[MIRROR] Updates rhumba beat to be more different from GBS (#6015)
* Updates rhumba beat to be more different from GBS * Updates rhumba beat to be more different from GBS (#36439) * Update rhumba_beat.dm * clarifying comment
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Poojawa
parent
009f95db42
commit
51a7f39176
@@ -19,7 +19,7 @@
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switch(stage)
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if(2)
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if(prob(45))
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affected_mob.adjustToxLoss(5)
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affected_mob.adjustFireLoss(5)
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affected_mob.updatehealth()
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
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@@ -31,15 +31,16 @@
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else if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
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if(4)
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if(prob(10))
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affected_mob.emote("gasp")
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to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(5)
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affected_mob.updatehealth()
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if (prob(50))
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affected_mob.adjust_fire_stacks(2)
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affected_mob.IgniteMob()
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else
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affected_mob.emote("gasp")
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to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
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if(5)
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to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
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if(prob(50))
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affected_mob.gib()
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explosion(get_turf(affected_mob), -1, 0, 2, 3, 0, 2) // This is equivalent to a lvl 1 fireball
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else
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return
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