Merge branch 'master' into Reagents_bitflats
This commit is contained in:
@@ -38,6 +38,8 @@
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var/secondary_color = "#FFFFFF"
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var/tertiary_color = "#808080"
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var/force_alternate_icon = FALSE
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/obj/item/clothing/update_icon() // picks the colored overlays from the ICON file
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..()
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if(hasprimary) //Checks if the overlay is enabled
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@@ -14,6 +14,7 @@
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desc = "Oooh... right."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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force_alternate_icon = TRUE
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item_state = ""
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can_adjust = FALSE //to prevent you from "wearing it casually"
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@@ -23,7 +24,7 @@
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desc = "The uniform worn by command officers in the mid 2260s."
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icon_state = "trek_command"
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item_state = "trek_command"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/trek/engsec
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name = "Operations Uniform"
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@@ -94,6 +95,7 @@
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "trek_ds9_coat"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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force_alternate_icon = TRUE
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item_state = "trek_ds9_coat"
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body_parts_covered = CHEST|GROIN|ARMS
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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@@ -138,6 +140,7 @@
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desc = "A uniform jacket from the United Federation. Set phasers to awesome."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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force_alternate_icon = TRUE
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icon_state = "fedcoat"
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item_state = "fedcoat"
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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@@ -204,6 +207,7 @@
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desc = "A modern uniform jacket from the United Federation."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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force_alternate_icon = TRUE
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icon_state = "fedmodern"
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item_state = "fedmodern"
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body_parts_covered = CHEST|GROIN|ARMS
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@@ -236,6 +240,7 @@
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "fedcapofficer"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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force_alternate_icon = TRUE
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item_state = "fedcapofficer"
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//Variants
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@@ -293,7 +293,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Thralls mindbroken")
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/datum/reagent/fermi/enthrall/overdose_process(mob/living/carbon/M)
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M.adjustBrainLoss(0.2)//should be ~30 in total
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)//should be ~30 in total
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..()
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//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
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@@ -340,7 +340,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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M.Stun(10)
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M.emote("whimper")//does this exist?
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to_chat(M, "[(M.client?.prefs.lewdchem?"<span class='love'>":"<span class='warning'>")] You're overcome with a desire to see [love].</span>")
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M.adjustBrainLoss(0.5)//I found out why everyone was so damaged!
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5)//I found out why everyone was so damaged!
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..()
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/datum/reagent/fermi/enthrallExplo/on_mob_delete(mob/living/carbon/M)
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@@ -123,7 +123,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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//Damage the clone
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SM.blood_volume = (BLOOD_VOLUME_NORMAL*SM.blood_ratio)/2
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SM.adjustCloneLoss(60, 0)
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SM.setBrainLoss(40)
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SM.setOrganLoss(ORGAN_SLOT_BRAIN, 40)
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SM.nutrition = startHunger/2
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//Transfer remaining reagent to clone. I think around 30u will make a healthy clone, otherwise they'll have clone damage, blood loss, brain damage and hunger.
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@@ -249,7 +249,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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SM.adjustToxLoss(-(bodydamage/10), 0)
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SM.blood_volume = (BLOOD_VOLUME_NORMAL*SM.blood_ratio)/1.5
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SM.adjustCloneLoss((bodydamage/10), 0)
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SM.setBrainLoss((bodydamage/10))
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SM.setOrganLoss(ORGAN_SLOT_BRAIN, (bodydamage/10))
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SM.nutrition = 400
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if(bodydamage>200)
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SM.gain_trauma_type(BRAIN_TRAUMA_MILD)
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@@ -290,7 +290,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.blood_volume += 10
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M.adjustCloneLoss(-2, 0)
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M.setBrainLoss(-1)
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M.setOrganLoss(ORGAN_SLOT_BRAIN, -1)
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M.nutrition += 10
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..()
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@@ -250,8 +250,7 @@
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if((method==VAPOR) && (!C.wear_mask))
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if(prob(20))
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to_chat(C, "<span class='warning'>You can feel your lungs burning!</b></span>")
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var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
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L.adjustLungLoss(acidstr*2, C)
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C.adjustOrganLoss(ORGAN_SLOT_LUNGS, acidstr*2)
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C.apply_damage(acidstr/5, BURN, target)
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C.acid_act(acidstr, volume)
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..()
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@@ -16,9 +16,9 @@
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var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
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if(T)
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T.adjustTongueLoss(C, -2)//Fix the inputs me!
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T.applyOrganDamage(-2)
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if(L)
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L.adjustLungLoss(-5, C)
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C.adjustOrganLoss(ORGAN_SLOT_LUNGS, -5)
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C.adjustOxyLoss(-2)
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else
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C.adjustOxyLoss(-10)
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@@ -65,9 +65,9 @@
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holder.remove_reagent(src.id, "10")
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if(!C.getorganslot(ORGAN_SLOT_LUNGS))
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var/obj/item/organ/lungs/L = new()
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var/obj/item/organ/lungs/yamerol/L = new()
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L.Insert(C)
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to_chat(C, "<span class='notice'>You feel your lungs reform in your chest.</span>")
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to_chat(C, "<span class='notice'>You feel the yamerol merge in your chest.</span>")
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holder.remove_reagent(src.id, "10")
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C.adjustOxyLoss(-3)
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@@ -86,10 +86,63 @@
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var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
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if(T)
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T.adjustTongueLoss(C, 1)
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T.applyOrganDamage(1)
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if(L)
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L.adjustLungLoss(4, C)
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C.adjustOrganLoss(ORGAN_SLOT_LUNGS, 4)
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C.adjustOxyLoss(3)
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else
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C.adjustOxyLoss(10)
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..()
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/datum/reagent/synthtissue
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name = "Synthtissue"
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id = "synthtissue"
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description = "Synthetic tissue used for grafting onto damaged organs during surgery, or for treating limb damage. Has a very tight growth window between 305-320, any higher and the temperature will cause the cells to die. Additionally, growth time is considerably long, so chemists are encouraged to leave beakers with said reaction ongoing, while they tend to their other duties."
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pH = 7.6
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metabolization_rate = 0.1
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data = list("grown_volume" = 0, "injected_vol" = 0)
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/datum/reagent/synthtissue/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
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if(iscarbon(M))
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var/target = M.zone_selected
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if (M.stat == DEAD)
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show_message = 0
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if(method in list(PATCH, TOUCH))
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M.apply_damage(reac_volume*-1.5, BRUTE, target)
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M.apply_damage(reac_volume*-1.5, BURN, target)
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if(show_message)
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to_chat(M, "<span class='danger'>You feel your [target] heal! It stings like hell!</span>")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
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if(method==INJECT)
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data["injected_vol"] = data["injected_vol"] + reac_volume
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..()
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/datum/reagent/synthtissue/on_mob_life(mob/living/carbon/C)
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if(!iscarbon(C))
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return ..()
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if(data["injected_vol"] > 14)
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if(data["grown_volume"] > 175) //I don't think this is even possible, but damn to I want to see if someone can (bare in mind it takes 2s to grow 0.05u)
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if(volume >= 14)
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if(C.regenerate_organs(only_one = TRUE))
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C.reagents.remove_reagent(id, 15)
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to_chat(C, "<span class='notice'>You feel something reform inside of you!</span>")
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data["injected_vol"] -= metabolization_rate
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..()
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/datum/reagent/synthtissue/on_merge(passed_data)
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if(!passed_data)
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return ..()
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if(passed_data["grown_volume"] > data["grown_volume"])
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data["grown_volume"] = passed_data["grown_volume"]
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..()
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/datum/reagent/synthtissue/on_new(passed_data)
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if(!passed_data)
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return ..()
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if(passed_data["grown_volume"] > data["grown_volume"])
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data["grown_volume"] = passed_data["grown_volume"]
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..()
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//NEEDS ON_MOB_DEAD()
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@@ -2,7 +2,7 @@
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mix_sound = 'sound/effects/bubbles.ogg'
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//Called for every reaction step
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/datum/chemical_reaction/proc/FermiCreate(holder)
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/datum/chemical_reaction/proc/FermiCreate(datum/reagents/holder, added_volume, added_purity)
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return
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//Called when reaction STOP_PROCESSING
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@@ -138,16 +138,16 @@
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/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
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if(prob(30))
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M.adjustBrainLoss(2)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2)
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..()
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/datum/reagent/drug/aphrodisiacplus/addiction_act_stage3(mob/living/M)
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if(prob(30))
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M.adjustBrainLoss(3)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3)
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..()
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/datum/reagent/drug/aphrodisiacplus/addiction_act_stage4(mob/living/M)
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if(prob(30))
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M.adjustBrainLoss(4)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 4)
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..()
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/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M)
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@@ -84,7 +84,7 @@
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return
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/datum/reagent/medicine/sizeoxadone/overdose_process(mob/living/M)
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M.adjustBrainLoss(1)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
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M.adjustToxLoss(1)
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..()
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. = 1
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