RECOLORABLE GUN MEMES
Includes new ammo types, recolorable guns, partially recolorable guns, non-recolorable guns, and implementations into the map.
This commit is contained in:
@@ -1304,9 +1304,6 @@
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dir = 1;
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layer = 2.9
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},
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/structure/cable{
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d1 = 1;
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d2 = 2;
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@@ -26100,6 +26097,32 @@
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/area/maintenance/disposal)
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"bkA" = (
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/obj/effect/landmark/event_spawn,
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/obj/structure/rack,
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/structure/window/reinforced{
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dir = 1;
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layer = 2.9
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},
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/obj/item/gun/ballistic/automatic/pistol/p37/sec,
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/obj/item/gun/ballistic/automatic/pistol/p37/sec,
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/obj/item/gun/ballistic/automatic/pistol/p37/sec,
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/obj/item/ammo_box/magazine/m9mm/p37/rubber,
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/obj/item/ammo_box/magazine/m9mm/p37/rubber,
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/obj/item/ammo_box/magazine/m9mm/p37/rubber,
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/obj/item/ammo_box/magazine/m9mm/p37{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/ammo_box/magazine/m9mm/p37{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/ammo_box/magazine/m9mm/p37{
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pixel_x = -3;
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pixel_y = 3
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},
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/turf/open/floor/plasteel,
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/area/ai_monitored/security/armory)
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"bkB" = (
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@@ -51772,6 +51795,26 @@
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/ammo_box/c9mm/rubber{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/ammo_box/c9mm/rubber{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/ammo_box/c9mm/rubber{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/ammo_box/c9mm/frangible{
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pixel_x = -3;
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pixel_y = -3
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},
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/obj/item/ammo_box/c9mm/frangible{
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pixel_x = -3;
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pixel_y = -3
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},
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/turf/open/floor/plasteel/vault{
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dir = 8
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},
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@@ -85738,8 +85781,8 @@ afy
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agh
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afA
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QrJ
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QrP
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QrS
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QrK
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QrK
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aiV
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ajs
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akb
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@@ -85996,7 +86039,7 @@ agg
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afA
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QrK
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QrQ
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QrT
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QrK
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aiV
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ajr
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aka
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@@ -86253,7 +86296,7 @@ afA
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afA
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QrL
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QrR
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QrU
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QrK
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aiV
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aju
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akd
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@@ -89085,8 +89128,8 @@ agj
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aja
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akl
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Qsa
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Qsd
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amh
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Qsc
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Qsh
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ami
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aiX
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anw
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@@ -90092,7 +90135,7 @@ aaa
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aaa
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aaa
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aaf
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QqS
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QqR
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aaf
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aaZ
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Qra
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@@ -90349,12 +90392,12 @@ aaa
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aaa
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aaa
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aaf
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QqT
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QqR
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aaf
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aaZ
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Qrb
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Qrj
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Qrr
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Qrq
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aaZ
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acl
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cxA
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@@ -90367,7 +90410,7 @@ ahx
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ahS
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aiK
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ajc
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QrW
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QrV
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akm
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akT
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alf
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@@ -90606,10 +90649,10 @@ aaa
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aaa
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aaa
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aaf
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QqU
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QqR
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aaf
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aaZ
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Qrc
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Qrb
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Qrk
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Qrs
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aaZ
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@@ -90863,7 +90906,7 @@ aaa
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aaa
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aaa
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aaf
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QqV
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QqR
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aaf
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aaZ
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Qrd
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@@ -91120,12 +91163,12 @@ aaa
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aaa
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aaa
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aaf
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QqW
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QqR
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aaf
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aaZ
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Qre
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Qrm
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Qru
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Qrt
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aaZ
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QrA
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coS
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@@ -91377,7 +91420,7 @@ aaa
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aaa
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aaa
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aaf
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QqX
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QqR
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aaf
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aaZ
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Qrf
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@@ -91403,7 +91446,7 @@ amn
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amV
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Qsu
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anB
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QsG
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Qsq
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aod
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aqf
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ahT
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@@ -91634,7 +91677,7 @@ aaa
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aaa
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aaa
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aaf
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QqY
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QqR
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aaf
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aaZ
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Qrg
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@@ -91891,7 +91934,7 @@ aaa
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aaa
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aaa
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aaf
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QqZ
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QqR
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aaf
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aaZ
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Qrh
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@@ -91914,9 +91957,9 @@ akr
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amS
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alC
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Qsm
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amX
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amX
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amX
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Qsm
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Qsm
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Qsm
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aoB
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aod
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aqe
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@@ -92171,8 +92214,8 @@ QrZ
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akW
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anw
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amo
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amX
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amX
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Qsm
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Qsm
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QsA
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QsH
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QsI
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@@ -92684,10 +92727,10 @@ ajK
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aks
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akY
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Qsg
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Qso
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Qsn
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Qsr
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amo
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QsC
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QsB
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aoC
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aod
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aqe
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@@ -92943,7 +92986,7 @@ aiX
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akz
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Qsp
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Qss
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Qsw
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Qss
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QsD
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aoF
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apo
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@@ -915,3 +915,260 @@ obj/item/projectile/bullet/c10mm/soporific
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materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
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build_path = /obj/item/gun/energy/laser/practice/raygun
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category = list("hacked", "Misc")
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/*/////////////////////////////////////////////////////////////////////////////////////////////
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The Recolourable Gun
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*//////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/gun/ballistic/automatic/pistol/p37
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name = "\improper CX Mk.37P"
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desc = "A modern reimagining of an old legendary gun, the Mk.37 is a handgun with a toggle-locking mechanism manufactured by CX Armories. This model is coated with a special polychromic material. Uses 9mm bullets loaded into proprietary magazines."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "p37"
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w_class = WEIGHT_CLASS_NORMAL
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spawnwithmagazine = FALSE
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mag_type = /obj/item/ammo_box/magazine/m9mm/p37
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can_suppress = FALSE
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actions_types = list(/datum/action/item_action/pick_color)
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var/frame_color = "#808080" //RGB
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var/receiver_color = "#808080"
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var/body_color = "#0098FF"
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var/barrel_color = "#808080"
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var/tip_color = "#808080"
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var/arm_color = "#808080"
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var/grip_color = "#00FFCB" //Does not actually colour the grip, just the lights surrounding it
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var/energy_color = "#00FFCB"
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///Defining all the colourable bits and displaying them///
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/obj/item/gun/ballistic/automatic/pistol/p37/update_icon()
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var/mutable_appearance/frame_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_frame")
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var/mutable_appearance/receiver_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_receiver")
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var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_body")
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var/mutable_appearance/barrel_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_barrel")
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var/mutable_appearance/tip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_tip")
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var/mutable_appearance/grip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_grip")
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var/mutable_appearance/energy_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_light")
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var/mutable_appearance/arm_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm")
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var/mutable_appearance/arm_overlay_e = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm-e")
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if(frame_color)
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frame_overlay.color = frame_color
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if(receiver_color)
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receiver_overlay.color = receiver_color
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if(body_color)
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body_overlay.color = body_color
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if(barrel_color)
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barrel_overlay.color = barrel_color
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if(tip_color)
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tip_overlay.color = tip_color
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if(grip_color)
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grip_overlay.color = grip_color
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if(energy_color)
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energy_overlay.color = energy_color
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if(arm_color)
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arm_overlay.color = arm_color
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if(arm_color)
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arm_overlay_e.color = arm_color
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cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
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add_overlay(frame_overlay)
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add_overlay(receiver_overlay)
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add_overlay(body_overlay)
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add_overlay(barrel_overlay)
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add_overlay(tip_overlay)
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add_overlay(grip_overlay)
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add_overlay(energy_overlay)
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if(magazine) //does not need a cut_overlays proc call here because it's already called further up
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add_overlay("p37_mag")
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if(chambered)
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cut_overlay(arm_overlay_e)
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add_overlay(arm_overlay)
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else
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cut_overlay(arm_overlay)
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add_overlay(arm_overlay_e)
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///letting you actually recolor things///
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/obj/item/gun/ballistic/automatic/pistol/p37/ui_action_click(mob/user, var/datum/action/A)
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if(istype(A, /datum/action/item_action/pick_color))
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if(alert("Are you sure you want to repaint your gun?", "Confirm Repaint", "Yes", "No") == "Yes") //so you don't need to carefully click 8 times if you accidentally click on this
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var/frame_color_input = input(usr,"Choose Frame Color") as color|null
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if(frame_color_input)
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frame_color = sanitize_hexcolor(frame_color_input, desired_format=6, include_crunch=1)
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var/receiver_color_input = input(usr,"Choose Receiver Color") as color|null
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if(receiver_color_input)
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receiver_color = sanitize_hexcolor(receiver_color_input, desired_format=6, include_crunch=1)
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var/body_color_input = input(usr,"Choose Body Color") as color|null
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if(body_color_input)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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var/barrel_color_input = input(usr,"Choose Barrel Color") as color|null
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if(barrel_color_input)
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barrel_color = sanitize_hexcolor(barrel_color_input, desired_format=6, include_crunch=1)
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var/tip_color_input = input(usr,"Choose Barrel Tip Color") as color|null
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if(tip_color_input)
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tip_color = sanitize_hexcolor(tip_color_input, desired_format=6, include_crunch=1)
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var/grip_color_input = input(usr,"Choose Grip Light Color") as color|null
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if(grip_color_input)
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grip_color = sanitize_hexcolor(grip_color_input, desired_format=6, include_crunch=1)
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var/energy_color_input = input(usr,"Choose Light Color") as color|null
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if(energy_color_input)
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energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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var/arm_color_input = input(usr,"Choose Arm Color") as color|null
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if(arm_color_input)
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arm_color = sanitize_hexcolor(arm_color_input, desired_format=6, include_crunch=1)
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update_icon()
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else
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..()
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///boolets///
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/obj/item/projectile/bullet/c9mm/frangible
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name = "9mm frangible bullet"
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damage = 15
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stamina = 65
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armour_penetration = -15
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/obj/item/projectile/bullet/c9mm/rubber
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name = "9mm rubber bullet"
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damage = 5
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stamina = 50
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knockdown = 60
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/obj/item/ammo_casing/c9mm/frangible
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name = "9mm frangible bullet casing"
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desc = "A 9mm frangible bullet casing."
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projectile_type = /obj/item/projectile/bullet/c9mm/frangible
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/obj/item/ammo_casing/c9mm/rubber
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name = "9mm rubber bullet casing"
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desc = "A 9mm rubber bullet casing."
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projectile_type = /obj/item/projectile/bullet/c9mm/rubber
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/obj/item/ammo_box/magazine/m9mm/p37
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name = "\improper P37 magazine (9mm frangible)"
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desc = "A gun magazine. Loaded with plastic composite rounds which fragment upon impact to minimize collateral damage."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "11mm" //topkek
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ammo_type = /obj/item/ammo_casing/c9mm/frangible
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caliber = "9mm"
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max_ammo = 11
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multiple_sprites = 1
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/obj/item/ammo_box/magazine/m9mm/p37/fmj
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name = "\improper P37 magazine (9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm
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desc = "A gun magazine. Loaded with conventional full metal jacket rounds."
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/obj/item/ammo_box/magazine/m9mm/p37/rubber
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name = "\improper P37 magazine (9mm Non-Lethal Rubbershot)"
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ammo_type = /obj/item/ammo_casing/c9mm/rubber
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desc = "A gun magazine. Loaded with less-than-lethal rubber bullets."
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/obj/item/ammo_box/c9mm/frangible
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name = "ammo box (9mm frangible)"
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ammo_type = /obj/item/ammo_casing/c9mm/frangible
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/obj/item/ammo_box/c9mm/rubber
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name = "ammo box (9mm non-lethal rubbershot)"
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ammo_type = /obj/item/ammo_casing/c9mm/rubber
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/datum/design/c9mmfrag
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name = "Box of 9mm Frangible Bullets"
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id = "9mm_frag"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 30000)
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build_path = /obj/item/ammo_box/c9mm/frangible
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category = list("initial", "Security")
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/datum/design/c9mmrubber
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name = "Box of 9mm Rubber Bullets"
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id = "9mm_rubber"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 30000)
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build_path = /obj/item/ammo_box/c9mm/rubber
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category = list("initial", "Security")
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///Security Variant///
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/obj/item/gun/ballistic/automatic/pistol/p37/sec
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name = "\improper CX Mk.37S"
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desc = "A modern reimagining of an old legendary gun, the Mk.37 is a handgun with a toggle-locking mechanism manufactured by CX Armories. Uses 9mm bullets loaded into proprietary magazines."
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spawnwithmagazine = FALSE
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actions_types = list() //so you can't recolor it
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frame_color = "#808080" //RGB
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receiver_color = "#808080"
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body_color = "#282828"
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barrel_color = "#808080"
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tip_color = "#808080"
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arm_color = "#800000"
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grip_color = "#FFFF00" //Does not actually colour the grip, just the lights surrounding it
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energy_color = "#FFFF00"
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///Foam Variant because WE NEED MEMES///
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/obj/item/gun/ballistic/automatic/pistol/p37/foam
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name = "\improper Foam Force Mk.37F"
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desc = "A licensed foam-firing reproduction of a handgun with a toggle-locking mechanism manufactured by CX Armories. This model is coated with a special polychromic material. Uses standard foam pistol magazines."
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icon_state = "p37_foam"
|
||||
spawnwithmagazine = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
can_suppress = FALSE
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
|
||||
/datum/design/foam_p37
|
||||
name = "Foam Force Mk.37F"
|
||||
id = "foam_p37"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 10000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/pistol/p37/foam
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
The Recolourable Energy Gun
|
||||
*//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
obj/item/gun/energy/e_gun/cx
|
||||
name = "\improper CX Model D Energy Gun"
|
||||
desc = "An overpriced hybrid energy gun with three settings: disable, stun, and kill. Manufactured by CX Armories. Has a polychromic coating."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
flight_x_offset = 15
|
||||
flight_y_offset = 10
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
var/body_color = "#252528"
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/update_icon()
|
||||
..()
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "cxegun_body")
|
||||
if(body_color)
|
||||
body_overlay.color = body_color
|
||||
add_overlay(body_overlay)
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to repaint your gun?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/body_color_input = input(usr,"Choose Body Color") as color|null
|
||||
if(body_color_input)
|
||||
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
@@ -28,7 +28,11 @@
|
||||
new /obj/item/clothing/gloves/color/captain(src)
|
||||
new /obj/item/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/storage/belt/sabre(src)
|
||||
new /obj/item/gun/energy/e_gun(src)
|
||||
new /obj/item/gun/energy/e_gun/cx(src)
|
||||
new /obj/item/gun/ballistic/automatic/pistol/p37(src)
|
||||
new /obj/item/ammo_box/magazine/m9mm/p37(src)
|
||||
new /obj/item/ammo_box/magazine/m9mm/p37/rubber(src)
|
||||
new /obj/item/ammo_box/magazine/m9mm/p37/rubber(src)
|
||||
new /obj/item/door_remote/captain(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
@@ -51,7 +55,7 @@
|
||||
new /obj/item/device/assembly/flash/handheld(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/gun/energy/e_gun(src)
|
||||
new /obj/item/gun/energy/e_gun/cx(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/door_remote/civillian(src)
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user