Screw commit history.

This commit is contained in:
Ghommie
2020-02-02 01:26:04 +01:00
parent b1a571bf2d
commit 95db5084ab
267 changed files with 2201 additions and 1848 deletions
+2
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@@ -218,6 +218,7 @@
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMPONENT_NO_INTERACT 1
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
@@ -231,6 +232,7 @@
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
-13
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@@ -59,19 +59,6 @@
//let's just pretend fulltile windows being children of border windows is fine
#define FULLTILE_WINDOW_DIR NORTHEAST
//Material defines, for determining how much of a given material an item contains
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
#define MAT_SILVER "$silver"
#define MAT_GOLD "$gold"
#define MAT_DIAMOND "$diamond"
#define MAT_URANIUM "$uranium"
#define MAT_PLASMA "$plasma"
#define MAT_BLUESPACE "$bluespace"
#define MAT_BANANIUM "$bananium"
#define MAT_TITANIUM "$titanium"
#define MAT_BIOMASS "$biomass"
#define MAT_PLASTIC "$plastic"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
+20 -19
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@@ -47,25 +47,26 @@
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_FAIL2TOPIC 22
#define INIT_ORDER_TITLE 20
#define INIT_ORDER_GARBAGE 19
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_INPUT 15
#define INIT_ORDER_VIS 14
#define INIT_ORDER_RESEARCH 13
#define INIT_ORDER_EVENTS 12
#define INIT_ORDER_JOBS 11
#define INIT_ORDER_QUIRKS 10
#define INIT_ORDER_TICKER 9
#define INIT_ORDER_MAPPING 8
#define INIT_ORDER_NETWORKS 7
#define INIT_ORDER_ATOMS 6
#define INIT_ORDER_LANGUAGE 5
#define INIT_ORDER_MACHINES 4
#define INIT_ORDER_CIRCUIT 3
#define INIT_ORDER_FAIL2TOPIC 100
#define INIT_ORDER_TITLE 99
#define INIT_ORDER_GARBAGE 98
#define INIT_ORDER_DBCORE 95
#define INIT_ORDER_BLACKBOX 94
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_VIS 80
#define INIT_ORDER_MATERIALS 76
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
#define INIT_ORDER_QUIRKS 60
#define INIT_ORDER_TICKER 55
#define INIT_ORDER_MAPPING 50
#define INIT_ORDER_NETWORKS 45
#define INIT_ORDER_ATOMS 30
#define INIT_ORDER_LANGUAGE 25
#define INIT_ORDER_MACHINES 20
#define INIT_ORDER_CIRCUIT 15
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1
-5
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@@ -87,11 +87,6 @@
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
//Materials
for(var/path in subtypesof(/datum/material))
var/datum/material/D = new path()
GLOB.materials_list[D.id] = D
//Emotes
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
-1
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@@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the stati
GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
+1
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@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research)
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
errored_datums[DN] = initial(DN.id)
continue
DN.InitializeMaterials() //Initialize the materials in the design
returned[initial(DN.id)] = DN
techweb_designs = returned
verify_techweb_designs()
+150 -226
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@@ -1,4 +1,4 @@
/*
/*!
This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
Variables:
@@ -13,7 +13,7 @@
var/total_amount = 0
var/max_amount
var/sheet_type
var/list/materials
var/list/materials //Map of key = material ref | Value = amount
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
@@ -22,6 +22,7 @@
var/datum/callback/precondition
var/datum/callback/after_insert
/// Sets up the proper signals and fills the list of materials with the appropriate references.
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
materials = list()
max_amount = max(0, max_amt)
@@ -40,23 +41,19 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
var/list/possible_mats = list()
for(var/mat_type in subtypesof(/datum/material))
var/datum/material/MT = mat_type
possible_mats[initial(MT.id)] = mat_type
for(var/id in mat_list)
if(possible_mats[id])
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
var/datum/material/M = I
var/amt = materials[I]
if(amt)
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/// Proc that allows players to fill the parent with mats
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(disable_attackby)
@@ -74,13 +71,14 @@
return
var/material_amount = get_item_material_amount(I)
if(!material_amount)
to_chat(user, "<span class='warning'>[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].</span>")
to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [parent].</span>")
return
if(!has_space(material_amount))
to_chat(user, "<span class='warning'>[parent] is full. Please remove metal or glass from [parent] in order to insert more.</span>")
to_chat(user, "<span class='warning'>[parent] has not enough space. Please remove materials from [parent] in order to insert more.</span>")
return
user_insert(I, user)
/// Proc used for when player inserts materials
/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
set waitfor = FALSE
var/requested_amount
@@ -98,299 +96,225 @@
return
var/inserted = insert_item(I, stack_amt = requested_amount)
if(inserted)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
to_chat(user, "<span class='notice'>You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].</span>")
if(!QDELETED(I) && I == active_held && !user.put_in_hands(I))
stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.")
I.forceMove(user.drop_location())
else
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
qdel(I)
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
qdel(I)
if(after_insert)
after_insert.Invoke(I.type, last_inserted_id, inserted)
after_insert.Invoke(I, last_inserted_id, inserted)
else if(I == active_held)
user.put_in_active_hand(I)
//For inserting an amount of material
/datum/component/material_container/proc/insert_amount(amt, id = null)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(id)
var/datum/material/M = materials[id]
if(M)
M.amount += amt
total_amount += amt
else
for(var/i in materials)
var/datum/material/M = materials[i]
M.amount += amt
total_amount += amt
return (total_amount - total_amount_saved)
return FALSE
/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
if(isnull(amt))
amt = S.amount
if(amt <= 0)
return FALSE
if(amt > S.amount)
amt = S.amount
var/material_amt = get_item_material_amount(S)
if(!material_amt)
return FALSE
amt = min(amt, round(((max_amount - total_amount) / material_amt)))
if(!amt)
return FALSE
last_inserted_id = insert_materials(S,amt * multiplier)
S.use(amt)
return amt
/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt)
/// Proc specifically for inserting items, returns the amount of materials entered.
/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
if(!I)
return FALSE
if(istype(I, /obj/item/stack))
return insert_stack(I, stack_amt, multiplier)
multiplier = CEILING(multiplier, 0.01)
var/material_amount = get_item_material_amount(I)
if(!material_amount || !has_space(material_amount))
return FALSE
last_inserted_id = insert_materials(I, multiplier)
last_inserted_id = insert_item_materials(I, multiplier)
return material_amount
/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
var/datum/material/M
/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
var/primary_mat
var/max_mat_value = 0
for(var/MAT in materials)
M = materials[MAT]
M.amount += I.materials[MAT] * multiplier
total_amount += I.materials[MAT] * multiplier
if(I.materials[MAT] > max_mat_value)
materials[MAT] += I.custom_materials[MAT] * multiplier
total_amount += I.custom_materials[MAT] * multiplier
if(I.custom_materials[MAT] > max_mat_value)
primary_mat = MAT
return primary_mat
//For consuming material
//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
/datum/component/material_container/proc/use_amount(list/mats, multiplier=1)
if(!mats || !mats.len)
return FALSE
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
materials[mat] += amt
else
for(var/i in materials)
materials[i] += amt
total_amount += amt
return (total_amount - total_amount_saved)
return FALSE
var/datum/material/M
for(var/MAT in materials)
M = materials[MAT]
if(M.amount < (mats[MAT] * multiplier))
return FALSE
var/total_amount_save = total_amount
for(var/MAT in materials)
M = materials[MAT]
M.amount -= mats[MAT] * multiplier
total_amount -= mats[MAT] * multiplier
return total_amount_save - total_amount
/datum/component/material_container/proc/use_amount_type(amt, id)
var/datum/material/M = materials[id]
if(M)
if(M.amount >= amt)
M.amount -= amt
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
materials[mat] -= amt
total_amount -= amt
return amt
return FALSE
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id)
if((amt==0)||(!T)||(!id))
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
return T.transer_amt_to(src, -amt, id)
var/datum/material/M = materials[id]
if(M)
var/tr = min(amt, M.amount,T.can_insert_amount(amt, id))
if(tr)
use_amount_type(tr, id)
T.insert_amount(tr, id)
return tr
return T.transer_amt_to(src, -amt, mat)
var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
if(tr)
use_amount_mat(tr, mat)
T.insert_amount_mat(tr, mat)
return tr
return FALSE
/datum/component/material_container/proc/can_insert_amount(amt, id)
if(amt && id)
var/datum/material/M = materials[id]
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
if(amt && mat)
var/datum/material/M = mat
if(M)
if((total_amount + amt) <= max_amount)
return amt
else
return (max_amount-total_amount)
/datum/component/material_container/proc/can_use_amount(amt, id, list/mats)
if(amt && id)
var/datum/material/M = materials[id]
if(M && M.amount >= amt)
return TRUE
else if(istype(mats))
for(var/M in mats)
if(materials[M] && (mats[M] <= materials[M]))
continue
else
return FALSE
return TRUE
return FALSE
//For spawning mineral sheets; internal use only
/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
if(!mats || !length(mats))
return FALSE
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
return FALSE //Can't afford it
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
continue
var/total_amount_save = total_amount
for(var/i in mats_to_remove)
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
return total_amount_save - total_amount
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
if(!M.sheet_type)
return 0
return 0 //Add greyscale sheet handling here later
if(sheet_amt <= 0)
return 0
if(!target)
target = get_turf(parent)
if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT)
if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
var/count = 0
while(sheet_amt > MAX_STACK_SIZE)
new M.sheet_type(target, MAX_STACK_SIZE)
count += MAX_STACK_SIZE
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
sheet_amt -= MAX_STACK_SIZE
if(sheet_amt >= 1)
new M.sheet_type(target, sheet_amt)
count += sheet_amt
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
return count
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
if(materials[id])
return retrieve(sheet_amt, materials[id], target)
return FALSE
/datum/component/material_container/proc/retrieve_amount(amt, id, target)
return retrieve_sheets(amount2sheet(amt), id, target)
/// Proc to get all the materials and dump them as sheets
/datum/component/material_container/proc/retrieve_all(target = null)
var/result = 0
var/datum/material/M
for(var/MAT in materials)
M = materials[MAT]
result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
var/amount = materials[MAT]
result += retrieve_sheets(amount2sheet(amount), MAT, target)
return result
/// Proc that returns TRUE if the container has space
/datum/component/material_container/proc/has_space(amt = 0)
return (total_amount + amt) <= max_amount
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
if(!mats || !mats.len)
return FALSE
var/datum/material/M
for(var/MAT in mats)
M = materials[MAT]
if(M.amount < (mats[MAT] * multiplier))
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
return FALSE
else
continue
if(!has_enough_of_material(req_mat, mats[req_mat], multiplier))//Not a category, so just check the normal way
return FALSE
return TRUE
/// Returns all the categories in a recipe.
/datum/component/material_container/proc/get_categories(list/mats)
var/list/categories = list()
for(var/x in mats) //Loop through all required materials
if(!istext(x)) //This means its not a category
continue
categories += x
return categories
/// Returns TRUE if you have enough of the specified material.
/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = amount * multiplier
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
return TRUE
return FALSE //Can't afford it
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
for(var/i in SSmaterials.materials_by_category[category])
var/datum/material/mat = i
if(materials[mat] >= amount) //we have enough
return TRUE
return FALSE
/// Turns a material amount into the amount of sheets it should output
/datum/component/material_container/proc/amount2sheet(amt)
if(amt >= MINERAL_MATERIAL_AMOUNT)
return round(amt / MINERAL_MATERIAL_AMOUNT)
return FALSE
/// Turns an amount of sheets into the amount of material amount it should output
/datum/component/material_container/proc/sheet2amount(sheet_amt)
if(sheet_amt > 0)
return sheet_amt * MINERAL_MATERIAL_AMOUNT
return FALSE
/datum/component/material_container/proc/amount(id)
var/datum/material/M = materials[id]
return M ? M.amount : 0
//returns the amount of material relevant to this container;
//if this container does not support glass, any glass in 'I' will not be taken into account
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
if(!istype(I))
if(!istype(I) || !I.custom_materials)
return FALSE
var/material_amount = 0
for(var/MAT in materials)
material_amount += I.materials[MAT]
material_amount += I.custom_materials[MAT]
return material_amount
/datum/material
var/name
var/amount = 0
var/id = null
var/sheet_type = null
var/coin_type = null
/datum/material/metal
name = "Metal"
id = MAT_METAL
sheet_type = /obj/item/stack/sheet/metal
coin_type = /obj/item/coin/iron
/datum/material/glass
name = "Glass"
id = MAT_GLASS
sheet_type = /obj/item/stack/sheet/glass
/datum/material/silver
name = "Silver"
id = MAT_SILVER
sheet_type = /obj/item/stack/sheet/mineral/silver
coin_type = /obj/item/coin/silver
/datum/material/gold
name = "Gold"
id = MAT_GOLD
sheet_type = /obj/item/stack/sheet/mineral/gold
coin_type = /obj/item/coin/gold
/datum/material/diamond
name = "Diamond"
id = MAT_DIAMOND
sheet_type = /obj/item/stack/sheet/mineral/diamond
coin_type = /obj/item/coin/diamond
/datum/material/uranium
name = "Uranium"
id = MAT_URANIUM
sheet_type = /obj/item/stack/sheet/mineral/uranium
coin_type = /obj/item/coin/uranium
/datum/material/plasma
name = "Solid Plasma"
id = MAT_PLASMA
sheet_type = /obj/item/stack/sheet/mineral/plasma
coin_type = /obj/item/coin/plasma
/datum/material/bluespace
name = "Bluespace Mesh"
id = MAT_BLUESPACE
sheet_type = /obj/item/stack/sheet/bluespace_crystal
/datum/material/bananium
name = "Bananium"
id = MAT_BANANIUM
sheet_type = /obj/item/stack/sheet/mineral/bananium
coin_type = /obj/item/coin/bananium
/datum/material/titanium
name = "Titanium"
id = MAT_TITANIUM
sheet_type = /obj/item/stack/sheet/mineral/titanium
/datum/material/biomass
name = "Biomass"
id = MAT_BIOMASS
/datum/material/plastic
name = "Plastic"
id = MAT_PLASTIC
sheet_type = /obj/item/stack/sheet/plastic
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
return(materials[mat])
+2
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@@ -77,6 +77,8 @@
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
target.rad_act(strength/2)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
+1 -1
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@@ -54,7 +54,7 @@ handles linking back and forth.
/datum/component/remote_materials/proc/_MakeLocal()
silo = null
mat_container = parent.AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
local_size,
FALSE,
/obj/item/stack)
+1 -1
View File
@@ -7,7 +7,7 @@
intensity = max(_intensity, 0)
lube_flags = _lube_flags
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED, COMSIG_ITEM_WEARERCROSSED), .proc/Slip)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
var/mob/victim = AM
+1 -1
View File
@@ -18,7 +18,7 @@
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
if(ismovableatom(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
+1 -1
View File
@@ -216,7 +216,7 @@
desc = "Stores recorder holocalls."
icon_state = "holodisk"
obj_flags = UNIQUE_RENAME
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
var/datum/holorecord/record
//Preset variables
var/preset_image_type
+7
View File
@@ -224,6 +224,13 @@
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/dark_wizards
name = "Dark Wizard Altar"
id = "dark_wizards"
description = "A ruin with dark wizards. What secret do they guard?"
suffix = "lavaland_surface_wizard.dmm"
cost = 5
/datum/map_template/ruin/lavaland/puzzle
name = "Ancient Puzzle"
id = "puzzle"
+6
View File
@@ -311,6 +311,12 @@
name = "Space Hermit"
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
/datum/map_template/ruin/space/clericden
id = "clericden"
suffix = "clericden.dmm"
name = "Cleric's Den"
description = "Once part of a larger monastery, this holy order of long dead clerics practiced far less non-violence than they preached. Appears to have been untouched by looters, however. Odd."
/datum/map_template/ruin/space/advancedlab
id = "advancedlab"
suffix = "advancedlab.dmm"
+43 -1
View File
@@ -38,6 +38,13 @@
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
var/rad_insulation = RAD_NO_INSULATION
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
var/list/custom_materials
///Bitfield for how the atom handles materials.
var/material_flags = NONE
///Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.
var/material_modifier = 1
var/icon/blood_splatter_icon
var/list/fingerprints
var/list/fingerprintshidden
@@ -89,6 +96,12 @@
if (canSmoothWith)
canSmoothWith = typelist("canSmoothWith", canSmoothWith)
var/temp_list = list()
for(var/i in custom_materials)
temp_list[getmaterialref(i)] = custom_materials[i] //Get the proper instanced version
custom_materials = null //Null the list to prepare for applying the materials properly
set_custom_materials(temp_list)
ComponentInitialize()
return INITIALIZE_HINT_NORMAL
@@ -290,6 +303,11 @@
if(desc)
. += desc
if(custom_materials)
for(var/i in custom_materials)
var/datum/material/M = i
. += "<u>It is made out of [M.name]</u>."
if(reagents)
if(reagents.reagents_holder_flags & TRANSPARENT)
. += "It contains:"
@@ -863,4 +881,28 @@ Proc for attack log creation, because really why not
return TRUE
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
///Sets the custom materials for an item.
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
if(!materials)
materials = custom_materials
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
for(var/i in custom_materials)
var/datum/material/custom_material = getmaterialref(i)
custom_material.on_removed(src, material_flags) //Remove the current materials
if(!length(materials))
return
custom_materials = list() //Reset the list
for(var/x in materials)
var/datum/material/custom_material = getmaterialref(x)
if(!(material_flags & MATERIAL_NO_EFFECTS))
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
custom_materials[custom_material] += materials[x] * multiplier
@@ -40,14 +40,14 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
. = ..()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
bananium.insert_amount(max_recharge, MAT_BANANIUM)
bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
START_PROCESSING(SSobj, src)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
var/bananium_amount = bananium.amount(MAT_BANANIUM)
var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
if(bananium_amount < max_recharge)
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
ui_action_click(user)
+1 -1
View File
@@ -13,7 +13,7 @@
anchored = TRUE
layer = HIGH_OBJ_LAYER
max_integrity = 300
integrity_failure = 100
integrity_failure = 0.33
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
var/datum/team/gang/gang
var/operating = FALSE //false=standby or broken, true=takeover
+81 -32
View File
@@ -46,7 +46,23 @@
)
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container,
list(/datum/material/iron,
/datum/material/glass,
/datum/material/gold,
/datum/material/silver,
/datum/material/diamond,
/datum/material/uranium,
/datum/material/plasma,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/runite,
/datum/material/plastic,
/datum/material/adamantine,
/datum/material/mythril
),
0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
@@ -120,15 +136,14 @@
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
@@ -159,18 +174,42 @@
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/total_amount = 0
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
@@ -187,12 +226,11 @@
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
@@ -201,10 +239,11 @@
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
@@ -269,7 +308,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -301,7 +342,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -318,8 +361,10 @@
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
@@ -328,20 +373,24 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
return TRUE
return materials.has_materials(required_materials)
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass"
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autolathe/proc/reset(wire)
+1 -1
View File
@@ -265,4 +265,4 @@
desc = "Used for building buttons."
icon_state = "button"
result_path = /obj/machinery/button
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT)
+1 -1
View File
@@ -17,7 +17,7 @@
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 50)
max_integrity = 100
integrity_failure = 50
integrity_failure = 0.5
var/list/network = list("ss13")
var/c_tag = null
var/status = TRUE
@@ -3,7 +3,7 @@
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
custom_materials = list(/datum/material/iron=400, /datum/material/glass=250)
result_path = /obj/structure/camera_assembly
+1 -1
View File
@@ -7,7 +7,7 @@
idle_power_usage = 300
active_power_usage = 300
max_integrity = 200
integrity_failure = 100
integrity_failure = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 20)
var/brightness_on = 1
var/icon_keyboard = "generic_key"
+1 -1
View File
@@ -144,7 +144,7 @@
desc = "A frame for a defibrillator mount. It can't be removed once it's placed."
icon = 'icons/obj/machines/defib_mount.dmi'
icon_state = "defibrillator_mount"
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
w_class = WEIGHT_CLASS_BULKY
result_path = /obj/machinery/defibrillator_mount
pixel_shift = -28
+4 -4
View File
@@ -15,7 +15,7 @@
density = TRUE
max_integrity = 100
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
var/material = METAL
var/bar_material = METAL
/obj/structure/barricade/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -26,7 +26,7 @@
return
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && material == METAL)
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && bar_material == METAL)
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
@@ -61,7 +61,7 @@
desc = "This space is blocked off by a wooden barricade."
icon = 'icons/obj/structures.dmi'
icon_state = "woodenbarricade"
material = WOOD
bar_material = WOOD
var/drop_amount = 3
/obj/structure/barricade/wooden/attackby(obj/item/I, mob/user)
@@ -106,7 +106,7 @@
max_integrity = 280
proj_pass_rate = 20
pass_flags = LETPASSTHROW
material = SAND
bar_material = SAND
climbable = TRUE
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/barricade/sandbags, /turf/closed/wall, /turf/closed/wall/r_wall, /obj/structure/falsewall, /obj/structure/falsewall/reinforced, /turf/closed/wall/rust, /turf/closed/wall/r_wall/rust, /obj/structure/barricade/security)
+4 -4
View File
@@ -47,7 +47,7 @@
icon_state = "closed"
max_integrity = 300
var/normal_integrity = AIRLOCK_INTEGRITY_N
integrity_failure = 70
integrity_failure = 0.25
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
autoclose = TRUE
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
@@ -469,7 +469,7 @@
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
@@ -495,7 +495,7 @@
panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file)
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
@@ -517,7 +517,7 @@
panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file)
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
+5 -5
View File
@@ -11,7 +11,7 @@
density = TRUE
max_integrity = 250
integrity_failure = 80
integrity_failure = 0.33
// These allow for different icons when creating custom dispensers
var/icon_off = "off"
@@ -50,10 +50,10 @@
/obj/machinery/droneDispenser/Initialize()
. = ..()
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
materials.insert_amount(starting_amount)
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
materials.insert_amount_mat(starting_amount)
materials.precise_insertion = TRUE
using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
using_materials = list(/datum/material/iron = metal_cost, /datum/material/glass = glass_cost)
/obj/machinery/droneDispenser/preloaded
starting_amount = 5000
@@ -168,7 +168,7 @@
update_icon()
if(DRONE_PRODUCTION)
materials.use_amount(using_materials)
materials.use_materials(using_materials)
if(power_used)
use_power(power_used)
+1 -1
View File
@@ -17,7 +17,7 @@
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
max_integrity = 250
integrity_failure = 100
integrity_failure = 0.4
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
use_power = IDLE_POWER_USE
idle_power_usage = 2
+1 -1
View File
@@ -6,7 +6,7 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mflash1"
max_integrity = 250
integrity_failure = 100
integrity_failure = 0.4
light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
var/obj/item/assembly/flash/handheld/bulb
+2 -2
View File
@@ -174,7 +174,7 @@ GLOBAL_LIST_EMPTY(allCasters)
name = "newscaster frame"
desc = "Used to build newscasters, just secure to the wall."
icon_state = "newscaster"
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
custom_materials = list(/datum/material/iron=14000, /datum/material/glass=8000)
result_path = /obj/machinery/newscaster
@@ -188,7 +188,7 @@ GLOBAL_LIST_EMPTY(allCasters)
verb_exclaim = "beeps"
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
max_integrity = 200
integrity_failure = 50
integrity_failure = 0.25
var/screen = 0
var/paper_remaining = 15
var/securityCaster = 0
@@ -26,7 +26,7 @@
var/raising= 0 //if the turret is currently opening or closing its cover
max_integrity = 160 //the turret's health
integrity_failure = 80
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
var/locked = TRUE //if the turret's behaviour control access is locked
@@ -691,7 +691,6 @@
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/pod
integrity_failure = 20
max_integrity = 40
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
@@ -773,7 +772,6 @@
/obj/machinery/porta_turret/centcom_shuttle/weak
max_integrity = 120
integrity_failure = 60
name = "Old Laser Turret"
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
stun_projectile = /obj/item/projectile/beam/weak/penetrator
@@ -963,7 +961,7 @@
desc = "Used for building turret control panels."
icon_state = "apc"
result_path = /obj/machinery/turretid
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
/obj/item/gun/proc/get_turret_properties()
. = list()
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/machinery/recycler/Initialize()
AddComponent(/datum/component/butchering/recycler, 1, amount_produced,amount_produced/5)
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/plasma, /datum/material/gold, /datum/material/diamond, /datum/material/plastic, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, FALSE, null, null, null, TRUE)
. = ..()
update_icon()
req_one_access = get_all_accesses() + get_all_centcom_access()
+1 -1
View File
@@ -92,7 +92,7 @@
else
if(!user.temporarilyRemoveItemFromInventory(C))
return
to_chat(user, "<span class='notice'>You insert a [C.cmineral] coin into [src]'s slot!</span>")
to_chat(user, "<span class='notice'>You insert [C] into [src]'s slot!</span>")
balance += C.value
qdel(C)
else
+62 -41
View File
@@ -46,7 +46,7 @@
)
/obj/machinery/autoylathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASTIC), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plastic), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autoylathe(src)
@@ -120,18 +120,13 @@
return ..()
/obj/machinery/autoylathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(amount_inserted / 10)
/obj/machinery/autoylathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
if (MAT_PLASTIC)
flick("autolathe_o",src)//plays metal insertion animation
use_power(amount_inserted / 10)
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
/obj/machinery/autoylathe/Topic(href, href_list)
@@ -161,18 +156,40 @@
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/plastic_cost = being_built.materials[MAT_PLASTIC]
var/power = max(2000, (metal_cost+glass_cost+plastic_cost)*multiplier/5)
var/total_amount = 0
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff) && (materials.amount(MAT_PLASTIC) >= plastic_cost*multiplier*coeff))
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack), time)
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
@@ -189,12 +206,11 @@
return
/obj/machinery/autoylathe/proc/make_item(power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack)
/obj/machinery/autoylathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier, MAT_PLASTIC=plastic_cost*coeff*multiplier)
materials.use_amount(materials_used)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
@@ -203,10 +219,9 @@
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autoylathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
@@ -265,7 +280,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -297,7 +314,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -314,8 +333,10 @@
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autoylathe/proc/can_build(datum/design/D, amount = 1)
@@ -324,24 +345,24 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
if(D.materials[MAT_PLASTIC] && (materials.amount(MAT_PLASTIC) < (D.materials[MAT_PLASTIC] * coeff * amount)))
return FALSE
return TRUE
return materials.has_materials(required_materials)
/obj/machinery/autoylathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass "
if(D.materials[MAT_PLASTIC])
dat += "[D.materials[MAT_PLASTIC] * coeff] plastic"
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autoylathe/proc/reset(wire)
@@ -529,7 +529,8 @@
range = MELEE|RANGED
equip_cooldown = 0
var/obj/item/gun/medbeam/mech/medigun
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
material_flags = MATERIAL_NO_EFFECTS
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
. = ..()
@@ -388,7 +388,7 @@
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[fuel]: [round(fuel.amount*fuel.perunit,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/generator/action(target)
if(chassis)
@@ -398,9 +398,9 @@
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P)
if(P.type == fuel.type && P.amount > 0)
var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0)
var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0)
if(to_load)
var/units = min(max(round(to_load / P.perunit),1),P.amount)
var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount)
fuel.amount += units
P.use(units)
occupant_message("[units] unit\s of [fuel] successfully loaded.")
@@ -454,7 +454,7 @@
if(cur_charge < chassis.cell.maxcharge)
use_fuel = fuel_per_cycle_active
chassis.give_power(power_per_cycle)
fuel.amount -= min(use_fuel/fuel.perunit,fuel.amount)
fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount)
update_equip_info()
return 1
+23 -21
View File
@@ -35,7 +35,7 @@
/obj/machinery/mecha_part_fabricator/Initialize()
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), 0,
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
materials.precise_insertion = TRUE
stored_research = new
@@ -108,7 +108,8 @@
var/i = 0
var/output
for(var/c in D.materials)
output += "[i?" | ":null][get_resource_cost_w_coeff(D, c)] [material2name(c)]"
var/datum/material/M = c
output += "[i?" | ":null][get_resource_cost_w_coeff(D, M)] [M.name]"
i++
return output
@@ -116,20 +117,22 @@
var/output
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm&sup3;"
if(M.amount >= MINERAL_MATERIAL_AMOUNT)
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[mat_id]'>1</a>\]"
if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10))
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[mat_id]'>10</a>\]"
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[mat_id]'>All</a>\]</span>"
var/datum/material/M = mat_id
var/amount = materials.materials[mat_id]
output += "<span class=\"res_name\">[M.name]: </span>[amount] cm&sup3;"
if(amount >= MINERAL_MATERIAL_AMOUNT)
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[REF(mat_id)]'>1</a>\]"
if(amount >= (MINERAL_MATERIAL_AMOUNT * 10))
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[REF(M)]'>10</a>\]"
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[REF(M)]'>All</a>\]</span>"
output += "<br/>"
return output
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
var/list/resources = list()
for(var/R in D.materials)
resources[R] = get_resource_cost_w_coeff(D, R)
var/datum/material/M = R
resources[M] = get_resource_cost_w_coeff(D, M)
return resources
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
@@ -146,7 +149,7 @@
var/list/res_coef = get_resources_w_coeff(D)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.use_amount(res_coef)
materials.use_materials(res_coef)
add_overlay("fab-active")
use_power = ACTIVE_POWER_USE
updateUsrDialog()
@@ -157,7 +160,8 @@
var/location = get_step(src,(dir))
var/obj/item/I = new D.build_path(location)
I.materials = res_coef
I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
I.set_custom_materials(res_coef)
say("\The [I] is complete.")
being_built = null
@@ -250,7 +254,7 @@
updateUsrDialog()
return
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1)
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1)
return round(D.materials[resource]*component_coeff, roundto)
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
@@ -390,7 +394,8 @@
if(href_list["remove_mat"] && href_list["material"])
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
var/datum/material/Mat = locate(href_list["material"])
materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat)
updateUsrDialog()
return
@@ -400,10 +405,10 @@
materials.retrieve_all()
..()
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
var/stack_name = material2name(id_inserted)
add_overlay("fab-load-[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[stack_name]"), 10)
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
var/datum/material/M = id_inserted
add_overlay("fab-load-[M.name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10)
updateUsrDialog()
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
@@ -415,9 +420,6 @@
return ..()
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
return copytext(ID,2)
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
if(panel_open)
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
+2 -5
View File
@@ -68,7 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
var/breakouttime = 0
var/list/materials
var/reskinned = FALSE
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
@@ -112,8 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/Initialize()
materials = typelist("materials", materials)
if (attack_verb)
attack_verb = typelist("attack_verb", attack_verb)
@@ -233,9 +230,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// Extractable materials. Only shows the names, not the amounts.
research_msg += ".<br><font color='purple'>Extractable materials:</font> "
if (materials.len)
if (length(custom_materials))
sep = ""
for(var/mat in materials)
for(var/mat in custom_materials)
research_msg += sep
research_msg += CallMaterialName(mat)
sep = ", "
+1 -1
View File
@@ -22,7 +22,7 @@ AI MODULES
throw_range = 7
var/list/laws = list()
var/bypass_law_amt_check = 0
materials = list(MAT_GOLD=50)
custom_materials = list(/datum/material/gold=50)
/obj/item/aiModule/examine(var/mob/user as mob)
. = ..()
+4 -4
View File
@@ -22,7 +22,7 @@ RLD
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=100000)
custom_materials = list(/datum/material/iron=100000)
req_access_txt = "11"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
@@ -603,7 +603,7 @@ RLD
energyfactor = 66
/obj/item/construction/rcd/loaded
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
custom_materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000)
matter = 160
/obj/item/construction/rcd/loaded/upgraded
@@ -635,13 +635,13 @@ RLD
item_state = "rcdammo"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=12000, MAT_GLASS=8000)
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
var/ammoamt = 40
/obj/item/rcd_ammo/large
name = "large compressed matter cartridge"
desc = "Highly compressed matter for the RCD. Has four times the matter packed into the same space as a normal cartridge."
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
ammoamt = 160
+1 -1
View File
@@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
+1 -1
View File
@@ -7,7 +7,7 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
+4 -4
View File
@@ -1,6 +1,6 @@
/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
flags_1 = CONDUCT_1
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -66,8 +66,8 @@
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
var/metal_amt = round(custom_materials[getmaterialref(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(custom_materials[getmaterialref(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
@@ -119,5 +119,5 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
@@ -10,7 +10,7 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_GLASS=1000)
custom_materials = list(/datum/material/glass=1000)
w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/silicon = 20)
var/build_path = null
+4 -4
View File
@@ -745,22 +745,22 @@
name = "Defibrillator Healing Disk"
desc = "An upgrade which increases the healing power of the defibrillator"
icon_state = "heal_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
/obj/item/disk/medical/defib_shock
name = "Defibrillator Anti-Shock Disk"
desc = "A safety upgrade that guarantees only the patient will get shocked"
icon_state = "zap_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
/obj/item/disk/medical/defib_decay
name = "Defibrillator Body-Decay Extender Disk"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
icon_state = "body_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
/obj/item/disk/medical/defib_speed
name = "Defibrillator Fast Charge Disk"
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
icon_state = "fast_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
@@ -8,7 +8,7 @@
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL = 250, MAT_GLASS = 500)
custom_materials = list(/datum/material/iron = 250, /datum/material/glass = 500)
var/max_duration = 3000
var/duration = 300
var/last_use = 0
@@ -12,7 +12,7 @@
item_flags = NOBLUDGEON
force = 3
attack_verb = list("blown up", "exploded", "detonated")
materials = list(MAT_METAL=50, MAT_GLASS=30)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=30)
/obj/item/doorCharge/ex_act(severity, target)
switch(severity)
@@ -5,7 +5,7 @@
icon = 'icons/obj/module.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 50, MAT_GLASS = 300)
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
@@ -9,7 +9,7 @@
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //range of light when on
@@ -224,7 +224,7 @@
light_color = "#FFDDBB"
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list()
custom_materials = null
on = TRUE
@@ -362,7 +362,7 @@
item_state = "slime"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
materials = list()
custom_materials = null
brightness_on = 6 //luminosity when on
light_color = "#FFEEAA"
flashlight_power = 0.6
@@ -9,7 +9,7 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=250, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=250, /datum/material/glass=500)
var/max_shield_integrity = 100
var/shield_integrity = 250
var/max_fields = 3
@@ -18,7 +18,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
var/grace = RAD_GRACE_PERIOD
var/datum/looping_sound/geiger/soundloop
@@ -8,7 +8,7 @@
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
w_class = WEIGHT_CLASS_SMALL
var/turf/pointer_loc
var/energy = 5
+1 -1
View File
@@ -24,7 +24,7 @@
throwforce = 0
throw_range = 7
throw_speed = 3
materials = list(MAT_METAL=50, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
var/obj/machinery/buffer // simple machine buffer for device linkage
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
@@ -6,7 +6,7 @@
item_flags = NOBLUDGEON
var/paint_color = "grey"
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
. = ..()
+1 -1
View File
@@ -13,7 +13,7 @@
throwforce = 5
throw_speed = 1
throw_range = 2
materials = list(MAT_METAL=750)
custom_materials = list(/datum/material/iron=750)
var/drain_rate = 1600000 // amount of power to drain per tick
var/power_drained = 0 // has drained this much power
var/max_power = 1e10 // maximum power that can be drained before exploding
@@ -9,7 +9,7 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
var/code = 2
var/frequency = FREQ_ELECTROPACK
@@ -157,7 +157,7 @@ Code:
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000)
var/tagname = null
@@ -166,7 +166,7 @@ Code:
id = "shockcollar"
build_type = AUTOLATHE
build_path = /obj/item/electropack/shockcollar
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/attack_hand(mob/user)
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
item_state = "headset"
materials = list(MAT_METAL=75)
custom_materials = list(/datum/material/iron=75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
@@ -147,4 +147,4 @@
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 29
inverse = TRUE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
custom_materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
@@ -11,7 +11,7 @@
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75, MAT_GLASS=25)
custom_materials = list(/datum/material/iron=75, /datum/material/glass=25)
obj_flags = USES_TGUI
var/on = TRUE
+5 -5
View File
@@ -19,7 +19,7 @@ SLIME SCANNER
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=150)
custom_materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -75,7 +75,7 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
custom_materials = list(/datum/material/iron=200)
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
@@ -518,7 +518,7 @@ SLIME SCANNER
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
materials = list(MAT_METAL=30, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
@@ -708,7 +708,7 @@ SLIME SCANNER
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
@@ -767,7 +767,7 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
custom_materials = list(/datum/material/iron=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
@@ -9,7 +9,7 @@
w_class = WEIGHT_CLASS_SMALL
flags_1 = HEAR_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
custom_materials = list(/datum/material/iron=60, /datum/material/glass=30)
force = 2
throwforce = 0
var/recording = 0
@@ -243,7 +243,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
custom_materials = list(/datum/material/iron=20, /datum/material/glass=5)
force = 1
throwforce = 0
var/max_capacity = 600
@@ -69,7 +69,7 @@ effective or pretty fucking useless.
*/
/obj/item/healthanalyzer/rad_laser
materials = list(MAT_METAL=400)
custom_materials = list(/datum/material/iron=400)
var/irradiate = 1
var/intensity = 10 // how much damage the radiation does
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
+2 -2
View File
@@ -11,7 +11,7 @@
throw_speed = 2
throw_range = 7
force = 10
materials = list(MAT_METAL = 90)
custom_materials = list(/datum/material/iron = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
@@ -36,7 +36,7 @@
throwforce = 2
w_class = WEIGHT_CLASS_SMALL
force = 3
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
max_water = 30
sprite_name = "miniFE"
dog_fashion = null
+1 -1
View File
@@ -12,7 +12,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500)
custom_materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
var/status = FALSE
var/lit = FALSE //on or off
+3 -3
View File
@@ -36,7 +36,7 @@
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=500)
custom_materials = list(/datum/material/iron=500)
breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg'
@@ -117,7 +117,7 @@
color = "#ff0000"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
@@ -202,7 +202,7 @@
item_state = "zipties"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
custom_materials = null
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
@@ -9,7 +9,7 @@
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_GLASS=500)
custom_materials = list(/datum/material/glass=500)
var/obj/item/implant/imp = null
var/imp_type
@@ -9,7 +9,7 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=600, MAT_GLASS=200)
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
var/obj/item/implant/imp = null
var/imp_type = null
+5 -5
View File
@@ -22,7 +22,7 @@
throwforce = 0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=80)
custom_materials = list(/datum/material/iron=80)
flags_1 = CONDUCT_1
attack_verb = list("attacked", "stabbed", "poked")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -65,7 +65,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=12000)
custom_materials = list(/datum/material/iron=12000)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP_ACCURATE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
@@ -104,7 +104,7 @@
flags_1 = CONDUCT_1
force = 15
throwforce = 10
materials = list(MAT_METAL=18000)
custom_materials = list(/datum/material/iron=18000)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = WEIGHT_CLASS_NORMAL
@@ -136,7 +136,7 @@
desc = "A sharpened bone. The bare minimum in survival."
force = 15
throwforce = 15
materials = list()
custom_materials = null
/obj/item/kitchen/knife/combat/cyborg
name = "cyborg knife"
@@ -153,7 +153,7 @@
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
force = 8
throwforce = 12//fuck git
materials = list()
custom_materials = null
attack_verb = list("shanked", "shivved")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
+28 -2
View File
@@ -24,7 +24,7 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/chainhit.ogg'
materials = list(MAT_METAL = 1000)
custom_materials = list(/datum/material/iron = 1000)
/obj/item/melee/chainofcommand/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -67,7 +67,7 @@
sharpness = IS_SHARP
attack_verb = list("slashed", "cut")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
custom_materials = list(/datum/material/iron = 1000)
total_mass = 3.4
/obj/item/melee/sabre/Initialize()
@@ -507,3 +507,29 @@
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
update_icon()
/obj/item/melee/cleric_mace
name = "cleric mace"
desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "mace_greyscale"
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
w_class = WEIGHT_CLASS_BULKY
throwforce = 8
block_chance = 10
armour_penetration = 50
attack_verb = list("smacked", "struck", "cracked", "beaten")
var/overlay_state = "mace_handle"
var/mutable_appearance/overlay
/obj/item/melee/cleric_mace/Initialize()
. = ..()
overlay = mutable_appearance(icon, overlay_state)
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
+1 -1
View File
@@ -15,7 +15,7 @@
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 3
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
var/open = TRUE
var/locked = FALSE
var/list/occupants = list()
+1 -1
View File
@@ -12,7 +12,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target //The thing we're searching for
+3 -3
View File
@@ -16,7 +16,7 @@
throw_speed = 2
throw_range = 3
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
@@ -56,7 +56,7 @@
item_state = "buckler"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
materials = list()
custom_materials = null
resistance_flags = FLAMMABLE
block_chance = 30
@@ -162,7 +162,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
item_state = "metal"
icon_state = "makeshift_shield"
materials = list(MAT_METAL = 18000)
custom_materials = list(/datum/material/iron = 18000)
slot_flags = null
block_chance = 35
force = 10
+3 -3
View File
@@ -6,7 +6,7 @@
icon_state = "bluespace_crystal"
singular_name = "bluespace crystal"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
points = 50
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/sheet/bluespace_crystal
@@ -49,7 +49,7 @@
/obj/item/stack/ore/bluespace_crystal/artificial
name = "artificial bluespace crystal"
desc = "An artificially made bluespace crystal, it looks delicate."
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5)
blink_range = 4 // Not as good as the organic stuff!
points = 0 //nice try
refined_type = null
@@ -63,7 +63,7 @@
item_state = "sheet-polycrystal"
singular_name = "bluespace polycrystal"
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
novariants = TRUE
grind_results = list(/datum/reagent/bluespace = 20)
+1 -1
View File
@@ -126,7 +126,7 @@
heal_brute = 0
/obj/item/stack/medical/gauze/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 250
+8 -5
View File
@@ -16,7 +16,8 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
throwforce = 10
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=1000)
custom_materials = list(/datum/material/iron=1000)
mats_per_stack = 1000
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
@@ -25,13 +26,15 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
recipes = GLOB.rod_recipes
update_icon()
/obj/item/stack/rods/get_main_recipes()
. = ..()
. += GLOB.rod_recipes
/obj/item/stack/rods/update_icon()
var/amount = get_amount()
if((amount <= 5) && (amount > 0))
@@ -70,7 +73,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
return ..()
/obj/item/stack/rods/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 250
+33 -22
View File
@@ -27,11 +27,12 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
singular_name = "glass sheet"
icon_state = "sheet-glass"
item_state = "sheet-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/glass
grind_results = list(/datum/reagent/silicon = 20)
material_type = /datum/material/glass
point_value = 1
tableVariant = /obj/structure/table/glass
shard_type = /obj/item/shard
@@ -41,7 +42,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
return BRUTELOSS
/obj/item/stack/sheet/glass/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 500
@@ -51,9 +52,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
/obj/item/stack/sheet/glass/five
amount = 5
/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.glass_recipes
return ..()
/obj/item/stack/sheet/glass/get_main_recipes()
. = ..()
. += GLOB.glass_recipes
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
@@ -96,20 +97,21 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
singular_name = "plasma glass sheet"
icon_state = "sheet-pglass"
item_state = "sheet-pglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
material_flags = MATERIAL_NO_EFFECTS
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.pglass_recipes
return ..()
/obj/item/stack/sheet/plasmaglass/get_main_recipes()
. = ..()
. += GLOB.pglass_recipes
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
@@ -151,7 +153,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
@@ -167,7 +169,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
S.obj_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
materials = list()
custom_materials = null
var/datum/robot_energy_storage/glasource
var/metcost = 250
var/glacost = 500
@@ -183,9 +185,9 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
source.add_charge(amount * metcost)
glasource.add_charge(amount * glacost)
/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.reinforced_glass_recipes
return ..()
/obj/item/stack/sheet/rglass/get_main_recipes()
. = ..()
. += GLOB.reinforced_glass_recipes
GLOBAL_LIST_INIT(prglass_recipes, list ( \
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
@@ -198,14 +200,18 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
material_flags = MATERIAL_NO_EFFECTS
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmarglass/get_main_recipes()
. = ..()
. += GLOB.prglass_recipes
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.efficiency *= 1.2
@@ -224,12 +230,16 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
singular_name = "titanium glass sheet"
icon_state = "sheet-titaniumglass"
item_state = "sheet-titaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/titaniumglass/get_main_recipes()
. = ..()
. += GLOB.titaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.efficiency *= 1.5
@@ -248,15 +258,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
singular_name = "plastitanium glass sheet"
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-plastitaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
material_flags = MATERIAL_NO_EFFECTS
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
/obj/item/stack/sheet/plastitaniumglass/get_main_recipes()
. = ..()
. += GLOB.plastitaniumglass_recipes
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
@@ -273,7 +284,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "shard-glass"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
resistance_flags = ACID_PROOF
@@ -372,5 +383,5 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
force = 6
throwforce = 11
icon_state = "plasmalarge"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
@@ -15,9 +15,9 @@ GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
))
/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.human_recipes
return ..()
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(gondola_recipes, list ( \
icon_state = "sheet-gondola"
item_state = "sheet-gondola"
/obj/item/stack/sheet/animalhide/gondola/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.gondola_recipes
return ..()
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
))
/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.corgi_recipes
return ..()
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
@@ -77,9 +77,9 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
))
/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.monkey_recipes
return ..()
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
@@ -100,9 +100,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
))
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.xeno_recipes
return ..()
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
@@ -163,9 +163,9 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
))
/obj/item/stack/sheet/leather/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.leather_recipes
return ..()
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
@@ -183,9 +183,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
))
/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sinew_recipes
return ..()
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*
* Plates
@@ -19,11 +19,6 @@ Mineral Sheets
- Coal
*/
/obj/item/stack/sheet/mineral/Initialize(mapload)
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
. = ..()
/*
* Sandstone
*/
@@ -44,13 +39,13 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
item_state = "sheet-sandstone"
throw_speed = 3
throw_range = 5
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
sheettype = "sandstone"
merge_type = /obj/item/stack/sheet/mineral/sandstone
/obj/item/stack/sheet/mineral/sandstone/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandstone_recipes
/obj/item/stack/sheet/mineral/sandstone/get_main_recipes()
. = ..()
. += GLOB.sandstone_recipes
/obj/item/stack/sheet/mineral/sandstone/thirty
amount = 30
@@ -74,9 +69,9 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/sandbags/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandbag_recipes
/obj/item/stack/sheet/mineral/sandbags/get_main_recipes()
. = ..()
. += GLOB.sandbag_recipes
/obj/item/emptysandbag
name = "empty sandbag"
@@ -106,11 +101,12 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
item_state = "sheet-diamond"
singular_name = "diamond"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/carbon = 20)
point_value = 25
merge_type = /obj/item/stack/sheet/mineral/diamond
material_type = /datum/material/diamond
GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
@@ -120,9 +116,9 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/diamond/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.diamond_recipes
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
. = ..()
. += GLOB.diamond_recipes
/*
* Uranium
@@ -133,11 +129,12 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
item_state = "sheet-uranium"
singular_name = "uranium sheet"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/uranium = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/uranium
material_type = /datum/material/uranium
GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
@@ -146,9 +143,9 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/uranium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.uranium_recipes
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
. = ..()
. += GLOB.uranium_recipes
/*
* Plasma
@@ -161,10 +158,11 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
sheettype = "plasma"
resistance_flags = FLAMMABLE
max_integrity = 100
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/toxin/plasma = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/plasma
material_type = /datum/material/plasma
/obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -176,9 +174,9 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/plasma/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasma_recipes
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
. = ..()
. += GLOB.plasma_recipes
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
@@ -202,10 +200,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
item_state = "sheet-gold"
singular_name = "gold bar"
sheettype = "gold"
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/gold = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/gold
material_type = /datum/material/gold
GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
@@ -218,9 +217,9 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/gold/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.gold_recipes
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
. = ..()
. += GLOB.gold_recipes
/*
* Silver
@@ -231,10 +230,11 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
item_state = "sheet-silver"
singular_name = "silver bar"
sheettype = "silver"
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/silver = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/silver
material_type = /datum/material/silver
tableVariant = /obj/structure/table/optable
GLOBAL_LIST_INIT(silver_recipes, list ( \
@@ -247,9 +247,9 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/silver/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.silver_recipes
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
. = ..()
. += GLOB.silver_recipes
/*
* Clown
@@ -260,20 +260,21 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
item_state = "sheet-bananium"
singular_name = "bananium sheet"
sheettype = "bananium"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/consumable/banana = 20)
point_value = 50
merge_type = /obj/item/stack/sheet/mineral/bananium
material_type = /datum/material/bananium
GLOBAL_LIST_INIT(bananium_recipes, list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/bananium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bananium_recipes
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
. = ..()
. += GLOB.bananium_recipes
/*
* Titanium
@@ -289,17 +290,18 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
throw_speed = 1
throw_range = 3
sheettype = "titanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/titanium
material_type = /datum/material/titanium
GLOBAL_LIST_INIT(titanium_recipes, list ( \
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/titanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titanium_recipes
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
. = ..()
. += GLOB.titanium_recipes
/obj/item/stack/sheet/mineral/titanium/fifty
amount = 50
@@ -319,17 +321,18 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
throw_speed = 1
throw_range = 3
sheettype = "plastitanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
material_flags = MATERIAL_NO_EFFECTS
GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitanium_recipes
/obj/item/stack/sheet/mineral/plastitanium/get_main_recipes()
. = ..()
. += GLOB.plastitanium_recipes
/****************************** Others ****************************/
@@ -345,11 +348,26 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
icon_state = "sheet-adamantine"
item_state = "sheet-adamantine"
singular_name = "adamantine sheet"
custom_materials = list(/datum/material/adamantine=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/adamantine
/obj/item/stack/sheet/mineral/adamantine/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.adamantine_recipes
/obj/item/stack/sheet/mineral/adamantine/get_main_recipes()
. = ..()
. += GLOB.adamantine_recipes
/*
* Runite
*/
/obj/item/stack/sheet/mineral/runite
name = "Runite"
desc = "Rare material found in distant lands."
singular_name = "runite bar"
icon_state = "sheet-runite"
item_state = "sheet-runite"
custom_materials = list(/datum/material/runite=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/runite
material_type = /datum/material/runite
/*
* Mythril
@@ -360,6 +378,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
item_state = "sheet-mythril"
singular_name = "mythril sheet"
novariants = TRUE
custom_materials = list(/datum/material/mythril=MINERAL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/sheet/mineral/mythril
/*
@@ -381,9 +400,9 @@ GLOBAL_LIST_INIT(snow_recipes, list ( \
new/datum/stack_recipe("Snowball", /obj/item/toy/snowball, 1), \
))
/obj/item/stack/sheet/mineral/snow/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.snow_recipes
/obj/item/stack/sheet/mineral/snow/get_main_recipes()
. = ..()
. += GLOB.snow_recipes
/*
* Alien Alloy
@@ -406,9 +425,9 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
))
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
/obj/item/stack/sheet/mineral/abductor/get_main_recipes()
. = ..()
. += GLOB.abductor_recipes
/*
* Coal
@@ -24,7 +24,6 @@
GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
//CIT CHANGE - adds sofas to metal recipe list
new/datum/stack_recipe_list("sofas", list( \
@@ -106,14 +105,14 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
singular_name = "metal sheet"
icon_state = "sheet-metal"
item_state = "sheet-metal"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
throwforce = 10
flags_1 = CONDUCT_1
resistance_flags = FIRE_PROOF
merge_type = /obj/item/stack/sheet/metal
grind_results = list(/datum/reagent/iron = 20)
point_value = 2
tableVariant = /obj/structure/table
material_type = /datum/material/iron
/obj/item/stack/sheet/metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -136,13 +135,13 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
amount = 5
/obj/item/stack/sheet/metal/cyborg
materials = list()
custom_materials = null
is_cyborg = 1
cost = 500
/obj/item/stack/sheet/metal/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.metal_recipes
return ..()
/obj/item/stack/sheet/metal/get_main_recipes()
. = ..()
. += GLOB.metal_recipes
/obj/item/stack/sheet/metal/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins whacking [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -167,7 +166,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
desc = "This sheet is an alloy of iron and plasma."
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
throwforce = 10
flags_1 = CONDUCT_1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
@@ -176,10 +175,11 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasteel_recipes
return ..()
/obj/item/stack/sheet/plasteel/get_main_recipes()
. = ..()
. += GLOB.plasteel_recipes
/obj/item/stack/sheet/plasteel/twenty
amount = 20
@@ -273,9 +273,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
else
. = ..()
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.wood_recipes
return ..()
/obj/item/stack/sheet/mineral/wood/get_main_recipes()
. = ..()
. += GLOB.wood_recipes
/obj/item/stack/sheet/mineral/wood/twenty
amount = 20
@@ -361,9 +361,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cloth_recipes
return ..()
/obj/item/stack/sheet/cloth/get_main_recipes()
. = ..()
. += GLOB.cloth_recipes
/obj/item/stack/sheet/cloth/ten
amount = 10
@@ -408,9 +408,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
merge_type = /obj/item/stack/sheet/durathread
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
/obj/item/stack/sheet/durathread/get_main_recipes()
. = ..()
. += GLOB.durathread_recipes
/*
* Cardboard
@@ -487,9 +487,9 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
merge_type = /obj/item/stack/sheet/cardboard
novariants = TRUE
/obj/item/stack/sheet/cardboard/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cardboard_recipes
return ..()
/obj/item/stack/sheet/cardboard/get_main_recipes()
. = ..()
. += GLOB.cardboard_recipes
/obj/item/stack/sheet/cardboard/fifty
amount = 50
@@ -545,9 +545,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
return FALSE
return ..()
/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.runed_metal_recipes
return ..()
/obj/item/stack/sheet/runed_metal/get_main_recipes()
. = ..()
. += GLOB.runed_metal_recipes
/obj/item/stack/sheet/runed_metal/fifty
amount = 50
@@ -617,11 +617,9 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
return
..()
/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.brass_recipes
/obj/item/stack/tile/brass/get_main_recipes()
. = ..()
pixel_x = 0
pixel_y = 0
. += GLOB.brass_recipes
/obj/item/stack/tile/brass/fifty
amount = 50
@@ -665,11 +663,9 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
..()
/obj/item/stack/tile/bronze/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bronze_recipes
/obj/item/stack/tile/bronze/get_main_recipes()
. = ..()
pixel_x = 0
pixel_y = 0
. += GLOB.bronze_recipes
/obj/item/stack/tile/bronze/thirty
amount = 30
@@ -727,7 +723,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
singular_name = "plastic sheet"
icon_state = "sheet-plastic"
item_state = "sheet-plastic"
materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
throwforce = 7
grind_results = list(/datum/reagent/glitter/white = 60)
merge_type = /obj/item/stack/sheet/plastic
@@ -738,9 +734,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
/obj/item/stack/sheet/plastic/five
amount = 5
/obj/item/stack/sheet/plastic/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastic_recipes
/obj/item/stack/sheet/plastic/get_main_recipes()
. = ..()
. += GLOB.plastic_recipes
GLOBAL_LIST_INIT(paperframe_recipes, list(
new /datum/stack_recipe("paper frame separator", /obj/structure/window/paperframe, 2, one_per_turf = TRUE, on_floor = TRUE, time = 10), \
@@ -756,9 +752,10 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/paperframes
/obj/item/stack/sheet/paperframes/Initialize()
recipes = GLOB.paperframe_recipes
/obj/item/stack/sheet/paperframes/get_main_recipes()
. = ..()
. += GLOB.paperframe_recipes
/obj/item/stack/sheet/paperframes/five
amount = 5
/obj/item/stack/sheet/paperframes/twenty
@@ -10,7 +10,7 @@
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
@@ -18,6 +18,11 @@
var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
. = ..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/**
* Called on the glass sheet upon solar construction (duh):
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
+35 -2
View File
@@ -11,6 +11,7 @@
/obj/item/stack
icon = 'icons/obj/stack_objects.dmi'
gender = PLURAL
material_modifier = 0.01
var/list/datum/stack_recipe/recipes
var/singular_name
var/amount = 1
@@ -21,6 +22,9 @@
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
var/mats_per_stack = 0
///Datum material type that this stack is made of
var/material_type
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
@@ -35,7 +39,6 @@
return TRUE
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(new_amount != null)
amount = new_amount
while(amount > max_amount)
@@ -43,13 +46,29 @@
new type(loc, max_amount, FALSE)
if(!merge_type)
merge_type = type
if(custom_materials && custom_materials.len)
for(var/i in custom_materials)
custom_materials[getmaterialref(i)] = mats_per_stack * amount
. = ..()
if(merge)
for(var/obj/item/stack/S in loc)
if(S.merge_type == merge_type)
merge(S)
var/list/temp_recipes = get_main_recipes()
recipes = temp_recipes.Copy()
if(material_type)
var/datum/material/M = getmaterialref(material_type) //First/main material
for(var/i in M.categories)
switch(i)
if(MAT_CATEGORY_RIGID)
var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
recipes += temp
update_weight()
update_icon()
/obj/item/stack/proc/get_main_recipes()
return list()//empty list
/obj/item/stack/proc/update_weight()
if(amount <= (max_amount * (1/3)))
w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
@@ -204,6 +223,12 @@
use(R.req_amount * multiplier)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
if(R.applies_mats && custom_materials && custom_materials.len)
var/list/used_materials = list()
for(var/i in custom_materials)
used_materials[getmaterialref(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len)
O.set_custom_materials(used_materials)
//START: oh fuck i'm so sorry
if(istype(O, /obj/structure/windoor_assembly))
var/obj/structure/windoor_assembly/W = O
@@ -288,6 +313,8 @@
amount -= used
if(check)
zero_amount()
for(var/i in custom_materials)
custom_materials[i] = amount * mats_per_stack
update_icon()
update_weight()
return TRUE
@@ -319,6 +346,10 @@
source.add_charge(amount * cost)
else
src.amount += amount
if(custom_materials && custom_materials.len)
for(var/i in custom_materials)
custom_materials[getmaterialref(i)] = MINERAL_MATERIAL_AMOUNT * src.amount
set_custom_materials() //Refresh
update_icon()
update_weight()
@@ -423,8 +454,9 @@
var/on_floor = FALSE
var/window_checks = FALSE
var/placement_checks = FALSE
var/applies_mats = FALSE
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE )
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE)
src.title = title
@@ -437,6 +469,7 @@
src.on_floor = on_floor
src.window_checks = window_checks
src.placement_checks = placement_checks
src.applies_mats = applies_mats
/*
* Recipe list datum
*/
@@ -5,7 +5,7 @@
icon_state = "tile_plasma"
turf_type = /turf/open/floor/mineral/plasma
mineralType = "plasma"
materials = list(MAT_PLASMA=500)
custom_materials = list(/datum/material/plasma=500)
/obj/item/stack/tile/mineral/uranium
name = "uranium tile"
@@ -14,7 +14,7 @@
icon_state = "tile_uranium"
turf_type = /turf/open/floor/mineral/uranium
mineralType = "uranium"
materials = list(MAT_URANIUM=500)
custom_materials = list(/datum/material/uranium=500)
/obj/item/stack/tile/mineral/gold
name = "gold tile"
@@ -23,7 +23,7 @@
icon_state = "tile_gold"
turf_type = /turf/open/floor/mineral/gold
mineralType = "gold"
materials = list(MAT_GOLD=500)
custom_materials = list(/datum/material/gold=500)
/obj/item/stack/tile/mineral/silver
name = "silver tile"
@@ -32,7 +32,7 @@
icon_state = "tile_silver"
turf_type = /turf/open/floor/mineral/silver
mineralType = "silver"
materials = list(MAT_SILVER=500)
custom_materials = list(/datum/material/silver=500)
/obj/item/stack/tile/mineral/diamond
name = "diamond tile"
@@ -41,7 +41,7 @@
icon_state = "tile_diamond"
turf_type = /turf/open/floor/mineral/diamond
mineralType = "diamond"
materials = list(MAT_DIAMOND=500)
custom_materials = list(/datum/material/diamond=500)
/obj/item/stack/tile/mineral/bananium
name = "bananium tile"
@@ -50,7 +50,7 @@
icon_state = "tile_bananium"
turf_type = /turf/open/floor/mineral/bananium
mineralType = "bananium"
materials = list(MAT_BANANIUM=500)
custom_materials = list(/datum/material/bananium=500)
/obj/item/stack/tile/mineral/abductor
name = "alien floor tile"
@@ -68,7 +68,7 @@
icon_state = "tile_shuttle"
turf_type = /turf/open/floor/mineral/titanium
mineralType = "titanium"
materials = list(MAT_TITANIUM=500)
custom_materials = list(/datum/material/titanium=500)
/obj/item/stack/tile/mineral/plastitanium
name = "plastitanium tile"
@@ -77,4 +77,5 @@
icon_state = "tile_darkshuttle"
turf_type = /turf/open/floor/mineral/plastitanium
mineralType = "plastitanium"
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
material_flags = MATERIAL_NO_EFFECTS
@@ -9,6 +9,7 @@
throw_speed = 3
throw_range = 7
max_amount = 60
mats_per_stack = 500
var/turf_type = null
var/mineralType = null
novariants = TRUE
@@ -434,7 +435,7 @@
desc = "Those could work as a pretty decent throwing weapon."
icon_state = "tile"
force = 6
materials = list(MAT_METAL=500)
custom_materials = list(/datum/material/iron=500)
throwforce = 10
flags_1 = CONDUCT_1
turf_type = /turf/open/floor/plasteel
@@ -444,6 +445,6 @@
/obj/item/stack/tile/plasteel/cyborg
desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
materials = list() // All other Borg versions of items have no Metal or Glass - RR
custom_materials = null // All other Borg versions of items have no Metal or Glass - RR
is_cyborg = 1
cost = 125
+2 -1
View File
@@ -114,6 +114,7 @@
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
AddComponent(/datum/component/rad_insulation, 0.01) //please datum mats no more cancer
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
@@ -321,7 +322,7 @@
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list(MAT_METAL=3000)
custom_materials = list(/datum/material/iron=3000)
/obj/item/storage/bag/tray/ComponentInitialize()
. = ..()
+1 -1
View File
@@ -328,7 +328,7 @@
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "champion"
materials = list(MAT_GOLD=400)
custom_materials = list(/datum/material/gold=400)
/obj/item/storage/belt/champion/ComponentInitialize()
. = ..()
+20 -6
View File
@@ -3,8 +3,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
icon_state = "toolbox_default"
item_state = "toolbox_default"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags_1 = CONDUCT_1
@@ -13,16 +13,16 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
throw_speed = 2
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL = 500)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
custom_materials = list(/datum/material/iron = 500)
material_flags = MATERIAL_COLOR
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
@@ -30,6 +30,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
latches = "triple_latch"
if(mapload && can_rubberify && prob(5))
rubberify()
. = ..()
update_icon()
/obj/item/storage/toolbox/update_icon()
@@ -48,6 +49,9 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
material_flags = NONE
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
@@ -72,6 +76,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
@@ -100,6 +105,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
material_flags = NONE
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -121,6 +127,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
force = 15
throwforce = 18
material_flags = NONE
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
@@ -140,6 +147,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -161,6 +169,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
material_flags = NONE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
@@ -202,6 +211,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
@@ -217,6 +227,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "green"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
material_flags = NONE
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
@@ -261,6 +272,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
throwforce = 14
throw_speed = 5
throw_range = 10
material_flags = NONE
/obj/item/storage/toolbox/gold_real/PopulateContents()
new /obj/item/screwdriver/nuke(src)
@@ -286,6 +298,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
force = 0
throwforce = 0
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
@@ -293,7 +306,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = typelist("materials", null)
custom_materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
@@ -315,12 +328,13 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "rubber toolbox"
desc = "Bouncy. Very safe."
flags_1 = null
materials = null
custom_materials = null
damtype = STAMINA
force = 15
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
material_flags = NONE
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
+1 -1
View File
@@ -11,7 +11,7 @@
throwforce = 10
throw_speed = 1
throw_range = 4
materials = list(MAT_METAL = 500)
custom_materials = list(/datum/material/iron = 500)
actions_types = list(/datum/action/item_action/set_internals)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
var/datum/gas_mixture/air_contents = null
+2 -2
View File
@@ -24,7 +24,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=400)
custom_materials = list(/datum/material/iron=400)
/obj/item/locator/attack_self(mob/user)
user.set_machine(src)
@@ -125,7 +125,7 @@
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000)
custom_materials = list(/datum/material/iron=10000)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/list/active_portal_pairs
+3 -3
View File
@@ -11,7 +11,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
custom_materials = list(/datum/material/iron=50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_CROWBAR
@@ -55,7 +55,7 @@
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
materials = list(MAT_METAL=70)
custom_materials = list(/datum/material/iron=70)
icon_state = "crowbar_large"
item_state = "crowbar"
toolspeed = 0.5
@@ -76,7 +76,7 @@
item_state = "jawsoflife"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
usesound = 'sound/items/jaws_pry.ogg'
force = 15
+2 -2
View File
@@ -13,7 +13,7 @@
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=75)
custom_materials = list(/datum/material/iron=75)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
@@ -114,7 +114,7 @@
item_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
throwforce = 8
+5 -5
View File
@@ -21,7 +21,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL=70, MAT_GLASS=30)
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
@@ -297,7 +297,7 @@
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
materials = list(MAT_GLASS=60)
custom_materials = list(/datum/material/glass=60)
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
@@ -316,7 +316,7 @@
icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=30, MAT_GLASS=10)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
change_icons = 0
/obj/item/weldingtool/mini/flamethrower_screwdriver()
@@ -342,7 +342,7 @@
icon_state = "upindwelder"
item_state = "upindwelder"
max_fuel = 80
materials = list(MAT_METAL=70, MAT_GLASS=120)
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
/obj/item/weldingtool/experimental
name = "experimental welding tool"
@@ -350,7 +350,7 @@
icon_state = "exwelder"
item_state = "exwelder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=120)
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
var/last_gen = 0
change_icons = 0
can_off_process = 1
+2 -2
View File
@@ -12,7 +12,7 @@
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
custom_materials = list(/datum/material/iron=80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
@@ -98,7 +98,7 @@
icon_state = "jaws_cutter"
item_state = "jawsoflife"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
usesound = 'sound/items/jaws_cut.ogg'
toolspeed = 0.25
random_color = FALSE
+2 -2
View File
@@ -11,7 +11,7 @@
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/ratchet.ogg'
materials = list(MAT_METAL=150)
custom_materials = list(/datum/material/iron=150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_WRENCH
@@ -59,7 +59,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/drill_use.ogg'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
//done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
+2 -2
View File
@@ -143,7 +143,7 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=10, MAT_GLASS=10)
custom_materials = list(/datum/material/iron=10, /datum/material/glass=10)
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
var/bullets = 7
@@ -197,7 +197,7 @@
icon = 'icons/obj/ammo.dmi'
icon_state = "357OLD-7"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=10, MAT_GLASS=10)
custom_materials = list(/datum/material/iron=10, /datum/material/glass=10)
var/amount_left = 7
/obj/item/toy/ammo/gun/update_icon()
+2 -2
View File
@@ -593,7 +593,7 @@
throw_speed = 4
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
armour_penetration = 10
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
sharpness = IS_SHARP
@@ -709,7 +709,7 @@
throwforce = 13
throw_speed = 2
throw_range = 4
materials = list(MAT_METAL=13000)
custom_materials = list(/datum/material/iron=13000)
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = "swing_hit"
sharpness = IS_SHARP
+4 -4
View File
@@ -247,7 +247,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=1150, MAT_GLASS=75)
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
@@ -291,7 +291,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
w_class = WEIGHT_CLASS_SMALL
sharpness = IS_SHARP
materials = list(MAT_METAL=500, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
@@ -307,7 +307,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throwforce = 5
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=12000)
custom_materials = list(/datum/material/iron=12000)
hitsound = 'sound/weapons/genhit.ogg'
attack_verb = list("stubbed", "poked")
resistance_flags = FIRE_PROOF
@@ -391,7 +391,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
custom_materials = list(/datum/material/iron=50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/staff
+15 -19
View File
@@ -6,20 +6,19 @@
return
if(sound_effect)
play_attack_sound(damage_amount, damage_type, damage_flag)
if(!(resistance_flags & INDESTRUCTIBLE) && obj_integrity > 0)
damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
if(damage_amount >= DAMAGE_PRECISION)
. = damage_amount
var/old_integ = obj_integrity
obj_integrity = max(old_integ - damage_amount, 0)
if(obj_integrity <= 0)
var/int_fail = integrity_failure
if(int_fail && old_integ > int_fail)
obj_break(damage_flag)
obj_destruction(damage_flag)
else if(integrity_failure)
if(obj_integrity <= integrity_failure)
obj_break(damage_flag)
if((resistance_flags & INDESTRUCTIBLE) || obj_integrity <= 0)
return
damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
if(damage_amount < DAMAGE_PRECISION)
return
. = damage_amount
obj_integrity = max(obj_integrity - damage_amount, 0)
//BREAKING FIRST
if(integrity_failure && obj_integrity <= integrity_failure * max_integrity)
obj_break(damage_flag)
//DESTROYING SECOND
if(obj_integrity <= 0)
obj_destruction(damage_flag)
//returns the damage value of the attack after processing the obj's various armor protections
/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
@@ -271,7 +270,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
//changes max_integrity while retaining current health percentage
//returns TRUE if the obj broke, FALSE otherwise
/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE, new_failure_integrity = null)
/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE)
var/current_integrity = obj_integrity
var/current_max = max_integrity
@@ -282,10 +281,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
max_integrity = new_max
if(new_failure_integrity != null)
integrity_failure = new_failure_integrity
if(can_break && integrity_failure && current_integrity <= integrity_failure)
if(can_break && integrity_failure && current_integrity <= integrity_failure * max_integrity)
obj_break(damage_type)
return TRUE
return FALSE
+4 -2
View File
@@ -12,7 +12,7 @@
var/datum/armor/armor
var/obj_integrity //defaults to max_integrity
var/max_integrity = 500
var/integrity_failure = 0 //0 if we have no special broken behavior
var/integrity_failure = 0 //0 if we have no special broken behavior, otherwise is a percentage of at what point the obj breaks. 0.5 being 50%
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
@@ -46,7 +46,6 @@
return ..()
/obj/Initialize()
. = ..()
if (islist(armor))
armor = getArmor(arglist(armor))
else if (!armor)
@@ -56,6 +55,9 @@
if(obj_integrity == null)
obj_integrity = max_integrity
. = ..() //Do this after, else mat datums is mad.
if (set_obj_flags)
var/flagslist = splittext(set_obj_flags,";")
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
+2 -2
View File
@@ -218,7 +218,7 @@
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 5
integrity_failure = 0.05
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
var/obj/item/clothing/mask/facehugger/child
@@ -232,7 +232,7 @@
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
proximity_monitor = new(src, status == GROWN ? 1 : 0)
if(status == BURST)
obj_integrity = integrity_failure
obj_integrity = integrity_failure * max_integrity
/obj/structure/alien/egg/update_icon()
..()
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "empty"
req_access = list(ACCESS_BAR)
max_integrity = 500
integrity_failure = 250
integrity_failure = 0.5
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
buildable_sign = 0
var/list/barsigns=list()
@@ -17,7 +17,7 @@
buckle_lying = TRUE
resistance_flags = FLAMMABLE
max_integrity = 100
integrity_failure = 30
integrity_failure = 0.35
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 2
var/bolts = TRUE

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