Merge pull request #6978 from Citadel-Station-13/upstream-merge-38170

[MIRROR] Fixed the clockwork helmet not dropping to the ground when used by a non-clock cultist like the other clock armor pieces do.
This commit is contained in:
LetterJay
2018-06-02 07:32:31 -05:00
committed by GitHub
@@ -50,7 +50,7 @@
user.emote("scream")
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
user.adjustBrainLoss(30)
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround), src, 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
if(equipper && !is_servant_of_ratvar(equipper))