Merge pull request #3915 from Citadel-Station-13/upstream-merge-32618
[MIRROR] Fixes readapt removing hivemind communication.
This commit is contained in:
483
code/datums/antagonists/changeling.dm
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483
code/datums/antagonists/changeling.dm
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@@ -0,0 +1,483 @@
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#define LING_FAKEDEATH_TIME 400 //40 seconds
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#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
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#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
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/datum/antagonist/changeling
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name = "Changeling"
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job_rank = ROLE_CHANGELING
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var/you_are_greet = TRUE
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var/give_objectives = TRUE
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var/list/objectives = list()
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var/team_mode = FALSE //Should assign team objectives ?
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//Changeling Stuff
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var/list/stored_profiles = list() //list of datum/changelingprofile
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var/datum/changelingprofile/first_prof = null
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//var/list/absorbed_dna = list()
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//var/list/protected_dna = list() //dna that is not lost when capacity is otherwise full
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var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
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var/absorbedcount = 0
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var/chem_charges = 20
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var/chem_storage = 75
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var/chem_recharge_rate = 1
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var/chem_recharge_slowdown = 0
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var/sting_range = 2
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var/changelingID = "Changeling"
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var/geneticdamage = 0
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var/isabsorbing = 0
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var/islinking = 0
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var/geneticpoints = 10
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var/purchasedpowers = list()
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var/mimicing = ""
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var/canrespec = 0
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var/changeling_speak = 0
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var/datum/dna/chosen_dna
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var/obj/effect/proc_holder/changeling/sting/chosen_sting
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var/datum/cellular_emporium/cellular_emporium
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var/datum/action/innate/cellular_emporium/emporium_action
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// wip stuff
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var/static/list/all_powers = typecacheof(/obj/effect/proc_holder/changeling,TRUE)
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/datum/antagonist/changeling/New()
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. = ..()
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generate_name()
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create_actions()
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/datum/antagonist/changeling/Destroy()
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QDEL_NULL(cellular_emporium)
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QDEL_NULL(emporium_action)
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. = ..()
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/datum/antagonist/changeling/proc/generate_name()
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var/honorific
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if(owner.current.gender == FEMALE)
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honorific = "Ms."
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else
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honorific = "Mr."
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if(GLOB.possible_changeling_IDs.len)
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changelingID = pick(GLOB.possible_changeling_IDs)
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GLOB.possible_changeling_IDs -= changelingID
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changelingID = "[honorific] [changelingID]"
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else
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changelingID = "[honorific] [rand(1,999)]"
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/datum/antagonist/changeling/proc/create_actions()
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cellular_emporium = new(src)
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emporium_action = new(cellular_emporium)
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/datum/antagonist/changeling/on_gain()
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reset_powers()
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create_initial_profile()
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if(give_objectives)
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if(team_mode)
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forge_team_objectives()
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forge_objectives()
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remove_clownmut()
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. = ..()
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/datum/antagonist/changeling/on_removal()
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remove_changeling_powers()
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owner.objectives -= objectives
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. = ..()
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/datum/antagonist/changeling/proc/remove_clownmut()
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if (owner)
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var/mob/living/carbon/human/H = owner.current
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if(istype(H) && owner.assigned_role == "Clown")
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to_chat(H, "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself.")
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H.dna.remove_mutation(CLOWNMUT)
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/datum/antagonist/changeling/proc/reset_properties()
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changeling_speak = 0
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chosen_sting = null
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geneticpoints = initial(geneticpoints)
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sting_range = initial(sting_range)
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chem_storage = initial(chem_storage)
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chem_recharge_rate = initial(chem_recharge_rate)
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chem_charges = min(chem_charges, chem_storage)
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chem_recharge_slowdown = initial(chem_recharge_slowdown)
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mimicing = ""
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/datum/antagonist/changeling/proc/remove_changeling_powers()
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if(ishuman(owner.current) || ismonkey(owner.current))
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reset_properties()
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for(var/obj/effect/proc_holder/changeling/p in purchasedpowers)
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if(p.always_keep)
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continue
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purchasedpowers -= p
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p.on_refund(owner.current)
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//MOVE THIS
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if(owner.current.hud_used)
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owner.current.hud_used.lingstingdisplay.icon_state = null
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owner.current.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
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/datum/antagonist/changeling/proc/reset_powers()
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if(purchasedpowers)
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remove_changeling_powers()
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//Repurchase free powers.
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for(var/path in all_powers)
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var/obj/effect/proc_holder/changeling/S = new path()
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if(!S.dna_cost)
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if(!has_sting(S))
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purchasedpowers += S
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S.on_purchase(owner.current,TRUE)
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/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
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for(var/obj/effect/proc_holder/changeling/P in purchasedpowers)
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if(initial(power.name) == P.name)
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return TRUE
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return FALSE
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/datum/antagonist/changeling/proc/purchase_power(sting_name)
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var/obj/effect/proc_holder/changeling/thepower = null
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for(var/path in all_powers)
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var/obj/effect/proc_holder/changeling/S = path
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if(initial(S.name) == sting_name)
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thepower = new path()
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break
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if(!thepower)
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to_chat(owner.current, "This is awkward. Changeling power purchase failed, please report this bug to a coder!")
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return
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if(absorbedcount < thepower.req_dna)
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to_chat(owner.current, "We lack the energy to evolve this ability!")
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return
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if(has_sting(thepower))
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to_chat(owner.current, "We have already evolved this ability!")
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return
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if(thepower.dna_cost < 0)
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to_chat(owner.current, "We cannot evolve this ability.")
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return
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if(geneticpoints < thepower.dna_cost)
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to_chat(owner.current, "We have reached our capacity for abilities.")
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return
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if(owner.current.status_flags & FAKEDEATH)//To avoid potential exploits by buying new powers while in stasis, which clears your verblist.
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to_chat(owner.current, "We lack the energy to evolve new abilities right now.")
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return
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geneticpoints -= thepower.dna_cost
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purchasedpowers += thepower
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thepower.on_purchase(owner.current)
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/datum/antagonist/changeling/proc/readapt()
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if(!ishuman(owner.current))
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to_chat(owner.current, "<span class='danger'>We can't remove our evolutions in this form!</span>")
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return
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if(canrespec)
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to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
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reset_powers()
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canrespec = 0
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SSblackbox.add_details("changeling_power_purchase","Readapt")
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return 1
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else
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to_chat(owner.current, "<span class='danger'>You lack the power to readapt your evolutions!</span>")
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return 0
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//Called in life()
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/datum/antagonist/changeling/proc/regenerate()
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var/mob/living/carbon/the_ling = owner.current
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if(istype(the_ling))
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emporium_action.Grant(the_ling)
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if(the_ling.stat == DEAD)
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chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
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geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
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else //not dead? no chem/geneticdamage caps.
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chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
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geneticdamage = max(0, geneticdamage-1)
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/datum/antagonist/changeling/proc/get_dna(dna_owner)
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for(var/datum/changelingprofile/prof in stored_profiles)
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if(dna_owner == prof.name)
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return prof
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/datum/antagonist/changeling/proc/has_dna(datum/dna/tDNA)
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for(var/datum/changelingprofile/prof in stored_profiles)
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if(tDNA.is_same_as(prof.dna))
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return TRUE
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return FALSE
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/datum/antagonist/changeling/proc/can_absorb_dna(mob/living/carbon/human/target, var/verbose=1)
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var/mob/living/carbon/user = owner.current
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if(!istype(user))
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return
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if(stored_profiles.len)
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var/datum/changelingprofile/prof = stored_profiles[1]
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if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
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if(verbose)
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to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
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return
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if(!target)
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return
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if(NO_DNA_COPY in target.dna.species.species_traits)
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if(verbose)
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to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
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return
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if((target.disabilities & NOCLONE) || (target.disabilities & HUSK))
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if(verbose)
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to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
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return
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if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
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if(verbose)
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to_chat(user, "<span class='warning'>We could gain no benefit from absorbing a lesser creature.</span>")
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return
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if(has_dna(target.dna))
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if(verbose)
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to_chat(user, "<span class='warning'>We already have this DNA in storage!</span>")
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return
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if(!target.has_dna())
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if(verbose)
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to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
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return
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return 1
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/datum/antagonist/changeling/proc/create_profile(mob/living/carbon/human/H, protect = 0)
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var/datum/changelingprofile/prof = new
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H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set.
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var/datum/dna/new_dna = new H.dna.type
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H.dna.copy_dna(new_dna)
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prof.dna = new_dna
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prof.name = H.real_name
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prof.protected = protect
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prof.underwear = H.underwear
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prof.undershirt = H.undershirt
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prof.socks = H.socks
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var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
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for(var/slot in slots)
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if(slot in H.vars)
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var/obj/item/I = H.vars[slot]
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if(!I)
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continue
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prof.name_list[slot] = I.name
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prof.appearance_list[slot] = I.appearance
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prof.flags_cover_list[slot] = I.flags_cover
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prof.item_color_list[slot] = I.item_color
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prof.item_state_list[slot] = I.item_state
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prof.exists_list[slot] = 1
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else
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continue
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return prof
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/datum/antagonist/changeling/proc/add_profile(datum/changelingprofile/prof)
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if(stored_profiles.len > dna_max)
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if(!push_out_profile())
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return
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if(!first_prof)
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first_prof = prof
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stored_profiles += prof
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absorbedcount++
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/datum/antagonist/changeling/proc/add_new_profile(mob/living/carbon/human/H, protect = 0)
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var/datum/changelingprofile/prof = create_profile(H, protect)
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add_profile(prof)
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return prof
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/datum/antagonist/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0)
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for(var/datum/changelingprofile/prof in stored_profiles)
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if(H.real_name == prof.name)
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if(prof.protected && !force)
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continue
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stored_profiles -= prof
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qdel(prof)
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/datum/antagonist/changeling/proc/get_profile_to_remove()
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for(var/datum/changelingprofile/prof in stored_profiles)
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if(!prof.protected)
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return prof
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/datum/antagonist/changeling/proc/push_out_profile()
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var/datum/changelingprofile/removeprofile = get_profile_to_remove()
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if(removeprofile)
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stored_profiles -= removeprofile
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return 1
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return 0
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/datum/antagonist/changeling/proc/create_initial_profile()
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var/mob/living/carbon/C = owner.current //only carbons have dna now, so we have to typecaste
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if(ishuman(C))
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add_new_profile(C)
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/datum/antagonist/changeling/apply_innate_effects()
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//Brains optional.
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var/mob/living/carbon/C = owner.current
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if(istype(C))
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var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
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if(B)
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B.vital = FALSE
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B.decoy_override = TRUE
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update_changeling_icons_added()
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return
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/datum/antagonist/changeling/remove_innate_effects()
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update_changeling_icons_removed()
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return
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/datum/antagonist/changeling/greet()
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if (you_are_greet)
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to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
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to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
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to_chat(owner.current, "<b>You must complete the following tasks:</b>")
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
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owner.announce_objectives()
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/datum/antagonist/changeling/proc/forge_team_objectives()
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if(GLOB.changeling_team_objective_type)
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var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
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team_objective.owner = owner
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objectives += team_objective
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return
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/datum/antagonist/changeling/proc/forge_objectives()
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//OBJECTIVES - random traitor objectives. Unique objectives "steal brain" and "identity theft".
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//No escape alone because changelings aren't suited for it and it'd probably just lead to rampant robusting
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//If it seems like they'd be able to do it in play, add a 10% chance to have to escape alone
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var/escape_objective_possible = TRUE
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//if there's a team objective, check if it's compatible with escape objectives
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for(var/datum/objective/changeling_team_objective/CTO in objectives)
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if(!CTO.escape_objective_compatible)
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escape_objective_possible = FALSE
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break
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var/datum/objective/absorb/absorb_objective = new
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absorb_objective.owner = owner
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absorb_objective.gen_amount_goal(6, 8)
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objectives += absorb_objective
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if(prob(60))
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if(prob(85))
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = owner
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steal_objective.find_target()
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objectives += steal_objective
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else
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var/datum/objective/download/download_objective = new
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download_objective.owner = owner
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download_objective.gen_amount_goal()
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objectives += download_objective
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var/list/active_ais = active_ais()
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if(active_ais.len && prob(100/GLOB.joined_player_list.len))
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var/datum/objective/destroy/destroy_objective = new
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destroy_objective.owner = owner
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destroy_objective.find_target()
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objectives += destroy_objective
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else
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if(prob(70))
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = owner
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if(team_mode) //No backstabbing while in a team
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kill_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
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else
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kill_objective.find_target()
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objectives += kill_objective
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else
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var/datum/objective/maroon/maroon_objective = new
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maroon_objective.owner = owner
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if(team_mode)
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maroon_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
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else
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maroon_objective.find_target()
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objectives += maroon_objective
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if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
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var/datum/objective/escape/escape_with_identity/identity_theft = new
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identity_theft.owner = owner
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identity_theft.target = maroon_objective.target
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identity_theft.update_explanation_text()
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objectives += identity_theft
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escape_objective_possible = FALSE
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|
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if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
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if(prob(50))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
else
|
||||
var/datum/objective/escape/escape_with_identity/identity_theft = new
|
||||
identity_theft.owner = owner
|
||||
if(team_mode)
|
||||
identity_theft.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
|
||||
else
|
||||
identity_theft.find_target()
|
||||
objectives += identity_theft
|
||||
escape_objective_possible = FALSE
|
||||
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/changeling/proc/update_changeling_icons_added()
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
|
||||
hud.join_hud(owner.current)
|
||||
set_antag_hud(owner.current, "changling")
|
||||
|
||||
/datum/antagonist/changeling/proc/update_changeling_icons_removed()
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
|
||||
hud.leave_hud(owner.current)
|
||||
set_antag_hud(owner.current, null)
|
||||
|
||||
// Profile
|
||||
|
||||
/datum/changelingprofile
|
||||
var/name = "a bug"
|
||||
|
||||
var/protected = 0
|
||||
|
||||
var/datum/dna/dna = null
|
||||
var/list/name_list = list() //associative list of slotname = itemname
|
||||
var/list/appearance_list = list()
|
||||
var/list/flags_cover_list = list()
|
||||
var/list/exists_list = list()
|
||||
var/list/item_color_list = list()
|
||||
var/list/item_state_list = list()
|
||||
|
||||
var/underwear
|
||||
var/undershirt
|
||||
var/socks
|
||||
|
||||
/datum/changelingprofile/Destroy()
|
||||
qdel(dna)
|
||||
. = ..()
|
||||
|
||||
/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile)
|
||||
newprofile.name = name
|
||||
newprofile.protected = protected
|
||||
newprofile.dna = new dna.type
|
||||
dna.copy_dna(newprofile.dna)
|
||||
newprofile.name_list = name_list.Copy()
|
||||
newprofile.appearance_list = appearance_list.Copy()
|
||||
newprofile.flags_cover_list = flags_cover_list.Copy()
|
||||
newprofile.exists_list = exists_list.Copy()
|
||||
newprofile.item_color_list = item_color_list.Copy()
|
||||
newprofile.item_state_list = item_state_list.Copy()
|
||||
newprofile.underwear = underwear
|
||||
newprofile.undershirt = undershirt
|
||||
newprofile.socks = socks
|
||||
|
||||
|
||||
/datum/antagonist/changeling/xenobio
|
||||
name = "Xenobio Changeling"
|
||||
give_objectives = FALSE
|
||||
you_are_greet = FALSE
|
||||
Reference in New Issue
Block a user