Fixes matrix color radomisation in /proc/randomize_human (#13599)
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@@ -33,7 +33,9 @@
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H.saved_socks = H.socks
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// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
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H.dna.features["mcolor"] = random_short_color()
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H.dna.features["mcolor"] = sanitize_hexcolor(random_short_color(), 6)
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H.dna.features["mcolor2"] = sanitize_hexcolor(random_short_color(), 6)
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H.dna.features["mcolor3"] = sanitize_hexcolor(random_short_color(), 6)
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H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
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H.dna.features["snout"] = pick(GLOB.snouts_list)
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H.dna.features["horns"] = pick(GLOB.horns_list)
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