changed a few things so the antag counts aren't unbalanced.
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@@ -20,7 +20,7 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_players = 10
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required_enemies = 1
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recommended_enemies = 4
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recommended_enemies = 1
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reroll_friendly = 1
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@@ -158,7 +158,7 @@ This file's folder contains:
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antag_flag = ROLE_SERVANT_OF_RATVAR
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required_players = 10
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required_enemies = 2
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recommended_enemies = 4
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recommended_enemies = 2
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enemy_minimum_age = 14
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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@@ -42,8 +42,8 @@
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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required_players = 10
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required_enemies = 4
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recommended_enemies = 4
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required_enemies = 2
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recommended_enemies = 2
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enemy_minimum_age = 14
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var/finished = 0
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@@ -17,7 +17,7 @@
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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required_players = 10
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required_enemies = 1
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recommended_enemies = 3
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recommended_enemies = 2
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enemy_minimum_age = 14
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var/finished = 0
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