Merge branch 'master' into fuckatmos
This commit is contained in:
@@ -1,39 +1,105 @@
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/datum/component/footstep
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var/steps = 0
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var/volume
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var/e_range
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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/datum/component/footstep/proc/play_footstep()
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var/turf/open/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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var/v = volume
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var/e = e_range
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if(!T.footstep || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
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return
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if(iscarbon(LM))
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var/mob/living/carbon/C = LM
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if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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steps++
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if(steps >= 3)
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steps = 0
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else
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return
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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/datum/component/footstep
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var/steps = 0
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var/volume
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var/e_range
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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/datum/component/footstep/proc/play_footstep()
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var/turf/open/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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var/v = volume
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var/e = e_range
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if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
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if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(iscarbon(LM))
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var/mob/living/carbon/C = LM
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if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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steps++
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if(steps >= 3)
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steps = 0
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else
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return
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
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//begin playsound shenanigans//
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//for barefooted non-clawed mobs like monkeys
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if(isbarefoot(LM))
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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return
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//for xenomorphs, dogs, and other clawed mobs
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if(isclawfoot(LM))
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 5
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playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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TRUE,
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GLOB.clawfootstep[T.clawfootstep][3] + e)
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return
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//for megafauna and other large and imtimidating mobs such as the bloodminer
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if(isheavyfoot(LM))
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playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
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GLOB.heavyfootstep[T.heavyfootstep][2] * v,
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TRUE,
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GLOB.heavyfootstep[T.heavyfootstep][3] + e)
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return
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//for slimes
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if(isslime(LM))
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playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
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return
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//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
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if(isshoefoot(LM))
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if(!ishuman(LM))
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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return
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if(ishuman(LM)) //for proper humans, they're special
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var/mob/living/carbon/human/H = LM
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
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if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(H.shoes || feetCover) //are we wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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if((!H.shoes && !feetCover)) //are we NOT wearing shoes
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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@@ -19,6 +19,22 @@
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max_items = 1
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attack_hand_interact = FALSE
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/datum/component/storage/concrete/pockets/small/collar
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max_items = 1
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/datum/component/storage/concrete/pockets/small/collar/Initialize()
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. = ..()
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can_hold = typecacheof(list(
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/obj/item/reagent_containers/food/snacks/cookie,
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/obj/item/reagent_containers/food/snacks/sugarcookie))
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/datum/component/storage/concrete/pockets/small/collar/locked/Initialize()
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. = ..()
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can_hold = typecacheof(list(
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/obj/item/reagent_containers/food/snacks/cookie,
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/obj/item/reagent_containers/food/snacks/sugarcookie,
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/obj/item/key/collar))
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/datum/component/storage/concrete/pockets/tiny
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max_items = 1
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max_w_class = WEIGHT_CLASS_TINY
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@@ -32,7 +32,7 @@
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if(!IsAvailable())
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return
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var/turf/T = get_turf(target)
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if(target in view(user.client.view, get_turf(user)))
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if(target in view(user.client.view, user))
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var/obj/spot1 = new phaseout(get_turf(user), user.dir)
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user.forceMove(T)
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playsound(T, dash_sound, 25, 1)
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@@ -57,8 +57,8 @@
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if(H.stat == CONSCIOUS)
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H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
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H.adjustStaminaLoss(60)
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H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
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H.set_heartattack(TRUE)
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H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
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cure()
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else
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+4
-1
@@ -9,6 +9,7 @@
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var/list/features = list("FFF") //first value is mutant color
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var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
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var/nameless = FALSE
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var/custom_species //siiiiigh I guess this is important
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var/list/mutations = list() //All mutations are from now on here
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var/list/temporary_mutations = list() //Timers for temporary mutations
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var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
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@@ -45,6 +46,7 @@
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destination.dna.features = features.Copy()
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destination.dna.real_name = real_name
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destination.dna.nameless = nameless
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destination.dna.custom_species = custom_species
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destination.dna.temporary_mutations = temporary_mutations.Copy()
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if(ishuman(destination))
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var/mob/living/carbon/human/H = destination
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@@ -62,6 +64,7 @@
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new_dna.species = new species.type
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new_dna.real_name = real_name
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new_dna.nameless = nameless
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new_dna.custom_species = custom_species
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new_dna.mutations = mutations.Copy()
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/datum/dna/proc/add_mutation(mutation_name)
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@@ -202,7 +205,7 @@
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/datum/dna/proc/is_same_as(datum/dna/D)
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if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless)
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if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
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if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
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return 1
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return 0
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@@ -33,6 +33,11 @@
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mood_change = 2
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timeout = 2400
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/datum/mood_event/bshonk
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description = "<span class='nicegreen'>Quantum mechanics can be fun and silly, too! Honk!</span>\n"
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mood_change = 6
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timeout = 4800
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/datum/mood_event/perform_cpr
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description = "<span class='nicegreen'>It feels good to save a life.</span>\n"
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mood_change = 6
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@@ -166,7 +166,6 @@
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/datum/quirk/trandening/on_spawn()
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var/mob/living/carbon/human/H = quirk_holder
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var/obj/item/autosurgeon/gloweyes = new(get_turf(H))
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H.put_in_hands(gloweyes)
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var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
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H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
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H.regenerate_icons()
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@@ -84,3 +84,12 @@
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/datum/quirk/monochromatic/remove()
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if(quirk_holder)
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quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
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/datum/quirk/crocrin_immunity
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name = "Crocin Immunity"
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desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
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mob_trait = TRAIT_CROCRIN_IMMUNE
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value = 0
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gain_text = "<span class='notice'>You feel more prudish.</span>"
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lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
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medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
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