Immursive Audio 2

This commit is contained in:
Letter N
2020-12-24 11:06:49 +08:00
parent 35edf3589b
commit 56fb81d02c
29 changed files with 388 additions and 210 deletions
+41 -38
View File
@@ -100,51 +100,54 @@
eat(AM)
. = ..()
/obj/machinery/recycler/proc/eat(atom/AM0)
if(stat & (BROKEN|NOPOWER) || safety_mode)
/obj/machinery/recycler/proc/eat(atom/movable/AM0, sound=TRUE)
if(stat & (BROKEN|NOPOWER))
return
if(safety_mode)
return
if(!isturf(AM0.loc))
return //I don't know how you called Crossed() but stop it.
var/list/to_eat
var/list/to_eat = AM0.GetAllContents()
to_eat = list(AM0)
var/living_detected = FALSE //technically includes silicons as well but eh
var/list/nom = list()
var/list/crunchy_nom = list() //Mobs have to be handled differently so they get a different list instead of checking them multiple times.
var/items_recycled = 0
var/buzz = FALSE
for(var/i in to_eat)
var/atom/movable/AM = i
if(QDELETED(AM))
continue
var/obj/item/bodypart/head/as_head = AM
var/obj/item/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /obj/item/dullahan_relay)
if(brain_holder)
if(obj_flags & EMAGGED)
continue
else
emergency_stop(AM)
return
if(istype(AM, /obj/item))
var/obj/item/bodypart/head/as_head = AM
var/obj/item/mmi/as_mmi = AM
if(istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /obj/item/dullahan_relay))
living_detected = TRUE
nom += AM
else if(isliving(AM))
if((obj_flags & EMAGGED)||((!allowed(AM))&&(!ishuman(AM))))
to_eat += crush_living(AM)
else
emergency_stop(AM)
return
else if(isitem(AM))
var/obj/O = AM
if(O.resistance_flags & INDESTRUCTIBLE)
buzz = TRUE
O.forceMove(loc)
else
to_eat += recycle_item(AM)
items_recycled++
else
buzz = TRUE
AM.forceMove(loc)
if(items_recycled)
playsound(src, item_recycle_sound, 50, 1)
if(buzz)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
living_detected = TRUE
crunchy_nom += AM
var/not_eaten = to_eat.len - nom.len - crunchy_nom.len
if(living_detected) // First, check if we have any living beings detected.
if(obj_flags & EMAGGED)
for(var/CRUNCH in crunchy_nom) // Eat them and keep going because we don't care about safety.
if(isliving(CRUNCH)) // MMIs and brains will get eaten like normal items
crush_living(CRUNCH)
else // Stop processing right now without eating anything.
emergency_stop()
return
for(var/nommed in nom)
recycle_item(nommed)
if(nom.len && sound)
playsound(src, item_recycle_sound, (50 + nom.len*5), TRUE, nom.len, ignore_walls = (nom.len - 10)) // As a substitute for playing 50 sounds at once.
if(not_eaten)
playsound(src, 'sound/machines/buzz-sigh.ogg', (50 + not_eaten*5), FALSE, not_eaten, ignore_walls = (not_eaten - 10)) // Ditto.
if(!ismob(AM0))
AM0.moveToNullspace()
qdel(AM0)
else // Lets not move a mob to nullspace and qdel it, yes?
for(var/i in AM0.contents)
var/atom/movable/content = i
content.moveToNullspace()
qdel(content)
/obj/machinery/recycler/proc/recycle_item(obj/item/I)