changelog.html

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<h2 class="date">30 December 2019</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed ranged syndicate mobs stormtrooper training.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Bloodsuckers, beware.</li>
</ul>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed stargazers being unable to link to themselves if mindshielded or if holding psionic shielding devices (tinfoil hats) when the species is set.</li>
<li class="bugfix">Fixes non-roundstart slimes being unable to wag their tail.</li>
</ul>
<h3 class="author">Commandersand updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added two words to clown filter</li>
<li class="rscadd">Added new things to loadouts, check em</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Clock cult kindle no longer cares about oxygen damage</li>
<li class="tweak">changed mecha internals access for some special mechs.</li>
<li class="tweak">no more mech maintenance access for engineers.</li>
<li class="tweak">All heads of staff can now message CC</li>
<li class="code_imp">Removes a magicnumber</li>
<li class="balance">Rebalanced cult vs cult stun effects to debuff instead of stun</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">short hair 80's is no longer jank</li>
</ul>
<h3 class="author">Fermis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked how super bases/acids work but limiting them</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the windup toolbox now has some more "realistic" sounds</li>
<li class="bugfix">the windup toolbox now rumbles again</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed hulks, sleeping carp users, pacifists and people with chunky fingers being able to unrestrictly use gun and pneumatic cannon circuit assemblies.</li>
<li class="bugfix">Fixed gun circuit assemblies being only usable by human mobs.</li>
<li class="balance">Doubled the locomotion circuit external cooldown, thus halving the movable assemblies' movespeed.</li>
<li class="tweak">Made wooden cabinet/closets... actually made of wood.</li>
<li class="tweak">Wooden cabinets are now deconstructable with a screwdriver.</li>
<li class="tweak">Deconstruction of large crates and other closet subtypes deconstructable with tools other than the welder is no longer instant.</li>
<li class="tweak">You shouldn't be able to target objects you can't see (excluding darkness) with the ARCD and RLD</li>
<li class="tweak">The admin RCD is ranged too, just like the ARCD.</li>
<li class="bugfix">Fixed welding, thirteen loko, welding and wraith spectacles not blinding people as expected. Thank you all whomst reported this issue in the suggestions box channel instead of the github repository's issues section, very smart!</li>
<li class="bugfix">Fixed on_mob eyes overlays not updating properly in certain cases.</li>
<li class="bugfix">Fixed deconversion from bloodshot eyes blood cult resetting your eyes' color to pitch black instead of their previous color, more or less.</li>
<li class="balance">Spinfusor nerf: Upped the casing and ammo box size by one step, removed the projectile's dismemberment value (explosions can still rip a limb or two off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents from 32 to 8, removed the casing's ability to explode when thrown.</li>
<li class="bugfix">Fixes bubblegum's death not unlocking the arena shuttle buyment.</li>
<li class="bugfix">Fixed alien tech node not being unlockable with subtypes of the accepted items.</li>
<li class="bugfix">Fixed reactive armor onmob overlays not updating when toggled and reactive teleport armor still using forceMove() instead of do_teleport()</li>
<li class="bugfix">Fixed space hermit asteroid rocks unintendedly spawning airless asteroid turf when mined, save for the perimeter.</li>
<li class="bugfix">Fixes reviver implant having been a crapshot ever since soft-crit was introduced years ago.</li>
<li class="tweak">Added a "convalescence" time (about 15 seconds) after the user is out of unconsciousbess/crit to ensure they are properly stabilized.</li>
<li class="tweak">Added a 15 minutes hardcap for accumulated revive cooldown (equivalent to 150 points of brute or burn healed) above which the implant starts cooling down regardless of user's conditions.</li>
<li class="bugfix">Fixed AI core displays I may have broken with my coding extravaganza.</li>
<li class="soundadd">Blue, Amber and Red security alert sounds should be half as loud now.</li>
<li class="balance">Buffed clown ops by removing their clumsiness and adding a new trait to be used in place of several clown role checks.</li>
<li class="tweak">Clown ops too also suffer from not holding or wearing clown shoes now.</li>
<li class="bugfix">Fixed a few holo barriers lacking transparency.</li>
<li class="bugfix">Fixed character setup preview bodyparts not displaying correctly most of times.</li>
<li class="bugfix">Fixed character appearance preview displaying the mannequin in job attire instead of undergarments.</li>
<li class="bugfix">Fixed raven's shuttle computer not being of the emergency shuttle type.</li>
<li class="tweak">Blood bank generators can now be anchored and unanchored now.</li>
<li class="admin">Ghost mentors can now orbit around the target instead of setting their view to theirs'.</li>
<li class="bugfix">Fixes a ghostchat eavesdropping exploit concerning VR.</li>
<li class="bugfix">Fixes VR deaths being broadcasted in deadchat.</li>
<li class="bugfix">Fixed a few pill bottle issues with the ChemMaster.</li>
<li class="bugfix">Fixes a few negative quirks not being properly removed when deleted.</li>
<li class="tweak">Phobia and mute quirks are no longer cheesed by brain surgery grade healing or medicines.</li>
<li class="bugfix">Fixed double-flavour (and bland custom) ice creams.</li>
<li class="bugfix">Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'.</li>
<li class="bugfix">dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just like humies, ayys and monkys.</li>
<li class="bugfix">Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.</li>
<li class="rscdel">Removed the old (almost) unused roboticist encryption key and headset.</li>
<li class="bugfix">Fixed goose meat.</li>
<li class="bugfix">Fixed a little door assembly glass dupe exploit</li>
<li class="bugfix">Fixed AI holopad speech text being small and whispers that in multiple exclamation marks echo through multiple areas.</li>
<li class="rscdel">Removed literally atrocious polka dotted accessories. They were even more atrocious than the yellow horrible tie.</li>
</ul>
<h3 class="author">Ghommie (also porting PRs by AnturK and Arkatos) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed light eaters not burning out borg lamplights and flashes. fix Fixed light eater not affecting open turfs emitting lights such as light tiles and fairy grass.</li>
<li class="bugfix">Fixed an empty reference about light eater armblade disintegration after Heart of Darkness removal.</li>
</ul>
<h3 class="author">Ghommie, Skogol updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">refactored altclick interaction to allow alt-click interactable objects to parent call without forcing the turf contents stat menu open.</li>
<li class="tweak">Alt clicking will no longer show turf contents for items inside bags etc.</li>
<li class="tweak">Alt clicking the source of your turf contents stat menu will now close said menu.</li>
</ul>
<h3 class="author">GrayRachnid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes consistency</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Regenerative nanites, a "chemical" used in the combat stimulant injector. Actually quite stimulating, and not bad in a pinch for a nuclear operative. Check the Combat Medic Kit!</li>
<li class="tweak">The Combat Medic Kit now has an advanced health analyzer and medisprays instead of patches and a chloral syringe.</li>
<li class="balance">The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get the better injector, because nobody uses it and so nobody's bothered to update it.</li>
<li class="rscadd">.357 speedloaders can now be printed with the Advanced Illegal Ballistics node on the tech tree!</li>
<li class="balance">okay so i may have given the .357 an extra speedloader at the same cost but it comes in a box now</li>
</ul>
<h3 class="author">ItzGabby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AltClick on polychromic collars so they actually work now.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Extends the file "deltakalaxon.ogg" to a 38 second .ogg.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">neck slice. harm intent someone's head while they are unconscious or in a neck grab to make them bleed uncontrollably.</li>
<li class="bugfix">officer's sabre now properly makes the unsheating and resheating noise</li>
<li class="bugfix">fireman failure has a different message depending on the circumstance</li>
<li class="rscadd">Abductor chem dispenser, and added it to the abductor console.</li>
<li class="rscadd">"Superlingual matrix" to the abductor console. It's the abductor's tongue. Can be used to link it to your abductor communication channel and then implanted into a test subject.</li>
<li class="rscadd">Shrink ray and added it to the abductor console.</li>
<li class="soundadd">Shrink ray sound effect (its the fucking mega man death sound)</li>
<li class="rscadd">special jumpsuit for abductors</li>
<li class="imageadd">abductor jumpsuit, including digi version if a digitigrade person somehow manages to get their hands on it. sprites for the shrink ray and chem dispenser.</li>
<li class="rscadd">new glands to play with, including the all-access gland, the quantum gland, and the blood type randomiser.</li>
<li class="code_imp">split every gland into its own file instead of all being in one file</li>
<li class="tweak">cosmic coat crafting recipe changed to coat + cosmic bedsheet</li>
</ul>
<h3 class="author">Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Certain incompatible quirks can no longer be taken together.</li>
<li class="bugfix">If an admin sends a ghost back to the lobby, they can now choose a different set of quirks.</li>
<li class="spellcheck">the quirk menu went through some minor formatting changes.</li>
<li class="bugfix">Podcloning now lets you keep your quirks.</li>
<li class="rscadd">Quirks have flavor text in medical records.</li>
<li class="spellcheck">All quirk medical records refer to "Patient", removing a few instances of "Subject".</li>
<li class="tweak">Quirks no longer apply to off-station roundstart antagonists.</li>
<li class="code_imp">Mood quirks are now only processed by the quirk holders</li>
</ul>
<h3 class="author">Narcissisko (ported by Hatterhat) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Luxury Bar Capsule, at 10,000 points. Comes with no medical supplies, a bar, and a bunch of cigars. Ported from tgstation/tgstation#45547.</li>
</ul>
<h3 class="author">Nervere and subject217, Militaires, py01, nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The cook's CQC now only works when in the kitchen or the kitchen backroom.</li>
<li class="spellcheck">corrected CQC help instructions</li>
<li class="bugfix">CQC and Sleeping Carp are properly logged.</li>
<li class="tweak">CQC can passively grab targets when not on grab intent. Passive grabs do not count towards combos for CQC or Sleeping carp.</li>
<li class="code_imp">Martial Art and NOGUN cleanup.</li>
</ul>
<h3 class="author">PersianXerxes updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed night vision quirk</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">acute hepatic pharmacokinesis now works if you already have relevant genitals</li>
<li class="balance">Contamination is no longer an infinitely spreading deadly contagion causing mass panic</li>
<li class="tweak">Dynamic rulesets have lower weight if a round recently featured them (except traitor).</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Buffed HE pipes by making them realistically radiate away heat.</li>
<li class="bugfix">Dynamic has a (totally unused for any relevant purpose) roundstart report now.</li>
<li class="admin">A whole bunch of dynamic data is now available for statbus</li>
<li class="bugfix">Dynamic from-ghost antags no longer double dip on threat refunds when the mode fails due to not enough applications.</li>
<li class="bugfix">whoops broke quirks</li>
<li class="bugfix">quirks work</li>
<li class="rscadd">New tab in preferences screen: "ERP preferences"</li>
<li class="rscadd">New opt-outs for individual effects of incubus draught, succubus milk</li>
<li class="rscdel">Acute hepatic pharmacokinesis has been removed, replaced with above</li>
<li class="tweak">Renamed "Toggle Lewdchem" to "Toggle Lewd MKUltra", since that's what it actually means, and made it toggle the "hypno" setting (rename it again if more hypno mechanics are added).</li>
<li class="tweak">Made MKUltra's lewd messages require both people involved to have hypno opted-in.</li>
<li class="config">Buncha dynamic config tweaks</li>
<li class="bugfix">Ghost cafe spawns are actual ghost roles by the game's reckoning now</li>
<li class="bugfix">a runtime in radioactive contamination</li>
<li class="balance">Bomb armor now acts like other armor types.</li>
<li class="balance">Devastation-level explosions on armorless people no longer destroys everything in their bags.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the clowns headset</li>
<li class="bugfix">distance checks</li>
<li class="bugfix">the sprites</li>
<li class="rscadd">added the runed and brass winter coats (cosmetic ratvarian/narsian)</li>
<li class="tweak">how the narsian/ratvarian coats can be made</li>
<li class="bugfix">fixes some ghost roles from dying of stupid shit</li>
<li class="bugfix">pandoras attacking their owners</li>
<li class="rscadd">Added Rising Bass and the shifting scroll.</li>
<li class="tweak">Changes the martial arts scroll in the uplink to "Sleeping Carp Scroll"</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed floodlights not turning off properly when they're underpowered.</li>
<li class="bugfix">Fixed emitters not changing icons properly when they're underpowered.</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clicking a pack of seeds with a pen allows you to set the plant's name, description and the pack of seeds' description. Useful for differentiating genetically modified plants. These changes will persist through different generations of the plant.</li>
<li class="rscadd">Hydroponics trays update their name and description to reflect the plant inside them. They revert to default when emptied.</li>
</ul>
<h3 class="author">Toriate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Polychromic shorts now have a digitigrade state</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ports all the new donuts, burgars, and chicken stuff from RG</li>
<li class="rscadd">ports new snowcone</li>
<li class="rscadd">ports grill</li>
<li class="rscadd">ports beakfeast tag/mood lit as TG has it</li>
<li class="rscadd">ports all the amazing new sprites</li>
<li class="tweak">ports crafting for many things like snowcones needing water</li>
<li class="balance">ports of many craftings</li>
<li class="soundadd">lowers fryers sound</li>
<li class="imageadd">ported icons for new food/grill</li>
<li class="imagedel">ports the deletion of some icons and images</li>
<li class="spellcheck">ports a spell check for the snowcones</li>
<li class="code_imp">ports fixes for stuff I didnt know were even broken with snowcones</li>
<li class="bugfix">coder cat failers to push the last commit from year(s) ago</li>
<li class="admin">Updates the changlogs</li>
<li class="tweak">meat hook from HUGE to bulky</li>
<li class="tweak">CE hardsuit is now more rad-proof</li>
<li class="bugfix">Wrong icon names, missing dog fashion with telegram hat</li>
<li class="rscadd">New softdrink that comes in its own vender!</li>
<li class="rscadd">Honey now has a reaction with plants</li>
<li class="tweak">Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar not 2</li>
<li class="rscadd">Blaster shotguns back into armory</li>
<li class="rscdel">Removed Lighters in thunderdomes</li>
<li class="rscadd">Silicons now know what a slime is saying!</li>
<li class="balance">honey now will not kill slimes. Honey slimepeople can be a thing now, go sci.</li>
<li class="rscadd">Added insulin into many of the borg hypo's</li>
</ul>
<h3 class="author">Useroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bamboo which can be used to build punji sticks/ blowguns available as a sugarcane mutation or in exotic seed crate</li>
<li class="tweak">changed the sugar cane growth stages because fuck if I know why, but it was in the PR</li>
<li class="rscadd">New lavaland ruin: Pulsating tumor</li>
<li class="rscadd">New class of lavaland mobs, a bit weaker than megafauna but still stronger than most of what you normally see</li>
<li class="rscadd">Ghost cafe spawner. For letting people spawn as their own character in the ninja holding facility. It bypasses the usual check, so people who have suicided/ghosted/cryod may use it.</li>
<li class="rscadd">Dorms in the ninja holding facility.</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Santa Hats to Loadout and Clothesmate</li>
<li class="rscadd">Christmas Wintercoats to Loadout and Clothesmate</li>
<li class="rscadd">Christmas male and female uniforms to loadout and Clothesmate</li>
<li class="rscadd">Red, Green, and Traditional Santa boots to loadout and Clothesmate</li>
<li class="rscadd">Christmas Socks, Red candycane socks, Green candycane socks to sock selection</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">legion drops more crates now</li>
<li class="balance">.357 speedloaders in autolathes are now individual bullets instead, speedloaders are now illegal tech, costs less total metal to make 7 bullets than a previous speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to make 5 7.62mm bullets than getting a clip from the seclathe.</li>
<li class="tweak">mentions that you can refill speedloaders on .357 uplink description</li>
<li class="bugfix">you can now strip people while aggrograbbing or higher</li>
<li class="rscadd">plasmafist to wizard</li>
<li class="code_imp">modular is gone</li>
<li class="rscadd">martial apprentices for the local Chinese wizard</li>
<li class="bugfix">broodmother baby lag</li>
<li class="balance">you can no longer get 100k credits by spending 4k roundstart</li>
<li class="balance">cooking oil in sunflowers instead of corn oil</li>
<li class="bugfix">throats are no longer slit happy</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds reflector blobs to shield blob upgrades</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Launchpads can now take number inputs for offsets rather than just buttons.</li>
<li class="balance">nanites no longer spread through air blocking objects</li>
<li class="rscadd">Night vision readded as a darkness dampening effect rather than darksight.</li>
<li class="rscdel">conveyors can only stack items on tiles to 150 now.</li>
<li class="rscadd">added 8 character save slots</li>
<li class="rscadd">Cargo shuttle now silently ignores slaughter demons/revenants instead of being blocked even while they are jaunted. A drawback is that manifested ones can't block it either, any more.</li>
<li class="balance">flashbangs process light/sound separately and uses viewers(), so xray users beware.</li>
<li class="tweak">Stat() slowed down for anti-lag measures.</li>
<li class="bugfix">sprint/stamina huds now work again</li>
<li class="balance">Combat defibs now instant stun on disarm rather than 1 second again</li>
<li class="balance">Defibs are now always emagged when emagged with an emag rather than EMP.</li>
<li class="bugfix">aooc toggling now only broadcasts to antagonists</li>
<li class="code_imp">Antag rep proc is now easier to read and supports returning a list.</li>
<li class="balance">Clockwork marauders are now on a configured summon cooldown if being summoned on station. They also rapidly bleed health while in or next to space. And they glow brighter.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added ability to pick up certain simplemobs.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The brains of roundstart borgs no longer decay.</li>
<li class="code_imp">Refactored the visibility of reagents for mobs.</li>
</ul>
<h3 class="author">nicbn, Kevinz000, ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fire alarm is now simpler. Touch it to activate, touch it to deactivate. When activated, it will blink inconsistently if it is emagged.</li>
<li class="bugfix">You can no longer spam fire alarms. Also, they're logged again.</li>
<li class="bugfix">Fixed fire alarms not updating icons properly after being emagged and hacked by Malf AI's.</li>
</ul>
<h3 class="author">r4d6 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a N2O pressure tank</li>
<li class="rscdel">Removed a AM Shielding from the crate</li>
<li class="rscadd">Added Handshakes</li>
<li class="rscadd">Added Nose booping</li>
<li class="rscadd">Added submaps for the SM, Tesla and Singulo</li>
<li class="rscadd">Added a placeholder on Boxstation for the Engines</li>
<li class="bugfix">fixed Nose boops not triggering</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Insect markings</li>
<li class="rscadd">Adds three new moth wings.</li>
</ul>
<h2 class="date">07 December 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
+324
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@@ -23656,3 +23656,327 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Supply ordered looms are unanchored. Bring a wrench.
r4d6:
- rscadd: Added Departements Winter Coats to the loadout list.
2019-12-30:
AnturK:
- bugfix: Fixed ranged syndicate mobs stormtrooper training.
Arturlang:
- rscadd: Adds Bloodsuckers, beware.
BlueWildrose:
- bugfix: Fixed stargazers being unable to link to themselves if mindshielded or
if holding psionic shielding devices (tinfoil hats) when the species is set.
- bugfix: Fixes non-roundstart slimes being unable to wag their tail.
Commandersand:
- tweak: added two words to clown filter
- rscadd: Added new things to loadouts, check em
DeltaFire15:
- balance: Clock cult kindle no longer cares about oxygen damage
- tweak: changed mecha internals access for some special mechs.
- tweak: no more mech maintenance access for engineers.
- tweak: All heads of staff can now message CC
- code_imp: Removes a magicnumber
- balance: Rebalanced cult vs cult stun effects to debuff instead of stun
Detective-Google:
- bugfix: short hair 80's is no longer jank
Fermis:
- tweak: tweaked how super bases/acids work but limiting them
Fikou:
- tweak: the windup toolbox now has some more "realistic" sounds
- bugfix: the windup toolbox now rumbles again
Ghommie:
- bugfix: Fixed hulks, sleeping carp users, pacifists and people with chunky fingers
being able to unrestrictly use gun and pneumatic cannon circuit assemblies.
- bugfix: Fixed gun circuit assemblies being only usable by human mobs.
- balance: Doubled the locomotion circuit external cooldown, thus halving the movable
assemblies' movespeed.
- tweak: Made wooden cabinet/closets... actually made of wood.
- tweak: Wooden cabinets are now deconstructable with a screwdriver.
- tweak: Deconstruction of large crates and other closet subtypes deconstructable
with tools other than the welder is no longer instant.
- tweak: You shouldn't be able to target objects you can't see (excluding darkness)
with the ARCD and RLD
- tweak: The admin RCD is ranged too, just like the ARCD.
- bugfix: Fixed welding, thirteen loko, welding and wraith spectacles not blinding
people as expected. Thank you all whomst reported this issue in the suggestions
box channel instead of the github repository's issues section, very smart!
- bugfix: Fixed on_mob eyes overlays not updating properly in certain cases.
- bugfix: Fixed deconversion from bloodshot eyes blood cult resetting your eyes'
color to pitch black instead of their previous color, more or less.
- balance: 'Spinfusor nerf: Upped the casing and ammo box size by one step, removed
the projectile''s dismemberment value (explosions can still rip a limb or two
off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents
from 32 to 8, removed the casing''s ability to explode when thrown.'
- bugfix: Fixes bubblegum's death not unlocking the arena shuttle buyment.
- bugfix: Fixed alien tech node not being unlockable with subtypes of the accepted
items.
- bugfix: Fixed reactive armor onmob overlays not updating when toggled and reactive
teleport armor still using forceMove() instead of do_teleport()
- bugfix: Fixed space hermit asteroid rocks unintendedly spawning airless asteroid
turf when mined, save for the perimeter.
- bugfix: Fixes reviver implant having been a crapshot ever since soft-crit was
introduced years ago.
- tweak: Added a "convalescence" time (about 15 seconds) after the user is out of
unconsciousbess/crit to ensure they are properly stabilized.
- tweak: Added a 15 minutes hardcap for accumulated revive cooldown (equivalent
to 150 points of brute or burn healed) above which the implant starts cooling
down regardless of user's conditions.
- bugfix: Fixed AI core displays I may have broken with my coding extravaganza.
- soundadd: Blue, Amber and Red security alert sounds should be half as loud now.
- balance: Buffed clown ops by removing their clumsiness and adding a new trait
to be used in place of several clown role checks.
- tweak: Clown ops too also suffer from not holding or wearing clown shoes now.
- bugfix: Fixed a few holo barriers lacking transparency.
- bugfix: Fixed character setup preview bodyparts not displaying correctly most
of times.
- bugfix: Fixed character appearance preview displaying the mannequin in job attire
instead of undergarments.
- bugfix: Fixed raven's shuttle computer not being of the emergency shuttle type.
- tweak: Blood bank generators can now be anchored and unanchored now.
- admin: Ghost mentors can now orbit around the target instead of setting their
view to theirs'.
- bugfix: Fixes a ghostchat eavesdropping exploit concerning VR.
- bugfix: Fixes VR deaths being broadcasted in deadchat.
- bugfix: Fixed a few pill bottle issues with the ChemMaster.
- bugfix: Fixes a few negative quirks not being properly removed when deleted.
- tweak: Phobia and mute quirks are no longer cheesed by brain surgery grade healing
or medicines.
- bugfix: Fixed double-flavour (and bland custom) ice creams.
- bugfix: Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'.
- bugfix: dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just
like humies, ayys and monkys.
- bugfix: Stops humanoids whose skin_tone variable is set to "albino" from showing
up as pale when examined should their species not use skintones anyway.
- rscdel: Removed the old (almost) unused roboticist encryption key and headset.
- bugfix: Fixed goose meat.
- bugfix: Fixed a little door assembly glass dupe exploit
- bugfix: Fixed AI holopad speech text being small and whispers that in multiple
exclamation marks echo through multiple areas.
- rscdel: Removed literally atrocious polka dotted accessories. They were even more
atrocious than the yellow horrible tie.
Ghommie (also porting PRs by AnturK and Arkatos):
- bugfix: Fixed light eaters not burning out borg lamplights and flashes. fix Fixed
light eater not affecting open turfs emitting lights such as light tiles and
fairy grass.
- bugfix: Fixed an empty reference about light eater armblade disintegration after
Heart of Darkness removal.
Ghommie, Skogol:
- refactor: refactored altclick interaction to allow alt-click interactable objects
to parent call without forcing the turf contents stat menu open.
- tweak: Alt clicking will no longer show turf contents for items inside bags etc.
- tweak: Alt clicking the source of your turf contents stat menu will now close
said menu.
GrayRachnid:
- bugfix: fixes consistency
Hatterhat:
- rscadd: Regenerative nanites, a "chemical" used in the combat stimulant injector.
Actually quite stimulating, and not bad in a pinch for a nuclear operative.
Check the Combat Medic Kit!
- tweak: The Combat Medic Kit now has an advanced health analyzer and medisprays
instead of patches and a chloral syringe.
- balance: The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get
the better injector, because nobody uses it and so nobody's bothered to update
it.
- rscadd: .357 speedloaders can now be printed with the Advanced Illegal Ballistics
node on the tech tree!
- balance: okay so i may have given the .357 an extra speedloader at the same cost
but it comes in a box now
ItzGabby:
- bugfix: Fixed AltClick on polychromic collars so they actually work now.
KeRSedChaplain:
- soundadd: Extends the file "deltakalaxon.ogg" to a 38 second .ogg.
Linzolle:
- rscadd: neck slice. harm intent someone's head while they are unconscious or in
a neck grab to make them bleed uncontrollably.
- bugfix: officer's sabre now properly makes the unsheating and resheating noise
- bugfix: fireman failure has a different message depending on the circumstance
- rscadd: Abductor chem dispenser, and added it to the abductor console.
- rscadd: '"Superlingual matrix" to the abductor console. It''s the abductor''s
tongue. Can be used to link it to your abductor communication channel and then
implanted into a test subject.'
- rscadd: Shrink ray and added it to the abductor console.
- soundadd: Shrink ray sound effect (its the fucking mega man death sound)
- rscadd: special jumpsuit for abductors
- imageadd: abductor jumpsuit, including digi version if a digitigrade person somehow
manages to get their hands on it. sprites for the shrink ray and chem dispenser.
- rscadd: new glands to play with, including the all-access gland, the quantum gland,
and the blood type randomiser.
- code_imp: split every gland into its own file instead of all being in one file
- tweak: cosmic coat crafting recipe changed to coat + cosmic bedsheet
Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac:
- bugfix: Certain incompatible quirks can no longer be taken together.
- bugfix: If an admin sends a ghost back to the lobby, they can now choose a different
set of quirks.
- spellcheck: the quirk menu went through some minor formatting changes.
- bugfix: Podcloning now lets you keep your quirks.
- rscadd: Quirks have flavor text in medical records.
- spellcheck: All quirk medical records refer to "Patient", removing a few instances
of "Subject".
- tweak: Quirks no longer apply to off-station roundstart antagonists.
- code_imp: Mood quirks are now only processed by the quirk holders
Narcissisko (ported by Hatterhat):
- rscadd: Luxury Bar Capsule, at 10,000 points. Comes with no medical supplies,
a bar, and a bunch of cigars. Ported from tgstation/tgstation#45547.
Nervere and subject217, Militaires, py01, nemvar:
- balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
- spellcheck: corrected CQC help instructions
- bugfix: CQC and Sleeping Carp are properly logged.
- tweak: CQC can passively grab targets when not on grab intent. Passive grabs do
not count towards combos for CQC or Sleeping carp.
- code_imp: Martial Art and NOGUN cleanup.
PersianXerxes:
- rscdel: Removed night vision quirk
Putnam:
- bugfix: acute hepatic pharmacokinesis now works if you already have relevant genitals
- balance: Contamination is no longer an infinitely spreading deadly contagion causing
mass panic
- tweak: Dynamic rulesets have lower weight if a round recently featured them (except
traitor).
Putnam3145:
- balance: Buffed HE pipes by making them realistically radiate away heat.
- bugfix: Dynamic has a (totally unused for any relevant purpose) roundstart report
now.
- admin: A whole bunch of dynamic data is now available for statbus
- bugfix: Dynamic from-ghost antags no longer double dip on threat refunds when
the mode fails due to not enough applications.
- bugfix: whoops broke quirks
- bugfix: quirks work
- rscadd: 'New tab in preferences screen: "ERP preferences"'
- rscadd: New opt-outs for individual effects of incubus draught, succubus milk
- rscdel: Acute hepatic pharmacokinesis has been removed, replaced with above
- tweak: Renamed "Toggle Lewdchem" to "Toggle Lewd MKUltra", since that's what it
actually means, and made it toggle the "hypno" setting (rename it again if more
hypno mechanics are added).
- tweak: Made MKUltra's lewd messages require both people involved to have hypno
opted-in.
- config: Buncha dynamic config tweaks
- bugfix: Ghost cafe spawns are actual ghost roles by the game's reckoning now
- bugfix: a runtime in radioactive contamination
- balance: Bomb armor now acts like other armor types.
- balance: Devastation-level explosions on armorless people no longer destroys everything
in their bags.
Seris02:
- rscadd: the clowns headset
- bugfix: distance checks
- bugfix: the sprites
- rscadd: added the runed and brass winter coats (cosmetic ratvarian/narsian)
- tweak: how the narsian/ratvarian coats can be made
- bugfix: fixes some ghost roles from dying of stupid shit
- bugfix: pandoras attacking their owners
- rscadd: Added Rising Bass and the shifting scroll.
- tweak: Changes the martial arts scroll in the uplink to "Sleeping Carp Scroll"
ShizCalev:
- bugfix: Fixed floodlights not turning off properly when they're underpowered.
- bugfix: Fixed emitters not changing icons properly when they're underpowered.
Sishen1542:
- rscadd: Clicking a pack of seeds with a pen allows you to set the plant's name,
description and the pack of seeds' description. Useful for differentiating genetically
modified plants. These changes will persist through different generations of
the plant.
- rscadd: Hydroponics trays update their name and description to reflect the plant
inside them. They revert to default when emptied.
Toriate:
- rscadd: Polychromic shorts now have a digitigrade state
Trilbyspaceclone:
- rscadd: ports all the new donuts, burgars, and chicken stuff from RG
- rscadd: ports new snowcone
- rscadd: ports grill
- rscadd: ports beakfeast tag/mood lit as TG has it
- rscadd: ports all the amazing new sprites
- tweak: ports crafting for many things like snowcones needing water
- balance: ports of many craftings
- soundadd: lowers fryers sound
- imageadd: ported icons for new food/grill
- imagedel: ports the deletion of some icons and images
- spellcheck: ports a spell check for the snowcones
- code_imp: ports fixes for stuff I didnt know were even broken with snowcones
- bugfix: coder cat failers to push the last commit from year(s) ago
- admin: Updates the changlogs
- tweak: meat hook from HUGE to bulky
- tweak: CE hardsuit is now more rad-proof
- bugfix: Wrong icon names, missing dog fashion with telegram hat
- rscadd: New softdrink that comes in its own vender!
- rscadd: Honey now has a reaction with plants
- tweak: Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar
not 2
- rscadd: Blaster shotguns back into armory
- rscdel: Removed Lighters in thunderdomes
- rscadd: Silicons now know what a slime is saying!
- balance: honey now will not kill slimes. Honey slimepeople can be a thing now,
go sci.
- rscadd: Added insulin into many of the borg hypo's
Useroth:
- rscadd: bamboo which can be used to build punji sticks/ blowguns available as
a sugarcane mutation or in exotic seed crate
- tweak: changed the sugar cane growth stages because fuck if I know why, but it
was in the PR
- rscadd: 'New lavaland ruin: Pulsating tumor'
- rscadd: New class of lavaland mobs, a bit weaker than megafauna but still stronger
than most of what you normally see
- rscadd: Ghost cafe spawner. For letting people spawn as their own character in
the ninja holding facility. It bypasses the usual check, so people who have
suicided/ghosted/cryod may use it.
- rscadd: Dorms in the ninja holding facility.
Xantholne:
- rscadd: Santa Hats to Loadout and Clothesmate
- rscadd: Christmas Wintercoats to Loadout and Clothesmate
- rscadd: Christmas male and female uniforms to loadout and Clothesmate
- rscadd: Red, Green, and Traditional Santa boots to loadout and Clothesmate
- rscadd: Christmas Socks, Red candycane socks, Green candycane socks to sock selection
kappa-sama:
- balance: legion drops more crates now
- balance: .357 speedloaders in autolathes are now individual bullets instead, speedloaders
are now illegal tech, costs less total metal to make 7 bullets than a previous
speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to
make 5 7.62mm bullets than getting a clip from the seclathe.
- tweak: mentions that you can refill speedloaders on .357 uplink description
- bugfix: you can now strip people while aggrograbbing or higher
- rscadd: plasmafist to wizard
- code_imp: modular is gone
- rscadd: martial apprentices for the local Chinese wizard
- bugfix: broodmother baby lag
- balance: you can no longer get 100k credits by spending 4k roundstart
- balance: cooking oil in sunflowers instead of corn oil
- bugfix: throats are no longer slit happy
keronshb:
- rscadd: Adds reflector blobs to shield blob upgrades
kevinz000:
- rscadd: Launchpads can now take number inputs for offsets rather than just buttons.
- balance: nanites no longer spread through air blocking objects
- rscadd: Night vision readded as a darkness dampening effect rather than darksight.
- rscdel: conveyors can only stack items on tiles to 150 now.
- rscadd: added 8 character save slots
- rscadd: Cargo shuttle now silently ignores slaughter demons/revenants instead
of being blocked even while they are jaunted. A drawback is that manifested
ones can't block it either, any more.
- balance: flashbangs process light/sound separately and uses viewers(), so xray
users beware.
- tweak: Stat() slowed down for anti-lag measures.
- bugfix: sprint/stamina huds now work again
- balance: Combat defibs now instant stun on disarm rather than 1 second again
- balance: Defibs are now always emagged when emagged with an emag rather than EMP.
- bugfix: aooc toggling now only broadcasts to antagonists
- code_imp: Antag rep proc is now easier to read and supports returning a list.
- balance: Clockwork marauders are now on a configured summon cooldown if being
summoned on station. They also rapidly bleed health while in or next to space.
And they glow brighter.
lolman360:
- rscadd: Added ability to pick up certain simplemobs.
nemvar:
- bugfix: The brains of roundstart borgs no longer decay.
- code_imp: Refactored the visibility of reagents for mobs.
nicbn, Kevinz000, ShizCalev:
- tweak: Fire alarm is now simpler. Touch it to activate, touch it to deactivate.
When activated, it will blink inconsistently if it is emagged.
- bugfix: You can no longer spam fire alarms. Also, they're logged again.
- bugfix: Fixed fire alarms not updating icons properly after being emagged and
hacked by Malf AI's.
r4d6:
- rscadd: Added a N2O pressure tank
- rscdel: Removed a AM Shielding from the crate
- rscadd: Added Handshakes
- rscadd: Added Nose booping
- rscadd: Added submaps for the SM, Tesla and Singulo
- rscadd: Added a placeholder on Boxstation for the Engines
- bugfix: fixed Nose boops not triggering
shellspeed1:
- rscadd: Adds Insect markings
- rscadd: Adds three new moth wings.
@@ -1,4 +0,0 @@
author: "Arturlang"
delete-after: True
changes:
- rscadd: "Adds Bloodsuckers, beware."
@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- rscadd: "neck slice. harm intent someone's head while they are unconscious or in a neck grab to make them bleed uncontrollably."
@@ -1,6 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed hulks, sleeping carp users, pacifists and people with chunky fingers being able to unrestrictly use gun and pneumatic cannon circuit assemblies."
- bugfix: "Fixed gun circuit assemblies being only usable by human mobs."
- balance: "Doubled the locomotion circuit external cooldown, thus halving the movable assemblies' movespeed."
@@ -1,6 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Made wooden cabinet/closets... actually made of wood."
- tweak: "Wooden cabinets are now deconstructable with a screwdriver."
- tweak: "Deconstruction of large crates and other closet subtypes deconstructable with tools other than the welder is no longer instant."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "You shouldn't be able to target objects you can't see (excluding darkness) with the ARCD and RLD"
- tweak: "The admin RCD is ranged too, just like the ARCD."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- balance: "legion drops more crates now"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed welding, thirteen loko, welding and wraith spectacles not blinding people as expected. Thank you all whomst reported this issue in the suggestions box channel instead of the github repository's issues section, very smart!"
@@ -1,5 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- balance: ".357 speedloaders in autolathes are now individual bullets instead, speedloaders are now illegal tech, costs less total metal to make 7 bullets than a previous speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to make 5 7.62mm bullets than getting a clip from the seclathe."
- tweak: "mentions that you can refill speedloaders on .357 uplink description"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed on_mob eyes overlays not updating properly in certain cases."
- bugfix: "Fixed deconversion from bloodshot eyes blood cult resetting your eyes' color to pitch black instead of their previous color, more or less."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Spinfusor nerf: Upped the casing and ammo box size by one step, removed the projectile's dismemberment value (explosions can still rip a limb or two off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents from 32 to 8, removed the casing's ability to explode when thrown."
@@ -1,4 +0,0 @@
author: "lolman360"
delete-after: True
changes:
- rscadd: "Added ability to pick up certain simplemobs."
@@ -1,5 +0,0 @@
author: "Sishen1542"
delete-after: True
changes:
- rscadd: "Clicking a pack of seeds with a pen allows you to set the plant's name, description and the pack of seeds' description. Useful for differentiating genetically modified plants. These changes will persist through different generations of the plant."
- rscadd: "Hydroponics trays update their name and description to reflect the plant inside them. They revert to default when emptied."
@@ -1,5 +0,0 @@
author: "Fikou"
delete-after: True
changes:
- tweak: "the windup toolbox now has some more \"realistic\" sounds"
- bugfix: "the windup toolbox now rumbles again"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixes bubblegum's death not unlocking the arena shuttle buyment."
@@ -1,5 +0,0 @@
author: "Useroth"
delete-after: True
changes:
- rscadd: "bamboo which can be used to build punji sticks/ blowguns available as a sugarcane mutation or in exotic seed crate"
- tweak: "changed the sugar cane growth stages because fuck if I know why, but it was in the PR"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed alien tech node not being unlockable with subtypes of the accepted items."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed reactive armor onmob overlays not updating when toggled and reactive teleport armor still using forceMove() instead of do_teleport()"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "Launchpads can now take number inputs for offsets rather than just buttons."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed space hermit asteroid rocks unintendedly spawning airless asteroid turf when mined, save for the perimeter."
@@ -1,6 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixes reviver implant having been a crapshot ever since soft-crit was introduced years ago."
- tweak: "Added a \"convalescence\" time (about 15 seconds) after the user is out of unconsciousbess/crit to ensure they are properly stabilized."
- tweak: "Added a 15 minutes hardcap for accumulated revive cooldown (equivalent to 150 points of brute or burn healed) above which the implant starts cooling down regardless of user's conditions."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed AI core displays I may have broken with my coding extravaganza."
@@ -1,6 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Regenerative nanites, a \"chemical\" used in the combat stimulant injector. Actually quite stimulating, and not bad in a pinch for a nuclear operative. Check the Combat Medic Kit!"
- tweak: "The Combat Medic Kit now has an advanced health analyzer and medisprays instead of patches and a chloral syringe."
- balance: "The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get the better injector, because nobody uses it and so nobody's bothered to update it."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- soundadd: "Blue, Amber and Red security alert sounds should be half as loud now."
@@ -1,15 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "ports all the new donuts, burgars, and chicken stuff from RG"
- rscadd: "ports new snowcone"
- rscadd: "ports grill"
- rscadd: "ports beakfeast tag/mood lit as TG has it"
- rscadd: "ports all the amazing new sprites"
- tweak: "ports crafting for many things like snowcones needing water"
- balance: "ports of many craftings"
- soundadd: "lowers fryers sound"
- imageadd: "ported icons for new food/grill"
- imagedel: "ports the deletion of some icons and images"
- spellcheck: "ports a spell check for the snowcones"
- code_imp: "ports fixes for stuff I didnt know were even broken with snowcones"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "coder cat failers to push the last commit from year(s) ago"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Buffed clown ops by removing their clumsiness and adding a new trait to be used in place of several clown role checks."
- tweak: "Clown ops too also suffer from not holding or wearing clown shoes now."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "nanites no longer spread through air blocking objects"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed a few holo barriers lacking transparency."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- admin: "Updates the changlogs"
@@ -1,4 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "Clock cult kindle no longer cares about oxygen damage"
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- bugfix: "you can now strip people while aggrograbbing or higher"
@@ -1,4 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added a N2O pressure tank"
@@ -1,5 +0,0 @@
author: "Useroth"
delete-after: True
changes:
- rscadd: "New lavaland ruin: Pulsating tumor"
- rscadd: "New class of lavaland mobs, a bit weaker than megafauna but still stronger than most of what you normally see"
@@ -1,4 +0,0 @@
author: "Putnam"
delete-after: True
changes:
- bugfix: "acute hepatic pharmacokinesis now works if you already have relevant genitals"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "Night vision readded as a darkness dampening effect rather than darksight."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- rscadd: "plasmafist to wizard"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscdel: "conveyors can only stack items on tiles to 150 now."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- balance: "Buffed HE pipes by making them realistically radiate away heat."
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "the clowns headset"
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- code_imp: "modular is gone"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "meat hook from HUGE to bulky"
@@ -1,4 +0,0 @@
author: "KeRSedChaplain"
delete-after: True
changes:
- soundadd: "Extends the file \"deltakalaxon.ogg\" to a 38 second .ogg."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Dynamic has a (totally unused for any relevant purpose) roundstart report now."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- admin: "A whole bunch of dynamic data is now available for statbus"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "CE hardsuit is now more rad-proof"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Dynamic from-ghost antags no longer double dip on threat refunds when the mode fails due to not enough applications."
@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- bugfix: "officer's sabre now properly makes the unsheating and resheating noise"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "Wrong icon names, missing dog fashion with telegram hat"
@@ -1,4 +0,0 @@
author: "Linzolle"
delete-after: True
changes:
- bugfix: "fireman failure has a different message depending on the circumstance"
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- bugfix: "distance checks"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed character setup preview bodyparts not displaying correctly most of times."
- bugfix: "Fixed character appearance preview displaying the mannequin in job attire instead of undergarments."
@@ -1,5 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed floodlights not turning off properly when they're underpowered."
- bugfix: "Fixed emitters not changing icons properly when they're underpowered."
@@ -1,6 +0,0 @@
author: "nicbn, Kevinz000, ShizCalev"
delete-after: True
changes:
- tweak: "Fire alarm is now simpler. Touch it to activate, touch it to deactivate. When activated, it will blink inconsistently if it is emagged."
- bugfix: "You can no longer spam fire alarms. Also, they're logged again."
- bugfix: "Fixed fire alarms not updating icons properly after being emagged and hacked by Malf AI's."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed raven's shuttle computer not being of the emergency shuttle type."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Blood bank generators can now be anchored and unanchored now."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- rscadd: "martial apprentices for the local Chinese wizard"
@@ -1,4 +0,0 @@
author: "nemvar"
delete-after: True
changes:
- bugfix: "The brains of roundstart borgs no longer decay."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- admin: "Ghost mentors can now orbit around the target instead of setting their view to theirs'."
@@ -1,4 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- rscdel: "Removed a AM Shielding from the crate"
@@ -1,11 +0,0 @@
author: "Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac"
delete-after: True
changes:
- bugfix: "Certain incompatible quirks can no longer be taken together."
- bugfix: "If an admin sends a ghost back to the lobby, they can now choose a different set of quirks."
- spellcheck: "the quirk menu went through some minor formatting changes."
- bugfix: "Podcloning now lets you keep your quirks."
- rscadd: "Quirks have flavor text in medical records."
- spellcheck: "All quirk medical records refer to \"Patient\", removing a few instances of \"Subject\"."
- tweak: "Quirks no longer apply to off-station roundstart antagonists."
- code_imp: "Mood quirks are now only processed by the quirk holders"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixes a ghostchat eavesdropping exploit concerning VR."
- bugfix: "Fixes VR deaths being broadcasted in deadchat."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed a few pill bottle issues with the ChemMaster."
@@ -1,5 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "New softdrink that comes in its own vender!"
- rscadd: "Honey now has a reaction with plants"
@@ -1,4 +0,0 @@
author: "Commandersand"
delete-after: True
changes:
- tweak: "added two words to clown filter"
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixes a few negative quirks not being properly removed when deleted."
- tweak: "Phobia and mute quirks are no longer cheesed by brain surgery grade healing or medicines."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed double-flavour (and bland custom) ice creams."
@@ -1,4 +0,0 @@
author: "AnturK"
delete-after: True
changes:
- bugfix: "Fixed ranged syndicate mobs stormtrooper training."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "added 8 character save slots"
@@ -1,5 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- tweak: "changed mecha internals access for some special mechs."
- tweak: "no more mech maintenance access for engineers."
@@ -1,5 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added Handshakes"
- rscadd: "Added Nose booping"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- rscadd: "Cargo shuttle now silently ignores slaughter demons/revenants instead of being blocked even while they are jaunted. A drawback is that manifested ones can't block it either, any more."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just like humies, ayys and monkys."
@@ -1,8 +0,0 @@
author: "Nervere and subject217, Militaires, py01, nemvar"
delete-after: True
changes:
- balance: "The cook's CQC now only works when in the kitchen or the kitchen backroom."
- spellcheck: "corrected CQC help instructions"
- bugfix: "CQC and Sleeping Carp are properly logged."
- tweak: "CQC can passively grab targets when not on grab intent. Passive grabs do not count towards combos for CQC or Sleeping carp."
- code_imp: "Martial Art and NOGUN cleanup."
@@ -1,4 +0,0 @@
author: "Putnam"
delete-after: True
changes:
- balance: "Contamination is no longer an infinitely spreading deadly contagion causing mass panic"
@@ -1,4 +0,0 @@
author: "GrayRachnid"
delete-after: True
changes:
- bugfix: "fixes consistency"
@@ -1,5 +0,0 @@
author: "BlueWildrose"
delete-after: True
changes:
- bugfix: "Fixed stargazers being unable to link to themselves if mindshielded or if holding psionic shielding devices (tinfoil hats) when the species is set."
- bugfix: "Fixes non-roundstart slimes being unable to wag their tail."
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "whoops broke quirks"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "quirks work"
@@ -1,4 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- bugfix: "the sprites"
@@ -1,4 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- tweak: "All heads of staff can now message CC"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "flashbangs process light/sound separately and uses viewers(), so xray users beware."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Stops humanoids whose skin_tone variable is set to \"albino\" from showing up as pale when examined should their species not use skintones anyway."
@@ -1,6 +0,0 @@
author: "Ghommie (also porting PRs by AnturK and Arkatos)"
delete-after: True
changes:
- bugfix: "Fixed light eaters not burning out borg lamplights and flashes.
fix Fixed light eater not affecting open turfs emitting lights such as light tiles and fairy grass."
- bugfix: "Fixed an empty reference about light eater armblade disintegration after Heart of Darkness removal."
@@ -1,4 +0,0 @@
author: "nemvar"
delete-after: True
changes:
- code_imp: "Refactored the visibility of reagents for mobs."
@@ -1,8 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "New tab in preferences screen: \"ERP preferences\""
- rscadd: "New opt-outs for individual effects of incubus draught, succubus milk"
- rscdel: "Acute hepatic pharmacokinesis has been removed, replaced with above"
- tweak: "Renamed \"Toggle Lewdchem\" to \"Toggle Lewd MKUltra\", since that's what it actually means, and made it toggle the \"hypno\" setting (rename it again if more hypno mechanics are added)."
- tweak: "Made MKUltra's lewd messages require both people involved to have hypno opted-in."
@@ -1,5 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added submaps for the SM, Tesla and Singulo"
- rscadd: "Added a placeholder on Boxstation for the Engines"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- tweak: "Stat() slowed down for anti-lag measures."
@@ -1,4 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Polychromic shorts now have a digitigrade state"
@@ -1,4 +0,0 @@
author: "r4d6"
delete-after: True
changes:
- bugfix: "fixed Nose boops not triggering"
@@ -1,4 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- code_imp: "Removes a magicnumber"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar not 2"
@@ -1,5 +0,0 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "added the runed and brass winter coats (cosmetic ratvarian/narsian)"
- tweak: "how the narsian/ratvarian coats can be made"
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Blaster shotguns back into armory"
@@ -1,5 +0,0 @@
author: "shellspeed1"
delete-after: True
changes:
- rscadd: "Adds Insect markings"
- rscadd: "Adds three new moth wings."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- rscdel: "Removed the old (almost) unused roboticist encryption key and headset."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed goose meat."
@@ -1,4 +0,0 @@
author: "kappa-sama"
delete-after: True
changes:
- bugfix: "broodmother baby lag"

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