Medibeam heals bleed_rate and radiation

This commit is contained in:
Poojawa
2019-09-11 04:38:09 -05:00
parent a0decbfd91
commit 4fa09059d7
@@ -118,6 +118,12 @@
target.adjustFireLoss(-4)
target.adjustToxLoss(-1, forced = TRUE)
target.adjustOxyLoss(-1)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.bleed_rate)
H.bleed_rate -= 1
if(H.radiation)
H.radiation -= 10 //it heals toxin, why wouldn't it also heal radiation?
return
/obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)