Medibeam heals bleed_rate and radiation
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@@ -118,6 +118,12 @@
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target.adjustFireLoss(-4)
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target.adjustToxLoss(-1, forced = TRUE)
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target.adjustOxyLoss(-1)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(H.bleed_rate)
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H.bleed_rate -= 1
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if(H.radiation)
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H.radiation -= 10 //it heals toxin, why wouldn't it also heal radiation?
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return
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/obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)
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