[MIRROR] Updates rhumba beat to be more different from GBS (#6015)

* Updates rhumba beat to be more different from GBS

* Updates rhumba beat to be more different from GBS (#36439)

* Update rhumba_beat.dm

* clarifying comment
This commit is contained in:
CitadelStationBot
2018-03-19 21:11:54 -05:00
committed by Poojawa
parent 009f95db42
commit 51a7f39176
+8 -7
View File
@@ -19,7 +19,7 @@
switch(stage)
if(2)
if(prob(45))
affected_mob.adjustToxLoss(5)
affected_mob.adjustFireLoss(5)
affected_mob.updatehealth()
if(prob(1))
to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
@@ -31,15 +31,16 @@
else if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
if(4)
if(prob(10))
affected_mob.emote("gasp")
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
if(prob(20))
affected_mob.adjustToxLoss(5)
affected_mob.updatehealth()
if (prob(50))
affected_mob.adjust_fire_stacks(2)
affected_mob.IgniteMob()
else
affected_mob.emote("gasp")
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
if(5)
to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
if(prob(50))
affected_mob.gib()
explosion(get_turf(affected_mob), -1, 0, 2, 3, 0, 2) // This is equivalent to a lvl 1 fireball
else
return