ee
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@@ -21,7 +21,7 @@
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desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
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icon_state = "ringdiamond"
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item_state = "dring"
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/obj/item/clothing/gloves/ring/diamond/attack_self(mob/user)
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user.visible_message("<span class='warning'>\The [user] gets down on one knee, presenting \the [src].</span>","<span class='warning'>You get down on one knee, presenting \the [src].</span>")
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@@ -30,3 +30,12 @@
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desc = "A tiny silver ring, sized to wrap around a finger."
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icon_state = "ringsilver"
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item_state = "sring"
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/obj/item/clothing/gloves/ring/custom
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name = " ring"
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desc = "A ring."
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gender = NEUTER
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w_class = WEIGHT_CLASS_TINY
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obj_flags = UNIQUE_RENAME
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icon_state = "ringsilver"
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item_state = "sring"
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@@ -369,3 +369,12 @@
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icon_state = "plastics"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40)
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flags_inv = HIDEACCESSORY
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//necklace
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/obj/item/clothing/accessory/necklace
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name = "necklace"
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desc = "A necklace."
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icon_state = "locket"
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obj_flags = UNIQUE_RENAME
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custom_materials = list(/datum/material/iron=100)
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resistance_flags = FIRE_PROOF
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@@ -147,7 +147,7 @@
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log_game("[user] [key_name(user)] has renamed [O] to [input]")
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if(penchoice == "Change description")
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var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
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var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 2048)
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if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
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return
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O.desc = input
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@@ -98,3 +98,7 @@
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name = "A diamond ring box"
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path = /obj/item/storage/fancy/ringbox/diamond
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cost = 5
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/datum/gear/backpack/necklace//this is here because loadout doesn't support proper accessories
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name = "A renameable necklace"
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path = /obj/item/clothing/accessory/necklace
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@@ -24,3 +24,7 @@
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name = "A diamond ring"
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path = /obj/item/clothing/gloves/ring/diamond
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cost = 4
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/datum/gear/gloves/customring
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name = "A ring, renameable"
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path = /obj/item/clothing/gloves/ring/custom
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