Forgot about not versioned files.
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/**
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* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
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*/
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/datum/element/firestacker
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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/// How many firestacks to apply per hit
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var/amount
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/datum/element/firestacker/Attach(datum/target, amount)
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. = ..()
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if(!ismovableatom(target))
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return ELEMENT_INCOMPATIBLE
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src.amount = amount
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RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE)
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if(isitem(target))
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RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE)
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RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE)
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/datum/element/firestacker/Detach(datum/source, force)
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. = ..()
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UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
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/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
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target.adjust_fire_stacks(amount)
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/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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if(isliving(hit_atom))
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stack_on(source, hit_atom)
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/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
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if(isliving(target))
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stack_on(source, target)
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/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
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if(isliving(user))
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stack_on(source, user)
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