Merge pull request #14192 from dzahlus/cm13-pain-emote
Ports *pain emote from CM13
This commit is contained in:
+33
-58
@@ -126,6 +126,39 @@
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<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
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</ul>
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<h2 class="date">09 February 2021</h2>
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<h3 class="author">Chiirno updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Charismatic Suit</li>
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<li class="rscadd">Urban Jacket</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added nanogel to the robodrobe.</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Config to keep unreadied players from mode voting</li>
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</ul>
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<h3 class="author">dzahlus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons use correct sound</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">10 > 30 second for Warp Implant cooldown</li>
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<li class="rscdel">Comments out power sink objective.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">pickpocketing is now logged using log_combat</li>
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<li class="bugfix">persistent blood should stop being invisible and alt clicking it shouldn't return the entire spritesheet</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
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</ul>
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<h2 class="date">09 February 2021</h2>
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<h3 class="author">Chiirno updated:</h3>
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<ul class="changes bgimages16">
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@@ -144,64 +177,6 @@
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<li class="balance">sentient viruses can now infect synths and ipcs</li>
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</ul>
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<h2 class="date">07 February 2021</h2>
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<h3 class="author">Thalpy updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">Dispenser: Adds the ability to store a small amount of reagents in the machine itself for dispensing. Reacting recipies cannot be stored. Size of storage increases with bin size.</li>
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<li class="refactor">Dispenser: Allows reagents to be color coded by pH</li>
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<li class="refactor">Dispenser: Each reagent displays it's pH on hover</li>
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<li class="refactor">Dispenser: Allows the user to toggle between buttons and a radial dial</li>
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<li class="refactor">Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes based on rating refactor: Dispenser: as it was before. This does not break recorded recipes.</li>
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<li class="tweak">Adds a round function to some numbers so they're not huge</li>
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<li class="tweak">The Chem master can now get purity for all reagents when analysed</li>
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<li class="bugfix">Synthissue fixes</li>
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<li class="tweak">buffers now have a strong and weak variant. Weak can be dispensed, and strong can be created. Strong buffers are 6x more effective.</li>
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<li class="bugfix">Some buffer pH edge calculation fixes</li>
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</ul>
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<h3 class="author">TyrianTyrell updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">added a signed language, that can't be used over the radio but can be used if you're mute. also added the multilingual trait.</li>
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<li class="imageadd">hopefully added an icon for the signed language.</li>
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<li class="code_imp">changed how some traits function slightly.</li>
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</ul>
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<h3 class="author">dzahlus updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">tweaked a few sounds</li>
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<li class="soundadd">added a new weapon sounds</li>
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<li class="sounddel">removed old weapon sounds</li>
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<li class="code_imp">changed some sound related code</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">syndicate ablative armwraps have been added.</li>
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</ul>
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<h2 class="date">05 February 2021</h2>
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<h3 class="author">SmArtKar updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.</li>
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<li class="bugfix">KAs are no longer getting broken when fired by a circuit</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Force and damage > 15 from 18/25</li>
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<li class="balance">Knockdown put down to 5 from 30</li>
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<li class="balance">Armor pen down to 10 from 100.</li>
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<li class="balance">Makes cell chargers, charge faster.</li>
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</ul>
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<h3 class="author">raspy-on-osu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">alien royals can no longer ventcrawl</li>
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</ul>
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<h3 class="author">shellspeed1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">There actually needs to be people for zombies to happen now.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">dwarf facial hair is no longer randomised</li>
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</ul>
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<h2 class="date">03 February 2021</h2>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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@@ -300,3 +300,24 @@
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user.nextsoundemote = world.time + 7
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var/sound = pick('sound/voice/slime_squish.ogg')
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playsound(user, sound, 50, 1, -1)
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/datum/emote/living/pain
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key = "pain"
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key_third_person = "cries out in pain!"
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message = "cries out in pain!"
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emote_type = EMOTE_AUDIBLE
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muzzle_ignore = FALSE
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restraint_check = FALSE
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/datum/emote/living/pain/run_emote(mob/living/user, params)
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if(!(. = ..()))
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return
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if(user.nextsoundemote >= world.time)
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return
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user.nextsoundemote = world.time + 7
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var/sound
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if(user.gender == MALE)
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sound = pick('modular_citadel/sound/voice/human_male_pain_1.ogg', 'modular_citadel/sound/voice/human_male_pain_2.ogg', 'modular_citadel/sound/voice/human_male_pain_3.ogg', 'modular_citadel/sound/voice/human_male_pain_rare.ogg')
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else
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sound = pick('modular_citadel/sound/voice/human_female_pain_1.ogg', 'modular_citadel/sound/voice/human_female_pain_2.ogg', 'modular_citadel/sound/voice/human_female_pain_3.ogg')
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playsound(user, sound, 50, 0, 0)
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pain emote sound ported from https://gitlab.com/cmdevs/colonial-warfare
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