var/list/deployed_shields
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var/locked = 0
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var/shield_range = 4
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/obj/machinery/shieldgen/Destroy()
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for(var/obj/structure/emergency_shield/ES in deployed_shields)
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qdel(ES)
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/obj/machinery/shieldgen/Initialize(mapload)
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. = ..()
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deployed_shields = list()
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if(mapload && active && anchored)
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shields_up()
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/obj/machinery/shieldgen/Destroy()
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QDEL_LIST(deployed_shields)
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return ..()
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/obj/machinery/shieldgen/proc/shields_up()
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if(active)
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return 0 //If it's already turned on, how did this get called?
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active = 1
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active = TRUE
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update_icon()
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for(var/turf/target_tile in range(shield_range, src))
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@@ -111,15 +112,9 @@
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deployed_shields += new /obj/structure/emergency_shield(target_tile)
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/obj/machinery/shieldgen/proc/shields_down()
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if(!active)
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return 0 //If it's already off, how did this get called?
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active = 0
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active = FALSE
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update_icon()
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for(var/obj/structure/emergency_shield/ES in deployed_shields)
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qdel(ES)
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deployed_shields.Cut()
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QDEL_LIST(deployed_shields)
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/obj/machinery/shieldgen/process()
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if((stat & BROKEN) && active)
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