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This commit is contained in:
SandPoot
2022-02-25 16:58:09 -03:00
parent 87d30e1a4f
commit 5029af901b
206 changed files with 782 additions and 818 deletions
+1 -1
View File
@@ -36,7 +36,7 @@
. = ..()
var/key = H.key ? H.key : preference_source ? preference_source.key : null
var/obj/item/uplink/U = new /obj/item/uplink/nuclear_restricted(H, key, 80)
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
H.equip_to_slot_or_del(U, ITEM_SLOT_BACKPACK)
var/obj/item/implant/weapons_auth/W = new
W.implant(H)
var/obj/item/implant/explosive/E = new
+19 -19
View File
@@ -10,35 +10,35 @@
/datum/outfit/varedit/proc/set_equipement_by_slot(slot,item_path)
switch(slot)
if(SLOT_W_UNIFORM)
if(ITEM_SLOT_ICLOTHING)
uniform = item_path
if(SLOT_BACK)
if(ITEM_SLOT_BACK)
back = item_path
if(SLOT_WEAR_SUIT)
if(ITEM_SLOT_OCLOTHING)
suit = item_path
if(SLOT_BELT)
if(ITEM_SLOT_BELT)
belt = item_path
if(SLOT_GLOVES)
if(ITEM_SLOT_GLOVES)
gloves = item_path
if(SLOT_SHOES)
if(ITEM_SLOT_FEET)
shoes = item_path
if(SLOT_HEAD)
if(ITEM_SLOT_HEAD)
head = item_path
if(SLOT_WEAR_MASK)
if(ITEM_SLOT_MASK)
mask = item_path
if(SLOT_NECK)
if(ITEM_SLOT_NECK)
neck = item_path
if(SLOT_EARS)
if(ITEM_SLOT_EARS)
ears = item_path
if(SLOT_GLASSES)
if(ITEM_SLOT_EYES)
glasses = item_path
if(SLOT_WEAR_ID)
if(ITEM_SLOT_ID)
id = item_path
if(SLOT_S_STORE)
if(ITEM_SLOT_SUITSTORE)
suit_store = item_path
if(SLOT_L_STORE)
if(ITEM_SLOT_LPOCKET)
l_pocket = item_path
if(SLOT_R_STORE)
if(ITEM_SLOT_RPOCKET)
r_pocket = item_path
@@ -68,7 +68,7 @@
//Copy equipment
var/list/result = list()
var/list/slots_to_check = list(SLOT_W_UNIFORM,SLOT_BACK,SLOT_WEAR_SUIT,SLOT_BELT,SLOT_GLOVES,SLOT_SHOES,SLOT_HEAD,SLOT_WEAR_MASK,SLOT_NECK,SLOT_EARS,SLOT_GLASSES,SLOT_WEAR_ID,SLOT_S_STORE,SLOT_L_STORE,SLOT_R_STORE)
var/list/slots_to_check = list(ITEM_SLOT_ICLOTHING,ITEM_SLOT_BACK,ITEM_SLOT_OCLOTHING,ITEM_SLOT_BELT,ITEM_SLOT_GLOVES,ITEM_SLOT_FEET,ITEM_SLOT_HEAD,ITEM_SLOT_MASK,ITEM_SLOT_NECK,ITEM_SLOT_EARS,ITEM_SLOT_EYES,ITEM_SLOT_ID,ITEM_SLOT_SUITSTORE,ITEM_SLOT_LPOCKET,ITEM_SLOT_RPOCKET)
for(var/s in slots_to_check)
var/obj/item/I = get_item_by_slot(s)
var/vedits = collect_vv(I)
@@ -79,7 +79,7 @@
//Copy access
O.stored_access = list()
var/obj/item/id_slot = get_item_by_slot(SLOT_WEAR_ID)
var/obj/item/id_slot = get_item_by_slot(ITEM_SLOT_ID)
if(id_slot)
O.stored_access |= id_slot.GetAccess()
//Copy hands
@@ -98,7 +98,7 @@
result["RHAND"] = vedits
O.vv_values = result
//Copy backpack contents if exist.
var/obj/item/backpack = get_item_by_slot(SLOT_BACK)
var/obj/item/backpack = get_item_by_slot(ITEM_SLOT_BACK)
if(istype(backpack) && SEND_SIGNAL(backpack, COMSIG_CONTAINS_STORAGE))
var/list/bp_stuff = list()
var/list/typecounts = list()
@@ -136,7 +136,7 @@
for(var/vname in edits)
I.vv_edit_var(vname,edits[vname])
//Apply access
var/obj/item/id_slot = H.get_item_by_slot(SLOT_WEAR_ID)
var/obj/item/id_slot = H.get_item_by_slot(ITEM_SLOT_ID)
if(id_slot)
var/obj/item/card/id/card = id_slot.GetID()
if(istype(card))