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@@ -206,7 +206,7 @@
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/obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot)
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..()
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if(slot == SLOT_WEAR_SUIT)
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if(slot == ITEM_SLOT_OCLOTHING)
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disguise(user)
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/obj/item/clothing/suit/cardborg/dropped(mob/living/user)
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@@ -1012,7 +1012,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
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..()
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if (slot != SLOT_WEAR_SUIT || !real)
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if (slot != ITEM_SLOT_OCLOTHING || !real)
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return
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if (is_servant_of_ratvar(user))
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return
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@@ -1034,7 +1034,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
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..()
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if (slot != SLOT_WEAR_SUIT || !real)
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if (slot != ITEM_SLOT_OCLOTHING || !real)
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return
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if (iscultist(user))
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return
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@@ -51,7 +51,7 @@
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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add_fingerprint(user)
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if(user.get_item_by_slot(SLOT_WEAR_SUIT) == src)
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if(user.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src)
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user.update_inv_wear_suit()
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/obj/item/clothing/suit/armor/reactive/emp_act(severity)
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@@ -177,7 +177,7 @@
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/obj/item/clothing/suit/armor/reactive/tesla/equipped(mob/user, slot)
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..()
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if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
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if(slot_flags & slot) //Was equipped to a valid slot for this item?
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ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "reactive_tesla_armor")
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/obj/item/clothing/suit/armor/reactive/tesla/block_action(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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@@ -31,11 +31,11 @@
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ToggleHood()
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/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
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if(slot == ITEM_SLOT_OCLOTHING || slot == ITEM_SLOT_NECK)
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return 1
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/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
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if(slot != SLOT_WEAR_SUIT && slot != SLOT_NECK)
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if(slot != ITEM_SLOT_OCLOTHING && slot != ITEM_SLOT_NECK)
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RemoveHood()
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..()
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@@ -80,7 +80,7 @@
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if(H.head)
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to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
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return
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else if(H.equip_to_slot_if_possible(hood,SLOT_HEAD,0,0,1))
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else if(H.equip_to_slot_if_possible(hood,ITEM_SLOT_HEAD,0,0,1))
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suittoggled = TRUE
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update_icon()
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H.update_inv_wear_suit()
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@@ -102,7 +102,7 @@
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/obj/item/clothing/head/hooded/equipped(mob/user, slot)
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..()
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if(slot != SLOT_HEAD)
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if(slot != ITEM_SLOT_HEAD)
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if(suit)
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suit.RemoveHood()
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else
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@@ -177,7 +177,7 @@
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/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
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if(!helmettype)
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return
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if(slot != SLOT_WEAR_SUIT)
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if(slot != ITEM_SLOT_OCLOTHING)
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RemoveHelmet()
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..()
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@@ -222,7 +222,7 @@
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if(message)
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to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
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return
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else if(H.equip_to_slot_if_possible(helmet,SLOT_HEAD,0,0,1))
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else if(H.equip_to_slot_if_possible(helmet,ITEM_SLOT_HEAD,0,0,1))
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if(message)
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to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
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suittoggled = TRUE
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@@ -167,7 +167,7 @@
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actions_types = list(/datum/action/item_action/stickmen)
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/obj/item/clothing/suit/wizrobe/paper/item_action_slot_check(slot, mob/user, datum/action/A)
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if(A.type == /datum/action/item_action/stickmen && slot != SLOT_WEAR_SUIT)
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if(A.type == /datum/action/item_action/stickmen && slot != ITEM_SLOT_OCLOTHING)
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return FALSE
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return ..()
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