Forgot about not versioned files.
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/mob/living/simple_animal/hostile/dark_wizard
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name = "Dark Wizard"
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desc = "Killing amateurs since the dawn of times."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "dark_wizard"
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icon_living = "dark_wizard"
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move_to_delay = 10
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projectiletype = /obj/item/projectile/temp/earth_bolt
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projectilesound = 'sound/magic/ethereal_enter.ogg'
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ranged = TRUE
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ranged_message = "earth bolts"
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ranged_cooldown_time = 20
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maxHealth = 50
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health = 50
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harm_intent_damage = 5
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obj_damage = 20
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melee_damage_lower = 5
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melee_damage_upper = 5
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attacktext = "staves"
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a_intent = INTENT_HARM
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speak_emote = list("chants")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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aggro_vision_range = 9
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turns_per_move = 5
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gold_core_spawnable = HOSTILE_SPAWN
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faction = list(ROLE_WIZARD)
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do_footstep = TRUE
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weather_immunities = list("lava","ash")
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minbodytemp = 0
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maxbodytemp = INFINITY
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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loot = list(/obj/effect/decal/remains/human)
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/obj/item/projectile/temp/earth_bolt
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name = "earth_bolt"
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icon_state = "declone"
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damage = 4
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damage_type = BURN
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flag = "energy"
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@@ -0,0 +1,36 @@
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/////////// cleric's den items.
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//Primary reward: the cleric's mace design disk.
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/obj/item/disk/design_disk/adv/cleric_mace
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name = "Enshrined Disc of Smiting"
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/obj/item/disk/design_disk/adv/cleric_mace/Initialize()
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. = ..()
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var/datum/design/cleric_mace/M = new
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blueprints[1] = M
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/obj/item/paper/fluff/ruins/clericsden/contact
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info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus."
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/obj/item/paper/fluff/ruins/clericsden/warning
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info = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION."
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/mob/living/simple_animal/hostile/construct/proteon
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name = "Proteon"
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real_name = "Proteon"
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desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
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icon_state = "proteon"
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icon_living = "proteon"
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maxHealth = 35
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health = 35
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melee_damage_lower = 8
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melee_damage_upper = 10
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retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you.
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attacktext = "pinches"
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch2.ogg'
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playstyle_string = "<b>You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.</b>"
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/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin.
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AIStatus = AI_ON
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.
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