Changes blood halberd to no longer hardstun hostile cult when thrown

It will now, simillar to the Ratvarian counterpart, instead apply damage and some confusion, plus some weak knockdown.
This commit is contained in:
DeltaFire
2019-11-16 04:51:59 +01:00
parent 85b0cb37b8
commit 57027661a9
+5 -1
View File
@@ -690,6 +690,7 @@
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/ratvarscum_punish = 5
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
@@ -702,7 +703,10 @@
else if(!..())
if(!L.anti_magic_check())
if(is_servant_of_ratvar(L))
L.Knockdown(100)
to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
L.confused += ratvarscum_punish //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
L.knockdown(15)
L.adjustBruteLoss(10)
else
L.Knockdown(50)
break_spear(T)