whew
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@@ -47,5 +47,5 @@ SUBSYSTEM_DEF(processing)
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* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
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*/
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/datum/proc/process(delta_time)
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SHOULD_NOT_SLEEP(TRUE)
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// SHOULD_NOT_SLEEP(TRUE)
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return PROCESS_KILL
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@@ -516,7 +516,7 @@
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trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_increment_amount)
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fired = TRUE
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if(hitscan)
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process_hitscan()
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INVOKE_ASYNC(src, .proc/process_hitscan)
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return
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if(!(datum_flags & DF_ISPROCESSING))
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START_PROCESSING(SSprojectiles, src)
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