Changes blood halberd to no longer hardstun hostile cult when thrown
It will now, simillar to the Ratvarian counterpart, instead apply damage and some confusion, plus some weak knockdown.
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@@ -690,6 +690,7 @@
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icon_state = "bloodspear[wielded]"
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/obj/item/twohanded/cult_spear/throw_impact(atom/target)
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var/ratvarscum_punish = 5
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var/turf/T = get_turf(target)
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if(isliving(target))
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var/mob/living/L = target
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@@ -702,7 +703,10 @@
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else if(!..())
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if(!L.anti_magic_check())
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if(is_servant_of_ratvar(L))
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L.Knockdown(100)
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to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
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L.confused += ratvarscum_punish //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
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L.knockdown(15)
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L.adjustBruteLoss(10)
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else
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L.Knockdown(50)
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break_spear(T)
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