Merge pull request #3847 from Citadel-Station-13/upstream-merge-32448
[MIRROR] (Hopefully!) Final clockwork marauder balancing pass
This commit is contained in:
@@ -80,3 +80,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
|
||||
#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor
|
||||
|
||||
#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
|
||||
|
||||
#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
weather_immunities = list("lava")
|
||||
movement_type = FLYING
|
||||
a_intent = INTENT_HARM
|
||||
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
|
||||
light_range = 2
|
||||
light_power = 1.1
|
||||
@@ -24,7 +25,6 @@
|
||||
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
|
||||
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
|
||||
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
|
||||
var/max_shield_health = 3
|
||||
var/shield_health = 3 //Amount of projectiles that can be deflected within
|
||||
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
|
||||
@@ -55,8 +55,6 @@
|
||||
obj_damage = 100
|
||||
max_shield_health = INFINITY
|
||||
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
melee_damage_upper = 15
|
||||
melee_damage_lower = 15
|
||||
attacktext = "carves"
|
||||
|
||||
@@ -53,6 +53,7 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
if(slab.busy)
|
||||
to_chat(invoker, "<span class='warning'>[slab] refuses to work, displaying the message: \"[slab.busy]!\"</span>")
|
||||
return FALSE
|
||||
pre_recital()
|
||||
slab.busy = "Invocation ([name]) in progress"
|
||||
if(GLOB.ratvar_awakens)
|
||||
channel_time *= 0.5 //if ratvar has awoken, half channel time and no cost
|
||||
@@ -176,6 +177,9 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
/datum/clockwork_scripture/proc/scripture_fail() //Called if the scripture fails to invoke.
|
||||
|
||||
|
||||
/datum/clockwork_scripture/proc/pre_recital() //Called before the scripture is recited
|
||||
|
||||
|
||||
/datum/clockwork_scripture/proc/post_recital() //Called after the scripture is recited
|
||||
|
||||
//Channeled scripture begins instantly but runs constantly
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
|
||||
descname = "Well-Rounded Combat Construct"
|
||||
name = "Clockwork Marauder"
|
||||
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct."
|
||||
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
|
||||
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
|
||||
channel_time = 50
|
||||
power_cost = 1000
|
||||
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
|
||||
usage_tip = "The marauder's shield can effectively deflect energy-based projectiles."
|
||||
usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
@@ -22,6 +22,9 @@
|
||||
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
|
||||
combat_construct = TRUE
|
||||
var/static/recent_marauders = 0
|
||||
var/static/time_since_last_marauder = 0
|
||||
var/static/scaled_recital_time = 0
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
|
||||
var/human_servants = 0
|
||||
@@ -32,15 +35,30 @@
|
||||
construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
|
||||
construct_limit = Clamp(construct_limit, 1, 3)
|
||||
|
||||
/datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements()
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
|
||||
channel_time = initial(channel_time)
|
||||
calculate_scaling()
|
||||
if(scaled_recital_time)
|
||||
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [scaled_recital_time / 10] seconds slower!</span>")
|
||||
channel_time += scaled_recital_time
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
|
||||
. = ..()
|
||||
time_since_last_marauder = world.time
|
||||
recent_marauders++
|
||||
calculate_scaling()
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/proc/calculate_scaling()
|
||||
var/WT = world.time
|
||||
var/MT = time_since_last_marauder //Cast it for quicker reference
|
||||
var/marauders_to_exclude = 0
|
||||
if(world.time >= time_since_last_marauder + MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
|
||||
marauders_to_exclude = round(WT - MT) / MARAUDER_SCRIPTURE_SCALING_THRESHOLD //If at least 20 seconds have passed, lose one marauder for each 20 seconds
|
||||
//i.e. world.time = 10000, last marauder = 9000, so we lose 5 marauders from the recent count since 10k - 9k = 1k, 1k / 200 = 5
|
||||
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
|
||||
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
|
||||
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
|
||||
|
||||
|
||||
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
|
||||
|
||||
Reference in New Issue
Block a user