explotioin audio is proper now
This commit is contained in:
@@ -33,6 +33,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
EX_PREPROCESS_EXIT_CHECK\
|
||||
}
|
||||
|
||||
#define CREAK_DELAY 5 SECONDS //Time taken for the creak to play after explosion, if applicable.
|
||||
#define FAR_UPPER 60 //Upper limit for the far_volume, distance, clamped.
|
||||
#define FAR_LOWER 40 //lower limit for the far_volume, distance, clamped.
|
||||
#define PROB_SOUND 75 //The probability modifier for a sound to be an echo, or a far sound. (0-100)
|
||||
#define SHAKE_CLAMP 2.5 //The limit for how much the camera can shake for out of view booms.
|
||||
#define FREQ_UPPER 40 //The upper limit for the randomly selected frequency.
|
||||
#define FREQ_LOWER 25 //The lower of the above.
|
||||
|
||||
/datum/explosion/New(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog, ignorecap, flame_range, silent, smoke)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -121,7 +129,8 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might.
|
||||
creaking_explosion = TRUE // prob over 100 always returns true
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
for(var/MN in GLOB.player_list)
|
||||
var/mob/M = MN
|
||||
// Double check for client
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == z0)
|
||||
@@ -136,10 +145,10 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = clamp(far_dist/2, 40, 60) // Volume is based on explosion size and dist
|
||||
var/far_volume = clamp(far_dist/2, FAR_LOWER, FAR_UPPER) // Volume is based on explosion size and dist
|
||||
if(creaking_explosion)
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = creaking_explosion_sound, distance_multiplier = 0)
|
||||
else if(prob(75)) // Sound variety during meteor storm/tesloose/other bad event
|
||||
else if(prob(PROB_SOUND)) // Sound variety during meteor storm/tesloose/other bad event
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = far_explosion_sound, distance_multiplier = 0) // Far sound
|
||||
else
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0) // Echo sound
|
||||
@@ -147,18 +156,18 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(baseshakeamount > 0 || devastation_range)
|
||||
if(!baseshakeamount) // Devastating explosions rock the station and ground
|
||||
baseshakeamount = devastation_range*3
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
|
||||
else if(M.can_hear() && !isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, SHAKE_CLAMP))
|
||||
else if(!isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull
|
||||
var/echo_volume = 40
|
||||
if(devastation_range)
|
||||
baseshakeamount = devastation_range
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, SHAKE_CLAMP))
|
||||
echo_volume = 60
|
||||
M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0)
|
||||
|
||||
if(creaking_explosion) // 5 seconds after the bang, the station begins to creak
|
||||
addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, null, null, null, null, 0), 5 SECONDS)
|
||||
addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(FREQ_LOWER, FREQ_UPPER), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), CREAK_DELAY)
|
||||
|
||||
EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
//postpone processing for a bit
|
||||
@@ -316,6 +325,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
++stopped
|
||||
qdel(src)
|
||||
|
||||
#undef CREAK_DELAY
|
||||
#undef FAR_UPPER
|
||||
#undef FAR_LOWER
|
||||
#undef PROB_SOUND
|
||||
#undef SHAKE_CLAMP
|
||||
#undef FREQ_UPPER
|
||||
#undef FREQ_LOWER
|
||||
|
||||
#undef EX_PREPROCESS_EXIT_CHECK
|
||||
#undef EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
|
||||
Reference in New Issue
Block a user