Merge remote-tracking branch 'upstream/master' into clothing

This commit is contained in:
Detective Google
2020-10-01 14:06:21 -05:00
189 changed files with 167220 additions and 84230 deletions
-24
View File
@@ -104,9 +104,6 @@
set_sign(new /datum/barsign/hiddensigns/empbarsign)
broken = TRUE
/obj/structure/sign/barsign/emag_act(mob/user)
. = ..()
if(broken || (obj_flags & EMAGGED))
@@ -128,8 +125,6 @@
return
set_sign(picked_name)
//Code below is to define useless variables for datums. It errors without these
@@ -140,95 +135,77 @@
var/desc = "desc"
var/hidden = FALSE
//Anything below this is where all the specific signs are. If people want to add more signs, add them below.
/datum/barsign/maltesefalcon
name = "Maltese Falcon"
icon = "maltesefalcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/datum/barsign/thebark
name = "The Bark"
icon = "thebark"
desc = "Ian's bar of choice."
/datum/barsign/harmbaton
name = "The Harmbaton"
icon = "theharmbaton"
desc = "A great dining experience for both security members and assistants."
/datum/barsign/thesingulo
name = "The Singulo"
icon = "thesingulo"
desc = "Where people go that'd rather not be called by their name."
/datum/barsign/thedrunkcarp
name = "The Drunk Carp"
icon = "thedrunkcarp"
desc = "Don't drink and swim."
/datum/barsign/scotchservinwill
name = "Scotch Servin Willy's"
icon = "scotchservinwill"
desc = "Willy sure moved up in the world from clown to bartender."
/datum/barsign/officerbeersky
name = "Officer Beersky's"
icon = "officerbeersky"
desc = "Man eat a dong, these drinks are great."
/datum/barsign/thecavern
name = "The Cavern"
icon = "thecavern"
desc = "Fine drinks while listening to some fine tunes."
/datum/barsign/theouterspess
name = "The Outer Spess"
icon = "theouterspess"
desc = "This bar isn't actually located in outer space."
/datum/barsign/slipperyshots
name = "Slippery Shots"
icon = "slipperyshots"
desc = "Slippery slope to drunkeness with our shots!"
/datum/barsign/thegreytide
name = "The Grey Tide"
icon = "thegreytide"
desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
/datum/barsign/honkednloaded
name = "Honked 'n' Loaded"
icon = "honkednloaded"
desc = "Honk."
/datum/barsign/thenest
name = "The Nest"
icon = "thenest"
desc = "A good place to retire for a drink after a long night of crime fighting."
/datum/barsign/thecoderbus
name = "The Coderbus"
icon = "thecoderbus"
desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
/datum/barsign/theadminbus
name = "The Adminbus"
icon = "theadminbus"
@@ -313,7 +290,6 @@
hidden = TRUE
//Hidden signs list below this point
/datum/barsign/hiddensigns/empbarsign
name = "Haywire Barsign"
icon = "empbarsign"
@@ -571,10 +571,10 @@
O.emp_act(severity)
if(!secure || broken)
return ..()
if(prob(50 / severity))
if(prob(severity/2))
locked = !locked
update_icon()
if(prob(20 / severity) && !opened)
if(prob(severity/5) && !opened)
if(!locked)
open()
else
@@ -75,6 +75,8 @@
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
H.underwear = "Nude"
H.undershirt = "Nude"
H.socks = "Nude"
H.update_body()
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
+107
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@@ -0,0 +1,107 @@
/obj/structure/railing
name = "railing"
desc = "Basic railing meant to protect idiots like you from falling."
icon = 'icons/obj/fluff.dmi'
icon_state = "railing"
density = TRUE
anchored = TRUE
climbable = TRUE
///Initial direction of the railing.
var/ini_dir
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
icon_state = "railing_corner"
density = FALSE
climbable = FALSE
/obj/structure/railing/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
/obj/structure/railing/Initialize()
. = ..()
ini_dir = dir
/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
..()
add_fingerprint(user)
if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP)
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
if(I.use_tool(src, user, 40, volume=50))
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(!anchored)
to_chat(user, "<span class='warning'>You cut apart the railing.</span>")
I.play_tool_sound(src, 100)
deconstruct()
return TRUE
/obj/structure/railing/deconstruct(disassembled)
. = ..()
if(!loc) //quick check if it's qdeleted already.
return
if(!(flags_1 & NODECONSTRUCT_1))
var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
transfer_fingerprints_to(rod)
qdel(src)
///Implements behaviour that makes it possible to unanchor the railing.
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(flags_1&NODECONSTRUCT_1)
return
to_chat(user, "<span class='notice'>You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor...</span>")
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
setAnchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor.</span>")
return TRUE
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
. = ..()
if(get_dir(loc, target) & dir)
var/checking = FLYING | FLOATING
return . || mover.throwing || mover.movement_type & checking
return TRUE
/obj/structure/railing/corner/CanPass()
..()
return TRUE
/obj/structure/railing/CheckExit(atom/movable/mover, turf/target)
..()
if(get_dir(loc, target) & dir)
var/checking = UNSTOPPABLE | FLYING | FLOATING
return !density || mover.throwing || mover.movement_type & checking || mover.move_force >= MOVE_FORCE_EXTREMELY_STRONG
return TRUE
/obj/structure/railing/corner/CheckExit()
return TRUE
/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
if(!valid_window_location(loc, target_dir)) //Expanded to include rails, as well!
to_chat(user, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
return TRUE
/obj/structure/railing/proc/check_anchored(checked_anchored)
if(anchored == checked_anchored)
return TRUE
/obj/structure/railing/proc/after_rotation(mob/user,rotation_type)
air_update_turf(1)
ini_dir = dir
add_fingerprint(user)
+15
View File
@@ -16,6 +16,18 @@
var/terminator_mode = STAIR_TERMINATOR_AUTOMATIC
var/turf/listeningTo
/obj/structure/stairs/north
dir = NORTH
/obj/structure/stairs/south
dir = SOUTH
/obj/structure/stairs/east
dir = EAST
/obj/structure/stairs/west
dir = WEST
/obj/structure/stairs/Initialize(mapload)
if(force_open_above)
force_open_above()
@@ -105,6 +117,9 @@
T.ChangeTurf(/turf/open/transparent/openspace, flags = CHANGETURF_INHERIT_AIR)
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
//SIGNAL_HANDLER
SHOULD_NOT_SLEEP(TRUE) //the same thing.
if(dir == UP)
var/turf/open/transparent/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))