Merge pull request #6864 from Citadel-Station-13/upstream-merge-37999
[MIRROR] Fixes reactive repulse armour not throwing people
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@@ -75,6 +75,7 @@
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owner.visible_message("<span class='danger'>The reactive teleport system is still recharging! It fails to teleport [H]!</span>")
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return
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owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text], shutting itself off in the process!</span>")
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playsound(get_turf(owner),'sound/magic/blink.ogg', 100, 1)
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var/list/turfs = new/list()
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for(var/turf/T in orange(tele_range, H))
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if(T.density)
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@@ -109,6 +110,7 @@
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owner.visible_message("<span class='danger'>The reactive incendiary armor on [owner] activates, but fails to send out flames as it is still recharging its flame jets!</span>")
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return
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owner.visible_message("<span class='danger'>[src] blocks [attack_text], sending out jets of flame!</span>")
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playsound(get_turf(owner),'sound/magic/fireball.ogg', 100, 1)
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for(var/mob/living/carbon/C in range(6, owner))
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if(C != owner)
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C.fire_stacks += 8
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@@ -182,13 +184,14 @@
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if(world.time < reactivearmor_cooldown)
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owner.visible_message("<span class='danger'>The repulse generator is still recharging!</span>")
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return 0
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playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
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owner.visible_message("<span class='danger'>[src] blocks [attack_text], converting the attack into a wave of force!</span>")
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var/turf/T = get_turf(owner)
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var/list/thrown_items = list()
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for(var/atom/movable/A in range(T, 7))
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if(A == owner || A.anchored || thrown_items[A])
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continue
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var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(A, src)))
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var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
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A.throw_at(throwtarget,10,1)
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thrown_items[A] = A
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