allows players in deadchat to see explosions
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@@ -89,6 +89,8 @@ GLOBAL_LIST_EMPTY(explosions)
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if(adminlog)
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [ADMIN_VERBOSEJMP(epicenter)]")
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log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in [loc_name(epicenter)]")
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deadchat_broadcast("An explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) has occured at ([get_area(epicenter)])", turf_target = get_turf(epicenter))
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var/x0 = epicenter.x
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var/y0 = epicenter.y
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@@ -10,6 +10,7 @@
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if(log)
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message_admins("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
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log_game("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
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deadchat_broadcast("EMP with power ([power]), max distance ([max_distance]) in [epicenter.loc.name]", turf_target = epicenter)
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if(power > 100)
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new /obj/effect/temp_visual/emp/pulse(epicenter)
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