Automatic changelog compile [ci skip]
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@@ -409,70 +409,6 @@
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<li class="rscdel">limb damage changes reverted</li>
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<li class="bugfix">crawling can't be adrenals'd</li>
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</ul>
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<h2 class="date">20 September 2021</h2>
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<h3 class="author">BlueWildrose updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Slime regenerative extracts now require five seconds of wait before they are used. They add 25 disgust when used.</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Catsurgeons should now spawn at more reasonable locations if possible.</li>
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<li class="balance">carded AIs can now be converted by conversion sigils (clockcult)</li>
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<li class="bugfix">There is now a way to acquire nanite storage protocols (bepis, like the other protocols), as opposed to them existing with no way to acquire them.</li>
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<li class="bugfix">Plastic golems are back to ventcrawler_nude instead of ventcrawler_always</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="config">monstermos config added, disabled</li>
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</ul>
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<h3 class="author">buffyuwu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed medihound sleeper ui display</li>
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<li class="rscadd">Adds 4 redesigned jackets and 2 redesigned shirts to loadout</li>
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<li class="bugfix">Holoparasites no long rename and recolor on relog</li>
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</ul>
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<h3 class="author">dapnee updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">attaches an air vent that was just there on the AI sat, changes some areas to what they'd logically be</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Plague Rats will no longer spawn thousands of dirt decals</li>
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<li class="bugfix">Plague Rats will no longer spawn thousands of corpses</li>
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<li class="bugfix">Plague Rats can't spawn or transform off station z anymore</li>
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<li class="bugfix">Plague Rats shouldn't explosively grow instantly</li>
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<li class="bugfix">Plague Rats won't spawn infinite miasma anymore.</li>
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<li class="balance">Plague Rats health is now 100.</li>
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<li class="balance">Plague Rats can now ventcrawl through everything to prevent farming.</li>
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<li class="bugfix">Slaughter Demons Slam will now wound again on hit.</li>
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<li class="balance">Damage for demons back up to 30</li>
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<li class="balance">Wound Bonus for demons now at 0. image_add: Adds a sprite for the action bar</li>
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<li class="refactor">Changed the CTRL+SHIFT Click to an action button. People can see the cooldown now too.</li>
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<li class="rscadd">PAIs can be emagged to reset master</li>
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</ul>
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<h3 class="author">qweq12yt updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed space heaters not being able to be interacted/turned on in non powered areas</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">removes passkey from access circuits as its not used anymore</li>
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<li class="rscadd">a new mild trauma, **[REDACTED]**</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">glass has do_after</li>
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<li class="bugfix">box perma has power</li>
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<li class="bugfix">missing madness mask sprites</li>
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<li class="balance">The Spider Clan has recently taken up the Space Ninja project again along with the Syndicate. Space Ninjas have been drastically changed as a result, becoming much weaker and more stealth oriented. As a result of cutting costs per ninja, more ninjas were able to be hired. Expect to see them around more often.</li>
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<li class="bugfix">prisoners cannot latejoin anymore</li>
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<li class="bugfix">bone satchel onmob sprites</li>
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<li class="rscadd">new tips</li>
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<li class="rscdel">old tips</li>
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<li class="imageadd">all medipens get inhands</li>
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<li class="rscadd">some more brainhurt lines</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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