This commit is contained in:
SandPoot
2022-02-25 16:04:22 -03:00
16 changed files with 446 additions and 280 deletions
+306 -271
View File
@@ -6155,6 +6155,9 @@
/turf/closed/wall/r_wall,
/area/command/heads_quarters/cmo)
"ajH" = (
/obj/machinery/door/window/eastleft{
req_access_txt = "48;50"
},
/obj/structure/plasticflaps/opaque,
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
@@ -10523,6 +10526,7 @@
dir = 1
},
/obj/effect/turf_decal/stripes/line,
/obj/structure/closet/secure_closet/contraband/armory,
/turf/open/floor/plasteel,
/area/security/brig)
"aqC" = (
@@ -20157,17 +20161,21 @@
/turf/open/floor/plasteel,
/area/engineering/main)
"aFB" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/airalarm{
pixel_y = 24
},
/obj/machinery/camera{
c_tag = "Starboard Bow Solar";
network = list("ss13","engine")
},
/obj/machinery/power/solar_control{
id = "forestarboard";
name = "Starboard Bow Solar Control"
},
/obj/structure/cable{
icon_state = "0-8"
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plating,
/area/maintenance/solars/starboard/fore)
"aFC" = (
@@ -23300,7 +23308,7 @@
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/space/basic,
/turf/open/floor/plating,
/area/maintenance/port/aft)
"aKo" = (
/obj/structure/lattice,
@@ -24244,13 +24252,10 @@
/turf/open/floor/plasteel,
/area/engineering/gravity_generator)
"aLL" = (
/obj/effect/turf_decal/box,
/obj/structure/cable{
icon_state = "0-4"
},
/obj/machinery/power/tracker,
/turf/open/floor/plasteel/airless/solarpanel,
/area/solars/port/aft)
/obj/structure/grille,
/obj/structure/lattice,
/turf/open/space/basic,
/area/space/nearstation)
"aLM" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -32798,7 +32803,6 @@
pixel_x = -32;
pixel_y = 32
},
/obj/effect/turf_decal/delivery,
/obj/structure/cable{
icon_state = "4-8"
},
@@ -32811,6 +32815,7 @@
/obj/structure/cable{
icon_state = "4-8"
},
/obj/effect/turf_decal/caution,
/turf/open/floor/plasteel,
/area/maintenance/solars/port/aft)
"bal" = (
@@ -33358,13 +33363,13 @@
/turf/open/floor/plating,
/area/maintenance/port/aft)
"bbf" = (
/obj/machinery/power/smes,
/obj/machinery/camera{
c_tag = "Port Quarter Solar";
dir = 4;
network = list("ss13","engine")
},
/obj/structure/cable{
/obj/machinery/power/smes,
/obj/structure/cable/white{
icon_state = "0-4"
},
/turf/open/floor/plating,
@@ -33379,6 +33384,9 @@
icon_state = "1-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/cable/white{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
"bbi" = (
@@ -33389,10 +33397,7 @@
pixel_x = 24
},
/obj/structure/cable/white{
icon_state = "2-8"
},
/obj/structure/cable/white{
icon_state = "0-2"
icon_state = "0-8"
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
@@ -33481,10 +33486,10 @@
/obj/machinery/power/terminal{
dir = 1
},
/obj/effect/turf_decal/delivery,
/obj/structure/cable/white{
/obj/structure/cable{
icon_state = "0-4"
},
/obj/effect/turf_decal/delivery,
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
"bbp" = (
@@ -33831,9 +33836,15 @@
/area/solars/starboard/fore)
"bbR" = (
/obj/machinery/light/small,
/obj/structure/cable/white{
icon_state = "1-8"
/obj/machinery/power/solar_control{
dir = 8;
id = "aftport";
name = "Port Quarter Solar Control"
},
/obj/structure/cable{
icon_state = "0-8"
},
/obj/effect/turf_decal/bot,
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
"bbS" = (
@@ -33881,7 +33892,6 @@
/turf/open/floor/plating/airless,
/area/solars/starboard/fore)
"bbZ" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
@@ -33891,6 +33901,7 @@
/obj/machinery/light/small{
dir = 8
},
/obj/effect/turf_decal/caution,
/turf/open/floor/plasteel,
/area/maintenance/solars/starboard/fore)
"bca" = (
@@ -33902,7 +33913,6 @@
dir = 8
},
/obj/effect/landmark/xeno_spawn,
/obj/effect/turf_decal/delivery,
/obj/structure/cable{
icon_state = "4-8"
},
@@ -34318,25 +34328,19 @@
/turf/open/floor/plating,
/area/maintenance/solars/starboard/fore)
"bcJ" = (
/obj/structure/cable{
icon_state = "0-8"
},
/obj/effect/turf_decal/box,
/obj/machinery/power/tracker,
/turf/open/floor/plasteel/airless/solarpanel,
/area/solars/starboard/fore)
/obj/structure/lattice,
/obj/structure/grille,
/obj/structure/lattice,
/turf/open/space/basic,
/area/space/nearstation)
"bcK" = (
/obj/machinery/power/solar_control{
id = "forestarboard";
name = "Starboard Bow Solar Control"
},
/obj/effect/turf_decal/bot,
/obj/machinery/power/terminal{
dir = 4
},
/obj/structure/cable{
icon_state = "0-8"
},
/obj/effect/turf_decal/delivery,
/turf/open/floor/plating,
/area/maintenance/solars/starboard/fore)
"bcL" = (
@@ -34400,6 +34404,10 @@
/obj/structure/cable/white{
icon_state = "1-8"
},
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
},
/turf/open/floor/plating,
/area/maintenance/solars/starboard/fore)
"bcS" = (
@@ -34889,14 +34897,11 @@
/turf/open/floor/plating/airless,
/area/solars/starboard/fore)
"bdC" = (
/obj/machinery/power/solar_control{
id = "aftport";
name = "Port Quarter Solar Control"
},
/obj/effect/turf_decal/bot,
/obj/structure/cable,
/obj/structure/cable{
icon_state = "1-8"
icon_state = "1-2"
},
/obj/structure/cable/white{
icon_state = "4-8"
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
@@ -34926,17 +34931,17 @@
},
/area/command/heads_quarters/rd)
"bdE" = (
/obj/machinery/power/apc{
areastring = "/area/maintenance/solars/starboard/fore";
name = "Starboard Bow Solar APC";
pixel_y = -26
},
/obj/structure/cable/white{
icon_state = "4-8"
},
/obj/structure/cable/white{
icon_state = "0-8"
},
/obj/machinery/power/apc{
areastring = "/area/maintenance/solars/starboard/fore";
name = "Starboard Bow Solar APC";
pixel_y = -26
},
/turf/open/floor/plating,
/area/maintenance/solars/starboard/fore)
"bdF" = (
@@ -34963,7 +34968,7 @@
dir = 1;
pixel_y = -22
},
/obj/structure/cable/white{
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plating,
@@ -36808,8 +36813,11 @@
/turf/open/floor/engine,
/area/maintenance/disposal/incinerator)
"bgk" = (
/obj/structure/cable/white{
icon_state = "4-8"
/obj/structure/cable{
icon_state = "1-8"
},
/obj/structure/cable{
icon_state = "1-4"
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
@@ -40900,6 +40908,10 @@
},
/turf/closed/wall/r_wall,
/area/science/mixing)
"eDE" = (
/obj/effect/landmark/carpspawn,
/turf/open/space/basic,
/area/space/station_ruins)
"eOg" = (
/obj/structure/closet/crate{
icon_state = "crateopen"
@@ -47272,6 +47284,14 @@
/obj/item/pickaxe,
/turf/open/floor/plating,
/area/engineering/atmos)
"uBW" = (
/obj/structure/cable{
icon_state = "0-8"
},
/obj/effect/turf_decal/box,
/obj/machinery/power/tracker,
/turf/open/floor/plasteel/airless/solarpanel,
/area/solars/starboard/fore)
"uCY" = (
/turf/open/pool,
/area/maintenance/starboard/aft)
@@ -47650,6 +47670,14 @@
"vMb" = (
/turf/open/floor/engine/n2o,
/area/engineering/atmos)
"vPH" = (
/obj/effect/turf_decal/box,
/obj/machinery/power/tracker,
/obj/structure/cable{
icon_state = "0-4"
},
/turf/open/floor/plasteel/airless/solarpanel,
/area/solars/port/aft)
"vPZ" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 8
@@ -47778,6 +47806,13 @@
},
/turf/open/floor/plasteel/dark,
/area/command/bridge)
"wle" = (
/obj/structure/lattice/catwalk,
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/space/basic,
/area/solars/starboard/fore)
"wqL" = (
/obj/machinery/atmospherics/pipe/simple/yellow/visible{
dir = 4
@@ -71072,7 +71107,7 @@ jFP
jFP
jFP
jFP
jFP
eDE
jFP
jFP
jFP
@@ -71584,23 +71619,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
aaa
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aaa
jFP
jFP
jFP
@@ -71841,23 +71876,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
aaa
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jFP
jFP
jFP
@@ -72098,23 +72133,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
aaa
aaa
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aaa
aaa
aaa
aaa
jFP
jFP
jFP
@@ -72355,23 +72390,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
aaa
aaa
fMP
sdX
aLL
aLL
aLL
sdX
vPH
sdX
aLL
aLL
aLL
sdX
aLL
aaa
aaa
jFP
jFP
jFP
@@ -72612,23 +72647,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
aaa
aaa
fMP
aaa
aaa
aaa
aaa
aaa
aMH
aaa
aaa
aaa
aaa
aaa
aLL
aaa
aaa
jFP
jFP
jFP
@@ -72869,21 +72904,21 @@ jFP
jFP
jFP
jFP
jFP
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
fMP
aaa
aKr
aKr
aKr
aKr
aMI
aKr
aKr
aKr
aKr
aaa
aLL
aaa
aaa
jFP
@@ -73126,21 +73161,21 @@ jFP
jFP
jFP
jFP
jFP
aaa
aaa
aaa
aab
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
sdX
sdX
aKB
aLz
aLz
aLz
aMQ
bar
bar
bar
bbS
sdX
sdX
aaa
aaa
jFP
@@ -73385,19 +73420,19 @@ aaa
aaa
aaa
aaa
pZU
sdX
pZU
pZU
pZU
sdX
aLL
sdX
pZU
pZU
pZU
sdX
pZU
aaa
aKF
aKF
aKF
aKF
aMH
aKF
aKF
aKF
aKF
aaa
bcJ
aaa
aaa
jFP
@@ -73642,13 +73677,13 @@ aaa
aaa
aaa
aaa
pZU
aLL
aaa
aaa
aaa
aaa
aaa
aMH
aZS
aaa
aaa
aaa
@@ -96711,7 +96746,7 @@ aaa
aaa
aaa
aaa
pZU
sdX
aaa
aaa
aaa
@@ -96723,7 +96758,7 @@ aaa
aaa
aaa
aaa
pZU
sdX
aaa
aaa
aaa
@@ -96968,7 +97003,7 @@ aaa
aaa
aaa
aaa
sdX
aLL
aaa
abL
abL
@@ -96980,7 +97015,7 @@ abL
abL
abL
aaa
sdX
pZU
aaa
aaa
aaa
@@ -97225,7 +97260,7 @@ jFP
aaa
aaa
aaa
pZU
aLL
sdX
abM
bbQ
@@ -97482,13 +97517,13 @@ jFP
aaa
aaa
aaa
pZU
aLL
aaa
acu
acu
acu
acu
aef
wle
acu
acu
acu
@@ -97739,19 +97774,19 @@ jFP
aaa
aaa
aaa
pZU
sdX
aaa
aaa
aaa
aaa
aaa
adt
aef
aaa
aaa
aaa
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aaa
pZU
sdX
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@@ -97996,19 +98031,19 @@ jFP
aaa
aaa
aaa
sdX
sdX
pZU
pZU
pZU
sdX
bcJ
sdX
aaa
abL
abL
abL
abL
adt
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abL
abL
abL
aaa
pZU
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sdX
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@@ -98253,19 +98288,19 @@ jFP
aaa
aaa
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aLL
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abM
bbQ
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adM
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sdX
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aaa
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@@ -98510,19 +98545,19 @@ jFP
aaa
aaa
aaa
pZU
aaa
acu
acu
acu
acu
aef
acu
acu
acu
acu
aaa
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@@ -98767,19 +98802,19 @@ jFP
aaa
aaa
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pZU
aaa
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adt
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@@ -99024,19 +99059,19 @@ jFP
aaa
aaa
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pZU
sdX
pZU
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sdX
uBW
sdX
pZU
pZU
pZU
sdX
pZU
aaa
aaa
aaa
@@ -99536,23 +99571,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
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jFP
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@@ -99793,23 +99828,23 @@ jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
jFP
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+3
View File
@@ -359,6 +359,9 @@
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
#define COMSIG_LIVING_RESTING "living_on_resting" //from mob/living/set_resting
#define COMSIG_LIVING_STOPPED_PULLING "living_on_stop_pulling" //from mob/living/stop_pulling
#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
#define COMPONENT_PREVENT_BLOCK_START 1
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
+2 -2
View File
@@ -74,5 +74,5 @@
)
#define BOMB_TARGET_POINTS 50000 //Adjust as needed. Actual hard cap is double this, but will never be reached due to hyperbolic curve.
#define BOMB_TARGET_SIZE 200 // The shockwave radius required for a bomb to get TECHWEB_BOMB_MIDPOINT points.
#define BOMB_SUB_TARGET_EXPONENT 2 // The power of the points curve below the target size. Higher = less points for worse bombs, below target.
#define BOMB_TARGET_SIZE 175 // The shockwave radius required for a bomb to get TECHWEB_BOMB_MIDPOINT points.
#define BOMB_SUB_TARGET_EXPONENT 3 // The power of the points curve below the target size. Higher = less points for worse bombs, below target.
+1
View File
@@ -3066,6 +3066,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
save_character()
character.dna.features = features.Copy()
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
character.dna.species.eye_type = eye_type
if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids))
@@ -28,10 +28,9 @@
for(var/path in typesof(prototype))
if(path == prototype && skip_prototype)
continue
if(roundstart)
var/datum/sprite_accessory/P = path
if(initial(P.locked))
continue
var/datum/sprite_accessory/P = path
if((roundstart && initial(P.locked)) || initial(P.ignore))
continue
var/datum/sprite_accessory/D = new path()
if(D.icon_state)
@@ -64,6 +63,7 @@
var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
var/alpha_mask_state
var/matrixed_sections = MATRIX_NONE //if color_src is MATRIXED, how many sections does it have? 1-3
var/ignore = FALSE //NEVER include in customization if set to TRUE
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
@@ -126,6 +126,11 @@
hide_legs = USE_SNEK_CLIP_MASK
matrixed_sections = MATRIX_RED_GREEN
/datum/sprite_accessory/taur/naga/coiled
name = "Naga (coiled)"
icon_state = "naga_coiled"
ignore = TRUE
/datum/sprite_accessory/taur/otie
name = "Otie"
icon_state = "otie"
@@ -0,0 +1,89 @@
/datum/action/innate/ability/coiling
name = "Coil Grabbed Mob"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "coil_icon"
icon_icon = 'icons/mob/actions/actions_snake.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = MOBILITY_STAND
var/currently_coiling = FALSE
var/mob/living/carbon/human/currently_coiled
var/mutable_appearance/tracked_overlay
/datum/action/innate/ability/coiling/Activate()
// make sure they meet the mobility/check flags
if(IsAvailable())
// check that the user has grabbed someone and they are not currently coiling someone
if(ishuman(owner.pulling) && !currently_coiling)
coil_mob(owner.pulling)
/datum/action/innate/ability/coiling/proc/update_coil_offset(atom/source, old_dir, new_dir)
// update the coiling offset on the coiled user depending on the way the owner is facing
switch(new_dir)
if(NORTH)
currently_coiled.pixel_x = -12
if(EAST)
currently_coiled.pixel_x = -12
if(SOUTH)
currently_coiled.pixel_x = 12
if(WEST)
currently_coiled.pixel_x = 12
/datum/action/innate/ability/coiling/proc/coil_mob(var/mob/living/carbon/human/H)
// begin the coiling action
H.visible_message("<span class='warning'>[owner] coils [H] with their tail!</span>", \
"<span class='userdanger'>[owner] coils you with their tail!</span>")
currently_coiling = TRUE
currently_coiled = H
H.layer -= 0.1 // LISTEN I HATE TOUCHING MOB LAYERS TOO BUT THIS IS JUST SO THEY RENDER UNDER THE OTHER PLAYER SDFHSDFHDSFHDSH
// move user to same tile
H.forceMove(get_turf(owner))
// cancel the coiling action if certain things are done
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/cancel_coil)
RegisterSignal(owner, COMSIG_LIVING_RESTING, .proc/cancel_coil)
RegisterSignal(owner, COMSIG_LIVING_STOPPED_PULLING, .proc/cancel_coil)
// update the coil offset, update again if owner changes direction
RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, .proc/update_coil_offset)
update_coil_offset(null, null, owner.dir)
// set our overlay to new image
var/mob/living/carbon/human/user = owner
user.dna.species.mutant_bodyparts["taur"] = "Naga (coiled)"
user.dna.features["taur"] = "Naga (coiled)"
user.update_mutant_bodyparts()
/datum/action/innate/ability/coiling/proc/cancel_coil()
var/mob/living/carbon/human/H = owner
// cancel the coiling action by removing the overlay
currently_coiled.pixel_x = 0
currently_coiling = FALSE
currently_coiled = null
// unregister signals
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
UnregisterSignal(owner, COMSIG_LIVING_RESTING)
UnregisterSignal(owner, COMSIG_LIVING_STOPPED_PULLING)
UnregisterSignal(owner, COMSIG_ATOM_DIR_CHANGE)
// change overlay back to original image
H.dna.species.mutant_bodyparts["taur"] = "Naga"
H.dna.features["taur"] = "Naga"
H.update_mutant_bodyparts()
H.update_body()
H.layer += 0.1
// remove the added overlay
owner.cut_overlay(tracked_overlay)
tracked_overlay = null
/datum/action/innate/ability/coiling/Remove(mob/M)
cancel_coil()
..(M)
@@ -612,7 +612,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(Q.type in blacklisted_quirks)
removed_quirks += Q.type
. += 1
qdel(Q)
qdel(Q)
else
var/point_overhead = 0
for(var/datum/quirk/Q as anything in C.roundstart_quirks)
@@ -906,6 +906,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
// stuff for adding/removing the coiling ability if you have a taur part
// if another action is ever based on mutant parts we should probably make a system for it so it's all done in one proc with less overhead
var/datum/action/found_action
for(var/datum/action/A in H.actions)
if(A.type == /datum/action/innate/ability/coiling)
found_action = A
if(found_action && (!tauric || (H.dna.features["taur"] != "Naga" && H.dna.features["taur"] != "Naga (coiled)")))
found_action.Remove(H)
if(!found_action && tauric && H.dna.features["taur"] == "Naga")
found_action = new /datum/action/innate/ability/coiling()
found_action.Grant(H)
for(var/mutant_part in mutant_bodyparts)
var/reference_list = GLOB.mutant_reference_list[mutant_part]
if(reference_list)
@@ -1220,7 +1236,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!HAS_TRAIT(H, TRAIT_ROBOTIC_ORGANISM))
H.adjustBruteLoss(1)
else
H.adjustFireLoss(1) //Robots melt instead of taking brute.
H.adjustFireLoss(1) //Robots melt instead of taking brute.
/datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
+1
View File
@@ -395,6 +395,7 @@
..()
update_pull_movespeed()
update_pull_hud_icon()
SEND_SIGNAL(src, COMSIG_LIVING_STOPPED_PULLING)
/mob/living/verb/stop_pulling1()
set name = "Stop Pulling"
@@ -9,6 +9,8 @@
resting = new_resting
if(!silent)
to_chat(src, "<span class='notice'>You are now [resting? "resting" : "getting up"].</span>")
if(resting == 1)
SEND_SIGNAL(src, COMSIG_LIVING_RESTING)
update_resting(updating)
/mob/living/proc/update_resting(update_mobility = TRUE)
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- balance: "Now slightly easier to get 50,000 points with toxins (50,000 point baseline changed from 200 light range to 175)"
+9
View File
@@ -145,3 +145,12 @@
accessible by engineers tweak: [Omega] Chapel mass driver and mass driver bulkhead
are now controlled by one button instead of two'
- bugfix: '[Omega] Lawyer''s carpet is no longer airless'
2022-02-25:
TripleShades:
- rscadd: '[Omega] Additional Solar Panels to both existing arrays'
- rscadd: '[Omega] Floor tile underneath library maint airlock'
- rscadd: '[Omega] Contraband locker to Armoury'
- bugfix: '[Omega] Solar Array SMES Units actually connect to the grid properly
now'
timothyteakettle:
- rscadd: adds snake coiling
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@@ -2699,6 +2699,7 @@
#include "code\modules\mob\living\carbon\human\typing_indicator.dm"
#include "code\modules\mob\living\carbon\human\update_icons.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\blobform.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\coiling.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\customization.dm"
#include "code\modules\mob\living\carbon\human\innate_abilities\limb_regeneration.dm"
#include "code\modules\mob\living\carbon\human\species_types\abductor.dm"
@@ -37,7 +37,7 @@ export const Vent = (props, context) => {
<LabeledList.Item label="Mode">
<Button
icon="sign-in-alt"
content={direction ? 'Pressurizing' : 'Scrubbing'}
content={direction ? 'Pressurizing' : 'Siphoning'}
color={!direction && 'danger'}
onClick={() => act('direction', {
id_tag,