Merge remote-tracking branch 'origin/master' into semi-sync

This commit is contained in:
Letter N
2020-12-29 10:37:06 +08:00
36 changed files with 236 additions and 49 deletions
@@ -98,7 +98,7 @@
var/pck = pick("assasinate","protect")
switch(pck)
if("assasinate")
var/datum/objective/assassinate/A = new
var/datum/objective/assassinate/once/A = new
A.owner = owner
var/list/owners = A.get_owners()
A.find_target(owners,protection)
+2 -2
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@@ -873,9 +873,9 @@
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
name = "cydonian helmet"
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
icon_state = "knight_cydonia"
icon_state = "hardsuit0-knight_cydonia"
item_state = "knight_yellow"
hardsuit_type = null
hardsuit_type = "knight_cydonia"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD
@@ -256,7 +256,7 @@ Contains:
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
+2 -2
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@@ -133,12 +133,12 @@
return TRUE
/datum/job/proc/GetAntagRep()
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
. = CONFIG_GET(keyed_list/antag_rep)[ckey(title)]
if(. == null)
return antag_rep
/datum/job/proc/GetThreat()
. = CONFIG_GET(keyed_list/job_threat)[lowertext(title)]
. = CONFIG_GET(keyed_list/job_threat)[ckey(title)]
if(. == null)
return threat
+8 -5
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@@ -155,16 +155,18 @@
penalize = client.prefs.respawn_restrictions_active
client.prefs.respawn_restrictions_active = penalize
to_chat(src, "<span class='userdanger'>You have been respawned to the lobby. \
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
var/mob/dead/new_player/N = transfer_to_lobby()
to_chat(N, "<span class='userdanger'>You have been respawned to the lobby. \
Remember to take heed of rules regarding round knowledge - notably, that ALL past lives are forgotten. \
Any character you join as has NO knowledge of round events unless specified otherwise by an admin.</span>")
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
transfer_to_lobby()
/**
* Actual proc that removes us and puts us back on lobby
*
* Returns the new mob.
*/
/mob/dead/observer/proc/transfer_to_lobby()
if(!client) // if no one's in us we can just be deleted
@@ -179,3 +181,4 @@
var/mob/dead/new_player/M = new /mob/dead/new_player
M.ckey = ckey
return M
+1 -1
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@@ -5,7 +5,7 @@
silent = FALSE
losebreath = 0
if(!gibbed)
if(!gibbed && !HAS_TRAIT(src, TRAIT_DEATHCOMA))
emote("deathgasp")
. = ..()
@@ -43,7 +43,7 @@
AddComponent(/datum/component/mood)
AddComponent(/datum/component/combat_mode)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
AddElement(/datum/element/flavor_text/carbon/temporary, "", "Set Pose (Temporary Flavor Text)", "This should be used only for things pertaining to the current round!", _save_key = null)
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
/mob/living/carbon/human/Destroy()
@@ -14,7 +14,7 @@
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
block_parry_data = /datum/block_parry_data/unarmed/human
default_block_parry_data = /datum/block_parry_data/unarmed/pugilist
default_block_parry_data = /datum/block_parry_data/unarmed/human
//Hair colour and style
var/hair_color = "000"
@@ -62,7 +62,6 @@
H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer -= 1 //go one layer down so people go over you
ENABLE_BITFIELD(H.pass_flags, PASSMOB) //this actually lets people pass over you
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg')) //blorble noise when people step on you
@@ -103,7 +102,6 @@
REMOVE_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
H.layer += 1 //go one layer back above!
DISABLE_BITFIELD(H.pass_flags, PASSMOB)
is_puddle = FALSE
if(squeak)
+83 -9
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@@ -86,15 +86,6 @@ proc/get_top_level_mob(var/mob/S)
else if(!params)
var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Hearable")
emote_type = EMOTE_AUDIBLE
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = subtle_emote
else
return FALSE
@@ -111,6 +102,80 @@ proc/get_top_level_mob(var/mob/S)
user.visible_message(message = message, self_message = message, vision_distance = 1, ignored_mobs = GLOB.dead_mob_list, omni = TRUE)
///////////////// SUBTLE 3: DARE DICE
/datum/emote/living/subtler_table
key = "subtler_table"
key_third_person = "subtler_table"
message = null
mob_type_blacklist_typecache = list(/mob/living/brain)
/datum/emote/living/subtler_table/proc/check_invalid(mob/user, input)
if(stop_bad_mime.Find(input, 1, 1))
to_chat(user, "<span class='danger'>Invalid emote.</span>")
return TRUE
return FALSE
/datum/emote/living/subtler_table/run_emote(mob/user, params, type_override = null)
if(!locate(/obj/structure/table) in range(user, 1))
to_chat(user, "There are no tables around you.")
return FALSE
if(jobban_isbanned(user, "emote"))
to_chat(user, "You cannot send subtle emotes (banned).")
return FALSE
else if(user.client && user.client.prefs.muted & MUTE_IC)
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN)
if(subtle_emote && !check_invalid(user, subtle_emote))
message = subtle_emote
else
return FALSE
else
message = params
if(type_override)
emote_type = type_override
. = TRUE
if(!can_run_emote(user))
return FALSE
user.log_message("[message] (TABLE-WRAPPING)", LOG_SUBTLER)
message = "<span class='emote'><b>[user]</b> <i>[user.say_emphasis(message)]</i></span>"
var/list/show_to = list()
var/list/processing = list()
var/safety = 25
for(var/obj/structure/table/T in range(user, 1))
processing |= T
for(var/i in processing)
var/obj/structure/table/T = i
if(safety-- <= 0)
to_chat(user, "Table scan aborted early, some people might have not received the message (max 25)")
break
if(get_dist(T, user) > 7)
continue // nah
processing |= T
for(var/mob/living/M in range(T, 1)) // no ghosts/cameramobs
show_to |= M
var/obj/structure/table/other
other = locate() in get_step(T, NORTH)
if(other)
processing |= other
other = locate() in get_step(T, SOUTH)
if(other)
processing |= other
other = locate() in get_step(T, WEST)
if(other)
processing |= other
other = locate() in get_step(T, EAST)
if(other)
processing |= other
for(var/i in show_to)
var/mob/M = i
M.show_message(message)
///////////////// VERB CODE
/mob/living/verb/subtle()
set name = "Subtle"
@@ -128,3 +193,12 @@ proc/get_top_level_mob(var/mob/S)
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtler")
///////////////// VERB CODE 3
/mob/living/verb/subtler_table()
set name = "Subtler Around Table"
set category = "IC"
if(GLOB.say_disabled) //This is dumb but it's here because heehoo copypaste, who the FUCK uses this to identify lag?
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.emote("subtler_table")
@@ -171,11 +171,13 @@
/datum/reagent/drug/methamphetamine/on_mob_metabolize(mob/living/L)
..()
L.ignore_slowdown(type)
ADD_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
L.update_movespeed()
ADD_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
/datum/reagent/drug/methamphetamine/on_mob_end_metabolize(mob/living/L)
L.unignore_slowdown(type)
REMOVE_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
L.update_movespeed()
REMOVE_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
..()
@@ -81,6 +81,12 @@
var/obj/machinery/portable_atmospherics/P = item_to_retrieve.loc
P.disconnect()
P.update_icon()
else if(istype(item_to_retrieve.loc, /obj/machinery/disposal) || istype(item_to_retrieve.loc, /obj/structure/disposalpipe)) //If it's in disposals, only recall the item.
break
else if(istype(item_to_retrieve.loc, /obj/machinery/nuclearbomb)) //I feel like yandev
break //Just to be sure.
item_to_retrieve = item_to_retrieve.loc