Merge pull request #3809 from Citadel-Station-13/upstream-merge-32322
[MIRROR] Frog masks [Feature] [ready]
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@@ -980,8 +980,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/clothing/mask/gas/cyborg = 1, /obj/item/clothing/suit/holidaypriest = 1, /obj/item/clothing/head/wizard/marisa/fake = 1,
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/obj/item/clothing/suit/wizrobe/marisa/fake = 1, /obj/item/clothing/under/sundress = 1, /obj/item/clothing/head/witchwig = 1, /obj/item/staff/broom = 1,
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/obj/item/clothing/suit/wizrobe/fake = 1, /obj/item/clothing/head/wizard/fake = 1, /obj/item/staff = 3, /obj/item/clothing/mask/gas/sexyclown = 1,
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/obj/item/clothing/under/rank/clown/sexy = 1, /obj/item/clothing/mask/gas/sexymime = 1, /obj/item/clothing/under/sexymime = 1, /obj/item/clothing/mask/rat/bat = 1, /obj/item/clothing/mask/rat/bee = 1, /obj/item/clothing/mask/rat/bear = 1, /obj/item/clothing/mask/rat/raven = 1, /obj/item/clothing/mask/rat/jackal = 1, /obj/item/clothing/mask/rat/fox = 1, /obj/item/clothing/mask/rat/tribal = 1, /obj/item/clothing/mask/rat = 1, /obj/item/clothing/suit/apron/overalls = 1,
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/obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/head/sombrero/green = 1, /obj/item/clothing/suit/poncho = 1,
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/obj/item/clothing/under/rank/clown/sexy = 1, /obj/item/clothing/mask/gas/sexymime = 1, /obj/item/clothing/under/sexymime = 1, /obj/item/clothing/mask/rat/bat = 1, /obj/item/clothing/mask/rat/bee = 1, /obj/item/clothing/mask/rat/bear = 1, /obj/item/clothing/mask/rat/raven = 1, /obj/item/clothing/mask/rat/jackal = 1, /obj/item/clothing/mask/rat/fox = 1, /obj/item/clothing/mask/frog = 1, /obj/item/clothing/mask/rat/tribal = 1, /obj/item/clothing/mask/rat = 1,
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/obj/item/clothing/suit/apron/overalls = 1, /obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/head/sombrero/green = 1, /obj/item/clothing/suit/poncho = 1,
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/obj/item/clothing/suit/poncho/green = 1, /obj/item/clothing/suit/poncho/red = 1,
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/obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1, /obj/item/clothing/glasses/cold=1, /obj/item/clothing/glasses/heat=1,
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/obj/item/clothing/suit/whitedress = 1,
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@@ -998,8 +998,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/clothing/head/cueball = 1,
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/obj/item/clothing/under/scratch = 1,
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/obj/item/clothing/under/sailor = 1,
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/obj/item/clothing/ears/headphones = 2,
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/obj/item/clothing/head/wig/random = 3)
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/obj/item/clothing/ears/headphones = 2,
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/obj/item/clothing/head/wig/random = 3)
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contraband = list(/obj/item/clothing/suit/judgerobe = 1, /obj/item/clothing/head/powdered_wig = 1, /obj/item/gun/magic/wand = 2, /obj/item/clothing/glasses/sunglasses/garb = 2, /obj/item/clothing/glasses/sunglasses/blindfold = 1, /obj/item/clothing/mask/muzzle = 2)
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premium = list(/obj/item/clothing/suit/pirate/captain = 2, /obj/item/clothing/head/pirate/captain = 2, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman = 1, /obj/item/skub = 1)
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refill_canister = /obj/item/vending_refill/autodrobe
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@@ -78,6 +78,63 @@
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message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
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return message
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///frog mask - reeee!!
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obj/item/clothing/mask/frog
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name = "frog mask"
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desc = "An ancient mask carved in the shape of a frog.<br> Sanity is like gravity, all it needs is a push."
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icon_state = "frog"
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item_state = "frog"
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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var/voicechange = TRUE
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var/last_sound = 0
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var/delay = 15
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/obj/item/clothing/mask/frog/proc/play_ree()
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if(world.time - delay > last_sound)
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playsound (src, 'sound/effects/reee.ogg', 30, 1)
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last_sound = world.time
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/obj/item/clothing/mask/frog/proc/play_huu()
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if(world.time - delay > last_sound)
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playsound (src, 'sound/effects/huuu.ogg', 30, 1)
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last_sound = world.time
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/obj/item/clothing/mask/frog/attack_self(mob/user)
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voicechange = !voicechange
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to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
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if(voicechange)
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play_ree()
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/obj/item/clothing/mask/frog/equipped(mob/user, slot) //when you put it on
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var/mob/living/carbon/C = user
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if((C.wear_mask == src) && (voicechange))
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play_ree()
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return ..()
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/obj/item/clothing/mask/frog/speechModification(message) //whenever you speak
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if(voicechange)
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if(prob(5)) //sometimes, the angry spirit finds others words to speak.
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message = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
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play_huu()
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else
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message = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
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play_ree()
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return message
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obj/item/clothing/mask/frog/cursed
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flags_1 = NODROP_1 //reee!!
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/obj/item/clothing/mask/frog/cursed/attack_self(mob/user)
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return //no voicebox to alter.
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/obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot)
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var/mob/living/carbon/C = user
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if(C.wear_mask == src)
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to_chat(user, "<span class='warning'><B>[src] was cursed! Ree!!</B></span>")
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return ..()
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/obj/item/clothing/mask/cowmask
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name = "Cowface"
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desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!"
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