Merge remote-tracking branch 'upstream/master' into clothing
This commit is contained in:
@@ -9,7 +9,12 @@
|
||||
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
|
||||
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
|
||||
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
|
||||
|
||||
#define COPY_SPECIFIC_BITFIELDS(a,b,flags)\
|
||||
do{\
|
||||
var/_old = a & ~(flags);\
|
||||
var/_cleaned = b & (flags);\
|
||||
a = _old | _cleaned;\
|
||||
} while(0);
|
||||
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
|
||||
|
||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
|
||||
|
||||
@@ -230,9 +230,6 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define EXPLODE_LIGHT 3
|
||||
#define EXPLODE_GIB_THRESHOLD 50
|
||||
|
||||
#define EMP_HEAVY 1
|
||||
#define EMP_LIGHT 2
|
||||
|
||||
#define GRENADE_CLUMSY_FUMBLE 1
|
||||
#define GRENADE_NONCLUMSY_FUMBLE 2
|
||||
#define GRENADE_NO_FUMBLE 3
|
||||
|
||||
@@ -18,3 +18,5 @@
|
||||
#define POLICYCONFIG_ON_DEFIB_INTACT "ON_DEFIB_INTACT"
|
||||
/// Displayed to defibbed/revival surgery'd patients after the memory loss time threshold
|
||||
#define POLICYCONFIG_ON_DEFIB_LATE "ON_DEFIB_LATE"
|
||||
/// Displayed to pyroclastic slimes on spawn
|
||||
#define POLICYCONFIG_ON_PYROCLASTIC_SENTIENT "PYROCLASTIC_SLIME"
|
||||
|
||||
@@ -199,8 +199,8 @@
|
||||
|
||||
#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) )
|
||||
|
||||
#define LORENTZ_DISTRIBUTION(x, s) ( s*tan(TODEGREES(PI*(rand()-0.5))) + x )
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
|
||||
#define LORENTZ_DISTRIBUTION(x, s) ( s*tan((rand()-0.5)*180) + x )
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/180)*(arctan((x-y)/s)) + 1/2 )
|
||||
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
|
||||
@@ -312,7 +312,7 @@
|
||||
|
||||
#define HUMAN_FIRE_STACK_ICON_NUM 3
|
||||
|
||||
#define TYPING_INDICATOR_TIMEOUT 5 MINUTES
|
||||
#define TYPING_INDICATOR_TIMEOUT 20 MINUTES
|
||||
|
||||
#define GRAB_PIXEL_SHIFT_PASSIVE 6
|
||||
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
#define WOUND_DAMAGE_EXPONENT 1.225
|
||||
#define WOUND_DAMAGE_EXPONENT 1.2
|
||||
|
||||
/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
|
||||
#define WOUND_MINIMUM_DAMAGE 5
|
||||
|
||||
@@ -1254,6 +1254,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
var/obj/structure/window/W = O
|
||||
if(W.ini_dir == dir_to_check || W.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
|
||||
return FALSE
|
||||
if(istype(O, /obj/structure/railing))
|
||||
var/obj/structure/railing/rail = O
|
||||
if(rail.ini_dir == dir_to_check || rail.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/proc/pass()
|
||||
|
||||
@@ -149,6 +149,27 @@
|
||||
name = "Choking (Plasma)"
|
||||
desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it."
|
||||
icon_state = "too_much_tox"
|
||||
|
||||
/obj/screen/alert/not_enough_ch4
|
||||
name = "Choking (No CH4)"
|
||||
desc = "You're not getting enough methane. Find some good air before you pass out!"
|
||||
icon_state = "not_enough_ch4"
|
||||
|
||||
/obj/screen/alert/too_much_ch4
|
||||
name = "Choking (CH4)"
|
||||
desc = "There's too much methane in the air, and you're breathing it in! Find some good air before you pass out!"
|
||||
icon_state = "too_much_ch4"
|
||||
|
||||
/obj/screen/alert/not_enough_ch3br
|
||||
name = "Choking (No CH3Br)"
|
||||
desc = "You're not getting enough methyl bromide. Find some good air before you pass out!"
|
||||
icon_state = "not_enough_tox"
|
||||
|
||||
/obj/screen/alert/too_much_ch3br
|
||||
name = "Choking (CH3Br)"
|
||||
desc = "There's highly toxic methyl bromide in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it."
|
||||
icon_state = "too_much_tox"
|
||||
|
||||
//End gas alerts
|
||||
|
||||
|
||||
|
||||
@@ -535,3 +535,15 @@
|
||||
|
||||
/datum/config_entry/number/max_shuttle_size
|
||||
config_entry_value = 500
|
||||
|
||||
//wound config stuff (increases the max injury roll, making injuries more likely)
|
||||
/datum/config_entry/number/wound_exponent
|
||||
config_entry_value = WOUND_DAMAGE_EXPONENT
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
//adds a set amount to any injury rolls on a limb using get_damage() multiplied by this number
|
||||
/datum/config_entry/number/wound_damage_multiplier
|
||||
config_entry_value = 0.333
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
@@ -366,7 +366,7 @@ SUBSYSTEM_DEF(air)
|
||||
sleep(world.tick_lag)
|
||||
var/timer = world.timeofday
|
||||
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
|
||||
var/list/turfs_to_check = get_amt_active_turfs()
|
||||
var/list/turfs_to_check = get_active_turfs()
|
||||
for(var/T in turfs_to_check)
|
||||
GLOB.active_turfs_startlist += T
|
||||
|
||||
|
||||
@@ -65,10 +65,14 @@
|
||||
detonate(user)
|
||||
|
||||
/datum/component/killerqueen/proc/bump_detonate(datum/source, atom/A)
|
||||
var/atom/us = parent
|
||||
if(!us.density) // lazy anti-item-throw-OHKO, we need something better at some point
|
||||
return
|
||||
detonate(A)
|
||||
|
||||
/datum/component/killerqueen/proc/touch_detonate(datum/source, mob/user)
|
||||
detonate(user)
|
||||
return COMPONENT_NO_ATTACK_HAND
|
||||
|
||||
/datum/component/killerqueen/proc/on_examine(datum/source, mob/examiner, list/examine_return)
|
||||
if(examine_message)
|
||||
|
||||
@@ -32,7 +32,7 @@ Bonus
|
||||
"Stage Speed 10" = "Further increases cooling speed."
|
||||
)
|
||||
|
||||
/datum/symptom/fever/Start(datum/disease/advance/A)
|
||||
/datum/symptom/shivering/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 5) //dangerous cold
|
||||
@@ -58,4 +58,4 @@ Bonus
|
||||
if(unsafe)
|
||||
limit = 0
|
||||
M.adjust_bodytemperature(-get_cold * A.stage, limit)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -204,12 +204,12 @@
|
||||
return S
|
||||
|
||||
/// Called from [/atom/proc/emp_act]
|
||||
/datum/wires/proc/emp_pulse()
|
||||
/datum/wires/proc/emp_pulse(severity)
|
||||
var/list/possible_wires = shuffle(wires)
|
||||
var/remaining_pulses = MAXIMUM_EMP_WIRES
|
||||
|
||||
for(var/wire in possible_wires)
|
||||
if(prob(33))
|
||||
if(prob(10 + severity/3.5))
|
||||
pulse(wire)
|
||||
remaining_pulses--
|
||||
if(!remaining_pulses)
|
||||
|
||||
@@ -150,6 +150,74 @@
|
||||
name = "Space Diner Solar Array"
|
||||
icon_state = "yellow"
|
||||
|
||||
//Ruin of "Skelter" ship
|
||||
|
||||
/area/ruin/space/has_grav/skelter
|
||||
name = "The Skelter"
|
||||
icon_state = "red"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/admin
|
||||
name = "Administration"
|
||||
icon_state = "bridge"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/comms
|
||||
name = "Communications"
|
||||
icon_state = "tcomsatcomp"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/sec
|
||||
name = "Security Office"
|
||||
icon_state = "security"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/cafe
|
||||
name = "Cafeteria"
|
||||
icon_state = "cafeteria"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/crew
|
||||
name = "Crew Quarters"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/med
|
||||
name = "Med Bay"
|
||||
icon_state = "medbay3"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/engine
|
||||
name = "Reactor"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/engine/upper
|
||||
name = "Port Engine"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/engine/lower
|
||||
name = "Starboard Engine"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/engine/powerstorage
|
||||
name = "Electrical"
|
||||
icon_state = "engine_smes"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/oxy
|
||||
name = "02"
|
||||
icon_state = "atmos"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/nav
|
||||
name = "Navigation"
|
||||
icon_state = "start"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/forehall
|
||||
name = "Forward Hallway"
|
||||
icon_state = "hallF"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/afthall
|
||||
name = "Aft Hallway"
|
||||
icon_state = "hallA"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/storage
|
||||
name = "Storage"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/ruin/space/has_grav/skelter/shields
|
||||
name = "Shields"
|
||||
icon_state = "green"
|
||||
|
||||
//Ruin of Derelict Oupost
|
||||
|
||||
/area/ruin/space/has_grav/derelictoutpost
|
||||
|
||||
+1
-1
@@ -296,7 +296,7 @@
|
||||
/atom/proc/emp_act(severity)
|
||||
var/protection = SEND_SIGNAL(src, COMSIG_ATOM_EMP_ACT, severity)
|
||||
if(!(protection & EMP_PROTECT_WIRES) && istype(wires))
|
||||
wires.emp_pulse()
|
||||
wires.emp_pulse(severity)
|
||||
return protection // Pass the protection value collected here upwards
|
||||
|
||||
/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
|
||||
|
||||
@@ -173,7 +173,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "<br>Injection Timers:<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
@@ -513,7 +513,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
starting_rule.scale_up(extra_rulesets_amount, threat_level)
|
||||
starting_rule.scale_up(extra_rulesets_amount, threat_level-added_threat)
|
||||
if (starting_rule.pre_execute())
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
@@ -675,13 +675,12 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
log_game("DYNAMIC: Checking for midround injection.")
|
||||
|
||||
update_playercounts()
|
||||
if (prob(storyteller.get_injection_chance()))
|
||||
if (storyteller.should_inject_antag())
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
|
||||
var/list/drafted_rules = storyteller.midround_draft()
|
||||
if (drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
// get_injection_chance can do things on fail
|
||||
|
||||
/// Updates current_players.
|
||||
/datum/game_mode/dynamic/proc/update_playercounts()
|
||||
@@ -757,12 +756,11 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
|
||||
forced_latejoin_rule = null
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance()))
|
||||
else if (storyteller.should_inject_antag())
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
|
||||
var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
|
||||
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
|
||||
latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
|
||||
|
||||
/// Increase the threat level.
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
|
||||
@@ -96,17 +96,11 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
|
||||
/datum/dynamic_storyteller/proc/should_inject_antag(dry_run = FALSE)
|
||||
if(mode.forced_injection)
|
||||
mode.forced_injection = !dry_run
|
||||
return 100
|
||||
var/threat_perc = mode.threat/mode.threat_level
|
||||
|
||||
return clamp(round(100*(1-(threat_perc*threat_perc))**2,1),0,100)
|
||||
return TRUE
|
||||
return mode.threat < mode.threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
@@ -210,9 +204,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/chaotic/get_midround_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/get_latejoin_cooldown()
|
||||
return ..() / 4
|
||||
|
||||
/datum/dynamic_storyteller/team
|
||||
name = "Teamwork"
|
||||
config_tag = "teamwork"
|
||||
@@ -224,8 +215,8 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..())
|
||||
/datum/dynamic_storyteller/team/should_inject_antag(dry_run = FALSE)
|
||||
return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? FALSE : ..())
|
||||
|
||||
/datum/dynamic_storyteller/conversion
|
||||
name = "Conversion"
|
||||
@@ -250,11 +241,8 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/random/get_midround_cooldown()
|
||||
return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_latejoin_cooldown()
|
||||
return rand(GLOB.dynamic_latejoin_delay_min/2, GLOB.dynamic_latejoin_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_injection_chance()
|
||||
return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
|
||||
/datum/dynamic_storyteller/random/should_inject_antag()
|
||||
return prob(50)
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
@@ -318,7 +306,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("trust" = -3)
|
||||
property_weights = list("trust" = -2)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Calm"
|
||||
@@ -326,7 +314,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
desc = "Low-chaos round. Few antags. No conversion."
|
||||
curve_centre = -3
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
flags = NO_ASSASSIN
|
||||
weight = 1
|
||||
dead_player_weight = 5
|
||||
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
|
||||
@@ -344,5 +332,5 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/no_antag/roundstart_draft()
|
||||
return list()
|
||||
|
||||
/datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run)
|
||||
return 0
|
||||
/datum/dynamic_storyteller/no_antag/should_inject_antag(dry_run)
|
||||
return FALSE
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
# DYNAMIC
|
||||
|
||||
Tries to keep the round at a certain level of action, based on the round's "threat level".
|
||||
|
||||
## ROUNDSTART
|
||||
|
||||
Dynamic rolls threat based on a special sauce formula:
|
||||
"dynamic_curve_width \* tan((3.1416 \* (rand() - 0.5) \* 57.2957795)) + dynamic_curve_centre"
|
||||
"dynamic_curve_width \* tan((rand() - 0.5) \* 180) + dynamic_curve_centre"
|
||||
|
||||
Latejoin and midround injection cooldowns are set using exponential distribution between
|
||||
5 minutes and 25 for latejoin
|
||||
15 minutes and 35 for midround
|
||||
this value is then added to world.time and assigned to the injection cooldown variables.
|
||||
Midround injection cooldowns are set using exponential distribution between 15 minutes and 35 minutes. This value is then added to world.time and assigned to the injection cooldown variables.
|
||||
|
||||
Latejoins are aggressively assigned whenever possible, to keep the round at a certain threat level.
|
||||
|
||||
rigged_roundstart() is called instead if there are forced rules (an admin set the mode)
|
||||
|
||||
@@ -26,8 +27,6 @@ If midround injection time is lower than world.time, it updates playercounts aga
|
||||
make_antag_chance(newPlayer) -> [For each latespawn rule...]
|
||||
-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
|
||||
**If true, add to drafted rules
|
||||
**NOTE that acceptable uses threat_level not threat!
|
||||
**NOTE Latejoin timer is ONLY reset if at least one rule was drafted.
|
||||
**NOTE the new_player.dm AttemptLateSpawn() calls OnPostSetup for all roles (unless assigned role is MODE)
|
||||
[After collecting all draftble rules...]
|
||||
-> picking_latejoin_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/emp_act(severity)
|
||||
take_damage(100, BURN, "energy", 0)
|
||||
take_damage(75+severity/4, BURN, "energy", 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/hulk_damage()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
inject_chem(R.type, occupant)
|
||||
open_machine()
|
||||
//Is this too much? Cit specific
|
||||
if(severity == EMP_HEAVY)
|
||||
if(severity >= 80)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
|
||||
@@ -175,7 +175,7 @@ Class Procs:
|
||||
/obj/machinery/emp_act(severity)
|
||||
. = ..()
|
||||
if(use_power && !stat && !(. & EMP_PROTECT_SELF))
|
||||
use_power(7500/severity)
|
||||
use_power(1000 + severity*65)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
|
||||
/obj/machinery/proc/open_machine(drop = TRUE)
|
||||
@@ -535,7 +535,7 @@ Class Procs:
|
||||
else if(zap_flags & ZAP_OBJ_DAMAGE)
|
||||
take_damage(power/2000, BURN, "energy")
|
||||
if(prob(40))
|
||||
emp_act(EMP_LIGHT)
|
||||
emp_act(50)
|
||||
|
||||
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
|
||||
. = ..()
|
||||
|
||||
@@ -160,7 +160,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
|
||||
/obj/machinery/announcement_system/emp_act(severity)
|
||||
. = ..()
|
||||
if(!(stat & (NOPOWER|BROKEN)) && !(. & EMP_PROTECT_SELF))
|
||||
if(!(stat & (NOPOWER|BROKEN)) && !(. & EMP_PROTECT_SELF) && severity >= 30)
|
||||
act_up()
|
||||
|
||||
/obj/machinery/announcement_system/emag_act()
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
if(!status)
|
||||
return
|
||||
if(!(. & EMP_PROTECT_SELF))
|
||||
if(prob(150/severity))
|
||||
if(prob(severity/0.7))
|
||||
update_icon()
|
||||
var/list/previous_network = network
|
||||
network = list()
|
||||
|
||||
@@ -431,7 +431,7 @@
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && prob(100/(severity*efficiency)))
|
||||
if(mob_occupant && prob((25+severity/1.34)/efficiency))
|
||||
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
|
||||
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of, ERROR: John Doe, prematurely." ,0))
|
||||
mob_occupant.copy_from_prefs_vr()
|
||||
|
||||
@@ -104,13 +104,8 @@
|
||||
/obj/machinery/computer/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(50))
|
||||
obj_break("energy")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
obj_break("energy")
|
||||
if(prob(severity/1.8))
|
||||
obj_break("energy")
|
||||
|
||||
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
|
||||
on_deconstruction()
|
||||
|
||||
@@ -126,12 +126,7 @@
|
||||
return
|
||||
|
||||
var/empprize = null
|
||||
var/num_of_prizes = 0
|
||||
switch(severity)
|
||||
if(1)
|
||||
num_of_prizes = rand(1,4)
|
||||
if(2)
|
||||
num_of_prizes = rand(0,2)
|
||||
var/num_of_prizes = rand(round(severity/50),round(severity/100))
|
||||
for(var/i = num_of_prizes; i > 0; i--)
|
||||
empprize = pickweight(prizes)
|
||||
new empprize(loc)
|
||||
|
||||
@@ -541,7 +541,7 @@
|
||||
. = ..()
|
||||
if(!(stat & (BROKEN|NOPOWER)) && !(. & EMP_PROTECT_SELF))
|
||||
for(var/datum/data/record/R in GLOB.data_core.medical)
|
||||
if(prob(10/severity))
|
||||
if(prob(severity/10))
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
if(prob(10))
|
||||
@@ -560,7 +560,7 @@
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
continue
|
||||
|
||||
else if(prob(1))
|
||||
else if(prob(severity/80))
|
||||
qdel(R)
|
||||
continue
|
||||
|
||||
|
||||
@@ -769,7 +769,7 @@ What a mess.*/
|
||||
return
|
||||
|
||||
for(var/datum/data/record/R in GLOB.data_core.security)
|
||||
if(prob(10/severity))
|
||||
if(prob(severity/10))
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
if(prob(10))
|
||||
@@ -794,7 +794,7 @@ What a mess.*/
|
||||
R.fields["photo_side"] = G.fields["photo_side"]
|
||||
continue
|
||||
|
||||
else if(prob(1))
|
||||
else if(prob(severity/80))
|
||||
qdel(R)
|
||||
continue
|
||||
|
||||
|
||||
@@ -612,7 +612,7 @@
|
||||
. += "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/emp_act(severity)
|
||||
if(prob(80/severity))
|
||||
if(prob(severity/1.25))
|
||||
open()
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/canAIControl(mob/user)
|
||||
|
||||
@@ -243,13 +243,8 @@
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
if(prob(severity/5) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
|
||||
INVOKE_ASYNC(src, .proc/open)
|
||||
if(prob(severity*10 - 20))
|
||||
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
|
||||
secondsElectrified = MACHINE_ELECTRIFIED_PERMANENT
|
||||
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\]EM Pulse")
|
||||
addtimer(CALLBACK(src, .proc/unelectrify), 300)
|
||||
|
||||
/obj/machinery/door/proc/unelectrify()
|
||||
secondsElectrified = MACHINE_NOT_ELECTRIFIED
|
||||
|
||||
@@ -397,7 +397,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/window/clockwork/emp_act(severity)
|
||||
if(prob(80/severity))
|
||||
if(prob(severity/1.25))
|
||||
open()
|
||||
|
||||
/obj/machinery/door/window/clockwork/ratvar_act()
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
|
||||
if(prob(50 / severity))
|
||||
if(prob(severity/1.8))
|
||||
alarm()
|
||||
|
||||
/obj/machinery/firealarm/emag_act(mob/user)
|
||||
|
||||
@@ -719,9 +719,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
// AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) //this one or ^ one?
|
||||
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
@@ -25,11 +25,10 @@
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
take_damage(50, BRUTE, "energy", 0)
|
||||
if(severity >= 70)
|
||||
qdel(src)
|
||||
else
|
||||
take_damage(severity/1.3, BRUTE, "energy", 0)
|
||||
|
||||
/obj/structure/emergency_shield/play_attack_sound(damage, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
|
||||
@@ -150,9 +150,9 @@
|
||||
. = ..()
|
||||
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(prob(15 * severity))
|
||||
if(prob(1500 / severity))
|
||||
return
|
||||
if(prob(1)) // :^)
|
||||
if(prob(1 * severity/100)) // :^)
|
||||
obj_flags |= EMAGGED
|
||||
var/severity_ascending = 4 - severity
|
||||
money = max(rand(money - (200 * severity_ascending), money + (200 * severity_ascending)), 0)
|
||||
|
||||
@@ -119,7 +119,7 @@ GLOBAL_LIST_EMPTY(telecomms_list)
|
||||
/obj/machinery/telecomms/proc/update_power()
|
||||
if(toggled)
|
||||
// if powered, on. if not powered, off. if too damaged, off
|
||||
if(CHECK_BITFIELD(stat, (BROKEN | NOPOWER | EMPED)))
|
||||
if(CHECK_BITFIELD(stat, (BROKEN | NOPOWER | EMPED)))
|
||||
on = FALSE
|
||||
else
|
||||
on = TRUE
|
||||
@@ -139,9 +139,9 @@ GLOBAL_LIST_EMPTY(telecomms_list)
|
||||
. = ..()
|
||||
if(CHECK_BITFIELD(., EMP_PROTECT_SELF))
|
||||
return
|
||||
if(prob(100 / severity))
|
||||
if(prob(severity))
|
||||
if(!CHECK_BITFIELD(stat, EMPED))
|
||||
ENABLE_BITFIELD(stat, EMPED)
|
||||
var/duration = (300 * 10) / severity
|
||||
var/duration = severity * 35
|
||||
spawn(rand(duration - 20, duration + 20)) // Takes a long time for the machines to reboot.
|
||||
DISABLE_BITFIELD(stat, EMPED)
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
if(recharging)
|
||||
return
|
||||
if(chassis)
|
||||
chassis.emp_act(EMP_HEAVY)
|
||||
chassis.emp_act(80)
|
||||
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 5 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
recharging = TRUE
|
||||
|
||||
|
||||
@@ -140,8 +140,8 @@
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(get_charge())
|
||||
use_power((cell.charge/3)/(severity*2))
|
||||
take_damage(30 / severity, BURN, "energy", 1)
|
||||
use_power(cell.charge*severity/100)
|
||||
take_damage(severity/3, BURN, "energy", 1)
|
||||
mecha_log_message("EMP detected", color="red")
|
||||
|
||||
if(istype(src, /obj/mecha/combat))
|
||||
@@ -266,12 +266,8 @@
|
||||
return 1
|
||||
|
||||
else if(istype(W, /obj/item/mecha_parts/mecha_tracking))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\the [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
|
||||
return
|
||||
trackers += W
|
||||
user.visible_message("[user] attaches [W] to [src].", "<span class='notice'>You attach [W] to [src].</span>")
|
||||
diag_hud_set_mechtracking()
|
||||
var/obj/item/mecha_parts/mecha_tracking/tracker = W
|
||||
tracker.try_attach_part(user, src)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
@@ -313,7 +309,7 @@
|
||||
clearInternalDamage(MECHA_INT_CONTROL_LOST)
|
||||
|
||||
/obj/mecha/narsie_act()
|
||||
emp_act(EMP_HEAVY)
|
||||
emp_act(100)
|
||||
|
||||
/obj/mecha/ratvar_act()
|
||||
if((GLOB.ratvar_awakens || GLOB.clockwork_gateway_activated) && occupant)
|
||||
|
||||
@@ -291,7 +291,19 @@
|
||||
S.rabid = TRUE
|
||||
S.amount_grown = SLIME_EVOLUTION_THRESHOLD
|
||||
S.Evolve()
|
||||
offer_control(S,POLL_IGNORE_SENTIENCE_POTION)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a pyroclastic anomaly slime?",ROLE_SENTIENCE,null,ROLE_SENTIENCE,100,S,POLL_IGNORE_SENTIENCE_POTION)
|
||||
if(length(candidates))
|
||||
var/mob/C = pick(candidates)
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(S)])")
|
||||
C.transfer_ckey(S, FALSE)
|
||||
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
|
||||
var/policy = policies[POLICYCONFIG_ON_PYROCLASTIC_SENTIENT]
|
||||
if(policy)
|
||||
to_chat(S,policy)
|
||||
return TRUE
|
||||
else
|
||||
message_admins("No ghosts were willing to take control of [ADMIN_LOOKUPFLW(S)])")
|
||||
return FALSE
|
||||
|
||||
/////////////////////
|
||||
|
||||
|
||||
@@ -1,32 +1,28 @@
|
||||
/proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
|
||||
/proc/empulse(turf/epicenter, power, log=0)
|
||||
if(!epicenter)
|
||||
return
|
||||
|
||||
if(!isturf(epicenter))
|
||||
epicenter = get_turf(epicenter.loc)
|
||||
|
||||
if(log)
|
||||
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
var/max_distance = max(round((power/7)^0.7), 1)
|
||||
|
||||
if(heavy_range >= 1)
|
||||
if(log)
|
||||
message_admins("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
|
||||
log_game("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
|
||||
|
||||
if(power > 100)
|
||||
new /obj/effect/temp_visual/emp/pulse(epicenter)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
light_range = heavy_range
|
||||
|
||||
for(var/A in spiral_range(light_range, epicenter))
|
||||
for(var/A in spiral_range(max_distance, epicenter))
|
||||
var/atom/T = A
|
||||
var/distance = get_dist(epicenter, T)
|
||||
if(distance < 0)
|
||||
distance = 0
|
||||
if(distance < heavy_range)
|
||||
T.emp_act(EMP_HEAVY)
|
||||
else if(distance == heavy_range)
|
||||
if(prob(50))
|
||||
T.emp_act(EMP_HEAVY)
|
||||
else
|
||||
T.emp_act(EMP_LIGHT)
|
||||
else if(distance <= light_range)
|
||||
T.emp_act(EMP_LIGHT)
|
||||
var/severity = 100
|
||||
if(distance != 0) //please dont divide by 0
|
||||
severity = min(max((max_distance / distance^0.3) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad
|
||||
T.emp_act(severity)
|
||||
return 1
|
||||
|
||||
/proc/empulse_using_range(turf/epicenter, range, log=0) //make an emp using range instead of power
|
||||
var/power_from_range = (7*(range^(1/0.7)))
|
||||
empulse(epicenter, power_from_range, log)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
var/wipe_chance = 60 / severity
|
||||
var/wipe_chance = severity/1.5
|
||||
if(prob(wipe_chance))
|
||||
visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
|
||||
qdel(src) //rip cash
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
/obj/item/defibrillator/emp_act(severity)
|
||||
. = ..()
|
||||
if(cell && !(. & EMP_PROTECT_CONTENTS))
|
||||
deductcharge(1000 / severity)
|
||||
deductcharge(severity*10)
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(safety)
|
||||
|
||||
@@ -1206,7 +1206,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
A.emp_act(severity)
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
emped += 1
|
||||
spawn(200 * severity)
|
||||
spawn(2 * severity)
|
||||
emped -= 1
|
||||
|
||||
/proc/get_viewable_pdas()
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
if(C && istype(C) && C.bug == src)
|
||||
if(!same_z_level(C))
|
||||
return
|
||||
C.emp_act(EMP_HEAVY)
|
||||
C.emp_act(80)
|
||||
C.bug = null
|
||||
bugged_cameras -= C.c_tag
|
||||
interact()
|
||||
|
||||
@@ -428,7 +428,7 @@
|
||||
else
|
||||
A.visible_message("<span class='danger'>[user] blinks \the [src] at \the [A].")
|
||||
to_chat(user, "\The [src] now has [emp_cur_charges] charge\s.")
|
||||
A.emp_act(EMP_HEAVY)
|
||||
A.emp_act(80)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
|
||||
return
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
else if(istype(target, /obj/machinery/camera))
|
||||
var/obj/machinery/camera/C = target
|
||||
if(prob(effectchance * diode.rating))
|
||||
C.emp_act(EMP_HEAVY)
|
||||
C.emp_act(80)
|
||||
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
|
||||
log_combat(user, C, "EMPed", src)
|
||||
else
|
||||
|
||||
@@ -261,4 +261,4 @@
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
turn_off()
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
deductcharge(severity*10, TRUE, FALSE)
|
||||
|
||||
@@ -351,7 +351,7 @@
|
||||
/obj/item/book/granter/spell/charge/recoil(mob/user)
|
||||
..()
|
||||
to_chat(user,"<span class='warning'>[src] suddenly feels very warm!</span>")
|
||||
empulse(src, 1, 1)
|
||||
empulse_using_range(src, 1)
|
||||
|
||||
/obj/item/book/granter/spell/summonitem
|
||||
spell = /obj/effect/proc_holder/spell/targeted/summonitem
|
||||
|
||||
@@ -7,5 +7,5 @@
|
||||
/obj/item/grenade/empgrenade/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
empulse(src, 4, 10)
|
||||
empulse_using_range(src, 14)
|
||||
qdel(src)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/item/implant/emp/activate()
|
||||
. = ..()
|
||||
uses--
|
||||
empulse(imp_in, 3, 5)
|
||||
empulse_using_range(imp_in, 7)
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = 0), \
|
||||
new/datum/stack_recipe("railing", /obj/structure/railing, 3, time = 18, window_checks = TRUE), \
|
||||
))
|
||||
|
||||
/obj/item/stack/rods
|
||||
|
||||
@@ -233,9 +233,13 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("large wooden floor tile", /obj/item/stack/tile/wood/wood_large, 1, 4, 20), \
|
||||
new/datum/stack_recipe("tiled wooden floor tile", /obj/item/stack/tile/wood/wood_tiled, 1, 4, 20), \
|
||||
new/datum/stack_recipe("diagonal wooden floor tile", /obj/item/stack/tile/wood/wood_diagonal, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("pews", list(
|
||||
new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
|
||||
@@ -154,13 +154,31 @@
|
||||
|
||||
//Wood
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tile"
|
||||
name = "wooden plank floor tile"
|
||||
singular_name = "wood floor tile"
|
||||
desc = "An easy to fit wood floor tile."
|
||||
icon_state = "tile-wood"
|
||||
turf_type = /turf/open/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/wood/wood_large
|
||||
name = "large wooden plank floor tile"
|
||||
singular_name = "large wooden plank floor tile"
|
||||
icon_state = "tile-wood_large"
|
||||
turf_type = /turf/open/floor/wood/wood_large
|
||||
|
||||
/obj/item/stack/tile/wood/wood_tiled
|
||||
name = "tiled wooden plank floor tile"
|
||||
singular_name = "tiled wooden plank floor tile"
|
||||
icon_state = "tile-wood_tile"
|
||||
turf_type = /turf/open/floor/wood/wood_tiled
|
||||
|
||||
/obj/item/stack/tile/wood/wood_diagonal
|
||||
name = "diagonal wooden plank floor tile"
|
||||
singular_name = "diagonal wooden plank floor tile"
|
||||
icon_state = "tile-wood_diagonal"
|
||||
turf_type = /turf/open/floor/wood/wood_diagonal
|
||||
|
||||
//Cloth Floors
|
||||
|
||||
/obj/item/stack/tile/padded
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
deductcharge(severity*10, TRUE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
|
||||
@@ -182,3 +182,20 @@
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/double/empty/populate_gas()
|
||||
return
|
||||
|
||||
/*
|
||||
* Methyl Bromide
|
||||
*/
|
||||
/obj/item/tank/internals/methyl_bromide
|
||||
name = "mantid gas reactor"
|
||||
desc = "A mantid gas processing plant that continuously synthesises 'breathable' atmosphere."
|
||||
icon_state = "methyl_bromide"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 6
|
||||
distribute_pressure = 14
|
||||
volume = 10
|
||||
|
||||
/obj/item/tank/internals/methyl_bromide/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/methyl_bromide, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
@@ -104,9 +104,6 @@
|
||||
set_sign(new /datum/barsign/hiddensigns/empbarsign)
|
||||
broken = TRUE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/sign/barsign/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(broken || (obj_flags & EMAGGED))
|
||||
@@ -128,8 +125,6 @@
|
||||
return
|
||||
set_sign(picked_name)
|
||||
|
||||
|
||||
|
||||
//Code below is to define useless variables for datums. It errors without these
|
||||
|
||||
|
||||
@@ -140,95 +135,77 @@
|
||||
var/desc = "desc"
|
||||
var/hidden = FALSE
|
||||
|
||||
|
||||
//Anything below this is where all the specific signs are. If people want to add more signs, add them below.
|
||||
|
||||
|
||||
|
||||
/datum/barsign/maltesefalcon
|
||||
name = "Maltese Falcon"
|
||||
icon = "maltesefalcon"
|
||||
desc = "The Maltese Falcon, Space Bar and Grill."
|
||||
|
||||
|
||||
/datum/barsign/thebark
|
||||
name = "The Bark"
|
||||
icon = "thebark"
|
||||
desc = "Ian's bar of choice."
|
||||
|
||||
|
||||
/datum/barsign/harmbaton
|
||||
name = "The Harmbaton"
|
||||
icon = "theharmbaton"
|
||||
desc = "A great dining experience for both security members and assistants."
|
||||
|
||||
|
||||
/datum/barsign/thesingulo
|
||||
name = "The Singulo"
|
||||
icon = "thesingulo"
|
||||
desc = "Where people go that'd rather not be called by their name."
|
||||
|
||||
|
||||
/datum/barsign/thedrunkcarp
|
||||
name = "The Drunk Carp"
|
||||
icon = "thedrunkcarp"
|
||||
desc = "Don't drink and swim."
|
||||
|
||||
|
||||
/datum/barsign/scotchservinwill
|
||||
name = "Scotch Servin Willy's"
|
||||
icon = "scotchservinwill"
|
||||
desc = "Willy sure moved up in the world from clown to bartender."
|
||||
|
||||
|
||||
/datum/barsign/officerbeersky
|
||||
name = "Officer Beersky's"
|
||||
icon = "officerbeersky"
|
||||
desc = "Man eat a dong, these drinks are great."
|
||||
|
||||
|
||||
/datum/barsign/thecavern
|
||||
name = "The Cavern"
|
||||
icon = "thecavern"
|
||||
desc = "Fine drinks while listening to some fine tunes."
|
||||
|
||||
|
||||
/datum/barsign/theouterspess
|
||||
name = "The Outer Spess"
|
||||
icon = "theouterspess"
|
||||
desc = "This bar isn't actually located in outer space."
|
||||
|
||||
|
||||
/datum/barsign/slipperyshots
|
||||
name = "Slippery Shots"
|
||||
icon = "slipperyshots"
|
||||
desc = "Slippery slope to drunkeness with our shots!"
|
||||
|
||||
|
||||
/datum/barsign/thegreytide
|
||||
name = "The Grey Tide"
|
||||
icon = "thegreytide"
|
||||
desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
|
||||
|
||||
|
||||
/datum/barsign/honkednloaded
|
||||
name = "Honked 'n' Loaded"
|
||||
icon = "honkednloaded"
|
||||
desc = "Honk."
|
||||
|
||||
|
||||
/datum/barsign/thenest
|
||||
name = "The Nest"
|
||||
icon = "thenest"
|
||||
desc = "A good place to retire for a drink after a long night of crime fighting."
|
||||
|
||||
|
||||
/datum/barsign/thecoderbus
|
||||
name = "The Coderbus"
|
||||
icon = "thecoderbus"
|
||||
desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
|
||||
|
||||
|
||||
/datum/barsign/theadminbus
|
||||
name = "The Adminbus"
|
||||
icon = "theadminbus"
|
||||
@@ -313,7 +290,6 @@
|
||||
hidden = TRUE
|
||||
|
||||
//Hidden signs list below this point
|
||||
|
||||
/datum/barsign/hiddensigns/empbarsign
|
||||
name = "Haywire Barsign"
|
||||
icon = "empbarsign"
|
||||
|
||||
@@ -571,10 +571,10 @@
|
||||
O.emp_act(severity)
|
||||
if(!secure || broken)
|
||||
return ..()
|
||||
if(prob(50 / severity))
|
||||
if(prob(severity/2))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20 / severity) && !opened)
|
||||
if(prob(severity/5) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
|
||||
@@ -75,6 +75,8 @@
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
H.underwear = "Nude"
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
H.update_body()
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
/obj/structure/railing
|
||||
name = "railing"
|
||||
desc = "Basic railing meant to protect idiots like you from falling."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "railing"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
climbable = TRUE
|
||||
///Initial direction of the railing.
|
||||
var/ini_dir
|
||||
|
||||
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
|
||||
icon_state = "railing_corner"
|
||||
density = FALSE
|
||||
climbable = FALSE
|
||||
|
||||
/obj/structure/railing/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
|
||||
|
||||
/obj/structure/railing/Initialize()
|
||||
. = ..()
|
||||
ini_dir = dir
|
||||
|
||||
/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
|
||||
..()
|
||||
add_fingerprint(user)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
|
||||
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>You cut apart the railing.</span>")
|
||||
I.play_tool_sound(src, 100)
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/deconstruct(disassembled)
|
||||
. = ..()
|
||||
if(!loc) //quick check if it's qdeleted already.
|
||||
return
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
|
||||
transfer_fingerprints_to(rod)
|
||||
qdel(src)
|
||||
///Implements behaviour that makes it possible to unanchor the railing.
|
||||
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(flags_1&NODECONSTRUCT_1)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor...</span>")
|
||||
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
|
||||
setAnchored(!anchored)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
|
||||
. = ..()
|
||||
if(get_dir(loc, target) & dir)
|
||||
var/checking = FLYING | FLOATING
|
||||
return . || mover.throwing || mover.movement_type & checking
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/corner/CanPass()
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/CheckExit(atom/movable/mover, turf/target)
|
||||
..()
|
||||
if(get_dir(loc, target) & dir)
|
||||
var/checking = UNSTOPPABLE | FLYING | FLOATING
|
||||
return !density || mover.throwing || mover.movement_type & checking || mover.move_force >= MOVE_FORCE_EXTREMELY_STRONG
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/corner/CheckExit()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
|
||||
|
||||
if(!valid_window_location(loc, target_dir)) //Expanded to include rails, as well!
|
||||
to_chat(user, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/proc/check_anchored(checked_anchored)
|
||||
if(anchored == checked_anchored)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/proc/after_rotation(mob/user,rotation_type)
|
||||
air_update_turf(1)
|
||||
ini_dir = dir
|
||||
add_fingerprint(user)
|
||||
@@ -16,6 +16,18 @@
|
||||
var/terminator_mode = STAIR_TERMINATOR_AUTOMATIC
|
||||
var/turf/listeningTo
|
||||
|
||||
/obj/structure/stairs/north
|
||||
dir = NORTH
|
||||
|
||||
/obj/structure/stairs/south
|
||||
dir = SOUTH
|
||||
|
||||
/obj/structure/stairs/east
|
||||
dir = EAST
|
||||
|
||||
/obj/structure/stairs/west
|
||||
dir = WEST
|
||||
|
||||
/obj/structure/stairs/Initialize(mapload)
|
||||
if(force_open_above)
|
||||
force_open_above()
|
||||
@@ -105,6 +117,9 @@
|
||||
T.ChangeTurf(/turf/open/transparent/openspace, flags = CHANGETURF_INHERIT_AIR)
|
||||
|
||||
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
|
||||
//SIGNAL_HANDLER
|
||||
SHOULD_NOT_SLEEP(TRUE) //the same thing.
|
||||
|
||||
if(dir == UP)
|
||||
var/turf/open/transparent/openspace/T = get_step_multiz(get_turf(src), UP)
|
||||
if(T && !istype(T))
|
||||
|
||||
@@ -74,6 +74,24 @@
|
||||
/turf/open/floor/wood/airless
|
||||
initial_gas_mix = AIRLESS_ATMOS
|
||||
|
||||
/turf/open/floor/wood/wood_large
|
||||
desc = "Stylish dark wood."
|
||||
icon_state = "large_wood"
|
||||
floor_tile = /obj/item/stack/tile/wood/wood_large
|
||||
broken_states = list("large_wood-broken", "large_wood-broken2", "large_wood-broken3")
|
||||
|
||||
/turf/open/floor/wood/wood_tiled
|
||||
desc = "Stylish dark wood."
|
||||
icon_state = "wood_tile"
|
||||
floor_tile = /obj/item/stack/tile/wood/wood_tiled
|
||||
broken_states = list("wood_tile-broken", "wood_tile-broken2", "wood_tile-broken3")
|
||||
|
||||
/turf/open/floor/wood/wood_diagonal
|
||||
desc = "Stylish dark wood."
|
||||
icon_state = "diagonal_wood"
|
||||
floor_tile = /obj/item/stack/tile/wood/wood_diagonal
|
||||
broken_states = list("diagonal_wood-broken", "diagonal_wood-broken2", "diagonal_wood-broken3")
|
||||
|
||||
/turf/open/floor/grass
|
||||
name = "grass patch"
|
||||
desc = "You can't tell if this is real grass or just cheap plastic imitation."
|
||||
|
||||
@@ -646,23 +646,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
||||
if(heavy == null)
|
||||
return
|
||||
var/light = input("Range of light pulse.", text("Input")) as num|null
|
||||
if(light == null)
|
||||
var/range = input("Range.", text("Input")) as num|null
|
||||
if(!range)
|
||||
return
|
||||
log_admin("[key_name(usr)] created an EM Pulse - log below") //because we'll just log the empulse itself
|
||||
message_admins("[key_name_admin(usr)] created an EM Pulse at [AREACOORD(O)] with range [range]")
|
||||
empulse_using_range(O, range, TRUE) //its details get shown too
|
||||
|
||||
if (heavy || light)
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]")
|
||||
message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return
|
||||
else
|
||||
return
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_gib(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/datum/blobstrain/reagent/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
|
||||
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
|
||||
empulse_using_range(B.loc, 5) //less than screen range, so you can stand out of range to avoid it
|
||||
|
||||
/datum/reagent/blob/electromagnetic_web
|
||||
name = "Electromagnetic Web"
|
||||
@@ -28,6 +28,6 @@
|
||||
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
if(prob(reac_volume*2))
|
||||
M.emp_act(EMP_LIGHT)
|
||||
M.emp_act(50)
|
||||
if(M)
|
||||
M.apply_damage(reac_volume, BURN, wound_bonus=CANT_WOUND)
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
if(severity > 0)
|
||||
if(overmind)
|
||||
overmind.blobstrain.emp_reaction(src, severity)
|
||||
if(prob(100 - severity * 30))
|
||||
if(prob(severity/1.5))
|
||||
new /obj/effect/temp_visual/emp(get_turf(src))
|
||||
|
||||
/obj/structure/blob/zap_act(power)
|
||||
|
||||
@@ -48,6 +48,6 @@
|
||||
for(var/obj/machinery/light/L in range(5, usr))
|
||||
L.on = 1
|
||||
L.break_light_tube()
|
||||
empulse(get_turf(user), 2, 5, 1)
|
||||
empulse_using_range(get_turf(user), 8, TRUE)
|
||||
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
|
||||
return TRUE
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
L.flash_act(1, 1)
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = L
|
||||
S.emp_act(EMP_HEAVY)
|
||||
S.emp_act(80)
|
||||
else //for Nar'sian weaklings
|
||||
to_chat(L, "<span class='heavy_brass'>\"How does it feel to see the light, dog?\"</span>")
|
||||
L.visible_message("<span class='warning'>[L]'s eyes flare with burning light!</span>", \
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/obj/structure/destructible/clockwork/trap/power_nullifier/activate()
|
||||
if(!activated)
|
||||
activated = TRUE
|
||||
empulse(get_turf(src),1,1,TRUE)
|
||||
empulse_using_range(get_turf(src),1,TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/power_nullifier/emp_act(var/strength=1)
|
||||
activate()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/datum/action/innate/cult/blood_spell/emp/Activate()
|
||||
owner.visible_message("<span class='warning'>[owner]'s hand flashes a bright blue!</span>", \
|
||||
"<span class='cultitalic'>You speak the cursed words, emitting an EMP blast from your hand.</span>")
|
||||
empulse(owner, 2, 5)
|
||||
empulse_using_range(owner, 8)
|
||||
owner.whisper(invocation, language = /datum/language/common)
|
||||
charges--
|
||||
if(charges<=0)
|
||||
@@ -451,7 +451,7 @@
|
||||
L.flash_act(1,1)
|
||||
if(issilicon(target))
|
||||
var/mob/living/silicon/S = L
|
||||
S.emp_act(EMP_HEAVY)
|
||||
S.emp_act(80)
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += clamp(12 - C.silent, 0, 6)
|
||||
@@ -610,7 +610,7 @@
|
||||
var/prev_color = candidate.color
|
||||
candidate.color = "black"
|
||||
if(do_after(user, 90, target = candidate))
|
||||
candidate.emp_act(EMP_HEAVY)
|
||||
candidate.emp_act(80)
|
||||
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
user.visible_message("<span class='danger'>The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!</span>")
|
||||
switch(construct_class)
|
||||
|
||||
@@ -982,7 +982,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
visible_message("<span class='warning'>A colossal shockwave of energy bursts from the rune, disintegrating it in the process!</span>")
|
||||
for(var/mob/living/L in range(src, 3))
|
||||
L.DefaultCombatKnockdown(30)
|
||||
empulse(T, 0.42*(intensity), 1)
|
||||
empulse_using_range(T, 0.65*(intensity))
|
||||
var/list/images = list()
|
||||
var/zmatch = T.z
|
||||
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
|
||||
@@ -424,8 +424,7 @@
|
||||
range = -1
|
||||
include_user = TRUE
|
||||
charge_max = 300
|
||||
emp_heavy = 6
|
||||
emp_light = 10
|
||||
range = 14
|
||||
sound = 'sound/effects/lingscreech.ogg'
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/fire_cascade
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
continue
|
||||
to_chat(human, "<span class='revenwarning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>")
|
||||
new /obj/effect/temp_visual/revenant(human.loc)
|
||||
human.emp_act(EMP_HEAVY)
|
||||
human.emp_act(80)
|
||||
for(var/obj/thing in T)
|
||||
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on SMES and APCs, to prevent kekkery
|
||||
continue
|
||||
@@ -310,12 +310,12 @@
|
||||
thing.emag_act(null)
|
||||
else
|
||||
if(!istype(thing, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all
|
||||
thing.emp_act(EMP_HEAVY)
|
||||
thing.emp_act(80)
|
||||
for(var/mob/living/silicon/robot/S in T) //Only works on cyborgs, not AI
|
||||
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
new /obj/effect/temp_visual/revenant(S.loc)
|
||||
S.spark_system.start()
|
||||
S.emp_act(EMP_HEAVY)
|
||||
S.emp_act(80)
|
||||
|
||||
//Blight: Infects nearby humans and in general messes living stuff up.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight
|
||||
|
||||
@@ -186,6 +186,20 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
moles_visible = MOLES_GAS_VISIBLE * 60
|
||||
rarity = 250
|
||||
|
||||
/datum/gas/methane
|
||||
id = "methane"
|
||||
specific_heat = 30
|
||||
name = "Methane"
|
||||
rarity = 320
|
||||
|
||||
/datum/gas/methyl_bromide
|
||||
id = "methyl_bromide"
|
||||
specific_heat = 42
|
||||
name = "Methyl Bromide"
|
||||
dangerous = TRUE
|
||||
rarity = 310
|
||||
|
||||
|
||||
/obj/effect/overlay/gas
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
/datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
|
||||
/datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000),
|
||||
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10),
|
||||
/datum/gas/miasma = new/datum/tlv/(-1, -1, 2, 5),
|
||||
/datum/gas/miasma = new/datum/tlv(-1, -1, 2, 5),
|
||||
/datum/gas/plasma = new/datum/tlv/dangerous,
|
||||
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous,
|
||||
/datum/gas/bz = new/datum/tlv/dangerous,
|
||||
@@ -106,7 +106,9 @@
|
||||
/datum/gas/tritium = new/datum/tlv/dangerous,
|
||||
/datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
|
||||
/datum/gas/nitryl = new/datum/tlv/dangerous,
|
||||
/datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
|
||||
/datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000), // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
|
||||
/datum/gas/methane = new/datum/tlv(-1, -1, 3, 6),
|
||||
/datum/gas/methyl_bromide = new/datum/tlv/dangerous
|
||||
)
|
||||
|
||||
/obj/machinery/airalarm/server // No checks here.
|
||||
@@ -125,7 +127,9 @@
|
||||
/datum/gas/tritium = new/datum/tlv/no_checks,
|
||||
/datum/gas/stimulum = new/datum/tlv/no_checks,
|
||||
/datum/gas/nitryl = new/datum/tlv/no_checks,
|
||||
/datum/gas/pluoxium = new/datum/tlv/no_checks
|
||||
/datum/gas/pluoxium = new/datum/tlv/no_checks,
|
||||
/datum/gas/methane = new/datum/tlv/no_checks,
|
||||
/datum/gas/methyl_bromide = new/datum/tlv/no_checks
|
||||
)
|
||||
|
||||
/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures.
|
||||
@@ -144,7 +148,9 @@
|
||||
/datum/gas/tritium = new/datum/tlv/dangerous,
|
||||
/datum/gas/stimulum = new/datum/tlv(-1, -1, 1000, 1000), // Stimulum has only positive effects
|
||||
/datum/gas/nitryl = new/datum/tlv/dangerous,
|
||||
/datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000) // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
|
||||
/datum/gas/pluoxium = new/datum/tlv(-1, -1, 1000, 1000), // Unlike oxygen, pluoxium does not fuel plasma/tritium fires
|
||||
/datum/gas/methane = new/datum/tlv(-1, -1, 3, 6),
|
||||
/datum/gas/methyl_bromide = new/datum/tlv/dangerous
|
||||
)
|
||||
|
||||
/obj/machinery/airalarm/unlocked
|
||||
@@ -542,7 +548,9 @@
|
||||
/datum/gas/tritium,
|
||||
/datum/gas/bz,
|
||||
/datum/gas/stimulum,
|
||||
/datum/gas/pluoxium
|
||||
/datum/gas/pluoxium,
|
||||
/datum/gas/methane,
|
||||
/datum/gas/methyl_bromide
|
||||
),
|
||||
"scrubbing" = 1,
|
||||
"widenet" = 1,
|
||||
|
||||
@@ -50,7 +50,9 @@
|
||||
"stimulum" = /obj/machinery/portable_atmospherics/canister/stimulum,
|
||||
"pluoxium" = /obj/machinery/portable_atmospherics/canister/pluoxium,
|
||||
"caution" = /obj/machinery/portable_atmospherics/canister,
|
||||
"miasma" = /obj/machinery/portable_atmospherics/canister/miasma
|
||||
"miasma" = /obj/machinery/portable_atmospherics/canister/miasma,
|
||||
"methane" = /obj/machinery/portable_atmospherics/canister/methane,
|
||||
"methyl bromide" = /obj/machinery/portable_atmospherics/canister/methyl_bromide
|
||||
)
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/interact(mob/user)
|
||||
@@ -62,7 +64,7 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/nitrogen
|
||||
name = "n2 canister"
|
||||
desc = "Nitrogen gas. Reportedly useful for something."
|
||||
desc = "Nitrogen. Reportedly useful for something."
|
||||
icon_state = "red"
|
||||
gas_type = /datum/gas/nitrogen
|
||||
|
||||
@@ -80,19 +82,19 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/toxins
|
||||
name = "plasma canister"
|
||||
desc = "Plasma gas. The reason YOU are here. Highly toxic."
|
||||
desc = "Plasma. The reason YOU are here. Highly toxic."
|
||||
icon_state = "orange"
|
||||
gas_type = /datum/gas/plasma
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/bz
|
||||
name = "\improper BZ canister"
|
||||
desc = "BZ, a powerful hallucinogenic nerve agent."
|
||||
desc = "BZ. A powerful hallucinogenic nerve agent."
|
||||
icon_state = "purple"
|
||||
gas_type = /datum/gas/bz
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/nitrous_oxide
|
||||
name = "n2o canister"
|
||||
desc = "Nitrous oxide gas. Known to cause drowsiness."
|
||||
desc = "Nitrous oxide. Known to cause drowsiness."
|
||||
icon_state = "redws"
|
||||
gas_type = /datum/gas/nitrous_oxide
|
||||
|
||||
@@ -115,7 +117,7 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/nitryl
|
||||
name = "nitryl canister"
|
||||
desc = "Nitryl gas. Feels great 'til the acid eats your lungs."
|
||||
desc = "Nitryl. Feels great 'til the acid eats your lungs."
|
||||
icon_state = "brown"
|
||||
gas_type = /datum/gas/nitryl
|
||||
|
||||
@@ -133,7 +135,7 @@
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/water_vapor
|
||||
name = "water vapor canister"
|
||||
desc = "Water Vapor. We get it, you vape."
|
||||
desc = "Water vapor. We get it, you vape."
|
||||
icon_state = "water_vapor"
|
||||
gas_type = /datum/gas/water_vapor
|
||||
filled = 1
|
||||
@@ -145,6 +147,18 @@
|
||||
gas_type = /datum/gas/miasma
|
||||
filled = 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/methane
|
||||
name = "methane canister"
|
||||
desc = "Methane. The simplest of hydrocarbons. Non-toxic but highly flammable."
|
||||
icon_state = "greyblackred"
|
||||
gas_type = /datum/gas/methane
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/methyl_bromide
|
||||
name = "methyl bromide canister"
|
||||
desc = "Methyl bromide. A potent toxin to most, essential for the Kharmaan to live."
|
||||
icon_state = "purplecyan"
|
||||
gas_type = /datum/gas/methyl_bromide
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proc/get_time_left()
|
||||
if(timing)
|
||||
. = round(max(0, valve_timer - world.time) / 10, 1)
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational())
|
||||
if(prob(50 / severity))
|
||||
if(prob(severity/2))
|
||||
on = !on
|
||||
if(prob(100 / severity))
|
||||
if(prob(severity))
|
||||
direction = PUMP_OUT
|
||||
pump.target_pressure = rand(0, 100 * ONE_ATMOSPHERE)
|
||||
update_icon()
|
||||
@@ -80,7 +80,6 @@
|
||||
else if(on && holding && direction == PUMP_OUT)
|
||||
investigate_log("[key_name(user)] started a transfer into [holding].", INVESTIGATE_ATMOS)
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational())
|
||||
if(prob(50 / severity))
|
||||
if(prob(severity/3))
|
||||
on = !on
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/client/parent
|
||||
//doohickeys for savefiles
|
||||
var/path
|
||||
var/vr_path
|
||||
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
|
||||
var/max_save_slots = 16
|
||||
|
||||
@@ -544,7 +545,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if(length(pref_species.allowed_limb_ids))
|
||||
if(!chosen_limb_id || !(chosen_limb_id in pref_species.allowed_limb_ids))
|
||||
chosen_limb_id = pref_species.id
|
||||
chosen_limb_id = pref_species.limbs_id || pref_species.id
|
||||
dat += "<h3>Body sprite</h3>"
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=bodysprite;task=input'>[chosen_limb_id]</a>"
|
||||
|
||||
|
||||
@@ -212,26 +212,31 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(!ckey)
|
||||
return
|
||||
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
|
||||
vr_path = "data/player_saves/[ckey[1]]/[ckey]/vore"
|
||||
|
||||
/datum/preferences/proc/load_preferences()
|
||||
if(!path)
|
||||
return 0
|
||||
return FALSE
|
||||
if(world.time < loadprefcooldown)
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
if(!fexists(path))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S)
|
||||
return 0
|
||||
return FALSE
|
||||
S.cd = "/"
|
||||
|
||||
var/needs_update = savefile_needs_update(S)
|
||||
if(needs_update == -2) //fatal, can't load any data
|
||||
return 0
|
||||
var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
|
||||
if (fexists(bacpath))
|
||||
fdel(bacpath) //only keep 1 version of backup
|
||||
fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
|
||||
return FALSE
|
||||
|
||||
. = TRUE
|
||||
|
||||
@@ -293,8 +298,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
|
||||
if (fexists(bacpath))
|
||||
fdel(bacpath) //only keep 1 version of backup
|
||||
fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
|
||||
update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
|
||||
|
||||
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
@@ -336,7 +347,25 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
|
||||
|
||||
return 1
|
||||
if(needs_update >= 0) //save the updated version
|
||||
var/old_default_slot = default_slot
|
||||
var/old_max_save_slots = max_save_slots
|
||||
|
||||
for (var/slot in S.dir) //but first, update all current character slots.
|
||||
if (copytext(slot, 1, 10) != "character")
|
||||
continue
|
||||
var/slotnum = text2num(copytext(slot, 10))
|
||||
if (!slotnum)
|
||||
continue
|
||||
max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
|
||||
default_slot = slotnum
|
||||
if (load_character()) // this updtates char slots
|
||||
save_character()
|
||||
default_slot = old_default_slot
|
||||
max_save_slots = old_max_save_slots
|
||||
save_preferences()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/preferences/proc/verify_keybindings_valid()
|
||||
// Sanitize the actual keybinds to make sure they exist.
|
||||
@@ -426,17 +455,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
/datum/preferences/proc/load_character(slot)
|
||||
if(!path)
|
||||
return 0
|
||||
return FALSE
|
||||
if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
|
||||
return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
|
||||
loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
if(!fexists(path))
|
||||
return 0
|
||||
return FALSE
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S)
|
||||
return 0
|
||||
return FALSE
|
||||
S.cd = "/"
|
||||
if(!slot)
|
||||
slot = default_slot
|
||||
@@ -448,7 +477,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S.cd = "/character[slot]"
|
||||
var/needs_update = savefile_needs_update(S)
|
||||
if(needs_update == -2) //fatal, can't load any data
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
. = TRUE
|
||||
|
||||
@@ -466,7 +495,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
pref_species = new newtype
|
||||
|
||||
|
||||
scars_index = rand(1,5)
|
||||
scars_index = rand(1,5) // WHY
|
||||
|
||||
//Character
|
||||
S["real_name"] >> real_name
|
||||
@@ -609,8 +638,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
S["vore_flags"] >> vore_flags
|
||||
S["vore_taste"] >> vore_taste
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
|
||||
var/char_vr_path = "[vr_path]/character_[default_slot]_v2.json"
|
||||
if(fexists(char_vr_path))
|
||||
var/list/json_from_file = json_decode(file2text(char_vr_path))
|
||||
if(json_from_file)
|
||||
belly_prefs = json_from_file["belly_prefs"]
|
||||
//gear loadout
|
||||
var/text_to_load
|
||||
S["loadout"] >> text_to_load
|
||||
@@ -627,6 +659,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
gear_points -= init_cost
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
//preference updating will handle saving the updated data for us.
|
||||
if(needs_update >= 0)
|
||||
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
|
||||
|
||||
@@ -877,7 +910,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
WRITE_FILE(S["vore_flags"] , vore_flags)
|
||||
WRITE_FILE(S["vore_taste"] , vore_taste)
|
||||
WRITE_FILE(S["belly_prefs"] , belly_prefs)
|
||||
var/char_vr_path = "[vr_path]/character_[default_slot]_v2.json"
|
||||
var/belly_prefs_json = safe_json_encode(list("belly_prefs" = belly_prefs))
|
||||
if(fexists(char_vr_path))
|
||||
fdel(char_vr_path)
|
||||
text2file(belly_prefs_json,char_vr_path)
|
||||
|
||||
WRITE_FILE(S["persistent_scars"] , persistent_scars)
|
||||
WRITE_FILE(S["scars1"] , scars_list["1"])
|
||||
|
||||
@@ -62,13 +62,12 @@
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(activated && user && ishuman(user) && (user.wear_suit == src))
|
||||
to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
|
||||
to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
|
||||
user.emote("scream")
|
||||
deactivate(1, 1)
|
||||
if(severity >= 70)
|
||||
if(activated && user && ishuman(user) && (user.wear_suit == src))
|
||||
to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
|
||||
to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
|
||||
user.emote("scream")
|
||||
deactivate(1, 1)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk(mob/living/carbon/human/user, turf/to_turf)
|
||||
if(!user)
|
||||
|
||||
@@ -525,7 +525,7 @@ Contains:
|
||||
icon_state = "hunter"
|
||||
item_state = "swat_suit"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
|
||||
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wpound" = 25)
|
||||
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 25)
|
||||
strip_delay = 130
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
@@ -102,3 +102,20 @@
|
||||
/obj/item/clothing/neck/cloak/polychromic/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/polychromic, poly_colors, 3)
|
||||
|
||||
/obj/item/clothing/neck/cloak/alt
|
||||
name = "cloak"
|
||||
desc = "A ragged up white cloak. It reminds you of a place not far from here."
|
||||
icon_state = "cloak"
|
||||
item_state = "cloak"
|
||||
|
||||
/obj/item/clothing/neck/cloak/alt/polychromic
|
||||
name = "polychromic cloak"
|
||||
desc = "A ragged up cloak. It reminds you of a place not far from here."
|
||||
icon_state = "cloak"
|
||||
item_state = "cloak"
|
||||
var/list/poly_colors = list("#FFFFFF", "#676767", "#4C4C4C")
|
||||
|
||||
/obj/item/clothing/neck/cloak/alt/polychromic/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/polychromic, poly_colors, 3)
|
||||
|
||||
@@ -41,6 +41,13 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/tech/long
|
||||
name = "cargo technician's jumpsuit (trousers)"
|
||||
desc = "A variant of the cargo technician's uniform with proper trousers, suited for colder climates and modest workers."
|
||||
icon_state = "cargo_long"
|
||||
item_state = "lb_suit"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/miner
|
||||
name = "shaft miner's jumpsuit"
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
|
||||
@@ -23,4 +23,4 @@
|
||||
|
||||
/datum/round_event/communications_blackout/start()
|
||||
for(var/obj/machinery/telecomms/T in GLOB.telecomms_list)
|
||||
T.emp_act(EMP_HEAVY)
|
||||
T.emp_act(80)
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
for(var/obj/machinery/rnd/server/S in GLOB.machines)
|
||||
if(S.stat & (NOPOWER|BROKEN))
|
||||
continue
|
||||
S.emp_act(1)
|
||||
S.emp_act(80)
|
||||
new /obj/effect/temp_visual/emp(get_turf(S))
|
||||
|
||||
/obj/machinery/shuttle_scrambler/proc/dump_loot(mob/user)
|
||||
|
||||
@@ -36,4 +36,4 @@
|
||||
// at all
|
||||
P.ex_act(EXPLODE_DEVASTATE)
|
||||
else
|
||||
P.emp_act(EMP_HEAVY)
|
||||
P.emp_act(80)
|
||||
|
||||
@@ -893,7 +893,8 @@
|
||||
if(issilicon(user)) //How does AI know what plant is?
|
||||
return
|
||||
if(harvest)
|
||||
return myseed.harvest(user)
|
||||
myseed.harvest(user)
|
||||
return
|
||||
|
||||
else if(dead)
|
||||
dead = 0
|
||||
|
||||
@@ -59,3 +59,17 @@
|
||||
var/mob/living/silicon/robot/R = user.mob
|
||||
R.uneq_active()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/robot/drone/can_use(client/user)
|
||||
return isdrone(user.mob)
|
||||
|
||||
/datum/keybinding/robot/drone/quick_equip_drone // QOL: Drone quickequip
|
||||
hotkey_keys = list("E")
|
||||
name = "quick_equip_drone"
|
||||
full_name = "Quick Equip (Drone)"
|
||||
description = "Quickly puts an item in the best slot available"
|
||||
|
||||
/datum/keybinding/robot/drone/quick_equip_drone/down(client/user)
|
||||
var/mob/living/simple_animal/drone/D = user.mob
|
||||
D.quick_equip()
|
||||
return TRUE
|
||||
@@ -61,24 +61,18 @@
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/wormhole_jaunter/emp_act(power)
|
||||
/obj/item/wormhole_jaunter/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
var/triggered = FALSE
|
||||
if(M.get_item_by_slot(SLOT_BELT) == src)
|
||||
if(power == 1)
|
||||
triggered = TRUE
|
||||
else if(power == 2 && prob(50))
|
||||
triggered = TRUE
|
||||
|
||||
if(triggered)
|
||||
M.visible_message("<span class='warning'>[src] overloads and activates!</span>")
|
||||
SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
|
||||
activate(M)
|
||||
if(prob(severity))
|
||||
M.visible_message("<span class='warning'>[src] overloads and activates!</span>")
|
||||
SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
|
||||
activate(M)
|
||||
|
||||
/obj/item/wormhole_jaunter/proc/chasm_react(mob/source, datum/component/chasm/C)
|
||||
to_chat(source, "Your [name] activates, saving you from the chasm!</span>")
|
||||
|
||||
@@ -169,13 +169,7 @@
|
||||
if(!brainmob || iscyborg(loc))
|
||||
return
|
||||
else
|
||||
switch(severity)
|
||||
if(1)
|
||||
brainmob.emp_damage = min(brainmob.emp_damage + rand(20,30), 30)
|
||||
if(2)
|
||||
brainmob.emp_damage = min(brainmob.emp_damage + rand(10,20), 30)
|
||||
if(3)
|
||||
brainmob.emp_damage = min(brainmob.emp_damage + rand(0,10), 30)
|
||||
brainmob.emp_damage = min(brainmob.emp_damage + rand(-5,5) + severity/3, 30)
|
||||
brainmob.emote("alarm")
|
||||
|
||||
/obj/item/mmi/Destroy()
|
||||
|
||||
@@ -412,13 +412,8 @@
|
||||
if(!informed)
|
||||
to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
|
||||
informed = TRUE
|
||||
switch(severity)
|
||||
if(1)
|
||||
L.receive_damage(0,10)
|
||||
Stun(200)
|
||||
if(2)
|
||||
L.receive_damage(0,5)
|
||||
Stun(100)
|
||||
L.receive_damage(0,severity/10)
|
||||
Stun(severity*2)
|
||||
|
||||
/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
var/list/damaged = list()
|
||||
|
||||
@@ -96,6 +96,8 @@
|
||||
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
|
||||
else if(S.breathid == "n2")
|
||||
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
|
||||
else if(S.breathid == "ch3br")
|
||||
throw_alert("not_enough_ch3br", /obj/screen/alert/not_enough_ch3br)
|
||||
|
||||
return FALSE
|
||||
else
|
||||
|
||||
@@ -362,10 +362,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.client && has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
|
||||
H.LoadComponent(/datum/component/field_of_vision, H.field_of_vision_type)
|
||||
|
||||
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
|
||||
|
||||
update_species_slowdown(C)
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
/datum/species/proc/update_species_slowdown(mob/living/carbon/human/H)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
|
||||
|
||||
// EDIT ENDS
|
||||
|
||||
|
||||
@@ -141,4 +141,5 @@
|
||||
H.setMovetype(H.movement_type & ~FLYING)
|
||||
override_float = FALSE
|
||||
H.pass_flags &= ~PASSTABLE
|
||||
H.CloseWings()
|
||||
H.CloseWings()
|
||||
update_species_slowdown(H)
|
||||
|
||||
@@ -84,11 +84,7 @@
|
||||
EMPeffect = TRUE
|
||||
spec_updatehealth(H)
|
||||
to_chat(H, "<span class='notice'>You feel the light of your body leave you.</span>")
|
||||
switch(severity)
|
||||
if(EMP_LIGHT)
|
||||
addtimer(CALLBACK(src, .proc/stop_emp, H), 10 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 10 seconds
|
||||
if(EMP_HEAVY)
|
||||
addtimer(CALLBACK(src, .proc/stop_emp, H), 20 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 20 seconds
|
||||
addtimer(CALLBACK(src, .proc/stop_emp, H), (severity/5) SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //lights out
|
||||
|
||||
/datum/species/ethereal/proc/on_emag_act(mob/living/carbon/human/H, mob/user)
|
||||
if(emageffect)
|
||||
|
||||
@@ -249,6 +249,8 @@
|
||||
var/mob/living/carbon/human/spare = new /mob/living/carbon/human(H.loc)
|
||||
|
||||
spare.underwear = "Nude"
|
||||
spare.undershirt = "Nude"
|
||||
spare.socks = "Nude"
|
||||
H.dna.transfer_identity(spare, transfer_SE=1)
|
||||
spare.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
spare.real_name = spare.dna.real_name
|
||||
@@ -435,6 +437,8 @@
|
||||
heatmod = 1
|
||||
burnmod = 1
|
||||
|
||||
allowed_limb_ids = list("slime","stargazer","lum")
|
||||
|
||||
/datum/action/innate/slime_change
|
||||
name = "Alter Form"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(isethereal(AM))
|
||||
AM.emp_act(EMP_LIGHT)
|
||||
AM.emp_act(50)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(borg.lamp_intensity)
|
||||
|
||||
@@ -19,13 +19,14 @@
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
disconnect_shell()
|
||||
if (prob(30))
|
||||
switch(pick(1,2))
|
||||
if(1)
|
||||
view_core()
|
||||
if(2)
|
||||
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
|
||||
if(severity >= 60)
|
||||
disconnect_shell()
|
||||
if(prob(30))
|
||||
switch(pick(1,2))
|
||||
if(1)
|
||||
view_core()
|
||||
if(2)
|
||||
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
|
||||
|
||||
/mob/living/silicon/ai/ex_act(severity, target)
|
||||
switch(severity)
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
take_holo_damage(50/severity)
|
||||
DefaultCombatKnockdown(400/severity)
|
||||
take_holo_damage(severity/2)
|
||||
DefaultCombatKnockdown(severity*4)
|
||||
silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
|
||||
if(holoform)
|
||||
fold_in(force = TRUE)
|
||||
|
||||
@@ -85,12 +85,7 @@
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
Paralyze(160)
|
||||
if(2)
|
||||
Paralyze(60)
|
||||
|
||||
Paralyze(10 + severity/1.2)
|
||||
|
||||
/mob/living/silicon/robot/emag_act(mob/user)
|
||||
if(user == src)//To prevent syndieborgs from emagging themselves
|
||||
|
||||
@@ -105,14 +105,10 @@
|
||||
to_chat(src, "<span class='danger'>Warning: Electromagnetic pulse detected.</span>")
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
src.take_bodypart_damage(20)
|
||||
if(2)
|
||||
src.take_bodypart_damage(10)
|
||||
src.take_bodypart_damage(severity/5)
|
||||
to_chat(src, "<span class='userdanger'>*BZZZT*</span>")
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
if(prob(severity*50))
|
||||
if(prob(severity/2))
|
||||
unbuckle_mob(M)
|
||||
M.DefaultCombatKnockdown(40)
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user