credit's already given in the pr let's not
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@@ -103,14 +103,13 @@ GLOBAL_LIST_EMPTY(explosions)
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// 3/7/14 will calculate to 80 + 35
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var/far_dist = 0
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far_dist += heavy_impact_range * 15 //from skyrat13/pull/3295; carry further
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far_dist += heavy_impact_range * 15 // Large explosions carry further
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far_dist += devastation_range * 20
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if(!silent)
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var/frequency = get_rand_frequency()
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var/sound/explosion_sound = sound(get_sfx("explosion"))
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var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg')
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// skyrat-ss13/skyrat13/pull/3295
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var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking"))
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var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking"))
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var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg')
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@@ -119,7 +118,6 @@ GLOBAL_LIST_EMPTY(explosions)
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if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might.
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creaking_explosion = TRUE // prob over 100 always returns true
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// end port
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for(var/mob/M in GLOB.player_list)
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// Double check for client
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