Immursive Audio 2
This commit is contained in:
@@ -149,6 +149,15 @@
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/obj/screen/fullscreen/color_vision/blue
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color = "#0000ff"
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/obj/screen/fullscreen/cinematic_backdrop
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icon = 'icons/mob/screen_gen.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "flash"
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plane = SPLASHSCREEN_PLANE
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layer = SPLASHSCREEN_LAYER - 1
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color = "#000000"
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show_when_dead = TRUE
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/obj/screen/fullscreen/lighting_backdrop
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "flash"
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@@ -10,6 +10,8 @@
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
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C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
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if(SSparallax.random_layer)
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C.parallax_layers_cached += new SSparallax.random_layer
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C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
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C.parallax_layers = C.parallax_layers_cached.Copy()
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@@ -52,12 +54,12 @@
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switch(C.prefs.parallax)
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if (PARALLAX_INSANE)
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C.parallax_throttle = FALSE
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C.parallax_layers_max = 4
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C.parallax_layers_max = 5
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return TRUE
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if (PARALLAX_MED)
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C.parallax_throttle = PARALLAX_DELAY_MED
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C.parallax_layers_max = 2
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C.parallax_layers_max = 3
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return TRUE
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if (PARALLAX_LOW)
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@@ -68,8 +70,9 @@
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if (PARALLAX_DISABLE)
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return FALSE
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//This is high parallax.
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C.parallax_throttle = PARALLAX_DELAY_DEFAULT
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C.parallax_layers_max = 3
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C.parallax_layers_max = 4
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return TRUE
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/datum/hud/proc/update_parallax_pref(mob/viewmob)
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@@ -219,15 +222,14 @@
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L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
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/atom/movable/proc/update_parallax_contents()
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set waitfor = FALSE
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if(length(client_mobs_in_contents))
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for(var/thing in client_mobs_in_contents)
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var/mob/M = thing
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if(M && M.client && M.hud_used && length(M.client.parallax_layers))
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if(M?.client && M.hud_used && length(M.client.parallax_layers))
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M.hud_used.update_parallax()
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/mob/proc/update_parallax_teleport() //used for arrivals shuttle
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if(client && client.eye && hud_used && length(client.parallax_layers))
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if(client?.eye && hud_used && length(client.parallax_layers))
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var/area/areaobj = get_area(client.eye)
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hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE)
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@@ -28,8 +28,6 @@
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/obj/screen/plane_master/openspace/backdrop(mob/mymob)
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filters = list()
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
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@@ -93,13 +91,6 @@
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else
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remove_filter("ambient_occlusion")
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//Reserved to chat messages, so they are still displayed above the field of vision masking.
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/obj/screen/plane_master/chat_messages
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name = "chat messages plane master"
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plane = CHAT_PLANE
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appearance_flags = PLANE_MASTER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
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/obj/screen/plane_master/field_of_vision
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name = "field of vision mask plane master"
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@@ -135,10 +126,14 @@
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/lighting/backdrop(mob/mymob)
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mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
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mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
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/obj/screen/plane_master/lighting/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
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filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
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/**
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* Things placed on this mask the lighting plane. Doesn't render directly.
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@@ -186,7 +181,6 @@
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render_target = EMISSIVE_BLOCKER_RENDER_TARGET
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///Contains space parallax
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/obj/screen/plane_master/parallax
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name = "parallax plane master"
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plane = PLANE_SPACE_PARALLAX
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@@ -197,12 +191,16 @@
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name = "parallax whitifier plane master"
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plane = PLANE_SPACE
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/obj/screen/plane_master/lighting/backdrop(mob/mymob)
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mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
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mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
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/obj/screen/plane_master/camera_static
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name = "camera static plane master"
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plane = CAMERA_STATIC_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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//Reserved to chat messages, so they are still displayed above the field of vision masking.
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/obj/screen/plane_master/chat_messages
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name = "runechat plane master"
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plane = CHAT_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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@@ -12,9 +12,14 @@
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layer = HUD_LAYER
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plane = HUD_PLANE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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animate_movement = SLIDE_STEPS
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speech_span = SPAN_ROBOT
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vis_flags = VIS_INHERIT_PLANE
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appearance_flags = APPEARANCE_UI
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var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
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var/datum/hud/hud = null // A reference to the owner HUD, if any.
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/// A reference to the object in the slot. Grabs or items, generally.
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var/obj/master = null
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/// A reference to the owner HUD, if any.
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var/datum/hud/hud = null
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/**
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* Map name assigned to this object.
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* Automatically set by /client/proc/add_obj_to_map.
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@@ -60,7 +65,17 @@
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name = "swap hand"
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/obj/screen/swap_hand/Click()
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usr.swap_hand()
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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// if(world.time <= usr.next_move)
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// return 1
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if(usr.incapacitated())
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return 1
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if(ismob(usr))
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var/mob/M = usr
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M.swap_hand()
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return 1
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/obj/screen/craft
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@@ -96,17 +111,27 @@
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H.open_language_menu(usr)
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/obj/screen/inventory
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var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
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var/icon_empty // Icon when empty. For now used only by humans.
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var/icon_full // Icon when contains an item. For now used only by humans.
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/// The identifier for the slot. It has nothing to do with ID cards.
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var/slot_id
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/// Icon when empty. For now used only by humans.
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var/icon_empty
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/// Icon when contains an item. For now used only by humans.
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var/icon_full
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/// The overlay when hovering over with an item in your hand
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var/list/object_overlays = list()
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/inventory/Click(location, control, params)
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if(hud?.mymob && (hud.mymob != usr))
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return
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// just redirect clicks
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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// if(world.time <= usr.next_move)
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// return TRUE
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if(usr.incapacitated()) // ignore_stasis = TRUE
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return TRUE
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return TRUE
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if(hud?.mymob && slot_id)
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var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
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@@ -150,12 +175,13 @@
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var/image/item_overlay = image(holding)
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item_overlay.alpha = 92
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if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
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if(!user.can_equip(holding, slot_id, TRUE))
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item_overlay.color = "#FF0000"
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else
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item_overlay.color = "#00ff00"
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object_overlays += item_overlay
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cut_overlay(object_overlays)
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// object_overlay = item_overlay
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add_overlay(object_overlays)
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/obj/screen/inventory/hand
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@@ -187,10 +213,17 @@
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/obj/screen/inventory/hand/Click(location, control, params)
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if(hud?.mymob && (hud.mymob != usr))
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return
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var/mob/user = hud.mymob
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// just redirect clicks
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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var/mob/user = hud?.mymob
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if(usr != user)
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return TRUE
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// if(world.time <= user.next_move)
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// return TRUE
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if(user.incapacitated())
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return TRUE
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if (ismecha(user.loc)) // stops inventory actions in a mech
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return TRUE
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if(user.active_hand_index == held_index)
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var/obj/item/I = user.get_active_held_item()
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@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(fire_burning)
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/delta_time = wait * 0.1
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while(currentrun.len)
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var/obj/O = currentrun[currentrun.len]
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@@ -28,10 +29,12 @@ SUBSYSTEM_DEF(fire_burning)
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return
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continue
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if(O.resistance_flags & ON_FIRE)
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O.take_damage(20, BURN, "fire", 0)
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else
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processing -= O
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if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
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if(!(O.resistance_flags & FIRE_PROOF))
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O.take_damage(10 * delta_time, BURN, "fire", 0)
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else
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O.extinguish()
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if (MC_TICK_CHECK)
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return
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@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(machines)
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name = "Machines"
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init_order = INIT_ORDER_MACHINES
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flags = SS_KEEP_TIMING
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wait = 2 SECONDS
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var/list/processing = list()
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var/list/currentrun = list()
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var/list/powernets = list()
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@@ -27,7 +28,7 @@ SUBSYSTEM_DEF(machines)
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return ..()
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/datum/controller/subsystem/machines/fire(resumed = 0)
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/datum/controller/subsystem/machines/fire(resumed = FALSE)
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if (!resumed)
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for(var/datum/powernet/Powernet in powernets)
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Powernet.reset() //reset the power state.
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@@ -36,11 +37,10 @@ SUBSYSTEM_DEF(machines)
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/seconds = wait * 0.1
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while(currentrun.len)
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var/obj/machinery/thing = currentrun[currentrun.len]
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currentrun.len--
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if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
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if(!QDELETED(thing) && thing.process(wait * 0.1) != PROCESS_KILL)
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if(thing.use_power)
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thing.auto_use_power() //add back the power state
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else
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@@ -1,3 +1,5 @@
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#define PROB_MOUSE_SPAWN 98
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SUBSYSTEM_DEF(minor_mapping)
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name = "Minor Mapping"
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init_order = INIT_ORDER_MINOR_MAPPING
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@@ -5,29 +7,43 @@ SUBSYSTEM_DEF(minor_mapping)
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/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
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trigger_migration(CONFIG_GET(number/mice_roundstart))
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// place_satchels()
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return ..()
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/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
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var/list/exposed_wires = find_exposed_wires()
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var/mob/living/simple_animal/mouse/M
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var/mob/living/simple_animal/mouse/mouse
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var/turf/proposed_turf
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while((num_mice > 0) && exposed_wires.len)
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proposed_turf = pick_n_take(exposed_wires)
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if(!M)
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M = new(proposed_turf)
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else
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M.forceMove(proposed_turf)
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if(M.environment_is_safe())
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num_mice -= 1
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M = null
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if(prob(PROB_MOUSE_SPAWN))
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if(!mouse)
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mouse = new(proposed_turf)
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else
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mouse.forceMove(proposed_turf)
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// else
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// mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
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if(mouse.environment_is_safe())
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num_mice -= 1
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mouse = null
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// /datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
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// var/list/turfs = find_satchel_suitable_turfs()
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// while(turfs.len && amount > 0)
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// var/turf/T = pick_n_take(turfs)
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// var/obj/item/storage/backpack/satchel/flat/F = new(T)
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// SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.intact)
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// amount--
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/proc/find_exposed_wires()
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var/list/exposed_wires = list()
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exposed_wires.Cut()
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var/list/all_turfs
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for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
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for(var/turf/open/floor/plating/T in all_turfs)
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if(is_blocked_turf(T))
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@@ -36,3 +52,15 @@ SUBSYSTEM_DEF(minor_mapping)
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exposed_wires += T
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return shuffle(exposed_wires)
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// /proc/find_satchel_suitable_turfs()
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// var/list/suitable = list()
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// for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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// for(var/t in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
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// if(isfloorturf(t) && !isplatingturf(t))
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// suitable += t
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// return shuffle(suitable)
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#undef PROB_MOUSE_SPAWN
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@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(parallax)
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. = ..()
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if(prob(70)) //70% chance to pick a special extra layer
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random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
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planet_y_offset = rand(100, 160)
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planet_x_offset = rand(100, 160)
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@@ -30,7 +30,7 @@
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/datum/cinematic
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var/id = CINEMATIC_DEFAULT
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var/list/watching = list() //List of clients watching this
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var/list/locked = list() //Who had mob_transforming set during the cinematic
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var/list/locked = list() //Who had mob_transforming set during the cinematic
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var/is_global = FALSE //Global cinematics will override mob-specific ones
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var/obj/screen/cinematic/screen
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var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
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@@ -45,7 +45,7 @@
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if(!CC)
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continue
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var/client/C = CC
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//C.mob.clear_fullscreen("cinematic")
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C.mob.clear_fullscreen("cinematic")
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C.screen -= screen
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watching = null
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QDEL_NULL(screen)
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@@ -54,7 +54,7 @@
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if(!MM)
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continue
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var/mob/M = MM
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M.mob_transforming = FALSE
|
||||
M.mob_transforming = FALSE
|
||||
locked = null
|
||||
return ..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
toggle_ooc(TRUE)
|
||||
|
||||
/datum/cinematic/proc/show_to(mob/M, client/C)
|
||||
//SIGNAL_HANDLER //must not wait.
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!M.mob_transforming)
|
||||
locked += M
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!C)
|
||||
return
|
||||
watching += C
|
||||
//M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
|
||||
M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
|
||||
C.screen += screen
|
||||
|
||||
//Sound helper
|
||||
@@ -122,7 +122,7 @@
|
||||
sleep(50)
|
||||
|
||||
/datum/cinematic/proc/replacement_cinematic(datum/source, datum/cinematic/other)
|
||||
//SIGNAL_HANDLER
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!is_global && other.is_global) //Allow it to play if we're local and it's global
|
||||
return NONE
|
||||
@@ -210,6 +210,20 @@
|
||||
special()
|
||||
screen.icon_state = "summary_cult"
|
||||
|
||||
// /datum/cinematic/cult_fail
|
||||
// id = CINEMATIC_CULT_FAIL
|
||||
|
||||
// /datum/cinematic/cult_fail/content()
|
||||
// screen.icon_state = "station_intact"
|
||||
// sleep(20)
|
||||
// cinematic_sound(sound('sound/creatures/narsie_rises.ogg'))
|
||||
// sleep(60)
|
||||
// cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
// sleep(10)
|
||||
// cinematic_sound(sound('sound/magic/demon_dies.ogg'))
|
||||
// sleep(30)
|
||||
// special()
|
||||
|
||||
/datum/cinematic/nuke_annihilation
|
||||
id = CINEMATIC_ANNIHILATION
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
else
|
||||
to_chat(source, self_message)
|
||||
if(playsound)
|
||||
source.playsound_local(source, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
source.playsound_local(source, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE, use_reverb= FALSE) //Sound from interbay!
|
||||
RegisterSignal(source, COMSIG_MOB_CLIENT_MOUSEMOVE, .proc/onMouseMove)
|
||||
RegisterSignal(source, COMSIG_MOVABLE_MOVED, .proc/on_move)
|
||||
RegisterSignal(source, COMSIG_MOB_CLIENT_MOVE, .proc/on_client_move)
|
||||
@@ -114,7 +114,7 @@
|
||||
else
|
||||
to_chat(source, self_message)
|
||||
if(playsound)
|
||||
source.playsound_local(source, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the toggleon sound!
|
||||
source.playsound_local(source, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE, use_reverb= FALSE) //Slightly modified version of the toggleon sound!
|
||||
UnregisterSignal(source, list(COMSIG_MOB_CLIENT_MOUSEMOVE, COMSIG_MOVABLE_MOVED, COMSIG_MOB_CLIENT_MOVE))
|
||||
if(hud_icon)
|
||||
hud_icon.combat_on = FALSE
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
var/mob/living/LM = parent
|
||||
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
@@ -75,7 +75,7 @@
|
||||
if(!T)
|
||||
return
|
||||
if(isfile(footstep_sounds) || istext(footstep_sounds))
|
||||
playsound(T, footstep_sounds, volume)
|
||||
playsound(T, footstep_sounds, volume, falloff_distance = 1)
|
||||
return
|
||||
var/turf_footstep
|
||||
switch(footstep_type)
|
||||
@@ -89,7 +89,7 @@
|
||||
turf_footstep = T.footstep
|
||||
if(!turf_footstep)
|
||||
return
|
||||
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range)
|
||||
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1)
|
||||
|
||||
/datum/component/footstep/proc/play_humanstep()
|
||||
var/turf/open/T = prepare_step()
|
||||
@@ -114,10 +114,10 @@
|
||||
turf_footstep = T.footstep
|
||||
L = GLOB.footstep
|
||||
if(FOOTSTEP_MOB_SLIME)
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 50 * volume)
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 50 * volume, falloff_distance = 1)
|
||||
return
|
||||
if(FOOTSTEP_MOB_CRAWL)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 50 * volume)
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 50 * volume, falloff_distance = 1)
|
||||
return
|
||||
special = TRUE
|
||||
else
|
||||
@@ -126,13 +126,13 @@
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * volume,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e_range)
|
||||
GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1)
|
||||
return
|
||||
|
||||
if(!special && H.dna.species.special_step_sounds)
|
||||
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
|
||||
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1)
|
||||
else
|
||||
playsound(T, pick(L[turf_footstep][1]),
|
||||
L[turf_footstep][2] * volume,
|
||||
TRUE,
|
||||
L[turf_footstep][3] + e_range)
|
||||
L[turf_footstep][3] + e_range, falloff_distance = 1)
|
||||
|
||||
@@ -19,7 +19,14 @@
|
||||
/// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks
|
||||
var/cross_squeak_delay_chance = 33 // about 3 things can squeak at a time
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
|
||||
///extra-range for this component's sound
|
||||
var/sound_extra_range = -1
|
||||
///when sounds start falling off for the squeak
|
||||
var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
|
||||
///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
|
||||
var/sound_falloff_exponent = 10
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
@@ -45,6 +52,12 @@
|
||||
step_delay = step_delay_override
|
||||
if(isnum(use_delay_override))
|
||||
use_delay = use_delay_override
|
||||
if(isnum(extrarange))
|
||||
sound_extra_range = extrarange
|
||||
if(isnum(falloff_exponent))
|
||||
sound_falloff_exponent = falloff_exponent
|
||||
if(isnum(fallof_distance))
|
||||
sound_falloff_distance = fallof_distance
|
||||
|
||||
/datum/component/squeak/UnregisterFromParent()
|
||||
if(!isatom(parent))
|
||||
@@ -62,42 +75,42 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/squeak/proc/play_squeak()
|
||||
do_play_squeak()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
|
||||
/datum/component/squeak/proc/do_play_squeak(bypass_cooldown = FALSE)
|
||||
if(!bypass_cooldown && ((last_squeak + squeak_delay) >= world.time))
|
||||
return FALSE
|
||||
if(prob(squeak_chance))
|
||||
if(!override_squeak_sounds)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
||||
else
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
|
||||
last_squeak = world.time
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/component/squeak/proc/step_squeak()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(steps > step_delay)
|
||||
do_play_squeak(TRUE)
|
||||
play_squeak()
|
||||
steps = 0
|
||||
else
|
||||
steps++
|
||||
|
||||
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.item_flags & ABSTRACT)
|
||||
return
|
||||
else if(istype(AM, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = AM
|
||||
if(P.original != parent)
|
||||
return
|
||||
if(AM.movement_type & (FLYING|FLOATING) || !AM.has_gravity())
|
||||
return
|
||||
var/atom/current_parent = parent
|
||||
if(isturf(current_parent.loc))
|
||||
if(do_play_squeak())
|
||||
if(play_squeak())
|
||||
SEND_SIGNAL(AM, COMSIG_CROSS_SQUEAKED)
|
||||
|
||||
/datum/component/squeak/proc/use_squeak()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(last_use + use_delay < world.time)
|
||||
last_use = world.time
|
||||
play_squeak()
|
||||
@@ -118,6 +131,8 @@
|
||||
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
|
||||
|
||||
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
|
||||
if(old_dir != new_dir)
|
||||
play_squeak()
|
||||
|
||||
@@ -77,21 +77,21 @@
|
||||
|
||||
|
||||
/**
|
||||
* Default implementation of clean-up code.
|
||||
*
|
||||
* This should be overridden to remove all references pointing to the object being destroyed, if
|
||||
* you do override it, make sure to call the parent and return it's return value by default
|
||||
*
|
||||
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
|
||||
* in most cases this is [QDEL_HINT_QUEUE].
|
||||
*
|
||||
* The base case is responsible for doing the following
|
||||
* * Erasing timers pointing to this datum
|
||||
* * Erasing compenents on this datum
|
||||
* * Notifying datums listening to signals from this datum that we are going away
|
||||
*
|
||||
* Returns [QDEL_HINT_QUEUE]
|
||||
*/
|
||||
* Default implementation of clean-up code.
|
||||
*
|
||||
* This should be overridden to remove all references pointing to the object being destroyed, if
|
||||
* you do override it, make sure to call the parent and return it's return value by default
|
||||
*
|
||||
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
|
||||
* in most cases this is [QDEL_HINT_QUEUE].
|
||||
*
|
||||
* The base case is responsible for doing the following
|
||||
* * Erasing timers pointing to this datum
|
||||
* * Erasing compenents on this datum
|
||||
* * Notifying datums listening to signals from this datum that we are going away
|
||||
*
|
||||
* Returns [QDEL_HINT_QUEUE]
|
||||
*/
|
||||
/datum/proc/Destroy(force=FALSE, ...)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
tag = null
|
||||
@@ -138,8 +138,6 @@
|
||||
UnregisterSignal(target, signal_procs[target])
|
||||
//END: ECS SHIT
|
||||
|
||||
SSsounds.free_datum_channels(src) //?? (not on tg)
|
||||
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
#ifdef DATUMVAR_DEBUGGING_MODE
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
to_chat(H, "<span class='warning'>You feel [pick("full", "nauseated", "sweaty", "weak", "tired", "short on breath", "uneasy")].</span>")
|
||||
if(3 to 4)
|
||||
if(!sound)
|
||||
H.playsound_local(H, 'sound/health/slowbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
|
||||
H.playsound_local(H, 'sound/health/slowbeat.ogg', 40, FALSE, channel = CHANNEL_HEARTBEAT, use_reverb = FALSE)
|
||||
sound = TRUE
|
||||
if(prob(3))
|
||||
to_chat(H, "<span class='danger'>You feel a sharp pain in your chest!</span>")
|
||||
@@ -53,7 +53,7 @@
|
||||
H.emote("cough")
|
||||
if(5)
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, 0)
|
||||
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, FALSE, use_reverb = FALSE)
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
|
||||
H.adjustStaminaLoss(60)
|
||||
|
||||
@@ -18,8 +18,12 @@
|
||||
var/list/atom/output_atoms
|
||||
var/mid_sounds
|
||||
var/mid_length
|
||||
///Override for volume of start sound
|
||||
var/start_volume
|
||||
var/start_sound
|
||||
var/start_length
|
||||
///Override for volume of end sound
|
||||
var/end_volume
|
||||
var/end_sound
|
||||
var/chance
|
||||
var/volume = 100
|
||||
@@ -27,10 +31,9 @@
|
||||
var/max_loops
|
||||
var/direct
|
||||
var/extra_range = 0
|
||||
var/falloff
|
||||
|
||||
var/falloff_exponent
|
||||
var/timerid
|
||||
var/init_timerid
|
||||
var/falloff_distance
|
||||
|
||||
/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
|
||||
if(!mid_sounds)
|
||||
@@ -51,16 +54,13 @@
|
||||
/datum/looping_sound/proc/start(atom/add_thing)
|
||||
if(add_thing)
|
||||
output_atoms |= add_thing
|
||||
if(timerid || init_timerid)
|
||||
if(timerid)
|
||||
return
|
||||
on_start()
|
||||
|
||||
/datum/looping_sound/proc/stop(atom/remove_thing)
|
||||
if(remove_thing)
|
||||
output_atoms -= remove_thing
|
||||
if(init_timerid)
|
||||
deltimer(init_timerid)
|
||||
init_timerid = null
|
||||
if(!timerid)
|
||||
return
|
||||
on_stop()
|
||||
@@ -76,18 +76,18 @@
|
||||
if(!timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
|
||||
|
||||
/datum/looping_sound/proc/play(soundfile)
|
||||
/datum/looping_sound/proc/play(soundfile, volume_override)
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = volume
|
||||
S.volume = volume_override || volume //Use volume as fallback if theres no override
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
if(direct)
|
||||
SEND_SOUND(thing, S)
|
||||
else
|
||||
playsound(thing, S, volume, vary, extra_range, falloff)
|
||||
playsound(thing, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance)
|
||||
|
||||
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
|
||||
. = _mid_sounds || mid_sounds
|
||||
@@ -97,10 +97,10 @@
|
||||
/datum/looping_sound/proc/on_start()
|
||||
var/start_wait = 0
|
||||
if(start_sound)
|
||||
play(start_sound)
|
||||
play(start_sound, start_volume)
|
||||
start_wait = start_length
|
||||
init_timerid = addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME | TIMER_STOPPABLE)
|
||||
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
|
||||
|
||||
/datum/looping_sound/proc/on_stop()
|
||||
if(end_sound)
|
||||
play(end_sound)
|
||||
play(end_sound, end_volume)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 10
|
||||
volume = 20
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -12,6 +12,28 @@
|
||||
mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1)
|
||||
mid_length = 10
|
||||
volume = 1
|
||||
extra_range = 25
|
||||
falloff_exponent = 10
|
||||
falloff_distance = 5
|
||||
vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/destabilized_crystal
|
||||
mid_sounds = list('sound/machines/sm/loops/delamming.ogg' = 1)
|
||||
mid_length = 60
|
||||
volume = 55
|
||||
extra_range = 15
|
||||
vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum/looping_sound/hypertorus
|
||||
// mid_sounds = list('sound/machines/hypertorus/loops/hypertorus_nominal.ogg' = 1)
|
||||
// mid_length = 60
|
||||
// volume = 55
|
||||
// extra_range = 15
|
||||
// vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +54,22 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 5
|
||||
volume = 15
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_sounds = list('sound/machines/grill/grillsizzle.ogg' = 1)
|
||||
mid_length = 18
|
||||
volume = 50
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/deep_fryer
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 30
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -46,9 +83,39 @@
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
// /datum/looping_sound/jackpot
|
||||
// mid_length = 11
|
||||
// mid_sounds = list('sound/machines/roulettejackpot.ogg')
|
||||
// volume = 85
|
||||
// vary = TRUE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
/datum/looping_sound/server
|
||||
mid_sounds = list('sound/machines/tcomms/tcomms_mid1.ogg'=1,'sound/machines/tcomms/tcomms_mid2.ogg'=1,'sound/machines/tcomms/tcomms_mid3.ogg'=1,'sound/machines/tcomms/tcomms_mid4.ogg'=1,\
|
||||
'sound/machines/tcomms/tcomms_mid5.ogg'=1,'sound/machines/tcomms/tcomms_mid6.ogg'=1,'sound/machines/tcomms/tcomms_mid7.ogg'=1)
|
||||
mid_length = 1.8 SECONDS
|
||||
extra_range = -11
|
||||
falloff_distance = 1
|
||||
falloff_exponent = 5
|
||||
volume = 50
|
||||
*/
|
||||
// /datum/looping_sound/computer
|
||||
// start_sound = 'sound/machines/computer/computer_start.ogg'
|
||||
// start_length = 7.2 SECONDS
|
||||
// start_volume = 10
|
||||
// mid_sounds = list('sound/machines/computer/computer_mid1.ogg'=1, 'sound/machines/computer/computer_mid2.ogg'=1)
|
||||
// mid_length = 1.8 SECONDS
|
||||
// end_sound = 'sound/machines/computer/computer_end.ogg'
|
||||
// end_volume = 10
|
||||
// volume = 2
|
||||
// falloff_exponent = 5 //Ultra quiet very fast
|
||||
// extra_range = -12
|
||||
// falloff_distance = 1 //Instant falloff after initial tile
|
||||
|
||||
// /datum/looping_sound/gravgen
|
||||
// mid_sounds = list('sound/machines/gravgen/gravgen_mid1.ogg'=1,'sound/machines/gravgen/gravgen_mid2.ogg'=1,'sound/machines/gravgen/gravgen_mid3.ogg'=1,'sound/machines/gravgen/gravgen_mid4.ogg'=1,)
|
||||
// mid_length = 1.8 SECONDS
|
||||
// extra_range = 10
|
||||
// volume = 70
|
||||
// falloff_distance = 5
|
||||
// falloff_exponent = 20
|
||||
|
||||
@@ -100,51 +100,54 @@
|
||||
eat(AM)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0)
|
||||
if(stat & (BROKEN|NOPOWER) || safety_mode)
|
||||
/obj/machinery/recycler/proc/eat(atom/movable/AM0, sound=TRUE)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(safety_mode)
|
||||
return
|
||||
if(!isturf(AM0.loc))
|
||||
return //I don't know how you called Crossed() but stop it.
|
||||
|
||||
var/list/to_eat
|
||||
var/list/to_eat = AM0.GetAllContents()
|
||||
|
||||
to_eat = list(AM0)
|
||||
var/living_detected = FALSE //technically includes silicons as well but eh
|
||||
var/list/nom = list()
|
||||
var/list/crunchy_nom = list() //Mobs have to be handled differently so they get a different list instead of checking them multiple times.
|
||||
|
||||
var/items_recycled = 0
|
||||
var/buzz = FALSE
|
||||
for(var/i in to_eat)
|
||||
var/atom/movable/AM = i
|
||||
if(QDELETED(AM))
|
||||
continue
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /obj/item/dullahan_relay)
|
||||
if(brain_holder)
|
||||
if(obj_flags & EMAGGED)
|
||||
continue
|
||||
else
|
||||
emergency_stop(AM)
|
||||
return
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
if(istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /obj/item/dullahan_relay))
|
||||
living_detected = TRUE
|
||||
nom += AM
|
||||
else if(isliving(AM))
|
||||
if((obj_flags & EMAGGED)||((!allowed(AM))&&(!ishuman(AM))))
|
||||
to_eat += crush_living(AM)
|
||||
else
|
||||
emergency_stop(AM)
|
||||
return
|
||||
else if(isitem(AM))
|
||||
var/obj/O = AM
|
||||
if(O.resistance_flags & INDESTRUCTIBLE)
|
||||
buzz = TRUE
|
||||
O.forceMove(loc)
|
||||
else
|
||||
to_eat += recycle_item(AM)
|
||||
items_recycled++
|
||||
else
|
||||
buzz = TRUE
|
||||
AM.forceMove(loc)
|
||||
|
||||
if(items_recycled)
|
||||
playsound(src, item_recycle_sound, 50, 1)
|
||||
if(buzz)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
living_detected = TRUE
|
||||
crunchy_nom += AM
|
||||
var/not_eaten = to_eat.len - nom.len - crunchy_nom.len
|
||||
if(living_detected) // First, check if we have any living beings detected.
|
||||
if(obj_flags & EMAGGED)
|
||||
for(var/CRUNCH in crunchy_nom) // Eat them and keep going because we don't care about safety.
|
||||
if(isliving(CRUNCH)) // MMIs and brains will get eaten like normal items
|
||||
crush_living(CRUNCH)
|
||||
else // Stop processing right now without eating anything.
|
||||
emergency_stop()
|
||||
return
|
||||
for(var/nommed in nom)
|
||||
recycle_item(nommed)
|
||||
if(nom.len && sound)
|
||||
playsound(src, item_recycle_sound, (50 + nom.len*5), TRUE, nom.len, ignore_walls = (nom.len - 10)) // As a substitute for playing 50 sounds at once.
|
||||
if(not_eaten)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', (50 + not_eaten*5), FALSE, not_eaten, ignore_walls = (not_eaten - 10)) // Ditto.
|
||||
if(!ismob(AM0))
|
||||
AM0.moveToNullspace()
|
||||
qdel(AM0)
|
||||
else // Lets not move a mob to nullspace and qdel it, yes?
|
||||
for(var/i in AM0.contents)
|
||||
var/atom/movable/content = i
|
||||
content.moveToNullspace()
|
||||
qdel(content)
|
||||
|
||||
/obj/machinery/recycler/proc/recycle_item(obj/item/I)
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
|
||||
attack_hand_speed = 0
|
||||
attack_hand_is_action = FALSE
|
||||
attack_hand_unwieldlyness = 0
|
||||
@@ -428,18 +428,19 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/proc/dropped(mob/user)
|
||||
/// Called when a mob drops an item.
|
||||
/obj/item/proc/dropped(mob/user, silent = FALSE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
current_equipped_slot = null
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
if(item_flags & DROPDEL)
|
||||
qdel(src)
|
||||
item_flags &= ~IN_INVENTORY
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user) & COMPONENT_DROPPED_RELOCATION)
|
||||
. = ITEM_RELOCATED_BY_DROPPED
|
||||
user.update_equipment_speed_mods()
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
|
||||
// if(!silent)
|
||||
// playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
user?.update_equipment_speed_mods()
|
||||
|
||||
// called just as an item is picked up (loc is not yet changed)
|
||||
/obj/item/proc/pickup(mob/user)
|
||||
@@ -473,23 +474,32 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
over.MouseDrop_T(src,usr)
|
||||
return
|
||||
|
||||
// called after an item is placed in an equipment slot
|
||||
// user is mob that equipped it
|
||||
// slot uses the slot_X defines found in setup.dm
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(mob/user, slot)
|
||||
/**
|
||||
* Called after an item is placed in an equipment slot.
|
||||
*
|
||||
* Note that hands count as slots.
|
||||
*
|
||||
* Arguments:
|
||||
* * user is mob that equipped it
|
||||
* * slot uses the slot_X defines found in setup.dm for items that can be placed in multiple slots
|
||||
* * Initial is used to indicate whether or not this is the initial equipment (job datums etc) or just a player doing it
|
||||
*/
|
||||
/obj/item/proc/equipped(mob/user, slot, initial = FALSE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
. = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
current_equipped_slot = slot
|
||||
if(!(. & COMPONENT_NO_GRANT_ACTIONS))
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
|
||||
A.Grant(user)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
|
||||
A.Grant(user)
|
||||
item_flags |= IN_INVENTORY
|
||||
// if(!initial)
|
||||
// if(equip_sound && (slot_flags & slot))
|
||||
// playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
|
||||
// else if(slot == ITEM_SLOT_HANDS)
|
||||
// playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
user.update_equipment_speed_mods()
|
||||
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
@@ -656,6 +666,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
else
|
||||
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
|
||||
|
||||
// else
|
||||
// playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
|
||||
@@ -52,11 +52,9 @@
|
||||
edit_emitter(user)
|
||||
|
||||
/obj/effect/sound_emitter/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(check_rights_for(user.client, R_SOUNDS))
|
||||
activate(user)
|
||||
to_chat(user, "<span class='notice'>Sound emitter activated.</span>")
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>Sound emitter activated.</span>", confidential = TRUE)
|
||||
|
||||
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
|
||||
var/dat = ""
|
||||
@@ -84,20 +82,20 @@
|
||||
if(!new_label)
|
||||
return
|
||||
maptext = new_label
|
||||
to_chat(user, "<span class='notice'>Label set to [maptext].</span>")
|
||||
to_chat(user, "<span class='notice'>Label set to [maptext].</span>", confidential = TRUE)
|
||||
if(href_list["edit_sound_file"])
|
||||
var/new_file = input(user, "Choose a sound file.", "Sound Emitter") as null|sound
|
||||
if(!new_file)
|
||||
return
|
||||
sound_file = new_file
|
||||
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>")
|
||||
to_chat(user, "<span class='notice'>New sound file set to [sound_file].</span>", confidential = TRUE)
|
||||
if(href_list["edit_volume"])
|
||||
var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num
|
||||
if(isnull(new_volume))
|
||||
return
|
||||
new_volume = clamp(new_volume, 0, 100)
|
||||
sound_volume = new_volume
|
||||
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>")
|
||||
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>", confidential = TRUE)
|
||||
if(href_list["edit_mode"])
|
||||
var/new_mode
|
||||
var/mode_list = list("Local (normal sound)" = SOUND_EMITTER_LOCAL, "Direct (not affected by environment/location)" = SOUND_EMITTER_DIRECT)
|
||||
@@ -105,7 +103,7 @@
|
||||
if(!new_mode)
|
||||
return
|
||||
motus_operandi = mode_list[new_mode]
|
||||
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>")
|
||||
to_chat(user, "<span class='notice'>Mode set to [motus_operandi].</span>", confidential = TRUE)
|
||||
if(href_list["edit_range"])
|
||||
var/new_range
|
||||
var/range_list = list("Radius (all mobs within a radius)" = SOUND_EMITTER_RADIUS, "Z-Level (all mobs on the same z)" = SOUND_EMITTER_ZLEVEL, "Global (all players)" = SOUND_EMITTER_GLOBAL)
|
||||
@@ -113,14 +111,14 @@
|
||||
if(!new_range)
|
||||
return
|
||||
emitter_range = range_list[new_range]
|
||||
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>")
|
||||
to_chat(user, "<span class='notice'>Range set to [emitter_range].</span>", confidential = TRUE)
|
||||
if(href_list["edit_radius"])
|
||||
var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num
|
||||
if(isnull(new_radius))
|
||||
return
|
||||
new_radius = clamp(new_radius, 0, 127)
|
||||
play_radius = new_radius
|
||||
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>")
|
||||
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>", confidential = TRUE)
|
||||
if(href_list["play"])
|
||||
activate(user)
|
||||
edit_emitter(user) //Refresh the UI to see our changes
|
||||
|
||||
@@ -4,12 +4,10 @@
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
|
||||
var/freq = 1
|
||||
var/vol = input(usr, "What volume would you like the sound to play at?",, 100) as null|num
|
||||
if(!vol)
|
||||
return
|
||||
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
|
||||
if(!freq)
|
||||
freq = 1
|
||||
vol = clamp(vol, 1, 100)
|
||||
|
||||
var/sound/admin_sound = new()
|
||||
@@ -18,14 +16,14 @@
|
||||
admin_sound.channel = CHANNEL_ADMIN
|
||||
admin_sound.frequency = freq
|
||||
admin_sound.wait = 1
|
||||
admin_sound.repeat = 0
|
||||
admin_sound.repeat = FALSE
|
||||
admin_sound.status = SOUND_STREAM
|
||||
admin_sound.volume = vol
|
||||
|
||||
var/res = alert(usr, "Show the title of this song to the players?",, "Yes","No", "Cancel")
|
||||
switch(res)
|
||||
if("Yes")
|
||||
to_chat(world, "<span class='boldannounce'>An admin played: [S]</span>")
|
||||
to_chat(world, "<span class='boldannounce'>An admin played: [S]</span>", confidential = TRUE)
|
||||
if("Cancel")
|
||||
return
|
||||
|
||||
@@ -49,7 +47,7 @@
|
||||
|
||||
log_admin("[key_name(src)] played a local sound [S]")
|
||||
message_admins("[key_name_admin(src)] played a local sound [S]")
|
||||
playsound(get_turf(src.mob), S, 50, 0, 0)
|
||||
playsound(get_turf(src.mob), S, 50, FALSE, FALSE)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Local Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/play_web_sound()
|
||||
|
||||
@@ -358,7 +358,7 @@
|
||||
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
|
||||
|
||||
owner.announce_objectives()
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
owner.current.visible_message("<span class='heavy_brass'>[owner.current]'s eyes glow a blazing yellow!</span>", null, null, 7, owner.current) //don't show the owner this message
|
||||
to_chat(owner.current, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork \
|
||||
Justiciar above all else. Perform his every whim without hesitation.</span>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/clockcultalr.ogg', 70, FALSE, pressure_affected = FALSE)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/clockcultalr.ogg', 70, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
|
||||
|
||||
/datum/antagonist/clockcult/on_gain()
|
||||
var/mob/living/current = owner.current
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
/datum/antagonist/cult/greet()
|
||||
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)//subject to change
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/cult/on_gain()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/nukeop/greet()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0, use_reverb = FALSE)
|
||||
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
owner.current.real_name = "Syndicate [title]"
|
||||
|
||||
/datum/antagonist/nukeop/leader/greet()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0, use_reverb = FALSE)
|
||||
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
|
||||
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
|
||||
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
if(traitor_kind.finalize_traitor(src))
|
||||
if(should_equip)
|
||||
equip(silent)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
|
||||
|
||||
/datum/antagonist/traitor/antag_panel_objectives()
|
||||
. += "<i><b>Traitor class:</b></i> <a href='?src=[REF(owner)];traitor_class=1;target_antag=[REF(src)]'>[traitor_kind.employer]</a><br>"
|
||||
|
||||
@@ -911,10 +911,10 @@
|
||||
|
||||
if(!istype(apc) || QDELETED(apc) || apc.stat & BROKEN)
|
||||
to_chat(src, "<span class='danger'>Hack aborted. The designated APC no longer exists on the power network.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, TRUE, ignore_walls = FALSE)
|
||||
else if(apc.aidisabled)
|
||||
to_chat(src, "<span class='danger'>Hack aborted. \The [apc] is no longer responding to our systems.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, TRUE, ignore_walls = FALSE)
|
||||
else
|
||||
malf_picker.processing_time += 10
|
||||
|
||||
@@ -923,7 +923,7 @@
|
||||
apc.locked = TRUE
|
||||
apc.coverlocked = TRUE
|
||||
|
||||
playsound(get_turf(src), 'sound/machines/ding.ogg', 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/ding.ogg', 50, TRUE, ignore_walls = FALSE)
|
||||
to_chat(src, "Hack complete. \The [apc] is now under your exclusive control.")
|
||||
apc.update_icon()
|
||||
|
||||
|
||||
@@ -348,11 +348,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
/obj/machinery/power/supermatter_crystal/proc/alarm()
|
||||
switch(get_status())
|
||||
if(SUPERMATTER_DELAMINATING)
|
||||
playsound(src, 'sound/misc/bloblarm.ogg', 100)
|
||||
playsound(src, 'sound/misc/bloblarm.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
|
||||
if(SUPERMATTER_EMERGENCY)
|
||||
playsound(src, 'sound/machines/engine_alert1.ogg', 100)
|
||||
playsound(src, 'sound/machines/engine_alert1.ogg', 100, FALSE, 30, 30, falloff_distance = 10)
|
||||
if(SUPERMATTER_DANGER)
|
||||
playsound(src, 'sound/machines/engine_alert2.ogg', 100)
|
||||
playsound(src, 'sound/machines/engine_alert2.ogg', 100, FALSE, 30, 30, falloff_distance = 10)
|
||||
if(SUPERMATTER_WARNING)
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 75)
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
user.UseStaminaBuffer(safe_cost)
|
||||
|
||||
if(suppressed)
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
playsound(user, fire_sound, 10, TRUE, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
|
||||
else
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
if(message)
|
||||
|
||||
BIN
sound/machines/grill/grillsizzle.ogg
Normal file
BIN
sound/machines/grill/grillsizzle.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user