Merge branch 'master' into fuckatmos
This commit is contained in:
@@ -151,6 +151,22 @@
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if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
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var/mob/living/carbon/C = mob_occupant
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var/blood_id = C.get_blood_id()
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if(blood_id)
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data["occupant"]["blood"] = list() // We can start populating this list.
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var/blood_type = C.dna.blood_type
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if(blood_id != "blood") // special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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if(R)
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blood_type = R.name
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else
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blood_type = blood_id
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data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
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data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
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data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
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data["occupant"]["blood"]["bloodType"] = blood_type
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return data
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/obj/machinery/sleeper/ui_act(action, params)
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@@ -50,6 +50,8 @@
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radio.canhear_range = 0
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radio.recalculateChannels()
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update_icon()
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/obj/machinery/clonepod/Destroy()
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go_out()
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QDEL_NULL(radio)
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@@ -151,7 +153,6 @@
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if(clonemind.damnation_type) //Can't clone the damned.
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INVOKE_ASYNC(src, .proc/horrifyingsound)
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mess = TRUE
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icon_state = "pod_g"
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update_icon()
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return FALSE
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@@ -179,7 +180,6 @@
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clonename = "clone ([rand(1,999)])"
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H.real_name = clonename
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icon_state = "pod_1"
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//Get the clone body ready
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maim_clone(H)
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H.add_trait(TRAIT_STABLEHEART, "cloning")
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@@ -278,10 +278,10 @@
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else if (!mob_occupant || mob_occupant.loc != src)
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occupant = null
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if (!mess && !panel_open)
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icon_state = "pod_0"
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use_power(200)
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update_icon()
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//Let's unlock this early I guess. Might be too early, needs tweaking.
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/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
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if(!(occupant || mess))
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@@ -355,7 +355,7 @@
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mess = FALSE
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new /obj/effect/gibspawner/generic(get_turf(src))
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audible_message("<span class='italics'>You hear a splat.</span>")
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icon_state = "pod_0"
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update_icon()
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return
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if(!mob_occupant)
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@@ -373,7 +373,7 @@
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mob_occupant.flash_act()
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occupant.forceMove(T)
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icon_state = "pod_0"
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update_icon()
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mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
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for(var/fl in unattached_flesh)
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qdel(fl)
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@@ -389,7 +389,7 @@
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technician, as your warranty may be affected.")
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mess = TRUE
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maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
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icon_state = "pod_g"
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update_icon()
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if(mob_occupant.mind != clonemind)
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clonemind.transfer_to(mob_occupant)
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mob_occupant.grab_ghost() // We really just want to make you suffer.
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@@ -471,6 +471,54 @@
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flesh_number = unattached_flesh.len
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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/obj/machinery/clonepod/update_icon()
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cut_overlays()
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if(mess)
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icon_state = "pod_g"
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var/image/gib1 = image(CRYOMOBS, "gibup")
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var/image/gib2 = image(CRYOMOBS, "gibdown")
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gib1.pixel_y = 27 + round(sin(world.time) * 3)
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gib1.pixel_x = round(sin(world.time * 3))
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gib2.pixel_y = 27 + round(cos(world.time) * 3)
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gib2.pixel_x = round(cos(world.time * 3))
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add_overlay(gib2)
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add_overlay(gib1)
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add_overlay("cover-on")
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else if(occupant)
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icon_state = "pod_1"
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var/image/occupant_overlay
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var/completion = (flesh_number - unattached_flesh.len) / flesh_number
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if(unattached_flesh.len <= 0)
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occupant_overlay = image(occupant.icon, occupant.icon_state)
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occupant_overlay.copy_overlays(occupant)
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else
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occupant_overlay = image(CRYOMOBS, "clone_meat")
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var/matrix/tform = matrix()
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tform.Scale(completion)
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tform.Turn(cos(world.time * 2) * 3)
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occupant_overlay.transform = tform
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occupant_overlay.appearance_flags = 0
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occupant_overlay.dir = SOUTH
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occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
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occupant_overlay.pixel_x = round(sin(world.time * 3))
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add_overlay(occupant_overlay)
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add_overlay("cover-on")
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else
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icon_state = "pod_0"
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if(panel_open)
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icon_state = "pod_0_maintenance"
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add_overlay("panel")
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/*
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* Manual -- A big ol' manual.
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*/
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@@ -1,7 +1,7 @@
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/obj/machinery/dna_scannernew
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name = "\improper DNA scanner"
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desc = "It scans DNA structures."
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icon = 'icons/obj/machines/cloning.dmi'
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "scanner"
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density = TRUE
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||||
use_power = IDLE_POWER_USE
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||||
@@ -81,6 +81,12 @@
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to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
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||||
return
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||||
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||||
var/mob/living/L
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||||
if(isliving(target))
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L = target
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||||
if(!L.can_inject(usr, 1))
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||||
return
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||||
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||||
if(Adjacent(target) && usr.Adjacent(target))
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if(beaker)
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usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
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@@ -15,7 +15,9 @@
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/obj/item/gun/energy,
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/obj/item/melee/baton,
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/obj/item/ammo_box/magazine/recharge,
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||||
/obj/item/modular_computer))
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/obj/item/modular_computer,
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/obj/item/gun/ballistic/automatic/magrifle_e,
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||||
/obj/item/gun/ballistic/automatic/pistol/mag_e))
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||||
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/obj/machinery/recharger/RefreshParts()
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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@@ -96,7 +96,7 @@
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||||
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||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
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var/list/to_eat
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if(istype(AM0, /obj/item))
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if(isitem(AM0))
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to_eat = AM0.GetAllContents()
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else
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||||
to_eat = list(AM0)
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@@ -107,7 +107,7 @@
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||||
var/atom/movable/AM = i
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var/obj/item/bodypart/head/as_head = AM
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var/obj/item/mmi/as_mmi = AM
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
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if(brain_holder)
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emergency_stop(AM)
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else if(isliving(AM))
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@@ -115,9 +115,14 @@
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crush_living(AM)
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else
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emergency_stop(AM)
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else if(istype(AM, /obj/item))
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recycle_item(AM)
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items_recycled++
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else if(isitem(AM))
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var/obj/O = AM
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if(O.resistance_flags & INDESTRUCTIBLE)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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O.forceMove(loc)
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else
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recycle_item(AM)
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items_recycled++
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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AM.forceMove(loc)
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||||
@@ -63,7 +63,7 @@
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||||
storage_type = /obj/item/watertank/atmos
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/obj/machinery/suit_storage_unit/mining
|
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suit_type = /obj/item/clothing/suit/hooded/explorer
|
||||
suit_type = /obj/item/clothing/suit/hooded/explorer/standard
|
||||
mask_type = /obj/item/clothing/mask/gas/explorer
|
||||
|
||||
/obj/machinery/suit_storage_unit/mining/eva
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||||
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||||
@@ -2,14 +2,14 @@
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||||
desc = "Autonomous Power Loader Unit. This newer model is refitted with powerful armour against the dangers of planetary mining."
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||||
name = "\improper APLU \"Ripley\""
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||||
icon_state = "ripley"
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step_in = 4 //Move speed, lower is faster.
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||||
var/fast_pressure_step_in = 2 //step_in while in normal pressure conditions
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||||
var/slow_pressure_step_in = 4 //step_in while in better pressure conditions
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||||
step_in = 3 //Move speed, lower is faster.
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||||
var/fast_pressure_step_in = 2
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||||
var/slow_pressure_step_in = 3
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||||
max_temperature = 20000
|
||||
max_integrity = 200
|
||||
lights_power = 7
|
||||
lights_power = 8
|
||||
deflect_chance = 15
|
||||
armor = list("melee" = 40, "bullet" = 20, "laser" = 10, "energy" = 20, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list("melee" = 30, "bullet" = 15, "laser" = 10, "energy" = 20, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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||||
max_equip = 6
|
||||
wreckage = /obj/structure/mecha_wreckage/ripley
|
||||
var/list/cargo = new
|
||||
@@ -64,6 +64,9 @@
|
||||
desc = "Autonomous Power Loader Unit. This model is refitted with additional thermal protection."
|
||||
name = "\improper APLU \"Firefighter\""
|
||||
icon_state = "firefighter"
|
||||
step_in = 4
|
||||
fast_pressure_step_in = 2
|
||||
slow_pressure_step_in = 4
|
||||
max_temperature = 65000
|
||||
max_integrity = 250
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
@@ -77,6 +80,7 @@
|
||||
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
|
||||
name = "\improper DEATH-RIPLEY"
|
||||
icon_state = "deathripley"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
slow_pressure_step_in = 3
|
||||
opacity=0
|
||||
lights_power = 7
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
if(heavy_range > 1)
|
||||
if(heavy_range >= 1)
|
||||
new /obj/effect/temp_visual/emp/pulse(epicenter)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
|
||||
@@ -379,6 +379,26 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/on_found(mob/finder)
|
||||
return
|
||||
|
||||
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) //Copypaste of /atom/MouseDrop() since this requires code in a very specific spot
|
||||
if(!usr || !over)
|
||||
return
|
||||
if(SEND_SIGNAL(src, COMSIG_MOUSEDROP_ONTO, over, usr) & COMPONENT_NO_MOUSEDROP) //Whatever is receiving will verify themselves for adjacency.
|
||||
return
|
||||
if(over == src)
|
||||
return usr.client.Click(src, src_location, src_control, params)
|
||||
var/list/directaccess = usr.DirectAccess()
|
||||
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
|
||||
if(!usr.get_active_held_item())
|
||||
usr.UnarmedAttack(src, TRUE)
|
||||
if(usr.get_active_held_item() == src)
|
||||
melee_attack_chain(usr, over)
|
||||
return
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr))
|
||||
return // should stop you from dragging through windows
|
||||
|
||||
over.MouseDrop_T(src,usr)
|
||||
return
|
||||
|
||||
// called after an item is placed in an equipment slot
|
||||
// user is mob that equipped it
|
||||
// slot uses the slot_X defines found in setup.dm
|
||||
|
||||
@@ -362,7 +362,7 @@ AI MODULES
|
||||
/obj/item/aiModule/core/full/asimov
|
||||
name = "'Asimov' Core AI Module"
|
||||
law_id = "asimov"
|
||||
var/subject = "human being"
|
||||
var/subject = "person of an NT approved crew species" //CITADEL CHANGED FROM HUMANS!
|
||||
|
||||
/obj/item/aiModule/core/full/asimov/attack_self(var/mob/user as mob)
|
||||
var/targName = stripped_input(user, "Please enter a new subject that asimov is concerned with.", "Asimov to whom?", subject)
|
||||
|
||||
@@ -37,10 +37,10 @@
|
||||
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
|
||||
return
|
||||
|
||||
var/new_name = stripped_input(user, message="What do you want to name \
|
||||
var/new_name = html_decode(stripped_input(user, message="What do you want to name \
|
||||
[station_name()]? Keep in mind particularly terrible names may be \
|
||||
rejected by your employers, while names using the standard format, \
|
||||
will automatically be accepted.", max_length=MAX_CHARTER_LEN)
|
||||
will automatically be accepted.", max_length=MAX_CHARTER_LEN))
|
||||
|
||||
if(response_timer_id)
|
||||
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
|
||||
|
||||
@@ -411,6 +411,8 @@
|
||||
to_chat(user, "<span class='warning'>[src] are recharging!</span>")
|
||||
return
|
||||
|
||||
user.stop_pulling() //User has hands full, and we don't care about anyone else pulling on it, their problem. CLEAR!!
|
||||
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
do_disarm(M, user)
|
||||
return
|
||||
@@ -445,8 +447,9 @@
|
||||
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(defib.pullshocksafely && isliving(H.pulledby))
|
||||
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
|
||||
if(req_defib)
|
||||
if(defib.pullshocksafely && isliving(H.pulledby))
|
||||
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
|
||||
else
|
||||
var/mob/living/M = H.pulledby
|
||||
if(M.electrocute_act(30, src))
|
||||
@@ -540,7 +543,20 @@
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
|
||||
var/primetimer
|
||||
var/primetimer2
|
||||
var/deathtimer
|
||||
if(req_defib)
|
||||
primetimer = 30 - defib.primetime //I swear to god if I find shit like this elsewhere
|
||||
primetimer2 = 20 - defib.primetime
|
||||
deathtimer = DEFIB_TIME_LOSS * defib.timedeath
|
||||
else
|
||||
primetimer = 30
|
||||
primetimer2 = 20
|
||||
deathtimer = DEFIB_TIME_LOSS * 10
|
||||
|
||||
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
@@ -548,10 +564,10 @@
|
||||
// (in deciseconds)
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
var/tloss = DEFIB_TIME_LOSS * defib.timedeath
|
||||
var/tloss = deathtimer
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
||||
@@ -611,8 +627,9 @@
|
||||
if(tplus > tloss)
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
log_combat(user, H, "revived", defib)
|
||||
if(defib.healdisk)
|
||||
H.heal_overall_damage(25, 25)
|
||||
if(req_defib)
|
||||
if(defib.healdisk)
|
||||
H.heal_overall_damage(25, 25)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
@@ -696,12 +713,12 @@
|
||||
req_defib = FALSE
|
||||
|
||||
///////////////////////////////////////////
|
||||
/////////Dedibrillators Disks//////////////
|
||||
/////////Defibrillator Disks//////////////
|
||||
///////////////////////////////////////////
|
||||
|
||||
/obj/item/disk/medical
|
||||
name = "Defibrillator Upgrade Disk"
|
||||
desc = "A blank defibrillator disk..."
|
||||
desc = "A blank upgrade disk, made for a defibrillator"
|
||||
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
|
||||
icon_state = "upgrade_disk"
|
||||
item_state = "heal_disk"
|
||||
@@ -709,25 +726,25 @@
|
||||
|
||||
/obj/item/disk/medical/defib_heal
|
||||
name = "Defibrillator Healing Disk"
|
||||
desc = "A disk alowing for grater amounts of healing"
|
||||
desc = "An upgrade which increases the healing power of the defibrillator"
|
||||
icon_state = "heal_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_shock
|
||||
name = "Defibrillator Anti-Shock Disk"
|
||||
desc = "A disk that helps agains shocking anyone, other then the intented target"
|
||||
desc = "A safety upgrade that guarantees only the patient will get shocked"
|
||||
icon_state = "zap_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_decay
|
||||
name = "Defibrillator Body-Decay Extender Disk"
|
||||
desc = "A disk that helps defibrillators revive the longer decayed"
|
||||
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
|
||||
icon_state = "body_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
|
||||
|
||||
/obj/item/disk/medical/defib_speed
|
||||
name = "Defibrllator Pre-Primer Disk"
|
||||
desc = "A disk that cuts the time charg time in half for defibrillator use"
|
||||
name = "Defibrillator Fast Charge Disk"
|
||||
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
|
||||
icon_state = "fast_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
|
||||
|
||||
|
||||
@@ -391,7 +391,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
//BASIC FUNCTIONS===================================
|
||||
|
||||
if("Refresh")//Refresh, goes to the end of the proc.
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if ("Toggle_Font")
|
||||
//CODE REVISION 2
|
||||
@@ -406,16 +407,19 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
font_mode = FONT_ORBITRON
|
||||
if (MODE_VT)
|
||||
font_mode = FONT_VT
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if ("Change_Color")
|
||||
var/new_color = input("Please enter a color name or hex value (Default is \'#808000\').",background_color)as color
|
||||
background_color = new_color
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if ("Toggle_Underline")
|
||||
underline_flag = !underline_flag
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Return")//Return
|
||||
if(mode<=9)
|
||||
@@ -424,7 +428,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
mode = round(mode/10)
|
||||
if(mode==4 || mode == 5)//Fix for cartridges. Redirects to hub.
|
||||
mode = 0
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if ("Authenticate")//Checks for ID
|
||||
id_check(U)
|
||||
@@ -434,8 +439,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(istype(id, /obj/item/card/id/syndicate))
|
||||
owner = id.registered_name
|
||||
update_label()
|
||||
playsound(src, 'sound/machines/terminal_processing.ogg', 50, 1)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/machines/terminal_success.ogg', 50, 1), 13)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_processing.ogg', 15, 1)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/machines/terminal_success.ogg', 15, 1), 13)
|
||||
|
||||
if("Eject")//Ejects the cart, only done from hub.
|
||||
if (!isnull(cartridge))
|
||||
@@ -445,56 +451,67 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
cartridge.host_pda = null
|
||||
cartridge = null
|
||||
update_icon()
|
||||
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
|
||||
|
||||
//MENU FUNCTIONS===================================
|
||||
|
||||
if("0")//Hub
|
||||
mode = 0
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
if("1")//Notes
|
||||
mode = 1
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
if("2")//Messenger
|
||||
mode = 2
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
if("21")//Read messeges
|
||||
mode = 21
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
if("3")//Atmos scan
|
||||
mode = 3
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
if("4")//Redirects to hub
|
||||
mode = 0
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
|
||||
//MAIN FUNCTIONS===================================
|
||||
|
||||
if("Light")
|
||||
toggle_light()
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Medical Scan")
|
||||
if(scanmode == PDA_SCANNER_MEDICAL)
|
||||
scanmode = PDA_SCANNER_NONE
|
||||
else if((!isnull(cartridge)) && (cartridge.access & CART_MEDICAL))
|
||||
scanmode = PDA_SCANNER_MEDICAL
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Reagent Scan")
|
||||
if(scanmode == PDA_SCANNER_REAGENT)
|
||||
scanmode = PDA_SCANNER_NONE
|
||||
else if((!isnull(cartridge)) && (cartridge.access & CART_REAGENT_SCANNER))
|
||||
scanmode = PDA_SCANNER_REAGENT
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Halogen Counter")
|
||||
if(scanmode == PDA_SCANNER_HALOGEN)
|
||||
scanmode = PDA_SCANNER_NONE
|
||||
else if((!isnull(cartridge)) && (cartridge.access & CART_ENGINE))
|
||||
scanmode = PDA_SCANNER_HALOGEN
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Honk")
|
||||
if ( !(last_noise && world.time < last_noise + 20) )
|
||||
@@ -511,7 +528,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
scanmode = PDA_SCANNER_NONE
|
||||
else if((!isnull(cartridge)) && (cartridge.access & CART_ATMOS))
|
||||
scanmode = PDA_SCANNER_GAS
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 15, 1)
|
||||
|
||||
if("Drone Phone")
|
||||
var/alert_s = input(U,"Alert severity level","Ping Drones",null) as null|anything in list("Low","Medium","High","Critical")
|
||||
@@ -520,7 +538,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/msg = "<span class='boldnotice'>NON-DRONE PING: [U.name]: [alert_s] priority alert in [A.name]!</span>"
|
||||
_alert_drones(msg, TRUE, U)
|
||||
to_chat(U, msg)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
|
||||
|
||||
|
||||
//NOTEKEEPER FUNCTIONS===================================
|
||||
@@ -672,7 +691,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if (!signal.data["done"])
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
|
||||
var/target_text = signal.format_target()
|
||||
// Log it in our logs
|
||||
@@ -685,7 +705,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// Log in the talk log
|
||||
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
|
||||
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
|
||||
// Reset the photo
|
||||
picture = null
|
||||
last_text = world.time
|
||||
@@ -830,14 +851,16 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(!idcard.registered_name)
|
||||
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
ownjob = idcard.assignment
|
||||
update_label()
|
||||
to_chat(user, "<span class='notice'>Card scanned.</span>")
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 50, 1)
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
|
||||
else
|
||||
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
|
||||
if(((src in user.contents) || (isturf(loc) && in_range(src, user))) && (C in user.contents))
|
||||
@@ -1053,3 +1076,4 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
#undef PDA_SCANNER_HALOGEN
|
||||
#undef PDA_SCANNER_GAS
|
||||
#undef PDA_SPAM_DELAY
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
var/remote_door_id = ""
|
||||
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
var/spam_enabled = 0 //Enables "Send to All" Option
|
||||
|
||||
var/obj/item/pda/host_pda = null
|
||||
@@ -65,7 +65,7 @@
|
||||
name = "\improper BreatheDeep cartridge"
|
||||
icon_state = "cart-a"
|
||||
access = CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/medical
|
||||
name = "\improper Med-U cartridge"
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/cartridge/roboticist
|
||||
name = "\improper B.O.O.P. Remote Control cartridge"
|
||||
desc = "Packed with heavy duty triple-bot interlink!"
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
access = CART_DRONEPHONE
|
||||
|
||||
/obj/item/cartridge/signal
|
||||
@@ -160,7 +160,7 @@
|
||||
name = "\improper Power-On DELUXE cartridge"
|
||||
icon_state = "cart-ce"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_ENGINE | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/cmo
|
||||
name = "\improper Med-U DELUXE cartridge"
|
||||
@@ -172,7 +172,7 @@
|
||||
name = "\improper Signal Ace DELUXE cartridge"
|
||||
icon_state = "cart-rd"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_REAGENT_SCANNER | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/rd/Initialize()
|
||||
. = ..()
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie)
|
||||
icon_state = "cart-c"
|
||||
access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR)
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/cartridge/captain/New()
|
||||
|
||||
@@ -98,10 +98,12 @@ SLIME SCANNER
|
||||
if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
|
||||
to_chat(user, "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>")
|
||||
to_chat(user, "<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>")
|
||||
to_chat(user, "<span class='info'>Body temperature: ???</span>")
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
|
||||
msg += "Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font>\n"
|
||||
msg += "\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font>\n"
|
||||
msg += "Body temperature: ???\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
|
||||
@@ -136,31 +138,31 @@ SLIME SCANNER
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD)
|
||||
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
|
||||
|
||||
to_chat(user, "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>")
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
|
||||
|
||||
// Damage descriptions
|
||||
if(brute_loss > 10)
|
||||
to_chat(user, "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>")
|
||||
msg += "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
|
||||
if(fire_loss > 10)
|
||||
to_chat(user, "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>")
|
||||
msg += "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
|
||||
if(oxy_loss > 10)
|
||||
to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
|
||||
msg += "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>\n"
|
||||
if(tox_loss > 10)
|
||||
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
|
||||
msg += "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
|
||||
if(M.getStaminaLoss())
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
|
||||
msg += "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>\n"
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
|
||||
msg += "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
|
||||
if (M.getCloneLoss())
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>")
|
||||
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
|
||||
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
|
||||
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject's brain function is non-existent.</span>")
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getBrainLoss() >= 120)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>")
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected.</span>")
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
@@ -176,83 +178,83 @@ SLIME SCANNER
|
||||
trauma_desc += "permanent "
|
||||
trauma_desc += B.scan_desc
|
||||
trauma_text += trauma_desc
|
||||
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>")
|
||||
msg += "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
|
||||
if(C.roundstart_quirks.len)
|
||||
to_chat(user, "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>")
|
||||
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
if (M.radiation)
|
||||
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
|
||||
//Eyes and ears
|
||||
if(advanced)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
|
||||
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
|
||||
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION))
|
||||
healthy = FALSE
|
||||
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
|
||||
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
|
||||
else if(C.has_trait(TRAIT_DEAF))
|
||||
healthy = FALSE
|
||||
to_chat(user, "\t<span class='alert'>Subject is deaf.</span>")
|
||||
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
|
||||
else
|
||||
if(ears.ear_damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
|
||||
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
|
||||
healthy = FALSE
|
||||
if(ears.deaf)
|
||||
to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
|
||||
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
to_chat(user, "\t<span class='info'>Healthy.</span>")
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
else
|
||||
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
|
||||
msg += "\t<span class='alert'>Subject does not have ears.</span>\n"
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
|
||||
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
|
||||
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
if(C.has_trait(TRAIT_BLIND))
|
||||
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
|
||||
msg += "\t<span class='alert'>Subject is blind.</span>\n"
|
||||
healthy = FALSE
|
||||
if(C.has_trait(TRAIT_NEARSIGHT))
|
||||
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
|
||||
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
|
||||
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage > 20)
|
||||
to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
|
||||
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
|
||||
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
to_chat(user, "\t<span class='info'>Healthy.</span>")
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
else
|
||||
to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
|
||||
msg += "\t<span class='alert'>Subject does not have eyes.</span>\n"
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/ldamage = H.return_liver_damage()
|
||||
if(ldamage > 10)
|
||||
to_chat(user, "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>")
|
||||
msg += "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>\n"
|
||||
|
||||
// Body part damage report
|
||||
if(iscarbon(M) && mode == 1)
|
||||
var/mob/living/carbon/C = M
|
||||
var/list/damaged = C.get_damaged_bodyparts(1,1)
|
||||
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
|
||||
to_chat(user, "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>")
|
||||
msg += "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>\n"
|
||||
for(var/obj/item/bodypart/org in damaged)
|
||||
to_chat(user, "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]")
|
||||
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
|
||||
|
||||
// Species and body temperature
|
||||
if(ishuman(M))
|
||||
@@ -282,20 +284,22 @@ SLIME SCANNER
|
||||
else if (S.mutantstomach != initial(S.mutantstomach))
|
||||
mutant = TRUE
|
||||
|
||||
to_chat(user, "<span class='info'>Species: [S.name][mutant ? "-derived mutant" : ""]</span>")
|
||||
to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>")
|
||||
msg += "<span class='info'>Species: [H.dna.custom_species ? H.dna.custom_species : S.name] Base: [S.name]</span>\n"
|
||||
if(mutant)
|
||||
msg += "<span class='info'>Subject has mutations present.</span>"
|
||||
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
|
||||
|
||||
// Time of death
|
||||
if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced)))
|
||||
to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
|
||||
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
|
||||
var/tdelta = round(world.time - M.timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
to_chat(user, "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>")
|
||||
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>\n"
|
||||
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER))
|
||||
to_chat(user, "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
|
||||
msg += "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>\n"
|
||||
|
||||
// Blood Level
|
||||
if(M.has_dna())
|
||||
@@ -305,7 +309,7 @@ SLIME SCANNER
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.bleed_rate)
|
||||
to_chat(user, "<span class='danger'>Subject is bleeding!</span>")
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
@@ -315,36 +319,41 @@ SLIME SCANNER
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
|
||||
to_chat(user, "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
|
||||
to_chat(user, "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>")
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
|
||||
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
|
||||
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
|
||||
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
|
||||
if(cyberimp_detect)
|
||||
to_chat(user, "<span class='notice'>Detected cybernetic modifications:</span>")
|
||||
to_chat(user, "<span class='notice'>[cyberimp_detect]</span>")
|
||||
msg += "<span class='notice'>Detected cybernetic modifications:</span>\n"
|
||||
msg += "<span class='notice'>[cyberimp_detect]</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
|
||||
|
||||
/proc/chemscan(mob/living/user, mob/living/M)
|
||||
if(istype(M))
|
||||
if(M.reagents)
|
||||
var/msg = "<span class='info'>*---------*\n"
|
||||
if(M.reagents.reagent_list.len)
|
||||
to_chat(user, "<span class='notice'>Subject contains the following reagents:</span>")
|
||||
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
to_chat(user, "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]")
|
||||
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Subject contains no reagents.</span>")
|
||||
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
|
||||
if(M.reagents.addiction_list.len)
|
||||
to_chat(user, "<span class='boldannounce'>Subject is addicted to the following reagents:</span>")
|
||||
msg += "<span class='boldannounce'>Subject is addicted to the following reagents:</span>\n"
|
||||
for(var/datum/reagent/R in M.reagents.addiction_list)
|
||||
to_chat(user, "<span class='danger'>[R.name]</span>")
|
||||
msg += "<span class='danger'>[R.name]</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Subject is not addicted to any reagents.</span>")
|
||||
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
|
||||
/obj/item/healthanalyzer/verb/toggle_mode()
|
||||
set name = "Switch Verbosity"
|
||||
|
||||
@@ -71,6 +71,10 @@
|
||||
sprite_name = "foam_extinguisher"
|
||||
precision = TRUE
|
||||
|
||||
/obj/item/extinguisher/proc/refill()
|
||||
create_reagents(max_water, AMOUNT_VISIBLE)
|
||||
reagents.add_reagent(chem, max_water)
|
||||
|
||||
/obj/item/extinguisher/suicide_act(mob/living/carbon/user)
|
||||
if (!safety && (reagents.total_volume >= 1))
|
||||
user.visible_message("<span class='suicide'>[user] puts the nozzle to [user.p_their()] mouth. It looks like [user.p_theyre()] trying to extinguish the spark of life!</span>")
|
||||
@@ -183,7 +187,7 @@
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
reagents.trans_to(W,1)
|
||||
|
||||
|
||||
//Make em move dat ass, hun
|
||||
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_particles, water_particles), 2)
|
||||
|
||||
@@ -243,3 +247,12 @@
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/bodypart/l_arm/robot) || istype(O, /obj/item/bodypart/r_arm/robot))
|
||||
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
user.put_in_hands(new /obj/item/bot_assembly/firebot)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -248,7 +248,9 @@
|
||||
if(SSreligion.holy_weapon_type)
|
||||
return
|
||||
var/obj/item/nullrod/holy_weapon
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod)
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
|
||||
/obj/item/melee/transforming/energy/sword/cx/chaplain
|
||||
)
|
||||
var/list/display_names = list()
|
||||
for(var/V in holy_weapons_list)
|
||||
var/obj/item/nullrod/rodtype = V
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/implant/mindshield
|
||||
name = "mindshield implant"
|
||||
desc = "Protects against brainwashing."
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
activated = 0
|
||||
|
||||
/obj/item/implant/mindshield/get_data()
|
||||
|
||||
@@ -34,16 +34,23 @@
|
||||
. = ..()
|
||||
uses--
|
||||
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
|
||||
imp_in.SetSleeping(0)
|
||||
imp_in.SetStun(0)
|
||||
imp_in.SetKnockdown(0)
|
||||
imp_in.SetUnconscious(0)
|
||||
imp_in.adjustStaminaLoss(-75)
|
||||
imp_in.adjustStaminaLoss(-150)
|
||||
imp_in.stuttering = 0
|
||||
imp_in.updatehealth()
|
||||
imp_in.update_stamina()
|
||||
imp_in.resting = 0
|
||||
imp_in.lying = 0
|
||||
imp_in.update_canmove()
|
||||
|
||||
imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
|
||||
imp_in.reagents.add_reagent("synaptizine", 10)
|
||||
imp_in.reagents.add_reagent("omnizine", 10)
|
||||
imp_in.reagents.add_reagent("stimulants", 10)
|
||||
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/cell_type = /obj/item/stock_parts/cell/high
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/recharging = FALSE
|
||||
var/gun_charger = FALSE
|
||||
|
||||
/obj/item/inducer/Initialize()
|
||||
. = ..()
|
||||
@@ -104,7 +105,7 @@
|
||||
var/obj/item/stock_parts/cell/C = A.get_cell()
|
||||
var/obj/O
|
||||
var/coefficient = 1
|
||||
if(istype(A, /obj/item/gun/energy))
|
||||
if(istype(A, /obj/item/gun/energy) && gun_charger != TRUE)
|
||||
to_chat(user,"Error unable to interface with device")
|
||||
return FALSE
|
||||
if(istype(A, /obj))
|
||||
@@ -181,3 +182,26 @@
|
||||
/obj/item/inducer/sci/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/inducer/sci/combat
|
||||
icon_state = "inducer-combat"
|
||||
item_state = "inducer-combat"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BELT
|
||||
desc = "A tool for inductively charging internal power cells. This one has been modified and upgraded to be able to charge into guns as well as normal electronics."
|
||||
cell_type = /obj/item/stock_parts/cell/hyper
|
||||
powertransfer = 1300
|
||||
opened = FALSE
|
||||
gun_charger = TRUE
|
||||
|
||||
/obj/item/inducer/sci/combat/dry
|
||||
cell_type = null
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/inducer/sci/combat/dry/Initialize() //Just in case
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/inducer/sci/combat/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -170,4 +170,7 @@
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
@@ -382,8 +382,8 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
@@ -392,11 +392,14 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
|
||||
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
|
||||
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
|
||||
|
||||
/obj/item/storage/backpack/holding/satchel
|
||||
name = "satchel of holding"
|
||||
desc = "A satchel that opens into a localized pocket of Blue Space."
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* These absorb the functionality of the plant bag, ore satchel, etc.
|
||||
* These absorb the functionality of the plant bag, ore satchel, etc
|
||||
* They use the use_to_pickup, quick_gather, and quick_empty functions
|
||||
* that were already defined in weapon/storage, but which had been
|
||||
* re-implemented in other classes.
|
||||
@@ -162,6 +162,26 @@
|
||||
/obj/item/storage/bag/ore/cyborg
|
||||
name = "cyborg mining satchel"
|
||||
|
||||
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
STR.max_w_class = WEIGHT_CLASS_HUGE
|
||||
STR.max_combined_stack_amount = 150
|
||||
|
||||
/obj/item/storage/bag/ore/large
|
||||
name = "large mining satchel"
|
||||
desc = "This bag can hold three times the ore in many small pockets. Shockingly foldable and compact for its volume."
|
||||
|
||||
/obj/item/storage/bag/ore/large/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
STR.max_w_class = WEIGHT_CLASS_HUGE
|
||||
STR.max_combined_stack_amount = 150
|
||||
|
||||
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
|
||||
name = "mining satchel of holding"
|
||||
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
|
||||
|
||||
@@ -115,6 +115,7 @@
|
||||
desc = "Can hold various medical equipment."
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/storage/belt/medical/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -136,6 +137,7 @@
|
||||
/obj/item/flashlight/pen,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/sensor_device,
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves/,
|
||||
@@ -172,6 +174,7 @@
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv
|
||||
name = "surgical supply belt"
|
||||
desc = "A specialized belt designed for holding surgical equipment. It seems to have specific pockets for each and every surgical tool you can think of."
|
||||
content_overlays = FALSE
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
|
||||
new /obj/item/hemostat/adv(src)
|
||||
@@ -357,7 +360,7 @@
|
||||
/obj/item/reagent_containers/food/snacks,
|
||||
/obj/item/reagent_containers/food/drinks
|
||||
))
|
||||
|
||||
|
||||
var/amount = 5
|
||||
var/rig_snacks
|
||||
while(contents.len <= amount)
|
||||
|
||||
@@ -27,6 +27,14 @@
|
||||
for(var/i in 1 to 6)
|
||||
new /obj/item/paper(folder)
|
||||
|
||||
/obj/item/storage/briefcase/crafted
|
||||
desc = "Hand crafted suitcase made of leather and cloth."
|
||||
force = 6
|
||||
max_integrity = 50
|
||||
|
||||
/obj/item/storage/briefcase/crafted/PopulateContents()
|
||||
return //So we dont spawn items
|
||||
|
||||
/obj/item/storage/briefcase/lawyer
|
||||
folder_path = /obj/item/folder/blue
|
||||
|
||||
|
||||
@@ -112,6 +112,10 @@
|
||||
/obj/item/storage/firstaid/radbgone/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
if(prob(50))
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
if(prob(80))
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
@@ -119,6 +123,7 @@
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/vodka(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
@@ -291,3 +296,27 @@
|
||||
/obj/item/storage/pill_bottle/aranesp/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/aranesp(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus
|
||||
name = "anti radiation deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills'."
|
||||
|
||||
/obj/item/storage/pill_bottle/antirad_plus/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/antirad_plus(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad
|
||||
name = "radiation treatment deluxe pill bottle"
|
||||
desc = "The label says 'Med-Co branded pills' and below that 'Contains Mutadone in each pill!`."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutarad/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutarad(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement
|
||||
name = "penis enlargement pills"
|
||||
desc = "You want penis enlargement pills?"
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
@@ -208,3 +208,38 @@
|
||||
new/obj/item/stack/cable_coil/orange(src)
|
||||
new/obj/item/stack/cable_coil/cyan(src)
|
||||
new/obj/item/stack/cable_coil/white(src)
|
||||
|
||||
/obj/item/storage/toolbox/gold_real
|
||||
name = "golden toolbox"
|
||||
desc = "A larger then normal toolbox made of gold plated plastitanium."
|
||||
item_state = "gold"
|
||||
icon_state = "gold"
|
||||
has_latches = FALSE
|
||||
force = 16 // Less then a spear
|
||||
throwforce = 14
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/multitool/ai_detect(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_combined_w_class = 40
|
||||
STR.max_items = 12
|
||||
|
||||
/obj/item/storage/toolbox/gold_fake // used in crafting
|
||||
name = "golden toolbox"
|
||||
desc = "A gold plated toolbox, fancy and harmless do to the gold plating being on cardboard!"
|
||||
icon_state = "gold"
|
||||
item_state = "gold"
|
||||
has_latches = FALSE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -47,7 +46,6 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
@@ -90,7 +88,7 @@
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-sec"
|
||||
volume = 20 //normal jetpacks have 70 volume
|
||||
volume = 30 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at hardsuit jetpack speeds
|
||||
|
||||
@@ -118,8 +116,10 @@
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
volume = 60
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
full_speed = FALSE //Old pre-hardsuit tech
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
@@ -132,7 +132,7 @@
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
volume = 50
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -151,8 +151,6 @@
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
@@ -161,7 +159,6 @@
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
@@ -220,7 +217,6 @@
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
@@ -290,6 +290,8 @@
|
||||
var/hacked = FALSE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
|
||||
var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
|
||||
|
||||
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -387,6 +389,7 @@
|
||||
if(wielded)
|
||||
sharpness = IS_SHARP
|
||||
w_class = w_class_on
|
||||
total_mass = total_mass_on
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
@@ -394,6 +397,7 @@
|
||||
/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
|
||||
sharpness = initial(sharpness)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
..()
|
||||
hitsound = "swing_hit"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -225,6 +225,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
|
||||
/obj/item/katana/cursed
|
||||
slot_flags = null
|
||||
item_flags = NODROP
|
||||
|
||||
/obj/item/katana/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
|
||||
@@ -499,6 +500,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/homerun_ready = 0
|
||||
var/homerun_able = 0
|
||||
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
|
||||
|
||||
/obj/item/melee/baseball_bat/homerun
|
||||
name = "home run bat"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/qm(src)
|
||||
new /obj/item/clothing/head/beret/qm(src)
|
||||
new /obj/item/storage/lockbox/medal/cargo(src)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/ce(src)
|
||||
new /obj/item/clothing/head/beret/ce(src)
|
||||
new /obj/item/clothing/under/rank/chief_engineer(src)
|
||||
new /obj/item/clothing/head/hardhat/white(src)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/cmo(src)
|
||||
new /obj/item/clothing/head/beret/cmo(src)
|
||||
new /obj/item/storage/backpack/duffelbag/med(src)
|
||||
new /obj/item/clothing/suit/bio_suit/cmo(src)
|
||||
new /obj/item/clothing/head/bio_hood/cmo(src)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
/obj/structure/closet/secure_closet/RD/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/rd(src)
|
||||
new /obj/item/clothing/head/beret/rd(src)
|
||||
new /obj/item/clothing/suit/bio_suit/scientist(src)
|
||||
new /obj/item/clothing/head/bio_hood/scientist(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat(src)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
new /obj/item/clothing/under/captainparade(src)
|
||||
new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
|
||||
new /obj/item/clothing/head/caphat/parade(src)
|
||||
new /obj/item/clothing/head/caphat/beret(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
new /obj/item/clothing/under/rank/captain/femformal(src) //citadel edit
|
||||
new /obj/item/clothing/head/crown/fancy(src)
|
||||
@@ -44,6 +45,7 @@
|
||||
new /obj/item/clothing/neck/cloak/hop(src)
|
||||
new /obj/item/clothing/under/rank/head_of_personnel(src)
|
||||
new /obj/item/clothing/head/hopcap(src)
|
||||
new /obj/item/clothing/head/hopcap/beret(src)
|
||||
new /obj/item/cartridge/hop(src)
|
||||
new /obj/item/radio/headset/heads/hop(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 300
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
|
||||
+321
-296
@@ -1,296 +1,321 @@
|
||||
/turf/open
|
||||
plane = FLOOR_PLANE
|
||||
var/slowdown = 0 //negative for faster, positive for slower
|
||||
|
||||
var/postdig_icon_change = FALSE
|
||||
var/postdig_icon
|
||||
var/wet
|
||||
|
||||
var/footstep = null
|
||||
|
||||
/turf/open/ComponentInitialize()
|
||||
. = ..()
|
||||
if(wet)
|
||||
AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
|
||||
|
||||
/turf/open/MouseDrop_T(atom/dropping, mob/user)
|
||||
. = ..()
|
||||
if(dropping == user && isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.resting && do_after(L, max(10, L.getStaminaLoss()*0.5), 0, src))
|
||||
if(Adjacent(L, src))
|
||||
step(L, get_dir(L, src))
|
||||
playsound(L, "rustle", 25, 1)
|
||||
|
||||
/turf/open/indestructible
|
||||
name = "floor"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "floor"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
tiled_dirt = TRUE
|
||||
|
||||
/turf/open/indestructible/Melt()
|
||||
to_be_destroyed = FALSE
|
||||
return src
|
||||
|
||||
/turf/open/indestructible/singularity_act()
|
||||
return
|
||||
|
||||
/turf/open/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
|
||||
return
|
||||
|
||||
/turf/open/indestructible/sound
|
||||
name = "squeaky floor"
|
||||
footstep = null
|
||||
var/sound
|
||||
|
||||
/turf/open/indestructible/sound/Entered(var/mob/AM)
|
||||
..()
|
||||
if(istype(AM))
|
||||
playsound(src,sound,50,1)
|
||||
|
||||
/turf/open/indestructible/cobble/side
|
||||
icon_state = "cobble_side"
|
||||
|
||||
/turf/open/indestructible/cobble/corner
|
||||
icon_state = "cobble_corner"
|
||||
|
||||
/turf/open/indestructible/cobble
|
||||
name = "cobblestone path"
|
||||
desc = "A simple but beautiful path made of various sized stones."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "cobble"
|
||||
baseturfs = /turf/open/indestructible/cobble
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis
|
||||
name = "necropolis floor"
|
||||
desc = "It's regarding you suspiciously."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "necro1"
|
||||
baseturfs = /turf/open/indestructible/necropolis
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
footstep = FOOTSTEP_LAVA
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis/Initialize()
|
||||
. = ..()
|
||||
if(prob(12))
|
||||
icon_state = "necro[rand(2,3)]"
|
||||
|
||||
/turf/open/indestructible/necropolis/air
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
|
||||
|
||||
/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
|
||||
name = "necropolis floor"
|
||||
icon = 'icons/turf/boss_floors.dmi'
|
||||
icon_state = "boss"
|
||||
baseturfs = /turf/open/indestructible/boss
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
|
||||
/turf/open/indestructible/boss/air
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
|
||||
|
||||
/turf/open/indestructible/hierophant
|
||||
icon = 'icons/turf/floors/hierophant_floor.dmi'
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
baseturfs = /turf/open/indestructible/hierophant
|
||||
smooth = SMOOTH_TRUE
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/hierophant/two
|
||||
|
||||
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/open/indestructible/paper
|
||||
name = "notebook floor"
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
icon_state = "paperfloor"
|
||||
footstep = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/binary
|
||||
name = "tear in the fabric of reality"
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
baseturfs = /turf/open/indestructible/binary
|
||||
icon_state = "binary"
|
||||
footstep = null
|
||||
|
||||
/turf/open/indestructible/airblock
|
||||
icon_state = "bluespace"
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
baseturfs = /turf/open/indestructible/airblock
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room
|
||||
name = "cogmetal floor"
|
||||
desc = "Brass plating that gently radiates heat. For some reason, it reminds you of blood."
|
||||
icon_state = "reebe"
|
||||
baseturfs = /turf/open/indestructible/clock_spawn_room
|
||||
footstep = FOOTSTEP_PLATING
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Entered()
|
||||
..()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/process()
|
||||
if(!port_servants())
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/proc/port_servants()
|
||||
. = FALSE
|
||||
for(var/mob/living/L in src)
|
||||
if(is_servant_of_ratvar(L) && L.stat != DEAD)
|
||||
. = TRUE
|
||||
L.forceMove(get_turf(pick(GLOB.servant_spawns)))
|
||||
visible_message("<span class='warning'>[L] vanishes in a flash of red!</span>")
|
||||
L.visible_message("<span class='warning'>[L] appears in a flash of red!</span>", \
|
||||
"<span class='bold cult'>sas'so c'arta forbici</span><br><span class='danger'>You're yanked away from [src]!</span>")
|
||||
playsound(src, 'sound/magic/enter_blood.ogg', 50, TRUE)
|
||||
playsound(L, 'sound/magic/exit_blood.ogg', 50, TRUE)
|
||||
flash_color(L, flash_color = "#C80000", flash_time = 10)
|
||||
|
||||
/turf/open/Initalize_Atmos(times_fired)
|
||||
excited = 0
|
||||
update_visuals()
|
||||
|
||||
current_cycle = times_fired
|
||||
|
||||
//cache some vars
|
||||
var/list/atmos_adjacent_turfs = src.atmos_adjacent_turfs
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/open/enemy_tile = get_step(src, direction)
|
||||
if(!istype(enemy_tile))
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
continue
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
|
||||
|
||||
//only check this turf, if it didn't check us when it was initalized
|
||||
if(enemy_tile.current_cycle < times_fired)
|
||||
if(CANATMOSPASS(src, enemy_tile))
|
||||
LAZYINITLIST(atmos_adjacent_turfs)
|
||||
LAZYINITLIST(enemy_tile.atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs[enemy_tile] = TRUE
|
||||
enemy_tile.atmos_adjacent_turfs[src] = TRUE
|
||||
else
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
if (enemy_tile.atmos_adjacent_turfs)
|
||||
enemy_tile.atmos_adjacent_turfs -= src
|
||||
UNSETEMPTY(enemy_tile.atmos_adjacent_turfs)
|
||||
continue
|
||||
else
|
||||
if (!atmos_adjacent_turfs || !atmos_adjacent_turfs[enemy_tile])
|
||||
continue
|
||||
|
||||
if(!excited && air.compare(enemy_air))
|
||||
//testing("Active turf found. Return value of compare(): [is_active]")
|
||||
excited = TRUE
|
||||
SSair.active_turfs |= src
|
||||
UNSETEMPTY(atmos_adjacent_turfs)
|
||||
if (atmos_adjacent_turfs)
|
||||
src.atmos_adjacent_turfs = atmos_adjacent_turfs
|
||||
|
||||
/turf/open/proc/GetHeatCapacity()
|
||||
. = air.heat_capacity()
|
||||
|
||||
/turf/open/proc/GetTemperature()
|
||||
. = air.temperature
|
||||
|
||||
/turf/open/proc/TakeTemperature(temp)
|
||||
air.temperature += temp
|
||||
air_update_turf()
|
||||
|
||||
/turf/open/proc/freon_gas_act()
|
||||
for(var/obj/I in contents)
|
||||
if(I.resistance_flags & FREEZE_PROOF)
|
||||
return
|
||||
if(!(I.obj_flags & FROZEN))
|
||||
I.make_frozen_visual()
|
||||
for(var/mob/living/L in contents)
|
||||
if(L.bodytemperature <= 50)
|
||||
L.apply_status_effect(/datum/status_effect/freon)
|
||||
MakeSlippery(TURF_WET_PERMAFROST, 50)
|
||||
return 1
|
||||
|
||||
/turf/open/proc/water_vapor_gas_act()
|
||||
MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
|
||||
|
||||
for(var/mob/living/simple_animal/slime/M in src)
|
||||
M.apply_water()
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/obj/effect/O in src)
|
||||
if(is_cleanable(O))
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
|
||||
if(C.movement_type & FLYING)
|
||||
return 0
|
||||
if(has_gravity(src))
|
||||
var/obj/buckled_obj
|
||||
if(C.buckled)
|
||||
buckled_obj = C.buckled
|
||||
if(!(lube&GALOSHES_DONT_HELP)) //can't slip while buckled unless it's lube.
|
||||
return 0
|
||||
else
|
||||
if(C.lying || !(C.status_flags & CANKNOCKDOWN)) // can't slip unbuckled mob if they're lying or can't fall.
|
||||
return 0
|
||||
if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
|
||||
return 0
|
||||
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.sprinting && H.getStaminaLoss() >= 20)
|
||||
return 0
|
||||
if(!(lube&SLIDE_ICE))
|
||||
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
|
||||
playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "slipped", /datum/mood_event/slipped)
|
||||
for(var/obj/item/I in C.held_items)
|
||||
C.accident(I)
|
||||
|
||||
var/olddir = C.dir
|
||||
if(!(lube & SLIDE_ICE))
|
||||
C.Knockdown(knockdown_amount)
|
||||
C.stop_pulling()
|
||||
else
|
||||
C.Stun(20)
|
||||
|
||||
if(buckled_obj)
|
||||
buckled_obj.unbuckle_mob(C)
|
||||
lube |= SLIDE_ICE
|
||||
|
||||
if(lube&SLIDE)
|
||||
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 4), 1, FALSE, CALLBACK(C, /mob/living/carbon/.proc/spin, 1, 1))
|
||||
else if(lube&SLIDE_ICE)
|
||||
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 1), 1, FALSE) //spinning would be bad for ice, fucks up the next dir
|
||||
return 1
|
||||
|
||||
/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
|
||||
AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
|
||||
|
||||
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
|
||||
SEND_SIGNAL(src, COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
|
||||
|
||||
/turf/open/get_dumping_location()
|
||||
return src
|
||||
|
||||
/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
|
||||
qdel(GetComponent(/datum/component/wet_floor))
|
||||
|
||||
/turf/open/rad_act(pulse_strength)
|
||||
. = ..()
|
||||
if (air.gases[/datum/gas/carbon_dioxide] && air.gases[/datum/gas/oxygen])
|
||||
pulse_strength = min(pulse_strength,air.gases[/datum/gas/carbon_dioxide]*1000,air.gases[/datum/gas/oxygen]*2000) //Ensures matter is conserved properly
|
||||
air.gases[/datum/gas/carbon_dioxide]=max(air.gases[/datum/gas/carbon_dioxide]-(pulse_strength/1000),0)
|
||||
air.gases[/datum/gas/oxygen]=max(air.gases[/datum/gas/oxygen]-(pulse_strength/2000),0)
|
||||
air.gases[/datum/gas/pluoxium]+=(pulse_strength/4000)
|
||||
GAS_GARBAGE_COLLECT(air.gases)
|
||||
/turf/open
|
||||
plane = FLOOR_PLANE
|
||||
var/slowdown = 0 //negative for faster, positive for slower
|
||||
|
||||
var/postdig_icon_change = FALSE
|
||||
var/postdig_icon
|
||||
var/wet
|
||||
|
||||
var/footstep = null
|
||||
var/barefootstep = null
|
||||
var/clawfootstep = null
|
||||
var/heavyfootstep = null
|
||||
|
||||
/turf/open/ComponentInitialize()
|
||||
. = ..()
|
||||
if(wet)
|
||||
AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
|
||||
|
||||
/turf/open/MouseDrop_T(atom/dropping, mob/user)
|
||||
. = ..()
|
||||
if(dropping == user && isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.resting && do_after(L, max(10, L.getStaminaLoss()*0.5), 0, src))
|
||||
if(Adjacent(L, src))
|
||||
step(L, get_dir(L, src))
|
||||
playsound(L, "rustle", 25, 1)
|
||||
|
||||
/turf/open/indestructible
|
||||
name = "floor"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "floor"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = TRUE
|
||||
|
||||
/turf/open/indestructible/Melt()
|
||||
to_be_destroyed = FALSE
|
||||
return src
|
||||
|
||||
/turf/open/indestructible/singularity_act()
|
||||
return
|
||||
|
||||
/turf/open/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
|
||||
return
|
||||
|
||||
/turf/open/indestructible/sound
|
||||
name = "squeaky floor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
var/sound
|
||||
|
||||
/turf/open/indestructible/sound/Entered(var/mob/AM)
|
||||
..()
|
||||
if(istype(AM))
|
||||
playsound(src,sound,50,1)
|
||||
|
||||
/turf/open/indestructible/cobble/side
|
||||
icon_state = "cobble_side"
|
||||
|
||||
/turf/open/indestructible/cobble/corner
|
||||
icon_state = "cobble_corner"
|
||||
|
||||
/turf/open/indestructible/cobble
|
||||
name = "cobblestone path"
|
||||
desc = "A simple but beautiful path made of various sized stones."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "cobble"
|
||||
baseturfs = /turf/open/indestructible/cobble
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis
|
||||
name = "necropolis floor"
|
||||
desc = "It's regarding you suspiciously."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "necro1"
|
||||
baseturfs = /turf/open/indestructible/necropolis
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis/Initialize()
|
||||
. = ..()
|
||||
if(prob(12))
|
||||
icon_state = "necro[rand(2,3)]"
|
||||
|
||||
/turf/open/indestructible/necropolis/air
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
|
||||
|
||||
/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
|
||||
name = "necropolis floor"
|
||||
icon = 'icons/turf/boss_floors.dmi'
|
||||
icon_state = "boss"
|
||||
baseturfs = /turf/open/indestructible/boss
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
|
||||
/turf/open/indestructible/boss/air
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
|
||||
|
||||
/turf/open/indestructible/hierophant
|
||||
icon = 'icons/turf/floors/hierophant_floor.dmi'
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
baseturfs = /turf/open/indestructible/hierophant
|
||||
smooth = SMOOTH_TRUE
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/hierophant/two
|
||||
|
||||
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
return FALSE
|
||||
|
||||
/turf/open/indestructible/paper
|
||||
name = "notebook floor"
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
icon_state = "paperfloor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/binary
|
||||
name = "tear in the fabric of reality"
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
baseturfs = /turf/open/indestructible/binary
|
||||
icon_state = "binary"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
|
||||
/turf/open/indestructible/airblock
|
||||
icon_state = "bluespace"
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
baseturfs = /turf/open/indestructible/airblock
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room
|
||||
name = "cogmetal floor"
|
||||
desc = "Brass plating that gently radiates heat. For some reason, it reminds you of blood."
|
||||
icon_state = "reebe"
|
||||
baseturfs = /turf/open/indestructible/clock_spawn_room
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Entered()
|
||||
..()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/process()
|
||||
if(!port_servants())
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/proc/port_servants()
|
||||
. = FALSE
|
||||
for(var/mob/living/L in src)
|
||||
if(is_servant_of_ratvar(L) && L.stat != DEAD)
|
||||
. = TRUE
|
||||
L.forceMove(get_turf(pick(GLOB.servant_spawns)))
|
||||
visible_message("<span class='warning'>[L] vanishes in a flash of red!</span>")
|
||||
L.visible_message("<span class='warning'>[L] appears in a flash of red!</span>", \
|
||||
"<span class='bold cult'>sas'so c'arta forbici</span><br><span class='danger'>You're yanked away from [src]!</span>")
|
||||
playsound(src, 'sound/magic/enter_blood.ogg', 50, TRUE)
|
||||
playsound(L, 'sound/magic/exit_blood.ogg', 50, TRUE)
|
||||
flash_color(L, flash_color = "#C80000", flash_time = 10)
|
||||
|
||||
/turf/open/Initalize_Atmos(times_fired)
|
||||
excited = 0
|
||||
update_visuals()
|
||||
|
||||
current_cycle = times_fired
|
||||
|
||||
//cache some vars
|
||||
var/list/atmos_adjacent_turfs = src.atmos_adjacent_turfs
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/open/enemy_tile = get_step(src, direction)
|
||||
if(!istype(enemy_tile))
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
continue
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
|
||||
|
||||
//only check this turf, if it didn't check us when it was initalized
|
||||
if(enemy_tile.current_cycle < times_fired)
|
||||
if(CANATMOSPASS(src, enemy_tile))
|
||||
LAZYINITLIST(atmos_adjacent_turfs)
|
||||
LAZYINITLIST(enemy_tile.atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs[enemy_tile] = TRUE
|
||||
enemy_tile.atmos_adjacent_turfs[src] = TRUE
|
||||
else
|
||||
if (atmos_adjacent_turfs)
|
||||
atmos_adjacent_turfs -= enemy_tile
|
||||
if (enemy_tile.atmos_adjacent_turfs)
|
||||
enemy_tile.atmos_adjacent_turfs -= src
|
||||
UNSETEMPTY(enemy_tile.atmos_adjacent_turfs)
|
||||
continue
|
||||
else
|
||||
if (!atmos_adjacent_turfs || !atmos_adjacent_turfs[enemy_tile])
|
||||
continue
|
||||
|
||||
if(!excited && air.compare(enemy_air))
|
||||
//testing("Active turf found. Return value of compare(): [is_active]")
|
||||
excited = TRUE
|
||||
SSair.active_turfs |= src
|
||||
UNSETEMPTY(atmos_adjacent_turfs)
|
||||
if (atmos_adjacent_turfs)
|
||||
src.atmos_adjacent_turfs = atmos_adjacent_turfs
|
||||
|
||||
/turf/open/proc/GetHeatCapacity()
|
||||
. = air.heat_capacity()
|
||||
|
||||
/turf/open/proc/GetTemperature()
|
||||
. = air.temperature
|
||||
|
||||
/turf/open/proc/TakeTemperature(temp)
|
||||
air.temperature += temp
|
||||
air_update_turf()
|
||||
|
||||
/turf/open/proc/freon_gas_act()
|
||||
for(var/obj/I in contents)
|
||||
if(I.resistance_flags & FREEZE_PROOF)
|
||||
return
|
||||
if(!(I.obj_flags & FROZEN))
|
||||
I.make_frozen_visual()
|
||||
for(var/mob/living/L in contents)
|
||||
if(L.bodytemperature <= 50)
|
||||
L.apply_status_effect(/datum/status_effect/freon)
|
||||
MakeSlippery(TURF_WET_PERMAFROST, 50)
|
||||
return 1
|
||||
|
||||
/turf/open/proc/water_vapor_gas_act()
|
||||
MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
|
||||
|
||||
for(var/mob/living/simple_animal/slime/M in src)
|
||||
M.apply_water()
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/obj/effect/O in src)
|
||||
if(is_cleanable(O))
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
|
||||
if(C.movement_type & FLYING)
|
||||
return 0
|
||||
if(has_gravity(src))
|
||||
var/obj/buckled_obj
|
||||
if(C.buckled)
|
||||
buckled_obj = C.buckled
|
||||
if(!(lube&GALOSHES_DONT_HELP)) //can't slip while buckled unless it's lube.
|
||||
return 0
|
||||
else
|
||||
if(C.lying || !(C.status_flags & CANKNOCKDOWN)) // can't slip unbuckled mob if they're lying or can't fall.
|
||||
return 0
|
||||
if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
|
||||
return 0
|
||||
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.sprinting && H.getStaminaLoss() >= 20)
|
||||
return 0
|
||||
if(!(lube&SLIDE_ICE))
|
||||
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
|
||||
playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "slipped", /datum/mood_event/slipped)
|
||||
for(var/obj/item/I in C.held_items)
|
||||
C.accident(I)
|
||||
|
||||
var/olddir = C.dir
|
||||
if(!(lube & SLIDE_ICE))
|
||||
C.Knockdown(knockdown_amount)
|
||||
C.stop_pulling()
|
||||
else
|
||||
C.Stun(20)
|
||||
|
||||
if(buckled_obj)
|
||||
buckled_obj.unbuckle_mob(C)
|
||||
lube |= SLIDE_ICE
|
||||
|
||||
if(lube&SLIDE)
|
||||
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 4), 1, FALSE, CALLBACK(C, /mob/living/carbon/.proc/spin, 1, 1))
|
||||
else if(lube&SLIDE_ICE)
|
||||
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 1), 1, FALSE) //spinning would be bad for ice, fucks up the next dir
|
||||
return 1
|
||||
|
||||
/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
|
||||
AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
|
||||
|
||||
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
|
||||
SEND_SIGNAL(src, COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
|
||||
|
||||
/turf/open/get_dumping_location()
|
||||
return src
|
||||
|
||||
/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
|
||||
qdel(GetComponent(/datum/component/wet_floor))
|
||||
|
||||
/turf/open/rad_act(pulse_strength)
|
||||
. = ..()
|
||||
if (air.gases[/datum/gas/carbon_dioxide] && air.gases[/datum/gas/oxygen])
|
||||
pulse_strength = min(pulse_strength,air.gases[/datum/gas/carbon_dioxide]*1000,air.gases[/datum/gas/oxygen]*2000) //Ensures matter is conserved properly
|
||||
air.gases[/datum/gas/carbon_dioxide]=max(air.gases[/datum/gas/carbon_dioxide]-(pulse_strength/1000),0)
|
||||
air.gases[/datum/gas/oxygen]=max(air.gases[/datum/gas/oxygen]-(pulse_strength/2000),0)
|
||||
air.gases[/datum/gas/pluoxium]+=(pulse_strength/4000)
|
||||
GAS_GARBAGE_COLLECT(air.gases)
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
floor_tile = /obj/item/stack/tile/wood
|
||||
broken_states = list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7")
|
||||
footstep = FOOTSTEP_WOOD
|
||||
barefootstep = FOOTSTEP_WOOD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_WOOD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/wood/examine(mob/user)
|
||||
@@ -73,6 +76,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_GRASS
|
||||
barefootstep = FOOTSTEP_GRASS
|
||||
clawfootstep = FOOTSTEP_GRASS
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/ore_type = /obj/item/stack/ore/glass
|
||||
var/turfverb = "uproot"
|
||||
tiled_dirt = FALSE
|
||||
@@ -103,6 +109,9 @@
|
||||
slowdown = 2
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/snow/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -136,6 +145,9 @@
|
||||
turfverb = "dig up"
|
||||
slowdown = 0
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/fakebasalt/Initialize()
|
||||
. = ..()
|
||||
@@ -156,6 +168,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_CARPET
|
||||
barefootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/carpet/examine(mob/user)
|
||||
|
||||
@@ -141,6 +141,9 @@
|
||||
icon_state = "plating"
|
||||
baseturfs = /turf/open/floor/clockwork
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/uses_overlay = TRUE
|
||||
var/obj/effect/clockwork/overlay/floor/realappearence
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
intact = FALSE
|
||||
baseturfs = /turf/open/space
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/attachment_holes = TRUE
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
icon_plating = "asteroid"
|
||||
postdig_icon_change = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/environment_type = "asteroid"
|
||||
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
|
||||
var/floor_variance = 20 //probability floor has a different icon state
|
||||
@@ -333,6 +336,9 @@
|
||||
icon_plating = "snow-ice"
|
||||
environment_type = "snow_cavern"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
|
||||
return FALSE
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/dirt/dark
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/ashplanet/Initialize()
|
||||
@@ -79,6 +82,9 @@
|
||||
layer = MID_TURF_LAYER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/rocky, /turf/closed)
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock
|
||||
gender = PLURAL
|
||||
@@ -87,6 +93,9 @@
|
||||
icon_state = "wateryrock"
|
||||
slowdown = 2
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 9)]"
|
||||
@@ -100,6 +109,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/beach/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -141,6 +153,9 @@
|
||||
name = "iron sand"
|
||||
desc = "Like sand, but more <i>metal</i>."
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ironsand/Initialize()
|
||||
. = ..()
|
||||
@@ -165,6 +180,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ice/Initialize()
|
||||
. = ..()
|
||||
@@ -202,6 +220,9 @@
|
||||
attachment_holes = FALSE
|
||||
planetary_atmos = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/snowed/cavern
|
||||
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
heat_capacity = INFINITY
|
||||
floor_tile = /obj/item/stack/rods
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/engine/examine(mob/user)
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
bullet_bounce_sound = 'sound/items/welder2.ogg'
|
||||
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
|
||||
/turf/open/lava/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
|
||||
@@ -12,3 +12,6 @@
|
||||
bullet_bounce_sound = null //needs a splashing sound one day.
|
||||
|
||||
footstep = FOOTSTEP_WATER
|
||||
barefootstep = FOOTSTEP_WATER
|
||||
clawfootstep = FOOTSTEP_WATER
|
||||
heavyfootstep = FOOTSTEP_WATER
|
||||
|
||||
Reference in New Issue
Block a user