Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-07-31 00:53:24 +00:00
parent c6bb9a0a85
commit 567cd000e5
3 changed files with 19 additions and 21 deletions
@@ -1,17 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "Atmospheric flux event (properly)"
- rscadd: "Sandstorm event (was in files, just disabled; 10 space dusts all at once)"
- tweak: "Random brain trauma can now trigger if there's an AI, chemist, virologist, captain, HoP or roboticist"
- balance: "Flux anomaly min player count 10->0"
- balance: "Pyroclastic anomaly min player count 0->5"
- balance: "Cat surgeon weight 8->5"
- balance: "Disease outbreak min player count 10->3, now requires medbay"
- balance: "Heart attack min player count 40->10, now requires medbay"
- balance: "Mass hallucination max occurrences 2->5"
- balance: "Supermatter surge max occurrences 2->5, now half as strong on CO2less setups (lerping up to old value for 100% CO2)"
- balance: "Supernova max occurrences 2->1, weight 10->5"
- balance: "Vent Clog: Normal min players 25->0, random chem prob 1%->0%"
- balance: "Vent Clog: Threatening min players 35->15"
- balance: "Vent Clog: Catastrophic min players 45->25"
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "Random shoe untying"
+19
View File
@@ -82,3 +82,22 @@
2022-07-27:
timothyteakettle:
- bugfix: slime limb regeneration ability fix
2022-07-31:
Putnam3145:
- rscadd: Atmospheric flux event (properly)
- rscadd: Sandstorm event (was in files, just disabled; 10 space dusts all at once)
- tweak: Random brain trauma can now trigger if there's an AI, chemist, virologist,
captain, HoP or roboticist
- balance: Flux anomaly min player count 10->0
- balance: Pyroclastic anomaly min player count 0->5
- balance: Cat surgeon weight 8->5
- balance: Disease outbreak min player count 10->3, now requires medbay
- balance: Heart attack min player count 40->10, now requires medbay
- balance: Mass hallucination max occurrences 2->5
- balance: Supermatter surge max occurrences 2->5, now half as strong on CO2less
setups (lerping up to old value for 100% CO2)
- balance: Supernova max occurrences 2->1, weight 10->5
- balance: 'Vent Clog: Normal min players 25->0, random chem prob 1%->0%'
- balance: 'Vent Clog: Threatening min players 35->15'
- balance: 'Vent Clog: Catastrophic min players 45->25'
- rscadd: Random shoe untying