Fix a runtime if someone is deleted on the arrivals shuttle (#35459)

* Fix a runtime if someone is deleted on the arrivals shuttle

* Duh
This commit is contained in:
Jordan Brown
2018-02-10 11:28:06 -05:00
committed by CitadelStationBot
parent 0283c1677b
commit 564860285d

View File

@@ -539,7 +539,7 @@
winset(C, "mainwindow", "flash=5")
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if(!SSticker.IsRoundInProgress() || !character)
if(!SSticker.IsRoundInProgress() || QDELETED(character))
return
var/area/A = get_area(character)
var/message = "<span class='game deadsay'><span class='name'>\