Merge branch 'master' into fuckatmos
This commit is contained in:
@@ -151,6 +151,22 @@
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if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
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var/mob/living/carbon/C = mob_occupant
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var/blood_id = C.get_blood_id()
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if(blood_id)
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data["occupant"]["blood"] = list() // We can start populating this list.
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var/blood_type = C.dna.blood_type
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if(blood_id != "blood") // special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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if(R)
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blood_type = R.name
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else
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blood_type = blood_id
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data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
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data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
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data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
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data["occupant"]["blood"]["bloodType"] = blood_type
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return data
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/obj/machinery/sleeper/ui_act(action, params)
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@@ -50,6 +50,8 @@
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radio.canhear_range = 0
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radio.recalculateChannels()
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update_icon()
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/obj/machinery/clonepod/Destroy()
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go_out()
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QDEL_NULL(radio)
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@@ -151,7 +153,6 @@
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if(clonemind.damnation_type) //Can't clone the damned.
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INVOKE_ASYNC(src, .proc/horrifyingsound)
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mess = TRUE
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icon_state = "pod_g"
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update_icon()
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return FALSE
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@@ -179,7 +180,6 @@
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clonename = "clone ([rand(1,999)])"
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H.real_name = clonename
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icon_state = "pod_1"
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//Get the clone body ready
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maim_clone(H)
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H.add_trait(TRAIT_STABLEHEART, "cloning")
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@@ -278,10 +278,10 @@
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else if (!mob_occupant || mob_occupant.loc != src)
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occupant = null
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if (!mess && !panel_open)
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icon_state = "pod_0"
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use_power(200)
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update_icon()
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//Let's unlock this early I guess. Might be too early, needs tweaking.
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/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
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if(!(occupant || mess))
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@@ -355,7 +355,7 @@
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mess = FALSE
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new /obj/effect/gibspawner/generic(get_turf(src))
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audible_message("<span class='italics'>You hear a splat.</span>")
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icon_state = "pod_0"
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update_icon()
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return
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if(!mob_occupant)
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@@ -373,7 +373,7 @@
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mob_occupant.flash_act()
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occupant.forceMove(T)
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icon_state = "pod_0"
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update_icon()
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mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
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for(var/fl in unattached_flesh)
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qdel(fl)
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@@ -389,7 +389,7 @@
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technician, as your warranty may be affected.")
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mess = TRUE
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maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
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icon_state = "pod_g"
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update_icon()
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if(mob_occupant.mind != clonemind)
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clonemind.transfer_to(mob_occupant)
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mob_occupant.grab_ghost() // We really just want to make you suffer.
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@@ -471,6 +471,54 @@
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flesh_number = unattached_flesh.len
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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/obj/machinery/clonepod/update_icon()
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cut_overlays()
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if(mess)
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icon_state = "pod_g"
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var/image/gib1 = image(CRYOMOBS, "gibup")
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var/image/gib2 = image(CRYOMOBS, "gibdown")
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gib1.pixel_y = 27 + round(sin(world.time) * 3)
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gib1.pixel_x = round(sin(world.time * 3))
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gib2.pixel_y = 27 + round(cos(world.time) * 3)
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gib2.pixel_x = round(cos(world.time * 3))
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add_overlay(gib2)
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add_overlay(gib1)
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add_overlay("cover-on")
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else if(occupant)
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icon_state = "pod_1"
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var/image/occupant_overlay
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var/completion = (flesh_number - unattached_flesh.len) / flesh_number
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if(unattached_flesh.len <= 0)
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occupant_overlay = image(occupant.icon, occupant.icon_state)
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occupant_overlay.copy_overlays(occupant)
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else
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occupant_overlay = image(CRYOMOBS, "clone_meat")
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var/matrix/tform = matrix()
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tform.Scale(completion)
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tform.Turn(cos(world.time * 2) * 3)
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occupant_overlay.transform = tform
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occupant_overlay.appearance_flags = 0
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occupant_overlay.dir = SOUTH
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occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
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occupant_overlay.pixel_x = round(sin(world.time * 3))
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add_overlay(occupant_overlay)
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add_overlay("cover-on")
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else
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icon_state = "pod_0"
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if(panel_open)
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icon_state = "pod_0_maintenance"
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add_overlay("panel")
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/*
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* Manual -- A big ol' manual.
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*/
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@@ -1,7 +1,7 @@
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/obj/machinery/dna_scannernew
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name = "\improper DNA scanner"
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desc = "It scans DNA structures."
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icon = 'icons/obj/machines/cloning.dmi'
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "scanner"
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density = TRUE
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use_power = IDLE_POWER_USE
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@@ -81,6 +81,12 @@
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to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
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return
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var/mob/living/L
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if(isliving(target))
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L = target
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if(!L.can_inject(usr, 1))
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return
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if(Adjacent(target) && usr.Adjacent(target))
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if(beaker)
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usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
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@@ -15,7 +15,9 @@
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/obj/item/gun/energy,
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/obj/item/melee/baton,
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/obj/item/ammo_box/magazine/recharge,
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/obj/item/modular_computer))
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/obj/item/modular_computer,
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/obj/item/gun/ballistic/automatic/magrifle_e,
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/obj/item/gun/ballistic/automatic/pistol/mag_e))
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/obj/machinery/recharger/RefreshParts()
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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@@ -96,7 +96,7 @@
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/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
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var/list/to_eat
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if(istype(AM0, /obj/item))
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if(isitem(AM0))
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to_eat = AM0.GetAllContents()
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else
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to_eat = list(AM0)
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@@ -107,7 +107,7 @@
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var/atom/movable/AM = i
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var/obj/item/bodypart/head/as_head = AM
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var/obj/item/mmi/as_mmi = AM
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
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if(brain_holder)
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emergency_stop(AM)
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else if(isliving(AM))
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@@ -115,9 +115,14 @@
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crush_living(AM)
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else
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emergency_stop(AM)
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else if(istype(AM, /obj/item))
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recycle_item(AM)
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items_recycled++
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else if(isitem(AM))
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var/obj/O = AM
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if(O.resistance_flags & INDESTRUCTIBLE)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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O.forceMove(loc)
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else
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recycle_item(AM)
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items_recycled++
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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AM.forceMove(loc)
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@@ -63,7 +63,7 @@
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storage_type = /obj/item/watertank/atmos
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/obj/machinery/suit_storage_unit/mining
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suit_type = /obj/item/clothing/suit/hooded/explorer
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suit_type = /obj/item/clothing/suit/hooded/explorer/standard
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mask_type = /obj/item/clothing/mask/gas/explorer
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/obj/machinery/suit_storage_unit/mining/eva
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