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@@ -35,7 +35,7 @@
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//If they have a hat/helmet and the user is targeting their head.
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if(affecting == BODY_ZONE_HEAD)
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var/obj/item/I = target.get_item_by_slot(SLOT_HEAD)
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var/obj/item/I = target.get_item_by_slot(ITEM_SLOT_HEAD)
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if(I)
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headarmor = I.armor.melee
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