Rename Bumped to CollidedWith (#2017)
This commit is contained in:
committed by
kevinz000
parent
738eaa1d54
commit
54da14ea6b
+1
-1
@@ -179,7 +179,7 @@
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return
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/atom/proc/Bumped(AM as mob|obj)
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/atom/proc/CollidedWith(atom/movable/AM)
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return
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// Convenience proc to see if a container is open for chemistry handling
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@@ -228,7 +228,7 @@
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. = 1
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if(!A || QDELETED(A))
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return
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A.Bumped(src)
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A.CollidedWith(src)
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/atom/movable/proc/forceMove(atom/destination)
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if(destination)
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@@ -109,10 +109,10 @@
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return TRUE
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return FALSE
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/obj/effect/clockwork/spatial_gateway/Bumped(atom/A)
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/obj/effect/clockwork/spatial_gateway/CollidedWith(atom/movable/AM)
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..()
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if(A && !QDELETED(A))
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pass_through_gateway(A)
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if(!QDELETED(AM))
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pass_through_gateway(AM, FALSE)
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/obj/effect/clockwork/spatial_gateway/proc/pass_through_gateway(atom/movable/A, no_cost)
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if(!linked_gateway)
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@@ -43,7 +43,7 @@
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affect_mob(AM)
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return ..()
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/obj/structure/destructible/clockwork/taunting_trail/Bumped(atom/movable/AM)
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/obj/structure/destructible/clockwork/taunting_trail/CollidedWith(atom/movable/AM)
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affect_mob(AM)
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return ..()
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@@ -62,7 +62,7 @@
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//process()
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//return
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/obj/machinery/door/Bumped(atom/AM)
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/obj/machinery/door/CollidedWith(atom/movable/AM)
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if(operating || emagged)
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return
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if(ismob(AM))
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@@ -67,7 +67,7 @@
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affecting_areas.Cut()
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return ..()
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/obj/machinery/door/firedoor/Bumped(atom/AM)
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/obj/machinery/door/firedoor/CollidedWith(atom/movable/AM)
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if(panel_open || operating)
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return
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if(!density)
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@@ -33,7 +33,7 @@
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else
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INVOKE_ASYNC(src, .proc/close)
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/obj/machinery/door/poddoor/Bumped(atom/AM)
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/obj/machinery/door/poddoor/CollidedWith(atom/movable/AM)
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if(density)
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return 0
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else
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@@ -1,6 +1,6 @@
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/obj/machinery/door/unpowered
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/obj/machinery/door/unpowered/Bumped(atom/AM)
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/obj/machinery/door/unpowered/CollidedWith(atom/movable/AM)
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if(src.locked)
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return
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..()
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@@ -58,7 +58,7 @@
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sleep(20)
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close()
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/obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj)
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/obj/machinery/door/window/CollidedWith(atom/movable/AM)
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if( operating || !src.density )
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return
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if (!( ismob(AM) ))
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@@ -88,7 +88,7 @@
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is_powered = FALSE
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icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
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/obj/machinery/recycler/Bumped(atom/movable/AM)
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/obj/machinery/recycler/CollidedWith(atom/movable/AM)
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if(stat & (BROKEN|NOPOWER))
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return
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@@ -272,11 +272,11 @@
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break
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return power_station
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/obj/machinery/teleport/hub/Bumped(M as mob|obj)
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/obj/machinery/teleport/hub/CollidedWith(atom/movable/AM)
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if(z == ZLEVEL_CENTCOM)
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to_chat(M, "You can't use this here.")
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to_chat(AM, "You can't use this here.")
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if(is_ready())
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teleport(M)
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teleport(AM)
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use_power(5000)
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return
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@@ -49,7 +49,7 @@
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else
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icon_state = initial(icon_state)
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/obj/machinery/transformer/Bumped(atom/movable/AM)
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/obj/machinery/transformer/CollidedWith(atom/movable/AM)
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if(cooldown == 1)
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return
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@@ -110,8 +110,8 @@
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/obj/effect/anomaly/grav/Collide(mob/A)
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gravShock(A)
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/obj/effect/anomaly/grav/Bumped(mob/A)
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gravShock(A)
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/obj/effect/anomaly/grav/CollidedWith(atom/movable/AM)
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gravShock(AM)
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/obj/effect/anomaly/grav/proc/gravShock(mob/living/A)
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if(boing && isliving(A) && !A.stat)
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@@ -146,8 +146,8 @@
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/obj/effect/anomaly/flux/Collide(mob/living/M)
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mobShock(M)
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/obj/effect/anomaly/flux/Bumped(mob/living/M)
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mobShock(M)
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/obj/effect/anomaly/flux/CollidedWith(atom/movable/AM)
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mobShock(AM)
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/obj/effect/anomaly/flux/proc/mobShock(mob/living/M)
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if(canshock && istype(M))
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@@ -188,9 +188,9 @@
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for(var/mob/living/M in range(1,src))
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do_teleport(M, locate(M.x, M.y, M.z), 4)
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/obj/effect/anomaly/bluespace/Bumped(atom/A)
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if(isliving(A))
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do_teleport(A, locate(A.x, A.y, A.z), 8)
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/obj/effect/anomaly/bluespace/CollidedWith(atom/movable/AM)
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if(isliving(AM))
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do_teleport(AM, locate(AM.x, AM.y, AM.z), 8)
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/obj/effect/anomaly/bluespace/detonate()
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var/turf/T = safepick(get_area_turfs(impact_area))
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@@ -19,16 +19,12 @@
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LAZYREMOVE(AllTeleporters, src)
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return ..()
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/obj/effect/bump_teleporter/Bumped(atom/user)
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if(!ismob(user))
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//user.loc = src.loc //Stop at teleporter location
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/obj/effect/bump_teleporter/CollidedWith(atom/movable/AM)
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if(!ismob(AM))
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return
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if(!id_target)
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//user.loc = src.loc //Stop at teleporter location, there is nowhere to teleport to.
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return
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for(var/obj/effect/bump_teleporter/BT in AllTeleporters)
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if(BT.id == src.id_target)
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usr.loc = BT.loc //Teleport to location with correct id.
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return
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AM.forceMove(BT.loc) //Teleport to location with correct id.
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@@ -256,13 +256,13 @@
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/obj/item/weapon/melee/supermatter_sword/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")
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user.drop_item()
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shard.Bumped(user)
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shard.CollidedWith(user)
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/obj/item/weapon/melee/supermatter_sword/proc/consume_everything(target)
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if(isnull(target))
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shard.Consume()
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else if(!isturf(target))
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shard.Bumped(target)
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shard.CollidedWith(target)
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else
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consume_turf(target)
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@@ -49,17 +49,11 @@
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new /obj/structure/grille/ratvar(src.loc)
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qdel(src)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user))
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var/tile_density = FALSE
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for(var/atom/movable/AM in get_turf(src))
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if(AM == src)
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continue
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if(AM.density && AM.layer >= layer)
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tile_density = TRUE
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break
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if(!tile_density)
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shock(user, 70)
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/obj/structure/grille/CollidedWith(atom/movable/AM)
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if(!ismob(AM))
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return
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var/mob/M = AM
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shock(M, 70)
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/obj/structure/grille/attack_paw(mob/user)
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@@ -115,10 +115,14 @@
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shockcd = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), 5)
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/obj/structure/holosign/barrier/cyborg/hacked/Bumped(atom/user)
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if(!shockcd)
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if(ismob(user))
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var/mob/living/M = user
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M.electrocute_act(15,"Energy Barrier", safety=1)
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shockcd = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), 5)
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/obj/structure/holosign/barrier/cyborg/hacked/CollidedWith(atom/movable/AM)
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if(shockcd)
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return
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if(!ismob(AM))
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return
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var/mob/living/M = AM
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M.electrocute_act(15,"Energy Barrier", safety=1)
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shockcd = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), 5)
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@@ -37,10 +37,10 @@
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..()
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move_update_air(T)
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/obj/structure/mineral_door/Bumped(atom/user)
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/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
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..()
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if(!state)
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return TryToSwitchState(user)
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return TryToSwitchState(AM)
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/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
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if(isAI(user)) //so the AI can't open it
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@@ -115,7 +115,7 @@
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radiate()
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return ..()
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/obj/structure/statue/uranium/Bumped(atom/user)
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/obj/structure/statue/uranium/CollidedWith(atom/movable/AM)
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radiate()
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..()
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@@ -273,7 +273,7 @@
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name = "statue of a clown"
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icon_state = "clown"
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/obj/structure/statue/bananium/Bumped(atom/user)
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/obj/structure/statue/bananium/CollidedWith(atom/movable/AM)
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honk()
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..()
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@@ -32,7 +32,7 @@
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/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
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return 1
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/obj/structure/transit_tube/station/Bumped(atom/movable/AM)
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/obj/structure/transit_tube/station/CollidedWith(atom/movable/AM)
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if(!pod_moving && open_status == STATION_TUBE_OPEN && ismob(AM) && AM.dir == boarding_dir)
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for(var/obj/structure/transit_tube_pod/pod in loc)
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if(!pod.moving)
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@@ -71,7 +71,7 @@
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if(do_after(user, 15, target = src))
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if(open_status == STATION_TUBE_OPEN && GM && user.grab_state >= GRAB_AGGRESSIVE && user.pulling == GM && !GM.buckled && !GM.has_buckled_mobs())
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GM.Knockdown(100)
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src.Bumped(GM)
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src.CollidedWith(GM)
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break
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else
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for(var/obj/structure/transit_tube_pod/pod in loc)
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@@ -98,7 +98,7 @@
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to_chat(M, "<span class='notice'>You tunnel into the rock.</span>")
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gets_drilled(M)
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/turf/closed/mineral/Bumped(AM as mob|obj)
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/turf/closed/mineral/CollidedWith(atom/movable/AM)
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..()
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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@@ -86,7 +86,7 @@
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radiate()
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..()
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/turf/closed/wall/mineral/uranium/Bumped(AM as mob|obj)
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/turf/closed/wall/mineral/uranium/CollidedWith(atom/movable/AM)
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radiate()
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..()
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@@ -120,29 +120,29 @@
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var/list/warp_points = list()
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/obj/effect/forcefield/arena_shuttle/Bumped(mob/M as mob|obj)
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/obj/effect/forcefield/arena_shuttle/CollidedWith(atom/movable/AM)
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if(!isliving(AM))
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return
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if(!warp_points.len)
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warp_points = get_area_turfs(/area/shuttle/escape)
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for(var/turf/T in warp_points)
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for(var/atom/movable/AM in T)
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if(AM.density && AM.anchored)
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for(var/atom/movable/TAM in T)
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if(TAM.density && TAM.anchored)
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warp_points -= T
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break
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if(!isliving(M))
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return
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var/mob/living/L = AM
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if(L.pulling && istype(L.pulling, /obj/item/bodypart/head))
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to_chat(L, "Your offering is accepted. You may pass.")
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qdel(L.pulling)
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var/turf/LA = pick(warp_points)
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L.forceMove(LA)
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L.hallucination = 0
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to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
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for(var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw in L)
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qdel(chainsaw)
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else
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var/mob/living/L = M
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if(L.pulling && istype(L.pulling, /obj/item/bodypart/head))
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to_chat(L, "Your offering is accepted. You may pass.")
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qdel(L.pulling)
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var/turf/LA = pick(warp_points)
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L.forceMove(LA)
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L.hallucination = 0
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to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
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for(var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw in L)
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qdel(chainsaw)
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else
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to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
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to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
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/obj/effect/landmark/shuttle_arena_safe
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name = "hall of champions"
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@@ -157,19 +157,20 @@
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name = "portal"
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var/list/warp_points = list()
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/obj/effect/forcefield/arena_shuttle_entrance/Bumped(mob/M as mob|obj)
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/obj/effect/forcefield/arena_shuttle_entrance/CollidedWith(atom/movable/AM)
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if(!isliving(AM))
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return
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if(!warp_points.len)
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for(var/obj/effect/landmark/shuttle_arena_entrance/S in GLOB.landmarks_list)
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warp_points |= S
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if(!isliving(M))
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return
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var/obj/effect/landmark/LA = pick(warp_points)
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var/mob/living/M = AM
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M.forceMove(get_turf(LA))
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to_chat(M, "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>")
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spawn()
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var/obj/effect/mine/pickup/bloodbath/B = new(M)
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var/obj/effect/mine/pickup/bloodbath/B = new (M)
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B.mineEffect(M)
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@@ -214,7 +214,7 @@
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qdel(src)
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return
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/obj/effect/beam/i_beam/Bumped()
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/obj/effect/beam/i_beam/CollidedWith(atom/movable/AM)
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hit()
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/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
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@@ -588,7 +588,7 @@
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/obj/effect/ctf/ammo/Collide(atom/movable/AM)
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reload(AM)
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/obj/effect/ctf/ammo/Bumped(atom/movable/AM)
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/obj/effect/ctf/ammo/CollidedWith(atom/movable/AM)
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reload(AM)
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/obj/effect/ctf/ammo/proc/reload(mob/living/M)
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@@ -136,7 +136,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
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update_icon()
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//okay, here's the good teleporting stuff
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/obj/machinery/gateway/centerstation/Bumped(atom/movable/AM)
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/obj/machinery/gateway/centerstation/CollidedWith(atom/movable/AM)
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if(!active)
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return
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if(!detect())
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@@ -212,7 +212,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
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return TRUE
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return FALSE
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/obj/machinery/gateway/centeraway/Bumped(atom/movable/AM)
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/obj/machinery/gateway/centeraway/CollidedWith(atom/movable/AM)
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if(!detect())
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return
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if(!active)
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@@ -91,16 +91,19 @@
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icon_state = "blobpod"
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var/triggered = 0
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/obj/effect/meatgrinder/Crossed(AM)
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Bumped(AM)
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/obj/effect/meatgrinder/Crossed(atom/movable/AM)
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CollidedWith(AM)
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/obj/effect/meatgrinder/Bumped(mob/M)
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/obj/effect/meatgrinder/CollidedWith(atom/movable/AM)
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if(triggered)
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return
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if(!ishuman(AM))
|
||||
return
|
||||
|
||||
if(ishuman(M) && M.stat != DEAD && M.ckey)
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
var/mob/living/carbon/human/M = AM
|
||||
|
||||
if(M.stat != DEAD && M.ckey)
|
||||
visible_message("<span class='warning'>[M] triggered the [src]!</span>")
|
||||
triggered = 1
|
||||
|
||||
|
||||
@@ -33,11 +33,12 @@
|
||||
CRASH("Didn't find an input plate.")
|
||||
return
|
||||
|
||||
/obj/machinery/gibber/autogibber/Bumped(atom/A)
|
||||
if(!input_plate) return
|
||||
/obj/machinery/gibber/autogibber/CollidedWith(atom/movable/AM)
|
||||
if(!input_plate)
|
||||
return
|
||||
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
if(M.loc == input_plate)
|
||||
M.loc = src
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(PushAM(AM))
|
||||
return
|
||||
|
||||
/mob/living/Bumped(atom/movable/AM)
|
||||
/mob/living/CollidedWith(atom/movable/AM)
|
||||
..()
|
||||
last_bumped = world.time
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
..()
|
||||
collision_ignite(AM)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/fire/Bumped(AM as mob|obj)
|
||||
/mob/living/simple_animal/hostile/guardian/fire/CollidedWith(atom/movable/AM)
|
||||
..()
|
||||
collision_ignite(AM)
|
||||
|
||||
|
||||
@@ -437,7 +437,7 @@ Difficulty: Very Hard
|
||||
playsound(user, activation_sound, 100, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/anomalous_crystal/Bumped(atom/AM as mob|obj)
|
||||
/obj/machinery/anomalous_crystal/CollidedWith(atom/movable/AM)
|
||||
..()
|
||||
if(ismob(AM))
|
||||
ActivationReaction(AM, ACTIVATE_MOB_BUMP)
|
||||
|
||||
@@ -107,9 +107,8 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/singularity/Bumped(atom/A)
|
||||
consume(A)
|
||||
return
|
||||
/obj/singularity/CollidedWith(atom/movable/AM)
|
||||
consume(AM)
|
||||
|
||||
|
||||
/obj/singularity/process()
|
||||
|
||||
@@ -546,7 +546,7 @@
|
||||
radiation_pulse(get_turf(src), 1, 1, 150, 1)
|
||||
|
||||
|
||||
/obj/machinery/power/supermatter_shard/Bumped(atom/AM)
|
||||
/obj/machinery/power/supermatter_shard/CollidedWith(atom/movable/AM)
|
||||
if(isliving(AM))
|
||||
AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and catch flame before flashing into ash.</span>",\
|
||||
"<span class='userdanger'>You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
|
||||
|
||||
@@ -141,8 +141,8 @@ GLOBAL_LIST_INIT(blacklisted_tesla_types, typecacheof(list(/obj/machinery/atmosp
|
||||
/obj/singularity/energy_ball/Collide(atom/A)
|
||||
dust_mobs(A)
|
||||
|
||||
/obj/singularity/energy_ball/Bumped(atom/A)
|
||||
dust_mobs(A)
|
||||
/obj/singularity/energy_ball/CollidedWith(atom/movable/AM)
|
||||
dust_mobs(AM)
|
||||
|
||||
/obj/singularity/energy_ball/orbit(obj/singularity/energy_ball/target)
|
||||
if (istype(target))
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
..()
|
||||
flush()
|
||||
|
||||
/obj/machinery/disposal/deliveryChute/Bumped(atom/movable/AM) //Go straight into the chute
|
||||
/obj/machinery/disposal/deliveryChute/CollidedWith(atom/movable/AM) //Go straight into the chute
|
||||
if(!AM.disposalEnterTry())
|
||||
return
|
||||
switch(dir)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
if(auto_door_open)
|
||||
if(istype(M, /obj/machinery/door) && has_buckled_mobs())
|
||||
for(var/m in buckled_mobs)
|
||||
M.Bumped(m)
|
||||
M.CollidedWith(m)
|
||||
|
||||
|
||||
/obj/vehicle/Process_Spacemove(direction)
|
||||
|
||||
Reference in New Issue
Block a user