chestbursters deleting brains fix.
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@@ -106,7 +106,8 @@
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if(kill_on_sucess) //ITS TOO LATE
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new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
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owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
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var/obj/item/bodypart/B = owner.get_bodypart(zone)
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B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
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owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
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else //When it is removed via surgery at a late stage, rather than forced.
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new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
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