woo
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@@ -21,7 +21,7 @@
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S = new(T)
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S.reagents.add_reagent("semen", reac_volume)
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if(data["blood_DNA"])
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S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
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S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
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/obj/effect/decal/cleanable/semen
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name = "semen"
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@@ -62,17 +62,16 @@
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icon = 'code/citadel/icons/effects.dmi'
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icon_state = "fem1"
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random_icon_states = list("fem1", "fem2", "fem3", "fem4")
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blood_DNA = list()
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blood_state = null
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bloodiness = null
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/obj/effect/decal/cleanable/femcum/New()
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..()
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dir = pick(1,2,4,8)
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add_blood_DNA(list("Non-human DNA" = "A+"))
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/obj/effect/decal/cleanable/femcum/replace_decal(obj/effect/decal/cleanable/femcum/F)
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if (F.blood_DNA)
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blood_DNA |= F.blood_DNA.Copy()
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F.add_blood_DNA(return_blood_DNA())
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..()
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/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
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@@ -86,7 +85,7 @@
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S = new(T)
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S.reagents.add_reagent("femcum", reac_volume)
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if(data["blood_DNA"])
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S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
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S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
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//aphrodisiac & anaphrodisiac
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@@ -259,7 +259,7 @@
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to_chat(user,"<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(target))
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if(src.emagged)
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var/mob/living/silicon/robot.R = user
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@@ -292,7 +292,7 @@
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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return
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@@ -144,27 +144,27 @@
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/atom/movable/proc/clean_on_move()
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var/turf/tile = loc
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if(isturf(tile))
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tile.clean_blood()
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tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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for(var/A in tile)
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if(is_cleanable(A))
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qdel(A)
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else if(istype(A, /obj/item))
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var/obj/item/cleaned_item = A
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cleaned_item.clean_blood()
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cleaned_item.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.clean_blood()
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cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.clean_blood()
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cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_shoes()
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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@@ -273,7 +273,7 @@
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var/mob/M = loc
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M.update_inv_hands()
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clean_blood()//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
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/obj/item/twohanded/hypereutactic/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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+1
-1
@@ -2475,6 +2475,6 @@
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#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
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#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
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#include "modular_citadel\code\modules\crafting\recipes.dm"
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#include "modular_citadel\code\modules\mob\living\silicon\robot\robot_modules.dm"
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#include "modular_citadel\code\modules\mob\living\carbon\human\human_defense.dm"
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#include "modular_citadel\code\modules\mob\living\silicon\robot\robot_modules.dm"
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// END_INCLUDE
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