Merge branch 'master' into fuckatmos
This commit is contained in:
@@ -21,6 +21,7 @@
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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layer = MOB_LAYER
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max_integrity = 100
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mutantrace_variation = MUTANTRACE_VARIATION
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var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
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@@ -2,6 +2,7 @@
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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status_flags = GODMODE|CANPUSH
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mouse_drag_pointer = MOUSE_INACTIVE_POINTER
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var/in_use = FALSE
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INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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@@ -39,6 +39,19 @@
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restraint_check = TRUE
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/human/mawp
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key = "mawp"
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key_third_person = "mawps"
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message = "mawps annoyingly."
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/human/mawp/run_emote(mob/living/user, params)
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. = ..()
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if(.)
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if(ishuman(user))
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if(prob(10))
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user.adjustEarDamage(-5, -5)
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/datum/emote/living/carbon/human/mumble
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key = "mumble"
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key_third_person = "mumbles"
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@@ -18,6 +18,16 @@
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if(ishuman(src)) //user just returned, y'know, the user's own species. dumb.
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var/mob/living/carbon/human/H = src
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var/datum/species/pref_species = H.dna.species
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if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
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msg += "You can't make out what species they are.\n"
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else if(skipface)
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msg += "You can't make out what species they are.\n"
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else
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msg += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!\n"
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//uniform
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if(w_uniform && !(SLOT_W_UNIFORM in obscured))
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//accessory
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@@ -47,6 +47,8 @@
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var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
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var/custom_species = null
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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@@ -1,9 +1,14 @@
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/mob/living/carbon/human/say_mod(input, message_mode)
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verb_say = dna.species.say_mod
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if(slurring)
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return "slurs"
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else
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. = ..()
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switch(slurring)
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if(10 to 25)
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return "jumbles"
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if(25 to 50)
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return "slurs"
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if(50 to INFINITY)
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return "garbles"
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else
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. = ..()
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/mob/living/carbon/human/treat_message(message)
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message = dna.species.handle_speech(message,src)
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@@ -300,6 +300,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else
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if(C.client)
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C.canbearoused = C.client.prefs.arousable
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(NOGENITALS in H.dna.species.species_traits)
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H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
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// EDIT ENDS
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/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
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@@ -557,7 +562,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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bodyparts_to_add -= "waggingspines"
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if("snout" in mutant_bodyparts) //Take a closer look at that snout!
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if((H.wear_mask && (H.wear_mask.flags_inv & HIDEFACE)) || (H.head && (H.head.flags_inv & HIDEFACE)) || !HD || HD.status == BODYPART_ROBOTIC)
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if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
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bodyparts_to_add -= "snout"
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if("frills" in mutant_bodyparts)
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@@ -569,7 +574,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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bodyparts_to_add -= "horns"
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if("ears" in mutant_bodyparts)
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if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
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if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
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bodyparts_to_add -= "ears"
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if("wings" in mutant_bodyparts)
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@@ -607,11 +612,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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bodyparts_to_add -= "mam_waggingtail"
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if("mam_ears" in mutant_bodyparts)
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if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
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if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
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bodyparts_to_add -= "mam_ears"
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if("mam_snouts" in mutant_bodyparts) //Take a closer look at that snout!
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if((H.wear_mask && (H.wear_mask.flags_inv & HIDEFACE)) || (H.head && (H.head.flags_inv & HIDEFACE)) || !HD || HD.status == BODYPART_ROBOTIC)
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if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
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bodyparts_to_add -= "mam_snouts"
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if("taur" in mutant_bodyparts)
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@@ -691,8 +696,29 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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else
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S = citadel_mutant_bodyparts(bodypart, H)
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if("ipc_screen")
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S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
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if("ipc_antenna")
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S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
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if("mam_tail")
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S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
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if("mam_waggingtail")
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S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
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if("mam_body_markings")
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S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("mam_ears")
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S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
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if("mam_snouts")
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S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
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if("taur")
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S = GLOB.taur_list[H.dna.features["taur"]]
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if("xenodorsal")
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S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
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if("xenohead")
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S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
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if("xenotail")
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S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
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if(!S || S.icon_state == "none")
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continue
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@@ -703,9 +729,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
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if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
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bodypart = "tail"
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else if(bodypart == "waggingtail_lizard" || bodypart == "waggingtail_human")
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else if(bodypart == "waggingtail_lizard")
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bodypart = "waggingtail"
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if(bodypart == "mam_waggingtail")
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if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human")
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bodypart = "tailwag"
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if(bodypart == "mam_ears" || bodypart == "ears")
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bodypart = "ears"
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@@ -724,16 +750,18 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/list/colorlist = list()
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colorlist.Cut()
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colorlist += ReadRGB(H.dna.features["mcolor"])
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colorlist += ReadRGB(H.dna.features["mcolor2"])
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colorlist += ReadRGB(H.dna.features["mcolor3"])
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colorlist += list(0,0,0)
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colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
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colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
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colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
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colorlist += list(0,0,0, hair_alpha)
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for(var/index=1, index<=colorlist.len, index++)
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colorlist[index] = colorlist[index]/255
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if(!(H.has_trait(TRAIT_HUSK)))
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if(!forced_colour)
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switch(S.color_src)
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if(SKINTONE)
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accessory_overlay.color = "#[skintone2hex(H.skin_tone)]"
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if(MUTCOLORS)
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if(fixed_mut_color)
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accessory_overlay.color = "#[fixed_mut_color]"
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@@ -774,11 +802,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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husklist += ReadRGB("#a3a3a3")
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husklist += ReadRGB("#a3a3a3")
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husklist += ReadRGB("#a3a3a3")
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husklist += list(0,0,0)
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husklist += list(0,0,0, hair_alpha)
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for(var/index=1, index<=husklist.len, index++)
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husklist[index] = husklist[index]/255
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accessory_overlay.color = husklist
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standing += accessory_overlay
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if(S.hasinner)
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@@ -1143,15 +1170,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.add_trait(TRAIT_FAT, OBESITY)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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if(H.noisy && H.nutrition <= NUTRITION_LEVEL_STARVING)
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if(prob(10))
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playsound(get_turf(H),"hunger_sounds",35,0,-5,1,ignore_walls = FALSE,channel=CHANNEL_PRED)
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else if(H.noisy && H.nutrition <= NUTRITION_LEVEL_HUNGRY)
|
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if(prob(10))
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playsound(get_turf(H),"hunger_sounds",15,0,-5,1,ignore_walls = FALSE,channel=CHANNEL_PRED)
|
||||
|
||||
|
||||
// nutrition decrease and satiety
|
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if (H.nutrition > 0 && H.stat != DEAD && !H.has_trait(TRAIT_NOHUNGER))
|
||||
// THEY HUNGER
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||||
@@ -1437,25 +1456,52 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
// CITADEL EDIT slap mouthy gits
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
|
||||
// CITADEL EDIT slap mouthy gits and booty
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help = target.a_intent == INTENT_HELP
|
||||
var/target_aiming_for_mouth = target.zone_selected == "mouth"
|
||||
var/target_restrained = target.restrained()
|
||||
if(aim_for_mouth && ( target_on_help_and_unarmed || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [target] in the face! </span>",\
|
||||
"You hear a slap.")
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
else if(target.check_block()) //END EDIT
|
||||
var/same_dir = (target.dir & user.dir)
|
||||
var/aim_for_groin = user.zone_selected == "groin"
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
|
||||
if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "yourself" : target] in the face! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target]'s ass!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "your" : target + "'s"] ass! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (target.canbearoused)
|
||||
target.adjustArousalLoss(5)
|
||||
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
meat = null
|
||||
|
||||
@@ -15,6 +15,6 @@
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR)
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
@@ -2,7 +2,7 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY)
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail", "wings", "taur") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "wings" = "None", "taur" = "None")
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None") //CIT CHANGE
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "slimejelly"
|
||||
|
||||
@@ -94,4 +94,9 @@
|
||||
inherent_traits = list(TRAIT_NOGUNS)
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
brutemod = 0.9
|
||||
|
||||
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
C.dna.features["tail"] = "Smooth"
|
||||
return ..()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING)
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
|
||||
disliked_food = MEAT | DAIRY
|
||||
liked_food = VEGETABLES | FRUIT | GRAIN
|
||||
var/light_nutrition_gain_factor = 10
|
||||
var/light_toxheal = 1
|
||||
var/light_oxyheal = 1
|
||||
var/light_burnheal = 1
|
||||
var/light_bruteheal = 1
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -30,13 +35,13 @@
|
||||
if(isturf(H.loc)) //else, there's considered to be no light
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * 10
|
||||
H.nutrition += light_amount * light_nutrition_gain_factor
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(1,1)
|
||||
H.adjustToxLoss(-1)
|
||||
H.adjustOxyLoss(-1)
|
||||
H.heal_overall_damage(light_bruteheal, light_burnheal)
|
||||
H.adjustToxLoss(-light_toxheal)
|
||||
H.adjustOxyLoss(-light_oxyheal)
|
||||
|
||||
if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
|
||||
H.take_overall_damage(2,0)
|
||||
@@ -64,3 +69,11 @@
|
||||
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
|
||||
if(/obj/item/projectile/energy/florayield)
|
||||
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
id = "podweak"
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 7.5
|
||||
light_bruteheal = 0.2
|
||||
light_burnheal = 0.2
|
||||
light_toxheal = 0.7
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
dangerous_existence = 1
|
||||
|
||||
@@ -324,13 +324,22 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
..()
|
||||
update_mutant_bodyparts()
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
if(head_overlay)
|
||||
if(head)
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
if(H.mutantrace_variation)
|
||||
if(H.muzzle_var == ALT_STYLE)
|
||||
H.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_helmet.dmi'
|
||||
else
|
||||
H.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(state = H.icon_state, default_layer = HEAD_LAYER, default_icon_file = ((head.alternate_worn_icon) ? H.alternate_worn_icon : 'icons/mob/head.dmi'))
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
|
||||
if(OFFSET_HEAD in dna.species.offset_features)
|
||||
head_overlay.pixel_x += dna.species.offset_features[OFFSET_HEAD][1]
|
||||
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
@@ -429,13 +438,22 @@ There are several things that need to be remembered:
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
..()
|
||||
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
|
||||
if(mask_overlay)
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
if(M.mutantrace_variation)
|
||||
if(M.muzzle_var == ALT_STYLE)
|
||||
M.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_mask.dmi'
|
||||
else
|
||||
M.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = ((wear_mask.alternate_worn_icon) ? M.alternate_worn_icon : 'icons/mob/mask.dmi'))
|
||||
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
|
||||
|
||||
if(OFFSET_FACEMASK in dna.species.offset_features)
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
mask_overlay.pixel_y += dna.species.offset_features[OFFSET_FACEMASK][2]
|
||||
overlays_standing[FACEMASK_LAYER] = mask_overlay
|
||||
overlays_standing[FACEMASK_LAYER] = mask_overlay
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
|
||||
|
||||
|
||||
@@ -529,8 +529,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
|
||||
if(slurring)
|
||||
slurring = max(slurring-1,0)
|
||||
if(slurring || drunkenness)
|
||||
slurring = max(slurring-1,0,drunkenness)
|
||||
|
||||
if(cultslurring)
|
||||
cultslurring = max(cultslurring-1, 0)
|
||||
@@ -548,16 +548,11 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
|
||||
if(drunkenness >= 6)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
|
||||
if(prob(25))
|
||||
slurring += 2
|
||||
jitteriness = max(jitteriness - 3, 0)
|
||||
if(has_trait(TRAIT_DRUNK_HEALING))
|
||||
adjustBruteLoss(-0.12, FALSE)
|
||||
adjustFireLoss(-0.06, FALSE)
|
||||
|
||||
if(drunkenness >= 11 && slurring < 5)
|
||||
slurring += 1.2
|
||||
|
||||
if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
|
||||
if(SSresearch.science_tech)
|
||||
if(drunkenness >= 12.9 && drunkenness <= 13.8)
|
||||
|
||||
Reference in New Issue
Block a user