clears a merge conflict
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@@ -283,7 +283,6 @@
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drop.drips++
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drop.add_overlay(pick(drop.random_icon_states))
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drop.transfer_mob_blood_dna(src)
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// src.transfer_blood_to(drop, 2)
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drop.update_icon()
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return
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else
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@@ -293,7 +292,6 @@
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else
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drop = new(T, get_static_viruses())
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drop.transfer_mob_blood_dna(src)
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// src.transfer_blood_to(drop, 2)
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drop.update_icon()
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return
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@@ -304,7 +302,6 @@
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if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
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B.bloodiness += BLOOD_AMOUNT_PER_DECAL
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B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
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// src.transfer_blood_to(B, 10) //very heavy bleeding, should logically leave larger pools
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if(temp_blood_DNA)
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B.blood_DNA |= temp_blood_DNA
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