Crew monitoring rework part 1: crew pinpointers

This commit is contained in:
CitadelStationBot
2017-08-30 17:03:20 -05:00
parent 93647d77ad
commit 50b88388da
24 changed files with 453 additions and 30 deletions
@@ -0,0 +1,11 @@
diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
- for(var/pinpointer in GLOB.pinpointer_list)
- var/obj/item/weapon/pinpointer/P = pinpointer
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
- l_pocket = /obj/item/weapon/pinpointer/syndicate
+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
id = /obj/item/weapon/card/id/syndicate
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
@@ -0,0 +1,33 @@
diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
countdown.stop()
update_icon()
@@ -60,12 +60,6 @@
msg += "\"01000001 01001001\"."
if(TRACK_INFILTRATOR)
msg += "\"vasvygengbefuvc\"."
if(TRACK_OPERATIVES)
msg += "\"[target ? "Operative [target]" : "friends"]\"."
if(TRACK_ATOM)
msg += "\"[initial(constant_target.name)]\"."
if(TRACK_COORDINATES)
msg += "\"([target_x], [target_y])\"."
else
msg = "Its tracking indicator is blank."
to_chat(user, msg)
@@ -0,0 +1,21 @@
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
@@ -30,7 +30,6 @@
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
-
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
@@ -58,10 +57,10 @@
mode = new_mode
scan_for_target()
-
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
+ icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
@@ -158,7 +158,7 @@
difficulty = 10
//Old ninja objectives.
-/datum/objective_item/special/pinpointer
+/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10