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This commit is contained in:
SandPoot
2022-02-25 16:58:09 -03:00
parent 87d30e1a4f
commit 5029af901b
206 changed files with 782 additions and 818 deletions
+2 -2
View File
@@ -31,7 +31,7 @@
C.visible_message("<span class='warning'>[U] sprays glittery rubber on the hands of [C]!</span>")
else
user.visible_message("<span class='warning'>The rubber fails to stick to [C]'s hands!</span>",
"<span class='warning'>The rubber fails to stick to [C]'s [(SLOT_GLOVES in C.check_obscured_slots()) ? "unexposed" : ""] hands!</span>")
"<span class='warning'>The rubber fails to stick to [C]'s [(ITEM_SLOT_GLOVES in C.check_obscured_slots()) ? "unexposed" : ""] hands!</span>")
qdel(src)
@@ -226,7 +226,7 @@
/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
..()
if(slot == SLOT_GLOVES)
if(slot == ITEM_SLOT_GLOVES)
ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/color/latex/dropped(mob/user)
@@ -36,7 +36,7 @@
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
if(slot == ITEM_SLOT_GLOVES)
wornonce = TRUE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts? Mixing arts is blasphemous!</span>")
@@ -195,7 +195,7 @@
/obj/item/clothing/gloves/fingerless/ablative/equipped(mob/user, slot)
. = ..()
if(current_equipped_slot == SLOT_GLOVES)
if(current_equipped_slot == ITEM_SLOT_GLOVES)
RegisterSignal(user, COMSIG_LIVING_ACTIVE_PARRY_START, .proc/get_component_parry_data)
wornonce = TRUE
@@ -262,7 +262,7 @@
/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
if(slot == ITEM_SLOT_GLOVES)
wornonce = TRUE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
return
+2 -2
View File
@@ -28,7 +28,7 @@
if(!ishuman(user))
return
switch(slot) // I didn't like how it looked
if(SLOT_GLOVES)
if(ITEM_SLOT_GLOVES)
var/mob/living/carbon/human/H = user
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
else
@@ -103,7 +103,7 @@
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
if(slot == ITEM_SLOT_GLOVES)
ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user)